The Accidental War Obvert vs Lowpe
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
Operation TayTay:
A deviation from the opening programmed moves. Not without risk, since those destroyers provide a fair bit of ASW to the invasion at Khota Baru.
Japan is really hamstrung in the opening with the lack of AD, AKE.
This operation will get me a fully functioning size 1 runway with some aviation support on Dec 8. It will also be able to provide some level of destroyer re-supply and an empty merchants can provide fuel from their bunkers.
A deviation from the opening programmed moves. Not without risk, since those destroyers provide a fair bit of ASW to the invasion at Khota Baru.
Japan is really hamstrung in the opening with the lack of AD, AKE.
This operation will get me a fully functioning size 1 runway with some aviation support on Dec 8. It will also be able to provide some level of destroyer re-supply and an empty merchants can provide fuel from their bunkers.
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RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
I ruled out the full in to India because Obvert was just thru that with GreyJoy. Obvert proved a master in removing supply, oil and fuel before the Japanese could take it.
I don't think it is possible to take Karachi. I just don't see the path there. At least not against Obvert.
I don't think it is possible to take Karachi. I just don't see the path there. At least not against Obvert.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
PP expenditures turn 1:
I bought out a large transport sentai.
I changed many many leaders. Ship captains of warships. At least one HQa leader.
Command level prep beginning for Changsha and Singapore.
I bought out a large transport sentai.
I changed many many leaders. Ship captains of warships. At least one HQa leader.
Command level prep beginning for Changsha and Singapore.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
Turn two concerns:
In no particular order:
1. Dutch subs, S boats
2. Force Z, British DD at Hong Kong, American Cruisers and DD.
3. Torpedo planes: single engine from Singers; PBY and Dutch patrols everywhere.
4. Mines
5. Cap traps
6. Big sortie from Pearl aimed at the KB
7. Whither the Yank CVs go?
8. PT boats at Manila
9. Port strikes with B17s.
Of course, concerns also present opportunities, too.[:)]
In no particular order:
1. Dutch subs, S boats
2. Force Z, British DD at Hong Kong, American Cruisers and DD.
3. Torpedo planes: single engine from Singers; PBY and Dutch patrols everywhere.
4. Mines
5. Cap traps
6. Big sortie from Pearl aimed at the KB
7. Whither the Yank CVs go?
8. PT boats at Manila
9. Port strikes with B17s.
Of course, concerns also present opportunities, too.[:)]
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Lowpe
PP expenditures turn 1:
I bought out a large transport sentai.
I changed many many leaders. Ship captains of warships. At least one HQa leader.
Command level prep beginning for Changsha and Singapore.
Check the leaders for your Air HQs - a lot of them are terrible with air skills in the 30's. In my game I spent like 300+ PPs on turn 1 just replacing leaders. Lots of bad leaders everywhere.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Lowpe
Turn two concerns:
9. Port strikes with B17s.
Careful with Saigon and CRB - easy port strikes from Singers. Takeo and Pescadores can be hit from Clark as well.
Also, Mr Kane put some P-40s at Wenchow in my game and hit shipping coming from Home Islands towards PI or Malaya. They caught one unescorted TF costing me a small LCU. So make sure you steer your TFs south of Okinawa to avoid Wenchow until you take the base.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Xargun
ORIGINAL: Lowpe
PP expenditures turn 1:
I bought out a large transport sentai.
I changed many many leaders. Ship captains of warships. At least one HQa leader.
Command level prep beginning for Changsha and Singapore.
Check the leaders for your Air HQs - a lot of them are terrible with air skills in the 30's. In my game I spent like 300+ PPs on turn 1 just replacing leaders. Lots of bad leaders everywhere.
In this mod, I only had to change out 1 I believe, maybe two.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Xargun
ORIGINAL: Lowpe
Turn two concerns:
9. Port strikes with B17s.
Careful with Saigon and CRB - easy port strikes from Singers. Takeo and Pescadores can be hit from Clark as well.
