TopEverest vs Admiral Kamikaze - the rematch
Moderators: Joel Billings, Sabre21
RE: Turn 49 May 21 ---- Suport Units
One thing you have to consider is light rocket regiment. You will soon have a big production of rocket truck, and this production can only be used in light rocket regiment. (And can replace common artillery support regiment).
Also consider Tank hunter compagny that upgrade to SU regiment.
Also consider Tank hunter compagny that upgrade to SU regiment.
Brakes are for cowards !!
RE: Turn 49 May 21 ---- Suport Units
ORIGINAL: ericv
I do think it is better to get Sapper Regiments instead of batallions. First, they pack a lot more punch than batallions for relatively negligible truck cost, Second, Sapper Regiments promote to Guard status. Batallions won't, so there is this morale boost you need to consider.
That goes for all Soviet Support units.. Practically all batallions will never promote to guard status, almost all regiments do.
Good Luck with your game!
correct me if i am wrong but someone did the math and said that you get more for your money when you create sapper regiments instead of batallions. some kind of you get 3 batallions for the cost of 2.
- topeverest
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- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
RE: Turn 49 May 21 ---- Suport Units
Thanks guys - 42 summer campaign season is upon me...
I was looking at the TOE upgrade path of the support units I have, and I noticed that the sapper btn, rgt, and brig have no oob upgrade. Does that mean they wont upgrade or that it follows another rule for those units?
So I should assume I have to disband when I want to upgrade out of btn where I have them. I am not finding a comprehensive list of SU's type and availability in the rules - only on map units. Can someone reference the number to find?
I was looking at the TOE upgrade path of the support units I have, and I noticed that the sapper btn, rgt, and brig have no oob upgrade. Does that mean they wont upgrade or that it follows another rule for those units?
So I should assume I have to disband when I want to upgrade out of btn where I have them. I am not finding a comprehensive list of SU's type and availability in the rules - only on map units. Can someone reference the number to find?
Andy M
- topeverest
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- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
Turn 54 6-25-1942
German summer campaign begins!
4 separate panzer balls attacking in the center from Orel to south of Kharkov. They are pretty well designed. I had no meaningful opportunity to snap off any of the attacks. The two northern attacks are the strongest. No indication what the objectives are yet.
I launched brigade attacks on exposed units with the idea of driving down enemy morale on key units while I wait the opportunity for a decisive battle. Also, the July TOE upgrades haven't happened yet of course. Also used heavy air support / ground attack, losing about 900 planes in one turn, but again the objective was to hit HQ's and exposed armor and begin the attrition process. I have mucho replacements and replacement air units in reserve.
Gonna have to let this develop...
Finn line of battle has been extended dangerously south, but for now I am only concentrating on the main attacks.
Looking forward to July TOE upgrades.
4 separate panzer balls attacking in the center from Orel to south of Kharkov. They are pretty well designed. I had no meaningful opportunity to snap off any of the attacks. The two northern attacks are the strongest. No indication what the objectives are yet.
I launched brigade attacks on exposed units with the idea of driving down enemy morale on key units while I wait the opportunity for a decisive battle. Also, the July TOE upgrades haven't happened yet of course. Also used heavy air support / ground attack, losing about 900 planes in one turn, but again the objective was to hit HQ's and exposed armor and begin the attrition process. I have mucho replacements and replacement air units in reserve.
Gonna have to let this develop...
Finn line of battle has been extended dangerously south, but for now I am only concentrating on the main attacks.
Looking forward to July TOE upgrades.
Andy M
- topeverest
- Posts: 3376
- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
- topeverest
- Posts: 3376
- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
RE: Turn 49 May 21 ---- Suport Units
Thanks - I needed this
As far as AP and SU my strategy is to use the 60AP each turn to
1. build 2 infantry corps
2. necessary command changes
3. build sapper regiments where I have no coverage in an army
As far as AP and SU my strategy is to use the 60AP each turn to
1. build 2 infantry corps
2. necessary command changes
3. build sapper regiments where I have no coverage in an army
Andy M
- topeverest
- Posts: 3376
- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
Static Units and trucks
Despite active truck management I will continue to lose trucks over the summer campaign. I read the static rules for the inactive part of the MLR, but I remain confused, Units that should qualify don't have the option.
Not isolated, in command, level 2 fort.
What am I missing?
Not isolated, in command, level 2 fort.
What am I missing?
Andy M
RE: Static Units and trucks
Did they start the turn in the hex? If they moved at all, they aren't eligible.
- topeverest
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- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
RE: Static Units and trucks
Here is an example. Don't understand why I can't here
- in command
- level 2+ fort
- didn't move
What am I missing?
- in command
- level 2+ fort
- didn't move
What am I missing?
ORIGINAL: M60A3TTS
Did they start the turn in the hex? If they moved at all, they aren't eligible.
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Andy M
RE: Static Units and trucks
Do you have at least 1 admin point for static cost? Can't tell with the cropped shot.
- sillyflower
- Posts: 3509
- Joined: Wed Aug 04, 2010 4:39 pm
- Location: Back in Blighty
RE: Static Units and trucks
I'm sure you don't need APs to make a static unit, but you do need max. MPs - ie 16 for inf.
web exchange
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
RE: Static Units and trucks
The rule changed in a patch a while ago. Now you do.
