Question about routing and shattering

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Cripes A Mighty
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Question about routing and shattering

Post by Cripes A Mighty »

I have been through the manual but I could not locate any information about routing and shattering. I gather that getting routed is bad and that shattering is worse, but what exactly happens to a unit when it is routed? Can it move? Can it participate in combat? What, if anything can it do? How long does it take for it to un-rout? Any and all info would be appreciated.

The same questions apply to shattering.

Thanks for any and all help.
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56ajax
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RE: Question about routing and shattering

Post by 56ajax »

Routing = running off in total dis array and Shattered = Destroyed.

If you are playing as the german you may want to avoid these and go for a Surrender.


15.9.4. Effect of Routing
When a combat unit routs, it has its CV set to zero and then the unit performs a displacement move (15.10). Routed units may move but may not move adjacent to an enemy unit unless stacked with a friendly combat unit. Routed units do not participate in combat, but if part of a stack that is attacked and is forced to retreat, the routed unit will be shattered. Routed units do not have a ZOC and will not gain control of adjacent unoccupied enemy hexes. Routed units are forced to make a displacement move if they are alone in a hex and are next to an enemy unit (if the routed unit is isolated, it will shatter). Routed units do not receive replacements. Support units don't remain routed, but do take retreat attrition and displace if the unit they are attached to routs.

15.9.2. Effects of Shattering
When a unit shatters, it is considered destroyed and removed from the map. Ground elements in the unit are affected as follows:
 Damaged ground elements are captured.
 Undamaged ground elements may be captured depending on their experience, the distance from their unit to an in supply friendly unit, and whether their unit is completely surrounded by enemy controlled hexes (If Rnd (60 + range in Hexes to an in supply friendly unit) > experience of ground element + Rnd (200*), the ground element is captured. *this value is 100 if the unit is completely surrounded by enemy controlled hexes).
 If a ground element is not captured, and it is a Soviet infantry or cavalry squad, then there is a chance the unit will become a partisan squad in a newly created partisan unit.
 If the ground element is not captured and does not become a partisan squad, then the ground element's AFV/Combat vehicles, devices and manpower are returned to the appropriate production pools
v1.06.11
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Cripes A Mighty
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RE: Question about routing and shattering

Post by Cripes A Mighty »

Thank you for sharing these things. I purchased a paper copy of the manual, and nowhere within are they discussed.
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56ajax
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RE: Question about routing and shattering

Post by 56ajax »

More up to date manuals in pdf format should be in your Manuals directory.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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