4-player AAR Game 4
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
4-player AAR Game 4
Hello everyone!
We are going to start two more games so that after these 4 games every player has played every major power.
In this game we have all the same rules and house rules as before (If anyone notices mistake in optional rules, please tell me asap).
House rules:
-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
-Only strategic bombing allowed as a night mission (all other missions must be performed by day).
-No strategic bombers 'teleport' behind a fighter screen. (Rules to be announced later).
This time we are playing as follows:
warspite1 Italy/Japan
Orm Germany
Mayhemizer CW/US/Nationalist Chinese
AllenK France/USSR/Communist Chinese
We decided not create more secret threads. Both sides will have one thread for Axis and one thread for Allies. When we comment games, we refer to game 1, game 2 etc.
Game 1 is our priority, then 2, 3 and 4. So game 4 will advance slowest.
We are going to start two more games so that after these 4 games every player has played every major power.
In this game we have all the same rules and house rules as before (If anyone notices mistake in optional rules, please tell me asap).
House rules:
-USSR - Japan pact (Basically playing the normal rules but without markers so based upon Garrison ratios. No attack in '39, and needs 2:1 in '40 for Japan or USSR to declare war).
-Only strategic bombing allowed as a night mission (all other missions must be performed by day).
-No strategic bombers 'teleport' behind a fighter screen. (Rules to be announced later).
This time we are playing as follows:
warspite1 Italy/Japan
Orm Germany
Mayhemizer CW/US/Nationalist Chinese
AllenK France/USSR/Communist Chinese
We decided not create more secret threads. Both sides will have one thread for Axis and one thread for Allies. When we comment games, we refer to game 1, game 2 etc.
Game 1 is our priority, then 2, 3 and 4. So game 4 will advance slowest.
- Attachments
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- Optional rules.jpg (306.2 KiB) Viewed 299 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4-player AAR Game 4
All 3 chits to Ge/It Pool.
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- Lendlease.jpg (324.68 KiB) Viewed 299 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4-player AAR Game 4
ORIGINAL: Mayhemizer
Hello everyone!
We are going to start two more games so that after these 4 games every player has played every major power.
RE: 4-player AAR Game 4
The optional rules looks good.
And the added standing order that no submarines will be included in port strikes. Until cancelled, that is.
For clarification and my memory.
To break the pact you need 2:1 but the defensive garrison value is modified depending on year. So in reality the value needed is as follows.
4:1 in '40
2:1 in '41
1:1 in '42
2:3 in '43
1:2 in '44 and '45
And the added standing order that no submarines will be included in port strikes. Until cancelled, that is.
For clarification and my memory.
To break the pact you need 2:1 but the defensive garrison value is modified depending on year. So in reality the value needed is as follows.
4:1 in '40
2:1 in '41
1:1 in '42
2:3 in '43
1:2 in '44 and '45
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: 4-player AAR Game 4
Isn't this Game 3?
The only way to get good at playing your favorite/preferred Major Power is to play it's main enemy Major Power.
The only way to get good at playing your favorite/preferred Major Power is to play it's main enemy Major Power.
RE: 4-player AAR Game 4
Nah, Game 3 is about to get started as well. In that game I get the honour to playing the Soviet Empire. Saving the civilization, as we know it, from destruction.
In this game, game 4, I get the honour of saving the civilization from the evil shackles of Democracy.
In this game, game 4, I get the honour of saving the civilization from the evil shackles of Democracy.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
RE: 4-player AAR Game 4
Talking of the Soviet Empire. Initial European set-up.
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- 1.jpg (270.7 KiB) Viewed 299 times
RE: 4-player AAR Game 4
The Italians scrap their worst units - although that is a wide choice!!
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- Untitled.jpg (262.9 KiB) Viewed 299 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: 4-player AAR Game 4
Italian forces - Rubbish on paper but in reality..... rubbish....
