Questions about movements.

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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Liuzhichao
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Joined: Wed Feb 15, 2017 11:03 pm

Questions about movements.

Post by Liuzhichao »

1. Any way to see how far a unit can really move before you have moved it? Or any way to know how many movement points a unit has?
2.Can I cancel the movement after the unit has moved?
3. Why you cant move a leader twice even he has not used up his movement points? Example, firstly I moved a leader only 1 hex then I left him where he was and did something else, after that I cant move this specific leader any more. This didnt happen to any non-leader unit.

Thanks ahead.
Paullus
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RE: Questions about movements.

Post by Paullus »


1. No there isn't. They move approx. 4 hexes in Move mode. Different terrain may lower that rate. Use a training scenario to figure out how long you can move i different terrain.

2. No you can't cancel after movement. This is as we intended it to be.This way your own mistakes will be a part of the game.

3. You can move a leader later if you only moved it one hex earlier unless, you moved him directly into difficult terrain like up into a building on a higher level or you moved him in Assault mode.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Liuzhichao
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RE: Questions about movements.

Post by Liuzhichao »

thx, the learning curve looks very steep to me.
Paullus
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RE: Questions about movements.

Post by Paullus »

It is a complex game but it will reward you greatly. Ask any questions here and we will help you through it. There is a lot of players that will happily give you advice on gameplay.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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scaz
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RE: Questions about movements.

Post by scaz »

If I were to use ASL movement costs and movement allowances, would I be pretty accurate with determining how far a unit could move?
Paullus
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RE: Questions about movements.

Post by Paullus »

Yes you would.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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BloodyBill76
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RE: Questions about movements.

Post by BloodyBill76 »

Is there any way to use transport vehicles to move your men? Maybe I am just not seeing it. I would like to move my men in their Hanomag to fight then disembark them.
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btd64
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RE: Questions about movements.

Post by btd64 »

ORIGINAL: BloodyBill76

Is there any way to use transport vehicles to move your men? Maybe I am just not seeing it. I would like to move my men in their Hanomag to fight then disembark them.

That, my friend is a good question. Can troops ride on tanks?....GP
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Paullus
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RE: Questions about movements.

Post by Paullus »

No they can't.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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btd64
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RE: Questions about movements.

Post by btd64 »

ORIGINAL: Paullus

No they can't.

Can it be added to your list? or better yet, I'll do it....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

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BloodyBill76
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RE: Questions about movements.

Post by BloodyBill76 »

I would love to have my men ride into combat on tanks or other transports.
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