Soviet Air HQ

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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BK6583
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Soviet Air HQ

Post by BK6583 »

Still learning. Playing Soviets in the 1943 campaign. Guards air HQs have a morale of 65 while 'regular' air HQs have a morale of 55. Does this really matter? My thought is that it's the air leader assigned to that air HQ that matters and not the morale of the air HQ per se.
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Telemecus
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RE: Soviet Air HQ

Post by Telemecus »

AFAIK it only matters to movement. Perhaps there is a time when motorised units go deep in to enemy areas and you want an airbase and its HQ to go with it? Most of the time I expect morale of Air HQs to be one of the least important numbers you have.
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