Also, Mr Kane put some P-40s at Wenchow in my game and hit shipping coming from Home Islands towards PI or Malaya. They caught one unescorted TF costing me a small LCU. So make sure you steer your TFs south of Okinawa to avoid Wenchow until you take the base.
I hope he does put them there. The P40s can be nasty, especially if given a few days training and new leaders. But I don't think he will. Flying P40s from Luzon to a besieged Chinese town isn't something I think the Allies will do in this game.
Wenchow will be getting a visit from the big girls very shortly.[;)]
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Lowpe
Turn two concerns:
In no particular order:
1. Dutch subs, S boats
2. Force Z, British DD at Hong Kong, American Cruisers and DD.
3. Torpedo planes: single engine from Singers; PBY and Dutch patrols everywhere.
4. Mines
5. Cap traps
6. Big sortie from Pearl aimed at the KB
7. Whither the Yank CVs go?
8. PT boats at Manila
9. Port strikes with B17s.
Of course, concerns also present opportunities, too.[:)]
Don't forget the British DDs and PTs at Hong Kong. They can form themselves up and come in the "back door" to hit any Luzon landing, or even park themselves in the shipping lanes from Takao. I like to get the Vals off the Home island over there on turn 1 or 2 to give those DDs the whatfor.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Aurorus
Don't forget the British DDs and PTs at Hong Kong. They can form themselves up and come in the "back door" to hit any Luzon landing, or even park themselves in the shipping lanes from Takao. I like to get the Vals off the Home island over there on turn 1 or 2 to give those DDs the whatfor.
I made provisions for them on turn 1.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
I went back and read some of the opening pages of the Elephant Vanishes. My goodness, Obvert and I think a lot alike....which is going to make for a really strange game.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
This is a simulation:
Here is a test run of the Pearl Strike with my settings. Normally, I only get around 24 torpedo hits and 100 PBY damage. This time, I put a Jake squadron on night recon of Pearl too.
Amazing number of torpedo hits...
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 116 NM, estimated altitude 11,000 feet.
Estimated time to target is 38 minutes
Japanese aircraft
A6M2 Zero x 106
B5N2 Kate x 144
D3A1 Val x 131
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 1 destroyed by flak
B5N2 Kate: 18 damaged
B5N2 Kate: 4 destroyed by flak
D3A1 Val: 7 damaged
Allied aircraft losses
PBY-5 Catalina: 130 damaged
PBY-5 Catalina: 5 destroyed on ground
B-17E Fortress: 11 damaged
B-17D Fortress: 30 damaged
B-17D Fortress: 1 destroyed on ground
P-36A Mohawk: 11 damaged
P-36A Mohawk: 1 destroyed on ground
SBD-1 Dauntless: 23 damaged
SBD-1 Dauntless: 2 destroyed on ground
O-47A: 8 damaged
O-47A: 1 destroyed on ground
P-40B Warhawk: 26 damaged
P-40B Warhawk: 3 destroyed on ground
C-33: 2 damaged
B-18A Bolo: 41 damaged
B-18A Bolo: 1 destroyed on ground
A-20A Havoc: 29 damaged
A-20A Havoc: 1 destroyed on ground
F4F-3 Wildcat: 8 damaged
F4F-3 Wildcat: 1 destroyed on ground
R3D-2: 1 damaged
SOC-1 Seagull: 3 destroyed
Allied Ships
BB Oklahoma, Bomb hits 4, Torpedo hits 5, on fire, heavy damage
BB Arizona, Bomb hits 2, Torpedo hits 8, heavy damage
BB Pennsylvania, Bomb hits 9, Torpedo hits 5, on fire
BB Tennessee, Bomb hits 4, Torpedo hits 4, on fire, heavy damage
BB California, Torpedo hits 4, on fire, heavy damage
DMS Wasmuth, Torpedo hits 1, heavy damage
BB Nevada, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
BB West Virginia, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
SS Cachalot, Torpedo hits 1, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, on fire
DD Tucker, Bomb hits 1, on fire
BB Maryland, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
DD Monaghan, Torpedo hits 1, and is sunk
DD Selfridge, Torpedo hits 1
CA San Francisco, Bomb hits 1, Torpedo hits 1, and is sunk
SS Narwhal, Bomb hits 1, heavy damage
Airbase hits 31
Airbase supply hits 2
Runway hits 79
Port hits 27
Port fuel hits 4
Port supply hits 2
Aircraft Attacking:
17 x A6M2 Zero bombing from 9000 feet
Airfield Attack: 2 x 60 kg GP Bomb
8 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
