Argentina vs. Slovakia (Aurorus against 821Bobo)

Post descriptions of your brilliant victories and unfortunate defeats here.

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Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

The Oscar squadron in China has swept the same hex 3 days in a row.. challenging AVG to a fight there. AVG responds, and the two crack squadrons exchange a few losses in an evenly fought battle.

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Morning Air attack on 5th War Area , at 85,44 , near Nanyang

Weather in hex: Overcast

Raid spotted at 39 NM, estimated altitude 19,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-43-Ic Oscar x 10

Allied aircraft
H81-A3 x 12

Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed

Allied aircraft losses
H81-A3: 1 destroyed
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

In the Phillipines, Taclobad falls to one of the three SNLFs assigned to mop up the Phillipine islands.

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Ground combat at Tacloban (81,85)

Japanese Deliberate attack

Attacking force 1451 troops, 12 guns, 0 vehicles, Assault Value = 60

Defending force 831 troops, 12 guns, 0 vehicles, Assault Value = 28

Japanese adjusted assault: 31

Allied adjusted defense: 1

Japanese assault odds: 31 to 1 (fort level 0)

Japanese forces CAPTURE Tacloban !!!

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
morale(-), experience(-), supply(-)
Attacker: leaders(+), leaders(-)

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1055 casualties reported
Squads: 82 destroyed, 0 disabled
Non Combat: 73 destroyed, 0 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 15 (15 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
16th Naval Guard Unit

Defending units:
93rd PA Infantry Regiment


A paradrop at the port just south of Singapore to fully isolate the base and cut off the flow of resources from outside, in case it becomes necessary to starve the base out of supply.

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Ground combat at Tandjoengpinang (50,85)

Japanese Shock attack

Attacking force 731 troops, 3 guns, 0 vehicles, Assault Value = 31

Defending force 58 troops, 2 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 24

Allied adjusted defense: 1

Japanese assault odds: 24 to 1 (fort level 0)

Japanese forces CAPTURE Tandjoengpinang !!!

Allied aircraft
no flights

Allied aircraft losses
Do-24K-1: 1 destroyed

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+), leaders(+), leaders(-)

Allied ground losses:
79 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
1st Raiding Rgt /1

Defending units:
Bintan Det. Base Force


In SoPac, the upcoming landing at Moresby coincides with a landing at Gasmata.
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Feb. 1st, and the Moresby landing is a go, despite bad weather and poor bombing conditions the prior day. It is nice to wait for good weather and aviation support for these types of operations, but lingering often causes more problems that a lack of air support on the ground. So onto the beaches of Moresby. The covering TF fights a series of battles with the PT boats, sinking a few, and prevents them from attacking the amphibious group. On the other hand, the presence of the PTs prevents the covering TF from bombarding. So the invasion goes in with little support from sea or air. It comes off as well as can be expected. There are no naval guns or mines present. The question is: will 2 regiments with limited HQ support be enough at Moresby? The allies have reinforced the position with an Australian brigade. One of the hazards of not conducting any recon until the day before the attack.

Ground combat at Port Moresby (98,130)

Allied Bombardment attack

Attacking force 3932 troops, 50 guns, 23 vehicles, Assault Value = 201

Defending force 8480 troops, 61 guns, 0 vehicles, Assault Value = 253

Allied ground losses:
Guns lost 1 (1 destroyed, 0 disabled)

Assaulting units:
30th Australian Brigade
Port Moresby Brigade
15th RAAF Base Force

Defending units:
16th Infantry Regiment
24th Infantry Regiment
4th Fleet
36th JNAF AF Unit


I wanted to get to Port Moresby rather early (by the end of January) to prevent it from becoming a redoubt. The result is that I do not have a proper HQ to send in. I may have moved on Port Moresby too quickly. I usually like to have a proper ground HQ in SoPac before tackling anything beyond Rabal. Time will tell if I moved too quickly or not.
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

A look under the hood of the Japanese economy in this game. Managing the Japanese economy has 2 essential components: efficiently allocating supplies and balancing fuel consumption so that fleet movements do not use all the fuel necessary for the Japanese heavy industry.

