ORIGINAL: Revthought
3. And I've just learned, an increase in the time to load at dock (how much I'm not sure)
Um, what?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Revthought
3. And I've just learned, an increase in the time to load at dock (how much I'm not sure)
That is what I have seen in game. It takes about twice as long for a tender type to load and unload. I will see if I can experiment with it next time they go for upgrades.ORIGINAL: Lokasenna
ORIGINAL: Revthought
3. And I've just learned, an increase in the time to load at dock (how much I'm not sure)
Um, what?
ORIGINAL: BBfanboy
That is what I have seen in game. It takes about twice as long for a tender type to load and unload. I will see if I can experiment with it next time they go for upgrades.ORIGINAL: Lokasenna
ORIGINAL: Revthought
3. And I've just learned, an increase in the time to load at dock (how much I'm not sure)
Um, what?
ORIGINAL: Jorge_Stanbury
Early war, I would convert some, but not all xAKs into xAPs... for most of 42 they will be sitting as there is not a lot to move
By Q3/Q4 1942 is when I would absolutely convert all into xAPs
ORIGINAL: bushpsu
The AE is the only MUST conversion for me. I think there are enough of them and just plain ports to keep my bigger caliber weapons reloaded close to the front.
I go back and forth on the APD. I guess I do not use it enough in it's troop carrying capacity to make it seem worthwhile. On the other hand, there is not a big difference (especially before the later upgrade) between them and the DE.
AKE/AG seem like worthless upgrades to me. I prefer to keep the cargo capacity.
The xAP? Not sure about this one. I see the advantage later in the war as troops must constantly be brought forward, but I find just moving them in a Transport TF with Liberty ships does not cause an inordinate amount of disruption or fatigue. I also use the Symon HR of NO xAP in an Amph invasion TF.
ORIGINAL: bradfordkay
I definitely make the xAK to AKE and AE conversions as soon as I possibly can - as well as any conversions to AP/APA that are possible.
On the four piper to APD vs DE conversion I tend to run it about 50/50. The weakness of the APD conversion is a more limited range for the APDs and so I like to have a decent number of the four piper DEs as escorts - especially for the replenishment TFs, support TFs (need to get those AKEs safely to a forward base in order for them to do any good) and non-invasion troop convoys. YMMV.
ORIGINAL: Jorge_Stanbury
In terms of 4-pipe conversions, I prefer all to become APDs
my simple rational is that the important year is 1942, and what I lack in that year is amphibious invasion capabilities. Almost anything can be used against submarines (minesweepers, minelayers, chasers, gunboats) including APDs which are quite capable ASW platforms on their own, but very few Allied ships can be used for fast invasions (in direct contrast to Japan, where any cruiser or DD is a capable auxiliar troop carrying ship)
Having a big fleet of APDs means that I can do credible small invasions and accept heavy APD losses in 1942 which is the year that matters the most. Once 1943 arrives it is all abundance for the Allies.
A 27knot APD/ AVD invasion fleet is pretty much impossible to detect/ intercept until it had reached its objective
ORIGINAL: bushpsu
Lokasenna,
Well, Regarding the "limiting" of my Amph Invasion TFs, I guess I believe that some passenger liner is not really intended to be used as a run up on the beach and dispatch type of ship. However, I am strictly a vs. the AI player, so I can be stricter with what I allow myself.
I learned that hard way that an AM or KV in need of depth charges needs to find a tender or a size seven port to get them. AKEs can provide, but AGs are the intended vessel to support smaller ships, and they also help with repairs of small vessels.ORIGINAL: Dirtnap86
With regards to the four-stackers, I convert the Wickes class to DEs (shorter legs) while keeping the Clemsons as APDs because of their longer legs. Haven't really fooled around with AKE/AG conversions because I didn't really know what the AGs did.
ORIGINAL: bushpsu
I believe the presence of the AGC is all that is necessary for the increase in unloading tempo. The Amph Force HQ helps limit the disruption of the troops themselves.
I don't have AGCs yet but I want to use the V Amphib Force HQ for support of an invasion. I have an xAP available to load the HQ. What loss of benefit is there in using an xAP vs an AGC?ORIGINAL: Lokasenna
ORIGINAL: bushpsu
I believe the presence of the AGC is all that is necessary for the increase in unloading tempo. The Amph Force HQ helps limit the disruption of the troops themselves.
An empty AGC by itself helps just the TF that it is in.
An AGC with an HQm helps the entire hex.