[FIXED B906.20] Paveways not launching (B906.19)

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hamlet
Posts: 39
Joined: Sat Dec 07, 2013 11:28 am

[FIXED B906.20] Paveways not launching (B906.19)

Post by hamlet »

Hello guys,

just tried out the new 906.19 release candidate. The Corsairs are approaching targets to launch their Paveways, but they never kick off, so the Corsairs are making runs and overfly the targets until they are shot down.
This is repeatable happening, even if then save is played from the beginning.

Noticed that the Corsairs are below launch altitude (AGL) if I am not mistaken, so that might be the issue. Attached save demonstrated

Please be so kind to have a look.

Thx hamlet
Dimitris
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RE: Paveways not launching (B906.19)

Post by Dimitris »

Unable to download your file.
hamlet
Posts: 39
Joined: Sat Dec 07, 2013 11:28 am

RE: Paveways not launching (B906.19)

Post by hamlet »

Huh? Uploaded again, please see below.
Attachments
BasicTrai..IDemo4.zip
(77.88 KiB) Downloaded 9 times
RoryAndersonCDT
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RE: Paveways not launching (B906.19)

Post by RoryAndersonCDT »

Logged.
Command Dev Team
Technical Lead
hamlet
Posts: 39
Joined: Sat Dec 07, 2013 11:28 am

RE: Paveways not launching (B906.19)

Post by hamlet »

Thx
Dimitris
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RE: Paveways not launching (B906.19)

Post by Dimitris »

Fixed in Build 906.20. (The A-6s with the Paveways are pretty hopeless at the altitude they're currently at, but if you let them do a circle round the target area _or_ manually move them a bit further back to allow them time to climb, they'll release).
hamlet
Posts: 39
Joined: Sat Dec 07, 2013 11:28 am

RE: Paveways not launching (B906.19)

Post by hamlet »

Thx. Checked in B906.20, works.

Dimitri, you are faster than light.

Regs
hamlet
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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RE: Paveways not launching (B906.19)

Post by Dimitris »

Actually that was Rory's fix (Baloogan).
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