Europe In Turnmoil Mod.
RE: Europe In Turnmoil Mod.
Naval Warfare Research now increases all naval units chance of evading,both in attack and defence.
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RE: Europe In Turnmoil Mod.
Aerial Warfare Research now increases all aircraft units chance of evading,both in attack and defence.
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RE: Europe In Turnmoil Mod.
Naval Radar has been added to the mod now.
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RE: Europe In Turnmoil Mod.
Update for the naval game mainly, All Fleet Carriers,Escort Carriers,Battleships,Battlecruisers,Heavy Cruisers & Light Cruisers will be named units, and all are included, so Ark Royal,Warspite,Hood,Bismarck etc have returned. The Naval Sqaudrons are no more. The problem I had previously with having a lot of ships on the map at any one time, especially in the Med where the map can get very crowded, has for the most part been resolved. Other changes are as follows:
Spotting ranges.
Fleet Carriers = 4 Hex
Escort Carriers = 3 Hex
Battleships = 2 Hex
Battlecruisers = 2 Hex
Heavy Cruisers = 2 Hex
Light Cruisers = 2 Hex
Destroyers = 1 Hex
Submarines = 1 Hex
MTB = I Hex
In addition to the above, ships can now have Radar which increases spotting ranges by 1 per level.
Example: If a Fleet Carrier late in the war has Radar researched to its max, level 5, the Carrier will have a combined spotting range of 9 Hex total.
Spotting ranges.
Fleet Carriers = 4 Hex
Escort Carriers = 3 Hex
Battleships = 2 Hex
Battlecruisers = 2 Hex
Heavy Cruisers = 2 Hex
Light Cruisers = 2 Hex
Destroyers = 1 Hex
Submarines = 1 Hex
MTB = I Hex
In addition to the above, ships can now have Radar which increases spotting ranges by 1 per level.
Example: If a Fleet Carrier late in the war has Radar researched to its max, level 5, the Carrier will have a combined spotting range of 9 Hex total.
Make it so!
RE: Europe In Turnmoil Mod.
Interesting changes. Are these now released, with an updated link at the top of the thread? Or awaiting further changes?
RE: Europe In Turnmoil Mod.
ORIGINAL: gwgardner
Interesting changes. Are these now released, with an updated link at the top of the thread? Or awaiting further changes?
Still a work in progress I'm afraid, but the wait will be worth it, this is now a much harder scenario to win regardless of the side you play as. I have made a lot of changes to the AI, the AI also purchases more units types than is available in the standard game.[:)]
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- BillRunacre
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RE: Europe In Turnmoil Mod.
How's your recovery going now Kirk?
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RE: Europe In Turnmoil Mod.
ORIGINAL: Bill Runacre
How's your recovery going now Kirk?
Hi Bill recovery is taking longer than expected, but I'm getting there slow but sure, thanks for asking![;)]
Busy trying to get back into the swing of modding this amazing game, a big thank you to everyone involved in creating this brilliant game I love it.[&o][&o][&o]
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- BillRunacre
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RE: Europe In Turnmoil Mod.
Good to hear there is some improvement, I know that recovering isn't much fun.
PS I just noticed your avatar, I like it. [:)]
PS I just noticed your avatar, I like it. [:)]
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RE: Europe In Turnmoil Mod.
ORIGINAL: Bill Runacre
Good to hear there is some improvement, I know that recovering isn't much fun.
PS I just noticed your avatar, I like it. [:)]
Cheers![;)]
Ok folks here is the change to Armoured Warfare Research, this no longer gives a morale bonus,that is what Medical Services does.If you are investing in training,and tactical your units will gain awareness on the battlefield,which will make them better at avoiding damage, so that is what this research does now, it gives your armoured units an advantage in combat![:)]
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RE: Europe In Turnmoil Mod.
Kirk : I downoladed your interessant mod.
Please : could you indicate on the top link what version is current awailable (1.0, or 1.1, as you want) ? It would be more easy when needed to download futures version : if not, we don't know if the mod has been updated or not [;)]
Please : could you indicate on the top link what version is current awailable (1.0, or 1.1, as you want) ? It would be more easy when needed to download futures version : if not, we don't know if the mod has been updated or not [;)]
RE: Europe In Turnmoil Mod.
ORIGINAL: welk
Kirk : I downoladed your interessant mod.
Please : could you indicate on the top link what version is current awailable (1.0, or 1.1, as you want) ? It would be more easy when needed to download futures version : if not, we don't know if the mod has been updated or not [;)]
Ok I will highlight the first post on the thread link to the mod and mark it as version 1
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RE: Europe In Turnmoil Mod.
Thanks. Will wait the next version to see your changes [:'(]
RE: Europe In Turnmoil Mod.
The Axis player can now deploy more German HQ.
Also highlighted in red tank types:
Light Tanks
Medium Tanks
Heavy Tanks
Also highlighted in red tank types:
Light Tanks
Medium Tanks
Heavy Tanks
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- GermanHQ.jpg (193.83 KiB) Viewed 142 times
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RE: Europe In Turnmoil Mod.
I'm a little confused as to whether or not these recent changes have been implemented in a downloadable mod. It seems the version 1 shown on the first post does not include them, is that correct?
RE: Europe In Turnmoil Mod.
love this mod ! needs a few little small changes but it has pleased me no end!
still no control when ITALY enters the war! coming in 1939 is not fair for the axis!
Tigercub
still no control when ITALY enters the war! coming in 1939 is not fair for the axis!
Tigercub
You have enemies? Good. That means you've stood up for something, sometime in your life
RE: Europe In Turnmoil Mod.
Hi kirk23, thanks for your mod, a great job! Have you think about doing some change in the map? The northern territories are ridiculous bigger than they really are, so operations over escandinavian countries, Canada or Iceland need a lot of turns and troops more than they should need. What do you think about?
RE: Europe In Turnmoil Mod.
ORIGINAL: tigercub
love this mod ! needs a few little small changes but it has pleased me no end!
still no control when ITALY enters the war! coming in 1939 is not fair for the axis!
Tigercub
Hi tigercub
So glad you like the mod cheers[;)]
I'm still improving it so that its much more of a challenge, I don't like sides winning by say 1941 - 42. The war lasted till 1945, so I want the mod to go the distance and last until 1945 as well, I'm tweaking the AI in order to make this all happen. [:)]
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RE: Europe In Turnmoil Mod.
ORIGINAL: Kossatx
Hi kirk23, thanks for your mod, a great job! Have you think about doing some change in the map? The northern territories are ridiculous bigger than they really are, so operations over escandinavian countries, Canada or Iceland need a lot of turns and troops more than they should need. What do you think about?
Hi Kossatx, I had not planned on doing anything that changed the map, what I have done is made all the naval loops in game available to all sides, which means for example the German Pocket Battleship Admiral Graf Spee can if it wanted to move to the Persian Gulf or the Red Sea, the Allies will have to guard against this, and protect theses sea areas.[;)]
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RE: Europe In Turnmoil Mod.
ORIGINAL: tigercub
love this mod ! needs a few little small changes but it has pleased me no end!
still no control when ITALY enters the war! coming in 1939 is not fair for the axis!
Tigercub
Hi tigercub Italy will not enter the war until 1940 or at least nearer to when they did historically.
Make it so!