I do not worry much about how much fuel my fleet uses during the period of the amphibious bonus. I do try to limit how much I use the BBs, other than the fast BBS, however. I try to go through the whole of 1942 only having to refuel the non-Kongo class BBs once. The cardinal rule on BBs for Japan is not to use a BB for anything that a CA can do.

The area that confounds many who want to play Japan is how to use supply efficiently. Expanding anything in the economy requires supply, and lots of it. Increasing vehicle production, engine production, air-frame production, and air R&D all uses supply. Converting merchant shipyards to naval shipyards uses supply. 1000 supply for each point of anything converted or added to the Japanese economy. I like to move much of the starting supply off the Home Islands into forward areas very quickly, so my changes to the Japanese economy occur gradually, because supply is not available to make every change that I want in the first few turns.

As PaxMondo has observed, the easiest way to think of supply for Japan is to think of it as a fixed amount. Japan will receive X amount of supply for the entire war. Whether Japan uses this supply as quickly as it generates it or hoards it for the end-game is the decision that every Japanese player must make. If I use all of my 1942 and early 1943 supply for air operations, ground operations, and engine and plane production in 1942 and early 1943, Japan will collapse quickly as the allied war effort gains steam from mid 1943 onward. I want to stay on the offensive for as long as possible, however, so I do not want to be miserly in 1942. There is no "correct" way to manage Japan's economy, but using supply efficiently is very important.

The most important question early on is engine and airframe production: especially the Nakajima 35 engine. This is THE engine of the Japanese war machine in 1942; the Oscar, Zero, Lilly, Thalia, Nick, and Kate all use this engine. It does not remain THE engine of the Japanese war machine for the entire war, however. As the war progresses, the Mitsubishi 33 and several other engines become more important. Eventually the Nakajima 35 is replaced by the Nakajima 45 in most air force fighters.

So one of the first decisions that a Japanese player must make is how many Nakajima 35s, Zeros, and Oscars do I want to produce. Hundreds of Nakahima 35s must be made each month, but producing too many will result in waste of thousands, or hundreds of thousands of supply. Producing too few will result in Japan losing the initiative prematurely and thus losing the game.

Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Here is my Nakajima 35 production at the moment. I want to reach 500 engines in the pool to receive a bonus on my R&D, as quickly as possible after the R&D factories for the Zero and Oscar are repaired; however, I do not want to overproduce the Nakajima 35. I have set the production at 290 per month for the moment. I can always add more later, but I can never subtract. Once the supply is allocated and the factories increased, the supply is gone forever, so a go-slow approach is often a good idea.

80 per month should be enough Zeros, and I hope to turn off Zero and Oscar production for a couple months; otherwise, I will not reach 500 Nakajimas 35s in the pool for a long time. I have been cautious in my use of the Lilly. It does not hold up well against flak. As a result, I have a sufficient pool of Lillies, and Lilly production has been shut off for the past month. Thalia production is just above the minimum needed to replace operational losses. Kate production is at the minimum necessary to maintain Japan's naval air force. It can be increased later, if necessary. Eventually, however, the Kate will be replaced with the Jill, so expansion of Kate production to late-war levels is to be avoided.

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Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Here is an image of the Japanese top pilots to this point in the war. This will give you some idea of how I have use Japan's air forces in the early months. I like the Zero. In the first month, the air force fighters handle mostly "milk runs," escorting bombers over bases that have already been cleared of allied fighters by Zeros. The Oscar 1a and 1bs are poor air superiority fighters, even at this stage in the war. With slightly better armament the Oscar 1c is better and a fine plane for this stage of the war, and the squadrons that have been upgraded from Nates to the Oscar 1c are taking a larger and larger role in the war. However, the Zero gets kills, so that you do not have to face the same plane (and often the same pilot) twice. The Oscar does not get many kills, even at this stage of the war. Fighting for air superiority with Oscar is tricky. It often takes a combined effort of Oscars, followed by airfield raids, to achieve lasting air superiority with Oscar.

