VASL Mod

Moderators: Peter Fisla, Paullus

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JMass
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RE: VASL Mod

Post by JMass »

ORIGINAL: Gerry

Is there a way to use JMass's counters with the default terrain? I think not as it is all one combined file, right?

fb.asp?m=4032963

[;)]
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jcrohio
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RE: VASL Mod

Post by jcrohio »

I should have looked more closely JMass - sorry about that
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Steely Glint
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RE: VASL Mod

Post by Steely Glint »

Very nice mod. Thank you.
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chucknra
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RE: VASL Mod

Post by chucknra »

Excellent mod!!!!! What do I need to do to install the mod after I download it? Thanks.
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Peter Fisla
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RE: VASL Mod

Post by Peter Fisla »

ORIGINAL: chucknra

Excellent mod!!!!! What do I need to do to install the mod after I download it? Thanks.

See my reply to your post here:

tm.asp?m=4041280
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pensfanvw
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RE: VASL Mod

Post by pensfanvw »

Thanks JMass! Love this mod of yours!!

Alan
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DoubleDeuce
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RE: VASL Mod

Post by DoubleDeuce »

I accidentally overwrote my VASL Mod file when updating and the links at the top of the thread are no longer working. Please tell me someone has a copy they can upload so I can access it. Preferably the one with the with small markers.
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rico21
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RE: VASL Mod

Post by rico21 »

Take the mod " To the Reichstag Campaign" of KhanDam2[&o], It's the same in better!
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DoubleDeuce
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RE: VASL Mod

Post by DoubleDeuce »

Doesn't that change a lot of the buildings or other stuff? I thought about grabbing that but will recheck it. Thanks
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Franciscus
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RE: VASL Mod

Post by Franciscus »

Hi, DD

I think this is the one you want

Regards

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JM_TotH_VA..mod_v1.1.zip
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DoubleDeuce
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RE: VASL Mod

Post by DoubleDeuce »

Thanks Franciscus! That was it.
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RE: VASL Mod

Post by Paullus »

I've updated the link in the Mod sub-folder to your post Franciscus. Thanks for sharing.
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JMass
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RE: VASL Mod

Post by JMass »

I uploaded my mod to MediaFire, link in the first post.
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Paullus
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RE: VASL Mod

Post by Paullus »

Great. Link updated in Submitted Mod List. It still points to the thread but it now points to your first post.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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DoubleDeuce
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RE: VASL Mod

Post by DoubleDeuce »

Thanks JMass.
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cdcool
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RE: VASL Mod

Post by cdcool »

Dumb question.
What do the numbers mean on the counters?
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Hailstone
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RE: VASL Mod

Post by Hailstone »

cdcool, a regular in this forum, UP844, answered that question very well earlier this year. Hope he doesn't mind me sharing it.[&:]

On the leader counters:
- the first number indicates the leader morale rating;
- the second one indicates its leadership ability.
- the dash between the two numbers is actually a "minus" sign (in SL/ASL, there were a few 6+1 leaders, to represent really incompetent leaders)

A 9-2 leader, then, has a morale level of 9 and applies a -2 to relevant dice rolls (fire, morale/task checks of units stacked with him, etc.). A good leader directing MMG/HMG fire can be deadly (of course, the MG might break the first time you attempt to use it ).

The only advantages low morale leaders with "0" leadership level (8-0, 7-0) provide sre exempting your units from cowering (reduced fire effectiveness) and giving 2 extra MPs to the units they are stacked with. On the other hand, they add extra vulnerability to any units stacked with them, forcing them to take extra morale/task checks if the leader breaks, is wounded or killed. In my opinion, it's better to keep them a few hexes back from the front line, where they can rally broken units.
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cdcool
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RE: VASL Mod

Post by cdcool »

ORIGINAL: Hailstone

cdcool, a regular in this forum, UP844, answered that question very well earlier this year. Hope he doesn't mind me sharing it.[&:]

On the leader counters:
- the first number indicates the leader morale rating;
- the second one indicates its leadership ability.
- the dash between the two numbers is actually a "minus" sign (in SL/ASL, there were a few 6+1 leaders, to represent really incompetent leaders)

A 9-2 leader, then, has a morale level of 9 and applies a -2 to relevant dice rolls (fire, morale/task checks of units stacked with him, etc.). A good leader directing MMG/HMG fire can be deadly (of course, the MG might break the first time you attempt to use it ).

The only advantages low morale leaders with "0" leadership level (8-0, 7-0) provide sre exempting your units from cowering (reduced fire effectiveness) and giving 2 extra MPs to the units they are stacked with. On the other hand, they add extra vulnerability to any units stacked with them, forcing them to take extra morale/task checks if the leader breaks, is wounded or killed. In my opinion, it's better to keep them a few hexes back from the front line, where they can rally broken units.
Thank you! I'm not an ASL player so I appreciate you answering.
What's the difference between ASL and VASL or are they related?
If everything around you is blowing up..it's us
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DoubleDeuce
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RE: VASL Mod

Post by DoubleDeuce »

VASL is an online tool for playing ASL, like Cyberboard or SunTzu (if you are familiar with those) but VASL is designed specifically for ASL.
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cdcool
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RE: VASL Mod

Post by cdcool »

ORIGINAL: Double Deuce

VASL is an online tool for playing ASL, like Cyberboard or SunTzu (if you are familiar with those) but VASL is designed specifically for ASL.
Okay Thanks!
If everything around you is blowing up..it's us
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