Transporting Aircraft

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MadDogMurdock
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Transporting Aircraft

Post by MadDogMurdock »

I am having a hell-of-a-time getting aircraft from the coast of the US to Pearl and the islands.

There seem to be only 2 akv ships that I can use in 1944 and when I attempt to load aircraft it simply says they cannot be loaded beside all the squadrons.

I took some of my CVE's and flew the aircraft off where they were needed, then took the ships to San Francisco. I cannot load or fly aircraft onto them there.

How do I get aircraft from the mainland to the islands?
jcjordan
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RE: Transporting Aircraft

Post by jcjordan »

Any AK/xAK/AKV/CVE/CV type will work. To load it, unit must not be restricted command & in same port/base hex to load onto ship. If it is able to load, just load it like you would troops & the like by selecting the unit to load it - basically 1 unit per AK. IE say you've got a 5 AK transport TF in San Fran & you've got 5 air units in SF (say 4 attached to CincPac & 1 to WC) you'll only be able to load those 4 attached to CincPac but not the one attached to WC unless you change it to CincPac or other pacific unrestricted command.
MadDogMurdock
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RE: Transporting Aircraft

Post by MadDogMurdock »

How can I change WC to CincPac?
Chris21wen
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RE: Transporting Aircraft

Post by Chris21wen »

ORIGINAL: MadDogMurdock

How can I change WC to CincPac?

It cost pps to change. Open the group window and click on 'Attached to' the highlighted in yellow. Available commands and costs will appear on the next window. If the 'Attached to' is greyed out then it cannot be changed.

You can only fly carrier capable a/c onto any CV but you can load those that aren't as already explained, however CV types are loaded differently in dock. You have to open the group window and click 'transfer to docked ship'. Available ships will appear in the next window. Any a/c you can put on a CV type can be flown off so you don't have to reach you destination and dock.



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Leandros
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RE: Transporting Aircraft

Post by Leandros »


The command "load troops" - for loading airplanes on cargo ships, etc., may also be somewhat misleading to some. But, it's in the good book.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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Revthought
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RE: Transporting Aircraft

Post by Revthought »

ORIGINAL: MadDogMurdock

I am having a hell-of-a-time getting aircraft from the coast of the US to Pearl and the islands.

There seem to be only 2 akv ships that I can use in 1944 and when I attempt to load aircraft it simply says they cannot be loaded beside all the squadrons.

I took some of my CVE's and flew the aircraft off where they were needed, then took the ships to San Francisco. I cannot load or fly aircraft onto them there.

How do I get aircraft from the mainland to the islands?

As others have suggested:

You can use xAKs/AKs to transport planes. You need to form a Air Transport task force, plop in some xAKs (one per squadron you want to transport) and then click "load troops." From there you can select the squadrons you want to load.

You also want to use your AKVs in a similar way--i.e. don't try load them by clicking "transfer to ship" on the squadron. Form a Air Transport TF, put in the the AKVs, click load troops, etc,.

The difference in using AKVs over xAKs/AKs is this: with xAKs/AKs the airframes need to be crated for transport. This means when they get to their destination and unload, the planes will need to be reassembled. AKVs can transport the planes intact, so when they get to their destination and unload, they are ready to fly!
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BBfanboy
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RE: Transporting Aircraft

Post by BBfanboy »

Since no one seems to have mentioned it, I will add that each ship in an Air Transport TF can only load ONE squadron or part thereof. The rest of the space is available for supply.
There is a third option beside carrier transport and Air Transport TF - a plain old Transport TF. They can "load troops" at dockside to get the aircraft, and they can use xAKLs as well as xAKs. Here the aircraft are even further disassembled and require three days to reassemble at destination. The other potential issue is that a small xAKL cannot always handle a full squadron of large aircraft, like 12 B-24s.
Review your squadrons first and pick the ones you want to move. Then match ship capacity to squadrons and load away.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Encircled
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RE: Transporting Aircraft

Post by Encircled »

Always good to divide your squadrons before shipping them.

Better to lose 1/3 of the planes to a sub attack, rather than the whole squadron.
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RE: Transporting Aircraft

Post by Xargun »

ORIGINAL: Encircled

Always good to divide your squadrons before shipping them.

Better to lose 1/3 of the planes to a sub attack, rather than the whole squadron.

This was gospel before you were able to 'buy back' units.. A lucky sub hit and you lost an air group for the whole war. Now if you make that mistake you can 'buy back' the unit.
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btd64
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RE: Transporting Aircraft

Post by btd64 »

ORIGINAL: Xargun

ORIGINAL: Encircled

Always good to divide your squadrons before shipping them.

Better to lose 1/3 of the planes to a sub attack, rather than the whole squadron.

This was gospel before you were able to 'buy back' units.. A lucky sub hit and you lost an air group for the whole war. Now if you make that mistake you can 'buy back' the unit.

Nice idea....GP
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Leandros
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RE: Transporting Aircraft

Post by Leandros »

ORIGINAL: BBfanboy

Since no one seems to have mentioned it, I will add that each ship in an Air Transport TF can only load ONE squadron or part thereof. The rest of the space is available for supply.
There is a third option beside carrier transport and Air Transport TF - a plain old Transport TF. They can "load troops" at dockside to get the aircraft, and they can use xAKLs as well as xAKs. Here the aircraft are even further disassembled and require three days to reassemble at destination. The other potential issue is that a small xAKL cannot always handle a full squadron of large aircraft, like 12 B-24s.
Review your squadrons first and pick the ones you want to move. Then match ship capacity to squadrons and load away.