As you can see, all my top pilots are Zero pilots. I have relied heavily on the Zero. (A careful eye will notice that one of my top pilots is flying a Pete from a CS. He is in a Pete training program similar to that of the Topsy training program used by the army.) The fatigue levels in this image are little high for my liking. I try not to fly pilots with over 20 fatigue, but these naval aviators have been a busy group for the past 2 months.

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Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Feb. 2, 1942

I set the SCTF to "patrol" the Moresby hex for a turn and must have made a mistake and cleared the patrol zone, because they started to "return to port." As a result the PT boats slipped in and found my minesweepers. This time, there was no heroics from the DMS, and this round went to the PT boats.


Night Time Surface Combat, near Port Moresby at 98,130, Range 6,000 Yards

Japanese Ships
DMS W-15, Torpedo hits 1, and is sunk
DMS W-16, Torpedo hits 1, and is sunk

Allied Ships
PT-38
PT-44
PT-45
PT-46
PT-47


The good news (for Japan) is that 4 of the 5 fired their torpedos in the engagement, which made their follow-up attack on the amphibious TF ineffective.

Night Time Surface Combat, near Port Moresby at 98,130, Range 8,000 Yards

Japanese Ships
CL Tatsuta
CL Yubari
DD Oite
DD Hayate
DD Asanagi
DD Yunagi
xAP Suwa Maru
xAP Kokuryu Maru
xAP Mizuho Maru
xAP Atsuta Maru
xAP Kamo Maru
xAP Montevideo Maru

Allied Ships
PT-38, Shell hits 1, and is sunk
PT-44, Shell hits 3, on fire, heavy damage
PT-45, Shell hits 1, and is sunk
PT-46
PT-47, Shell hits 2, and is sunk

Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Daylight over Java and recon shows a heavy concentration of fighters at Soerabaja. I set up 2 sweeps: one from Bandjemasin, nearby, and one from further away in Makasar. 42 Oscars came in from Banjemasin and 27 Zeros from Makasar. Ideally, I wanted the Oscars to arrive first, parry the bulk of the CAP, for the Zeros to come in second and score some kills against a depleted CAP. It worked the opposite. The Zeros came in first and though outnumbered, were able to fight even with the CAP and get away without many losses. Then the Oscars came in against a depleted CAP and scored some kills, as if to prove me wrong about Oscar not scoring many kills.

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Morning Air attack on Soerabaja , at 56,104

Weather in hex: Partial cloud

Raid spotted at 21 NM, estimated altitude 19,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 27

Allied aircraft
B-339D x 8
CW-21B Demon x 12
75A-7 Hawk x 12
P-40B Warhawk x 7
P-40E Warhawk x 9

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-339D: 1 destroyed
CW-21B Demon: 1 destroyed

Aircraft Attacking:
13 x A6M2 Zero sweeping at 15000 feet


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Morning Air attack on Soerabaja , at 56,104

Weather in hex: Partial cloud

Raid spotted at 16 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ic Oscar x 36

Allied aircraft
B-339D x 4
CW-21B Demon x 7
75A-7 Hawk x 5
P-40B Warhawk x 4
P-40E Warhawk x 8

Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed

Allied aircraft losses
B-339D: 1 destroyed
CW-21B Demon: 1 destroyed
75A-7 Hawk: 1 destroyed
P-40B Warhawk: 1 destroyed
P-40E Warhawk: 3 destroyed

Aircraft Attacking:
14 x Ki-43-Ic Oscar sweeping at 10000 feet
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

B-17s come in over Moresby and tangle with LRCAP from the CV covering group. These are not the lightly gunned Ds, but the real McCoy B-17s: the Es. Tough matchup for the Zero. B-17Es are a job for Nicks.

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Morning Air attack on 4th Fleet, at 98,130 (Port Moresby)

Weather in hex: Overcast

Raid spotted at 21 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 25

Allied aircraft
B-17E Fortress x 20

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 4 damaged

Japanese ground losses:
47 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled


Air losses for the day show 2 B-17Es flamed, probably from a splinter group that arrived late.