- topeverest
- Posts: 3376
- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
RE: Static Units and trucks
real life again...gets in the way...
Turns out I did not have any AP's at the time I was checking.
At least in 1.09 the Soviets expend 1 AP per unit to fix them.
Turns out I did not have any AP's at the time I was checking.
At least in 1.09 the Soviets expend 1 AP per unit to fix them.
ORIGINAL: M60A3TTS
The rule changed in a patch a while ago. Now you do.
Andy M
- topeverest
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- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
Turn 55 - July 2, 1942
German forces push due east and avoid Kursk, Belgorod, and Kharkov. Germans are using a tight 3 hex wide formation and not leaving single units susceptible to easy counterthrust. ensuing posts show combat situation.
Russians are:
1. retreating in good order and preparing river defenses where feasible
2. counterattacked tactically where it made sense. This amounted to about a dozen hexes retaken.
3. maintained defense in depth
4. pulled back from lower Dnieper to shorten line and limit pocketing potential
5. preparing a Volga defense south of Moscow
6. built two armor armies
7. began gathering guard units to create first guard army
8. heavily committed air force on ground support missions
9. using residual AP's for unit reassignments and building support units
Russians are:
1. retreating in good order and preparing river defenses where feasible
2. counterattacked tactically where it made sense. This amounted to about a dozen hexes retaken.
3. maintained defense in depth
4. pulled back from lower Dnieper to shorten line and limit pocketing potential
5. preparing a Volga defense south of Moscow
6. built two armor armies
7. began gathering guard units to create first guard army
8. heavily committed air force on ground support missions
9. using residual AP's for unit reassignments and building support units
Andy M
- topeverest
- Posts: 3376
- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
RE: Turn 55 - July 2, 1942
I am not at all convinced I can stop the enemy push in a decisive battle. As a result, I am pursuing attritional warfare, and working to drive down enemy morale's, and attacking enemy HQ's where it is feasible.
I am open to ideas, but I am not seeing a meaningful way to outright stop the enemy unless he makes a mistake...
About 12 more turns to mud. I am expecting I might be pushed up against the Volga all the way to Astrakhan. As a result I am going to move some more industry as a preemptive move before he gets close.
I am open to ideas, but I am not seeing a meaningful way to outright stop the enemy unless he makes a mistake...
About 12 more turns to mud. I am expecting I might be pushed up against the Volga all the way to Astrakhan. As a result I am going to move some more industry as a preemptive move before he gets close.
Andy M
- topeverest
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- Joined: Wed Oct 17, 2007 1:47 am
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RE: Turn 55 - The WHOLE FRONT ABLAZE
pretty much this is a toe to toe fist fight...along nearly a 350 mile front...
Germany with 56 battles over the turn.
Soviets retake 19 hexes in pitched battles.
Germany with 56 battles over the turn.
Soviets retake 19 hexes in pitched battles.
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Andy M
- topeverest
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Losses
Here is a view of the losses.
The air losses seem to be an important subset of total losses for AFV and guns.
The air losses seem to be an important subset of total losses for AFV and guns.
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Andy M
- topeverest
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- Joined: Wed Oct 17, 2007 1:47 am
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Turn 57 - the sea of combat
Hiatus in gaming - sorry
German forces are in full-attack mode pushing generally east from Kursk to the Sea of azov to varying degrees of success
1. the 1 hexes south and north of Kursk and pointing east contain the strongest enemy forces - attacking to the south east
2. 6 Russian divisions were pocketed and destroyed last turn north of Khakov
3. South of Kharkov and north of Stalino, the enemy has two panzer balls attacking southeast to get around the Stalino crucible
4. Further south, the Russians have withdrawn unopposed to a line due south of Stalino for fear of being cut off at Rostov
5. Romania Forces have been unable to break into the Crimea through the isthmus yet
6. Russian forces are building up east of the Don from Voronezh towards Stalingrad
7. Russian air forces have performed far better over last two turns - thanks to suggestions from you
8. Russians do not plan to get units trapped if Rostov is threatened
9. Russians continue attritional combat and opportunistic counterattacks
German forces are in full-attack mode pushing generally east from Kursk to the Sea of azov to varying degrees of success
1. the 1 hexes south and north of Kursk and pointing east contain the strongest enemy forces - attacking to the south east
2. 6 Russian divisions were pocketed and destroyed last turn north of Khakov
3. South of Kharkov and north of Stalino, the enemy has two panzer balls attacking southeast to get around the Stalino crucible
4. Further south, the Russians have withdrawn unopposed to a line due south of Stalino for fear of being cut off at Rostov
5. Romania Forces have been unable to break into the Crimea through the isthmus yet
6. Russian forces are building up east of the Don from Voronezh towards Stalingrad
7. Russian air forces have performed far better over last two turns - thanks to suggestions from you
8. Russians do not plan to get units trapped if Rostov is threatened
9. Russians continue attritional combat and opportunistic counterattacks
Andy M
- topeverest
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- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
RE: Turn 57 - the non combat zone
Here is what the non combat areas look like - enemy is stretching himself very thin to exploit the southern attack.
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Andy M