STRATEGIC COMMAND v1.03 UPDATE - MULTIPLAYER NOW AVAILABLE!

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

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Benedict151
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STRATEGIC COMMAND v1.03 UPDATE - MULTIPLAYER NOW AVAILABLE!

Post by Benedict151 »

Hello everyone
v1.03 fixes a couple of issues found v1.02 such as an error when playing PBEM with neutral countries and a Surrender script issue.
There are also a number of other tweaks and fixes plus some interesting tweaks for submarines that increase their survivability when in silent mode. Fr full details see change list below

SAVED GAMES – Single player games in progress from v1.01 & v1.02 will be compatible with v1.03 and PBEM games from v1.02 and 1.02.01 are also compatible with v1.03

The v1.03 update is fully comprehensive – you do not need to install all the previous updates first.

v1.03 is available from both the members and public area
Members Area:
http://www.matrixgames.com/members/publicDL.asp?gid=504

Public Area:
http://ftp.matrixgames.com/pub/Strategi ... -v1.03.zip

Regards
Ben Wilkins


v1.03 CHANGE LIST
- fixed a PBEM++ error where Neutral countries attacked on the very first turn of a challenge showed a few extra units (in the attacked country) during the replay sequence.
- fixed a scripted SURRENDER_2 event error that would cause Minor countries to surrender to 'Neutral' as opposed to their Axis or Allied occupier.
- fixed a zoom issue, center of the map area currently being viewed is now used instead of the upper left corner.
- fixed an issue where the game was not recognizing Windows display scaling settings and as a result was then not properly showing all information areas, thinking it had less space to do so.
fixed an attacking air unit targeting error for when defending naval units in storm conditions could not be targeted if on a clear sea island hex.
- fixed an error in the SELECT CAMPAIGN screen that did not allow you to view a full list of campaigns if you had more installed than the current 13 listable slots.
- fixed a sound playback error that had Cavalry Brigade and Divisions using the Corps movement sound and not the Cavalry Corps movement sound effect.
- fixed a custom sounds and fonts error that still did not have them properly read and load if set in a custom campaign.ini file.
fixed a naval unit action point recalculation error for when a fully mobilized unit encountered a hidden non fully mobilized unit under fog of war.
- fixed missing weather information when mouse hovering over resources that are also on top of terrain such as mountains or rivers.
- mouse hovering over Oil and Mine resources now show their STRENGTH value as opposed to being listed as a SUPPLY value.
- Subs in Silent mode will now have that mode displayed on the unit whether it is a friendly or enemy unit.
- Subs that are attacked while running in Silent mode, will now have their potential losses reduced by 50%.
- Subs that are attacked while running in Silent mode will have their defensive return fire effectiveness reduced by 50% with no hits possible against attacking aircraft.

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Leadwieght
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by Leadwieght »

Compatible with 1.01.04 games?
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Seminole
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by Seminole »

ORIGINAL: Leadwieght

Compatible with 1.01.04 games?

Curious whether 1.01.04 beta PBEMs are permanently forked as well.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
Benedict151
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by Benedict151 »

Hello Leadwieght and Seminole
I'm sorry, v1.03 is not compatible with v1.01.04 games. However if you do not update you can of course continue to play these until the next beta release.
This is currently due in approx. 3 weeks but does depend somewhat on circumstances

regards
Ben Wilkins
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Seminole
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by Seminole »

Thanks for clarifying.
We're making good progress (50 turns in), so I'm hoping my first PBEM pushes through to the end so we can upgrade.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
mariandavid
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by mariandavid »

Does this update include the earlier hot fix over Denmark-Norway Axis takeover not working. List does not say so which seems peculiar.
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BillRunacre
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by BillRunacre »

ORIGINAL: mariandavid

Does this update include the earlier hot fix over Denmark-Norway Axis takeover not working. List does not say so which seems peculiar.

Yes, it's this one:

- fixed a scripted SURRENDER_2 event error that would cause Minor countries to surrender to 'Neutral' as opposed to their Axis or Allied occupier.
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jackharry
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by jackharry »

Is a saved single person v1.02 saved game compatible?
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sPzAbt653
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RE: STRATEGIC COMMAND v1.03 UPDATE - MULTIPLAYER NOW AVAILABLE!

Post by sPzAbt653 »

fixed a zoom issue, center of the map area currently being viewed is now used instead of the upper left corner.
[&o]
fixed an issue where the game was not recognizing Windows display scaling settings and as a result was then not properly showing all information areas, thinking it had less space to do so.
If this has to do with the pictured area, it is still the same here.
Image

mouse hovering over Oil and Mine resources now show their STRENGTH value as opposed to being listed as a SUPPLY value.
NICE !
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Benedict151
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by Benedict151 »

Hello jackharry
Sorry for not spotting your post earlier

Yes, single player games from v1.02 will work with v1.03, although campaign changes probably won't take effect until you start a new game


regards
Ben Wilkins
jackharry
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RE: STRATEGIC COMMAND v1.03 UPDATE AVAILABLE

Post by jackharry »

Thank you
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Hubert Cater
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RE: STRATEGIC COMMAND v1.03 UPDATE - MULTIPLAYER NOW AVAILABLE!

Post by Hubert Cater »

ORIGINAL: sPzAbt653

fixed a zoom issue, center of the map area currently being viewed is now used instead of the upper left corner.
[&o]
fixed an issue where the game was not recognizing Windows display scaling settings and as a result was then not properly showing all information areas, thinking it had less space to do so.
If this has to do with the pictured area, it is still the same here.
Image

mouse hovering over Oil and Mine resources now show their STRENGTH value as opposed to being listed as a SUPPLY value.
NICE !

In your case it looks like it wouldn't have an effect as you already have very little real estate there for an extra info. It was more an issue on other systems that showed considerable space for extra info but it was still not being shown.
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freeboy
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RE: STRATEGIC COMMAND v1.03 UPDATE - MULTIPLAYER NOW AVAILABLE!

Post by freeboy »

one small wish is when off my view air attacks I dont see the loses for those attacking air units while watching the review of opponents turn
"Tanks forward"
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