Morning Air attack on 24th Infantry Regiment, at 98,130 (Port Moresby)

Weather in hex: Overcast

Raid spotted at 17 NM, estimated altitude 6,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 31

Allied aircraft
B-17E Fortress x 2

No Japanese losses

Allied aircraft losses
B-17E Fortress: 1 destroyed

Aircraft Attacking:
1 x B-17E Fortress bombing from 4000 feet *
Ground Attack: 4 x 500 lb GP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (5 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
5 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 12 minutes
Kaga-1 with A6M2 Zero (8 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 28 minutes
Soryu-1 with A6M2 Zero (7 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
7 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead
Hiryu-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 32 minutes
Okamoto Det with A6M2 Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead

Sasai, J. in a A6M2 Zero makes head on attack ... forces B-17E Fortress out of formation.


Notice the last line about Sasai, J. That is a product of pilot experience. He is an experience 84 pilot (who now has 3 kills... one of which is a B-17). The level of historical detail in the game is incredible. In fact, Junichi Sasai was one of the first Japanese aces of the war. He was also one of the pilots who innovated the "head-on" attack on B-17s to knock them out of formation. He begins the game in one of the squadrons at Takao. I moved him to the CVs after the Manila campaign, and he now flies off the Akagi.

https://en.wikipedia.org/wiki/Junichi_Sasai
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821Bobo
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by 821Bobo »

Notice the last line about Sasai, J...

S.Sakai is mentioning him a lot in his book.
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Sasai was his commanding officer... a samurai by legacy. He was a "peasants' warrior," however, who discarded the prestige of the samurai by all accounts and was a friend to his squadron. Does Sakai mention the incident over New Guinea when he and his wingmates performed a series of aerial acrobatics over the U.S. airfield? Sasai received a letter the next day from the U.S. commander, in English, congratulating them for such a fine display. Sasai was not happy with Sakai and the others.
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821Bobo
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by 821Bobo »

Yes he does mention the incident and actually one chapter is about Sasai.
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MakeeLearn
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by MakeeLearn »


Colonel Kato's Falcon Squadron (1944) w/ English Subtitles

Kato hayabusa sento-tai (加藤隼戦闘隊?) aka Colonel Tateo Katō's Flying Squadron (64th Sentai) and aka Colonel Kato's Falcon Squadron is a 1944 black and white Japanese war film directed by Kajiro Yamamoto. It stars Susumu Fujita as Tateo Katō.

https://www.youtube.com/watch?v=sneZm8jQ2Dw&t=570s

Good aerial footage and based on true story. A decent film copy too.






Aurorus
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Joined: Mon May 26, 2014 5:08 pm

RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

ORIGINAL: MakeeLearn


Colonel Kato's Falcon Squadron (1944) w/ English Subtitles

Kato hayabusa sento-tai (加藤隼戦闘隊?) aka Colonel Tateo Katō's Flying Squadron (64th Sentai) and aka Colonel Kato's Falcon Squadron is a 1944 black and white Japanese war film directed by Kajiro Yamamoto. It stars Susumu Fujita as Tateo Katō.

https://www.youtube.com/watch?v=sneZm8jQ2Dw&t=570s

Good aerial footage and based on true story. A decent film copy too.


Thank you very much. I will watch this tonight. I was just complaining to Bob that it has been years since I read a good pilot's story from WWII, and books from the English-speaking world are so hard to come by here in Argentina.
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

After a brief break in the action for May Day holiday, the game resumes.

Feb. 3rd.

A predawn bombardment by the Aoba and Kinugasu, along with air strikes from 80 Kates and 25 Nells, precedes an attack at Moresby.