18 x A6M2 Zero bombing from 9000 feet
Airfield Attack: 2 x 60 kg GP Bomb
5 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
24 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
5 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
18 x A6M2 Zero sweeping at 10000 feet
4 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
18 x A6M2 Zero bombing from 9000 feet
Airfield Attack: 2 x 60 kg GP Bomb
27 x D3A1 Val bombing from 9000 feet
Airfield Attack: 1 x 250 kg GP Bomb
26 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
27 x D3A1 Val bombing from 9000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
2 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
3 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
5 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
Magazine explodes on CA San Francisco
Here is a test run of the Pearl Strike with my settings. Normally, I only get around 24 torpedo hits and 100 PBY damage. This time, I put a Jake squadron on night recon of Pearl too.
Amazing number of torpedo hits...
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 116 NM, estimated altitude 11,000 feet.
Estimated time to target is 38 minutes
Japanese aircraft
A6M2 Zero x 106
B5N2 Kate x 144
D3A1 Val x 131
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 1 destroyed by flak
B5N2 Kate: 18 damaged
B5N2 Kate: 4 destroyed by flak
D3A1 Val: 7 damaged
Allied aircraft losses
PBY-5 Catalina: 130 damaged
PBY-5 Catalina: 5 destroyed on ground
B-17E Fortress: 11 damaged
B-17D Fortress: 30 damaged
B-17D Fortress: 1 destroyed on ground
P-36A Mohawk: 11 damaged
P-36A Mohawk: 1 destroyed on ground
SBD-1 Dauntless: 23 damaged
SBD-1 Dauntless: 2 destroyed on ground
O-47A: 8 damaged
O-47A: 1 destroyed on ground
P-40B Warhawk: 26 damaged
P-40B Warhawk: 3 destroyed on ground
C-33: 2 damaged
B-18A Bolo: 41 damaged
B-18A Bolo: 1 destroyed on ground
A-20A Havoc: 29 damaged
A-20A Havoc: 1 destroyed on ground
F4F-3 Wildcat: 8 damaged
F4F-3 Wildcat: 1 destroyed on ground
R3D-2: 1 damaged
SOC-1 Seagull: 3 destroyed
Allied Ships
BB Oklahoma, Bomb hits 4, Torpedo hits 5, on fire, heavy damage
BB Arizona, Bomb hits 2, Torpedo hits 8, heavy damage
BB Pennsylvania, Bomb hits 9, Torpedo hits 5, on fire
BB Tennessee, Bomb hits 4, Torpedo hits 4, on fire, heavy damage
BB California, Torpedo hits 4, on fire, heavy damage
DMS Wasmuth, Torpedo hits 1, heavy damage
BB Nevada, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
BB West Virginia, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
SS Cachalot, Torpedo hits 1, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, on fire
DD Tucker, Bomb hits 1, on fire
BB Maryland, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
DD Monaghan, Torpedo hits 1, and is sunk
DD Selfridge, Torpedo hits 1
CA San Francisco, Bomb hits 1, Torpedo hits 1, and is sunk
SS Narwhal, Bomb hits 1, heavy damage
Airbase hits 31
Airbase supply hits 2
Runway hits 79
Port hits 27
Port fuel hits 4
Port supply hits 2
Aircraft Attacking:
17 x A6M2 Zero bombing from 9000 feet
Airfield Attack: 2 x 60 kg GP Bomb
8 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
18 x A6M2 Zero bombing from 9000 feet
Airfield Attack: 2 x 60 kg GP Bomb
5 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
24 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
5 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
18 x A6M2 Zero sweeping at 10000 feet
4 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
18 x A6M2 Zero bombing from 9000 feet
Airfield Attack: 2 x 60 kg GP Bomb
27 x D3A1 Val bombing from 9000 feet
Airfield Attack: 1 x 250 kg GP Bomb
26 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
27 x D3A1 Val bombing from 9000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
2 x D3A1 Val releasing from 1000'
City Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
3 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
5 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
City Attack: 1 x 250 kg GP Bomb
Magazine explodes on CA San Francisco
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
However none of the 8 sink....to me this means you have to stick around Pearl to try and farm some VP. But the danger, the danger is there in Cruisers, Light Cruisers and plentiful destroyers.