Italian Army
First Army Group - Graziani
First Army – (Pintor)
Alpine Corps
Celere Motorised Corps
Fourth Army – (Guzzoni)
Libya Motorised Corps
1st Anti-Tank Division (2(Pink)-2)
Albania Command
9th Army – (Vercellino)
CCNN Corps
Reserves
1st Infantry Division
Libyan Command - Balbo
5th Army (Gariboldi)
XX Garrison Corps
10th Infantry Corps
1st Anti-Aircraft Division (2(Pink)-3)
1st Libyan Territorial Corps (2-3)
2nd Libyan Territorial Corps (1-4)
East African Command
Africa Orientale Italiana (D’Aosta)
V Infantry Corps
1st Somaliland Territorial Corps (1-3)
1st Ethiopian Territorial Corps (2-3)
Regia Aeronautica
1st Fighter Division
1st Fighter Wing Re2000 (4*1*)
2nd Fighter Wing Macchi C200 (4*1*)
1st Bomber Division
1st Bomber Wing Ca313 (2,*,2,1)
1st Reconnaissance Division
1st Reconnaissance Wing Z501 (0,2,1,1)
Regia Marina
1st Naval Squadron – Admiral Inigo Campioni
5th Battleship Division
Giulio Cesare
Conte di Cavour
1st Cruiser Squadron
Gorizia
Zara
Fiume
4th Cruiser Squadron
Duca d'Aosta
Luigi di Savoia
Duca degli Abruzzi
2nd Naval Squadron – Admiral Angelo Iachino
3rd Cruiser Division
Trento
Bolzano
Trieste
8th Cruiser Squadron
Giuseppe Garibaldi
Pisa
San Georgio
1st Submarine Group
13th Submarine Squadron
6 boats
14th Submarine Squadron
6 boats
15th Submarine Squadron
6 boats
Italian Army
First Army Group - Graziani
First Army – (Pintor)
Alpine Corps
Celere Motorised Corps
Fourth Army – (Guzzoni)
Libya Motorised Corps
1st Anti-Tank Division (2(Pink)-2)
Albania Command
9th Army – (Vercellino)
CCNN Corps
Reserves
1st Infantry Division
Libyan Command - Balbo
5th Army (Gariboldi)
XX Garrison Corps
10th Infantry Corps
1st Anti-Aircraft Division (2(Pink)-3)
1st Libyan Territorial Corps (2-3)
2nd Libyan Territorial Corps (1-4)
East African Command
Africa Orientale Italiana (D’Aosta)
V Infantry Corps
1st Somaliland Territorial Corps (1-3)
1st Ethiopian Territorial Corps (2-3)
Regia Aeronautica
1st Fighter Division
1st Fighter Wing Re2000 (4*1*)
2nd Fighter Wing Macchi C200 (4*1*)
1st Bomber Division
1st Bomber Wing Ca313 (2,*,2,1)
1st Reconnaissance Division
1st Reconnaissance Wing Z501 (0,2,1,1)
Regia Marina
1st Naval Squadron – Admiral Inigo Campioni
5th Battleship Division
Giulio Cesare
Conte di Cavour
1st Cruiser Squadron
Gorizia
Zara
Fiume
4th Cruiser Squadron
Duca d'Aosta
Luigi di Savoia
Duca degli Abruzzi
2nd Naval Squadron – Admiral Angelo Iachino
3rd Cruiser Division
Trento
Bolzano
Trieste
8th Cruiser Squadron
Giuseppe Garibaldi
Pisa
San Georgio
1st Submarine Group
13th Submarine Squadron
6 boats
14th Submarine Squadron
6 boats
15th Submarine Squadron
6 boats
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: 4-player AAR Game 4
and on map...
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- Italy.jpg (178.42 KiB) Viewed 301 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: 4-player AAR Game 4
What would Germany do if they don't get the Italian rubbish on their side....
Peter
RE: 4-player AAR Game 4
warspite1ORIGINAL: Centuur
What would Germany do if they don't get the Italian rubbish on their side....
Win the war? [:D]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: 4-player AAR Game 4
Yeah.. the quote by Churchill about it only being fair the Germans get the Italians as allies in WW2 since the CW had them in WW1 is quite appropriate.
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- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: 4-player AAR Game 4
The Italians are the most fun to play. When they get a good die roll, it's awesome.
RE: 4-player AAR Game 4
[X(]ORIGINAL: brian brian
The Italians are the most fun to play. When they get a good die roll, it's awesome.
Good die rolls?! [&:] What is that?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4-player AAR Game 4
Nationalist Chinese break down one CAV into CAV div and MOT div.
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- NationalistChinese.jpg (632.82 KiB) Viewed 301 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4-player AAR Game 4
Guys can I suggest the next area for concentration is getting game 4 to the French set up - just to check that the madexcept in 3 is a problem with 3 and not this current version?
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: 4-player AAR Game 4
Am waiting for the file to do the Communist set up. Might already have it as haven't checked email yet.
- Mayhemizer_slith
- Posts: 9137
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4-player AAR Game 4
I sent it last night. Let me know if it did not arrive.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law