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Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 7864 troops, 61 guns, 0 vehicles, Assault Value = 255

Defending force 5633 troops, 75 guns, 26 vehicles, Assault Value = 195

Japanese adjusted assault: 191

Allied adjusted defense: 105

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), fatigue(-)
experience(-)
Attacker:

Japanese ground losses:
805 casualties reported
Squads: 0 destroyed, 84 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 3 (2 destroyed, 1 disabled)

Allied ground losses:
124 casualties reported
Squads: 1 destroyed, 9 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 5 disabled

Assaulting units:
16th Infantry Regiment
24th Infantry Regiment
4th Fleet
36th JNAF AF Unit

Defending units:
30th Australian Brigade
Port Moresby Brigade
15th RAAF Base Force


Not the most desirable results for Japan. I really regret not having a proper ground HQ present now. The AF unit has some extra support to help get the disabled squads recovered, but an HQ would expedite this attack greatly. The risk of getting bogged down at Moresby is now substantial.
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Feb. 4th-5th

The action is slowing down a bit as the Japanese consolidate their gains and reorganize their forces before continuing the push forward. The 4th was a slow day with little of consequence.

In the early morning hours of the 5th, a Dutch sub finds a high-value target.

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Sub attack near Kompong Trach at 55,73

Japanese Ships
xAP Haruna Maru, Torpedo hits 2, on fire, heavy damage
DD Murasame
AK Sagami Maru
AK Hirokawa Maru
xAP Husimi Maru
DD Samidare
DD Yudachi

Allied Ships
SS KXI, hits 2

Japanese ground losses:
44 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Daylight, and a Japanese landing at Lae on the 4th precedes an attack on the 5th. The base falls.

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Ground combat at Lae (99,126)

Japanese Deliberate attack

Attacking force 658 troops, 0 guns, 0 vehicles, Assault Value = 30

Defending force 310 troops, 0 guns, 0 vehicles, Assault Value = 18

Japanese adjusted assault: 21

Allied adjusted defense: 1

Japanese assault odds: 21 to 1 (fort level 0)

Japanese forces CAPTURE Lae !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
15 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
119 casualties reported
Squads: 4 destroyed, 4 disabled
Non Combat: 4 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
4th Indpt SNLF Coy
5th Indpt SNLF Coy

Defending units:
A Coy/NG Rifles
C Coy/NG Rifles


Bacolod in the Phillipines also falls and another island is cleared of U.S. forces. Only Palawan with Taytay and Puerto Princessa and a handful of isolated units on Luzon east of Manila remain of the Phillipine army.

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Ground combat at Bacolod (79,85)

Japanese Deliberate attack

Attacking force 1471 troops, 19 guns, 0 vehicles, Assault Value = 60

Defending force 884 troops, 12 guns, 0 vehicles, Assault Value = 35

Japanese adjusted assault: 62

Allied adjusted defense: 1

Japanese assault odds: 62 to 1 (fort level 0)

Japanese forces CAPTURE Bacolod !!!

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
experience(-), supply(-)
Attacker: leaders(+)

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1246 casualties reported
Squads: 86 destroyed, 0 disabled
Non Combat: 79 destroyed, 0 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
Kure 1st SNLF

Defending units:
73rd PA Infantry Regiment


In North China, the Chinese are trying to form a defensive line against a Japanese advance through the desert.

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Ground combat at 90,30 (near Dalan Dzadagad)

Japanese Deliberate attack

Attacking force 11614 troops, 76 guns, 0 vehicles, Assault Value = 412

Defending force 1862 troops, 0 guns, 0 vehicles, Assault Value = 77

Japanese adjusted assault: 360

Allied adjusted defense: 23

Japanese assault odds: 15 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
365 casualties reported
Squads: 1 destroyed, 25 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
1081 casualties reported
Squads: 28 destroyed, 38 disabled
Non Combat: 18 destroyed, 4 disabled
Engineers: 1 destroyed, 1 disabled
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Mixed Brigade
8th Ind.Mixed Brigade

Defending units:
9th Separate Brigade
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by adarbrauner »

ORIGINAL: Aurorus

In China, elements of 4 small Chinese corps cut off in the Chinese plain by the pincer movement on Nanyang hold off an SNLF dispatched to mop them up. The SNLF had to cross a river to initiate the attack, but my congregation of forces on Loyang opened up a supply path to these units briefly. I was surprised to see them in supply, and the SNLF paid the price.

