Bellum Pacifica Map

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
btd64
Posts: 12738
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Pacifica Bellum Map

Post by btd64 »

Perfect [8D]....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DWU-Beta Tester
TOAW4-Alpha/Beta Tester
DW2-Alpha/Beta Tester
New Game Development Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
Lord_Calidor
Posts: 402
Joined: Fri Mar 25, 2005 8:00 am
Location: Rijeka, CRO
Contact:

RE: Pacifica Bellum Map

Post by Lord_Calidor »

Perfect map, ML, been using it since you released V3.
I have one minor suggestion, if you're still working on it - maybe make secondary roads less saturated? Their yellow stand out a bit, compared to other, more important forms of transport.
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.
User avatar
krishub1492
Posts: 95
Joined: Mon Jan 28, 2002 10:00 am
Location:

RE: Pacifica Bellum Map

Post by krishub1492 »

I downloaded the original v3 extended map. Will you post your updated versions (cool breeze, warm breeze, etc.) for downloading?
User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

ORIGINAL: krishub1

I downloaded the original v3 extended map. Will you post your updated versions (cool breeze, warm breeze, etc.) for downloading?

It will take a few days to post all.






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

Here are two maps I like, but they are in need of labels, rails and roads being reinforced.


Map 1

Image
Attachments
aaa.jpg
aaa.jpg (246.32 KiB) Viewed 585 times






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

Map 1



Image
Attachments
zzz.jpg
zzz.jpg (325.41 KiB) Viewed 585 times






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

Map 2

Image
Attachments
kkk.jpg
kkk.jpg (337.27 KiB) Viewed 585 times






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

ORIGINAL: Lord_Calidor

Perfect map, ML, been using it since you released V3.
I have one minor suggestion, if you're still working on it - maybe make secondary roads less saturated? Their yellow stand out a bit, compared to other, more important forms of transport.


To just lower the yellow saturation will change the green. So ive been looking for new colors to paint the primary and secondary roads.


A darker yellow for secondary

And either a whiter grey ...or red for primary.

what do you think?

Image
Attachments
tt.jpg
tt.jpg (54.88 KiB) Viewed 585 times






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »


Here is a chemkid map with terrain. It doesn't have the smaller roads.
And the labels are clearer in game than it the preview pic

Image
Attachments
www.jpg
www.jpg (998.93 KiB) Viewed 587 times






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

Darker


Image
Attachments
dd.jpg
dd.jpg (960.68 KiB) Viewed 585 times






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »



A fine tuning of the above style allows for differentiation of terrain without all the clutter.

Image
Attachments
jkl.jpg
jkl.jpg (355.43 KiB) Viewed 592 times






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

Map... Looks fuzzy zoomed out in editor

Image
Attachments
xxx.jpg
xxx.jpg (942.14 KiB) Viewed 591 times






User avatar
btd64
Posts: 12738
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Pacifica Bellum Map

Post by btd64 »

Dude, Looks to fuzzy. The last map I commented on was almost perfect, What happened???....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DWU-Beta Tester
TOAW4-Alpha/Beta Tester
DW2-Alpha/Beta Tester
New Game Development Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
krishub1492
Posts: 95
Joined: Mon Jan 28, 2002 10:00 am
Location:

RE: Pacifica Bellum Map

Post by krishub1492 »

I like the Cool Breeze map. The terrain features seem clearer to me than with other versions.
User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

ORIGINAL: General Patton

Dude, Looks to fuzzy. The last map I commented on was almost perfect, What happened???....GP


Looks like that zoomed out in editor, looks like the one above it in game.

last map I commented

The Cool Breeze map? getting it ready to upload.






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

ORIGINAL: krishub1

I like the Cool Breeze map. The terrain features seem clearer to me than with other versions.


getting it ready to upload.






User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

snafu








User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Pacifica Bellum Map

Post by MakeeLearn »

snafu






User avatar
Lord_Calidor
Posts: 402
Joined: Fri Mar 25, 2005 8:00 am
Location: Rijeka, CRO
Contact:

RE: Pacifica Bellum Map

Post by Lord_Calidor »

ORIGINAL: MakeeLearn
To just lower the yellow saturation will change the green. So ive been looking for new colors to paint the primary and secondary roads.

A darker yellow for secondary

And either a whiter grey ...or red for primary.

what do you think?

Image

Darker yellow and whiter grey would be fantastic, MakeeLearn.
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.
User avatar
ny59giants
Posts: 9881
Joined: Mon Jan 10, 2005 12:02 pm

RE: Pacifica Bellum Map

Post by ny59giants »

I downloaded V3 on 2/25/17 and like it very much. [&o] I would like to see the swamps changed here to be like the Kamikaze version and maybe better grays to show which hexes are urban light and heavy. Is there a newer version i could view??

Image
Attachments
MapJune152017.jpg
MapJune152017.jpg (137.21 KiB) Viewed 593 times
[center]Image[/center]
Post Reply

Return to “Scenario Design and Modding”