Cargo TF works, too, I believe. When shipped dis-assembled, they are, after all, "cargo". I
always create an "Air" TF (if I remember it) as it has a different symbol on the map. I find
that practical.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
MadDogMurdock
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RE: Transporting Aircraft

Post by MadDogMurdock »

Thank you all for your assistance. I was able to find some more squadrons that I could transport.

Now to figure out why I have no political points. ;)
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BBfanboy
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RE: Transporting Aircraft

Post by BBfanboy »

ORIGINAL: Leandros
ORIGINAL: BBfanboy

Since no one seems to have mentioned it, I will add that each ship in an Air Transport TF can only load ONE squadron or part thereof. The rest of the space is available for supply.
There is a third option beside carrier transport and Air Transport TF - a plain old Transport TF. They can "load troops" at dockside to get the aircraft, and they can use xAKLs as well as xAKs. Here the aircraft are even further disassembled and require three days to reassemble at destination. The other potential issue is that a small xAKL cannot always handle a full squadron of large aircraft, like 12 B-24s.
Review your squadrons first and pick the ones you want to move. Then match ship capacity to squadrons and load away.

Cargo TF works, too, I believe. When shipped dis-assembled, they are, after all, "cargo". I
always create an "Air" TF (if I remember it) as it has a different symbol on the map. I find
that practical.

Fred
Nope - has to be a Transport TF, but the ships are xAKs and xAKLs which some call "cargo ships", so that may be where you got the idea.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
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RE: Transporting Aircraft

Post by Chris21wen »

ORIGINAL: BBfanboy

ORIGINAL: Leandros
ORIGINAL: BBfanboy

Since no one seems to have mentioned it, I will add that each ship in an Air Transport TF can only load ONE squadron or part thereof. The rest of the space is available for supply.
There is a third option beside carrier transport and Air Transport TF - a plain old Transport TF. They can "load troops" at dockside to get the aircraft, and they can use xAKLs as well as xAKs. Here the aircraft are even further disassembled and require three days to reassemble at destination. The other potential issue is that a small xAKL cannot always handle a full squadron of large aircraft, like 12 B-24s.
Review your squadrons first and pick the ones you want to move. Then match ship capacity to squadrons and load away.

Cargo TF works, too, I believe. When shipped dis-assembled, they are, after all, "cargo". I
always create an "Air" TF (if I remember it) as it has a different symbol on the map. I find
that practical.

Fred
Nope - has to be a Transport TF, but the ships are xAKs and xAKLs which some call "cargo ships", so that may be where you got the idea.

Sorry! you can in my game. However, I did once have a problem doing it and had to create a transport TF or thought I did. I later worked out that a cargo TF will automatically dock to load an air group and the TF could not, exceeding the port capacity.


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Revthought
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RE: Transporting Aircraft

Post by Revthought »

ORIGINAL: MadDogMurdock

Thank you all for your assistance. I was able to find some more squadrons that I could transport.

Now to figure out why I have no political points. ;)

Because you spent them! Also, keep in mind that if a unit is past its due date for withdrawl (ship or airplane), it costs you PPs each day.
Playing at war is a far better vocation than making people fight in them.
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HansBolter
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RE: Transporting Aircraft

Post by HansBolter »

ORIGINAL: Revthought

ORIGINAL: MadDogMurdock

Thank you all for your assistance. I was able to find some more squadrons that I could transport.

Now to figure out why I have no political points. ;)

Because you spent them! Also, keep in mind that if a unit is past its due date for withdrawl (ship or airplane), it costs you PPs each day.


And read your OPs reports because they will tell you how many points you are losing each day and why!!
Hans

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Leandros
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RE: Transporting Aircraft

Post by Leandros »

ORIGINAL: HansBolter

ORIGINAL: Revthought

ORIGINAL: MadDogMurdock

Thank you all for your assistance. I was able to find some more squadrons that I could transport.

Now to figure out why I have no political points. ;)

Because you spent them! Also, keep in mind that if a unit is past its due date for withdrawl (ship or airplane), it costs you PPs each day.


And read your OPs reports because they will tell you how many points you are losing each day and why!!

Hmm.....another "new one"...

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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BBfanboy
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RE: Transporting Aircraft

Post by BBfanboy »

ORIGINAL: Chris H
ORIGINAL: BBfanboy

ORIGINAL: Leandros



Cargo TF works, too, I believe. When shipped dis-assembled, they are, after all, "cargo". I
always create an "Air" TF (if I remember it) as it has a different symbol on the map. I find
that practical.

Fred
Nope - has to be a Transport TF, but the ships are xAKs and xAKLs which some call "cargo ships", so that may be where you got the idea.

Sorry! you can in my game. However, I did once have a problem doing it and had to create a transport TF or thought I did. I later worked out that a cargo TF will automatically dock to load an air group and the TF could not, exceeding the port capacity.


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News to me - after years of playing! I stand corrected!
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Chris21wen
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RE: Transporting Aircraft

Post by Chris21wen »

ORIGINAL: BBfanboy

News to me - after years of playing! I stand corrected!


Number of times I've had to say the same, good to be on the other foot for a change.
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TulliusDetritus
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RE: Transporting Aircraft

Post by TulliusDetritus »

ORIGINAL: Encircled

Always good to divide your squadrons before shipping them.

Better to lose 1/3 of the planes to a sub attack, rather than the whole squadron.

LOL

I'm a complete idiot [no offense intended to idiots eh]. Playing this game non stop since 2004 and I never thought about that [:D] When a sub trashed the AK transporting one squadron, er... I just kept reloading the game until the AK escaped [:D] But of course I'm an AI guy. A PBEM player would quickly learn this lesson, or else
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