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Ground combat at 89,48 (near Hwainan)

Japanese Shock attack

Attacking force 1459 troops, 12 guns, 0 vehicles, Assault Value = 60

Defending force 1718 troops, 2 guns, 0 vehicles, Assault Value = 48

Japanese adjusted assault: 13

Allied adjusted defense: 12

Japanese assault odds: 1 to 1

Combat modifiers
Defender: experience(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
349 casualties reported
Squads: 1 destroyed, 46 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
67 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
Nanking Naval Guard Unit

Defending units:
51st Chinese Corps
69th Chinese Corps
Lusu War Area
89th Chinese Corps



The land supply issue in this game s**ks (kill me Alfred[:'(])
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

ORIGINAL: adarbrauner

ORIGINAL: Aurorus

In China, elements of 4 small Chinese corps cut off in the Chinese plain by the pincer movement on Nanyang hold off an SNLF dispatched to mop them up. The SNLF had to cross a river to initiate the attack, but my congregation of forces on Loyang opened up a supply path to these units briefly. I was surprised to see them in supply, and the SNLF paid the price.

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Ground combat at 89,48 (near Hwainan)

Japanese Shock attack

Attacking force 1459 troops, 12 guns, 0 vehicles, Assault Value = 60

Defending force 1718 troops, 2 guns, 0 vehicles, Assault Value = 48

Japanese adjusted assault: 13

Allied adjusted defense: 12

Japanese assault odds: 1 to 1

Combat modifiers
Defender: experience(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
349 casualties reported
Squads: 1 destroyed, 46 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
67 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
Nanking Naval Guard Unit

Defending units:
51st Chinese Corps
69th Chinese Corps
Lusu War Area
89th Chinese Corps



The land supply issue in this game s**ks (kill me Alfred[:'(])


I like how the game handles land supply. The only objection that I have is how slowly units disintegrate after reaching 0 supply. They should fall apart within a week or so, rather than hanging on for months, which they often do.

Unlike most people, I do not view the "China" problem as one of the supply available to the Chinese. In point of fact, the Chinese had little supplies and of the estimated 4 million Chinese who died in the war, the majority died for lack of medical supplies and even starvation. The "China" problem is actually a problem with the garrisons. The Japanese can handle their garrison requirements in China with puppet units almost exclusively. This was not the case at all. Large portions of the Japanese army were tied down in maintaining control of the roads and the countryside. The garrison requirements in China for Japan should be much higher. That would solve the "China problem" in my opinion and make it more accurate to the historical challenge that Japan faced in launching offensives in China.

As an aside, the other problem in China is the enormous number of disabled squads that China has. These consume supply but contribute nothing. In fact, per the manual, units with large numbers of disabled squads consume more supply than units without disabled squads. Many of these squads should be considered "destroyed" for the purposes of game engine in the at-start setup.
Aurorus
Posts: 1314
Joined: Mon May 26, 2014 5:08 pm

RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Feb. 6th

Sneaky allies lay a minefield via submarines at Rabaul.

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TF 221 encounters mine field at Rabaul (106,125)

Japanese Ships
CL Tatsuta, Mine hits 1, heavy damage


I think that he was expecting my CVs to return there and timed the minefield to coincide with when he thought the CVs would be returning. The CVs did not return to Rabaul. However, the amphibious group did and Tatsuta took a mine.
Aurorus
Posts: 1314
Joined: Mon May 26, 2014 5:08 pm

RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Allied naval bombardment at Moresby from an Australian CA group.

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Night Naval bombardment of Port Moresby at 98,130

Allied Ships
CA Canberra
CA Australia
CL Perth
CL Achilles
CL Leander

CA Canberra firing at 16th Infantry Regiment
CA Australia firing at 24th Infantry Regiment
CL Perth firing at 16th Infantry Regiment
CL Achilles firing at 24th Infantry Regiment
CL Leander firing at 24th Infantry Regiment
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