Command v1.12 Release Candidate (CURRENT: B936.9)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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RE: Command v1.12 Release Candidate

Post by Dimitris »

ORIGINAL: Matsuru
I just checked steam its not auto-updating,do i have to do it manually?,and when will the second DLC be available for purchase?

We are not distributing this RC through Steam for the time being. You can, however, install it manually over your Steam-CMANO installation folder. If you are uncertain about it maybe it is better to wait for the official release.
Matsuru
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RE: Command v1.12 Release Candidate

Post by Matsuru »

Oké,no problem,instelling now[:D]
mavfin
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RE: Command v1.12 Release Candidate

Post by mavfin »

If doing this from a Steam installation, just keep in mind to keep a copy of other changes/downloads you make after applying these RC updates, because they might be lost when Steam updates to the 'final' revision of this pack when the time comes.

--Mav
deagu
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RE: Command v1.12 Release Candidate

Post by deagu »

Thank you for the "Improved support for 4K/UHD screens". Works great on my Surface Pro 3. [:)]
BrianinMinnie
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RE: Command v1.12 Release Candidate

Post by BrianinMinnie »

Can I update with just Command v1.12 Release Candidate (Build 936.2) or do I need to use Command v1.12 Release Candidate (Build 936) then (936.1) then (936.2)?

Thanks
Eggstor
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RE: Command v1.12 Release Candidate

Post by Eggstor »

As long as you have v1.11 SR7 (or later) installed, you can directly update with the latest Release Candidate.
mavfin
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RE: Command v1.12 Release Candidate

Post by mavfin »

The only thing I've run into so far since 936.2 is a seeming reluctance for ASW helos to launch on intercept missions from the deck. But I've only had 2 occurrences. If I launched the helo myself, it merrily flew on its mission as it should. Just didn't take off like it should w/o intervention. Everything else mission-controlled has launched fine, including ASuW helos on a mission from the same ship. Anyone else seen this yet? I'll test some more later, and see if I can verify the error, or not.

Mav

P.S. Did I already mention that I love the X2? Ok, so I did. I said it again!
--Mav
MrClock
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RE: Command v1.12 Release Candidate

Post by MrClock »

A little distortion in UHD display (2560x1440 - 150% DPI)


http://i68.tinypic.com/ifwj7o.jpg


ComDev
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RE: Command v1.12 Release Candidate

Post by ComDev »

What's your DPI setting?
Image

Developer "Command: Modern Air/Naval Operations" project!
Dimitris
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RE: Command v1.12 Release Candidate

Post by Dimitris »

ORIGINAL: MrClock

A little distortion in UHD display (2560x1440 - 150% DPI)

http://i68.tinypic.com/ifwj7o.jpg

Hi, can you double-check that you followed the instructions for the 4K fix? : fb.asp?m=4268618

Thanks.
MrClock
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RE: Command v1.12 Release Candidate

Post by MrClock »

- Fresh CMANO installation (steam);
- I manually installed the Build 936.2;
- I ran "PreferExternalManifest.reg".

I have tried different settings (Every time that I have changed the DPI settings I log-off and log-in).

1) 2560 x 1440 - 125% DPI (Very little distortions...but too small)

Image

2) 2560 x 1440 - 150% DPI (little distortions...my main setting)

Image

3) 2560 x 1440 - 175% DPI (big problems)

Image

Dimitris
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RE: Command v1.12 Release Candidate

Post by Dimitris »

This is quite strange.

1) Can you confirm that the file "Command.exe.manifest" is placed at the CMANO directory (right next to Command.exe)?

2) Can you try deleting the file Command.ini and restarting?

(BTW there should be no need now to log-off when you change DPI settings).

Thanks.
Doctorwarthog
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RE: Command v1.12 Release Candidate

Post by Doctorwarthog »

I just made a long post about a similar problem with the latest RC, but it got rejected because I'm not supposed to post email adresses or phone numbers within 7 days after registration, which I did not.

Shorter version: I get a funny looking "New mission" window in the mission editor after the last RC. This is on a non-4k monitor.
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ComDev
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RE: Command v1.12 Release Candidate

Post by ComDev »

To fix the New Mission window, delete your Command.ini file [8D]
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Developer "Command: Modern Air/Naval Operations" project!
Doctorwarthog
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RE: Command v1.12 Release Candidate

Post by Doctorwarthog »

Super. Thanks!
MrClock
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RE: Command v1.12 Release Candidate

Post by MrClock »

ORIGINAL: Sunburn

This is quite strange.

1) Can you confirm that the file "Command.exe.manifest" is placed at the CMANO directory (right next to Command.exe)?

2) Can you try deleting the file Command.ini and restarting?

(BTW there should be no need now to log-off when you change DPI settings).

Thanks.


Thanks for your support.
I can confirm that the file "Command.exe.manifest" is placed at the CMANO directory and I tried to delete the file Command.ini and restarting.
Only "Air Ops" menu has a little distortions all the rest is perfect.

Am I the only one who has this problem? (2560 x 1440 - 150% dpi)
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KewDok
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RE: Command v1.12 Release Candidate

Post by KewDok »

Quick question regarding the descriptions, (and I am sure other files); There are new description files in the update. I have downloaded the DB and description packs from this thread. Which should I keep? The ones from the update? Or the "old" ones from the descriptions packs?

Thanks, guys! Keep up the good work!!!!
Doctorwarthog
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RE: Command v1.12 Release Candidate

Post by Doctorwarthog »

I don't know if this is related to the latest RC, but I just noticed that when zoomed in max on a map (100 meters) and click somewhere to move a unit in the editor mode, it gets placed somewhat offset. IE if I click to move a unit from point A to point B, it gets placed an inch (on the screen, not real life measurement) off point B. Usually northeast of where I want it.
ComDev
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RE: Command v1.12 Release Candidate

Post by ComDev »

Known issue, but you can move the facility to the correct location afterwards.
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Dimitris
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RE: Command v1.12 Release Candidate

Post by Dimitris »

Command v1.12 Release Candidate (Build 936.3)

Download: Superseded by Build 936.4

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.3 Release Notes (changes/additions since Build 936.2)
=============================================================================================


* Fixed: Mission planner edge case for airborne helo and close (<20nm) target
* Added: Check on submerged contact's age before shooting
* Fixed: Aircraft ordered to refuel crash into NoNav Zones and get stuck
* Fixed: Various sidebar UI fixes
* Added: Set "Unit Status" panel to show a unit on load of scenario
* Fixed: Flightplans without pre-planned times are forced to hold
* Fixed: ASW Strike missions do not launch
* Fixed: [Lua] True/False in LuaWrapper_Mission
* Added: [Lua] Common mission options to SE_SetMission()
* FIXED: Incorrect weapons in Weapon Allocation window
* FIXED: Multiple "contact lost" messages in scenarios with multiple allied sides
* Fixed: [Lua] "Unit enters area" trigger problem when multiple triggers reference the same unit
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