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RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
Conclusion: Can't really make one after only running one simulation, but I would say it is definitely worth the clicks to assign two Jake squadrons to recon of Pearl. One at night and one during the day.
Another option would be to assign them an Airfield strike at 9000 feet.
Another option would be to assign them an Airfield strike at 9000 feet.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
So most of the torpedo hits were FOW. 8 on Arizona and only 65 Float. Nice almost all the Kates carried torpedoes as well. It would be interesting to track this based on recon or no recon to see if detection level changed the number of groups carrying torpedoes. Go ahead and run another 100 tests each way for us and let us know the results! Thanks! [:D]
What was the real number for damaged PBYs?
Another option would be to assign them an Airfield strike at 9000 feet.
You are talking about Jakes here right? I think this might be a good idea at least for a part of the groups.
Wa
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Andav
So most of the torpedo hits were FOW. 8 on Arizona and only 65 Float. Nice almost all the Kates carried torpedoes as well. It would be interesting to track this based on recon or no recon to see if detection level changed the number of groups carrying torpedoes. Go ahead and run another 100 tests each way for us and let us know the results! Thanks! [:D]
What was the real number for damaged PBYs?
Another option would be to assign them an Airfield strike at 9000 feet.
You are talking about Jakes here right? I think this might be a good idea at least for a part of the groups.
Wa
I always thought the 800kg bomb was leadership and nothing else, but I could see how recon might influence the roll.
Yes, I was talking about the Jakes...there are only 4 of them, but it is a chance to drop 16 more bombs and they will join the raid. However, they also have the best recon pilots available without pulling to reserve and re-assigning.
Each hit on a PBY counts, but I think only 10 or so were destroyed. There was still 100 Yank Fighters ready to fly on Dec 8, but the runway suffered 60% damage which is 20% higher than no night recon averaged.
Kates took it on the chin, with all the torpedo runs...losing 14. So there is something to be said for the 800KG.
I can find no evidence in game that there is a night recon phase at all. I do see the day recon flight, and when I did it with Petes, it was after the strike. I think it might be interesting to put all patrols on recon and see what happens...plus the Glens within range.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
Toka and Ki115a
Still looking at the Judy and Jill versus the Toka. Tracker is a little wonky on upgrade paths...
Still looking at the Judy and Jill versus the Toka. Tracker is a little wonky on upgrade paths...
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
The Japanese Economy at game start. I already spent almost 300,000 supply expanding vehicles and engines.
I want to expand Light Industry in this game. More details coming after turn 1.
I want to expand Light Industry in this game. More details coming after turn 1.
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RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
ORIGINAL: Lowpe
The Japanese Economy at game start. I already spent almost 300,000 supply expanding vehicles and engines.
I want to expand Light Industry in this game. More details coming after turn 1.
Any ideas of where you would expand? Don't think expanding in the Home Islands would help that much as you just have to haul more resources home - thus use more fuel. But perhaps in southern China, Kwangtung or even Luzon might work. Provided you don't have to haul resources there.
RE: In blossom today, then scattered; Lowpe (J) vs Obvert (A)
Interested in your Naval and merchant ship plans - what are you accelerating and stopping ?