Air HQ at Kwalalein
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Air HQ at Kwalalein
In most scenarios, in the GC, and I believe historically, an Air HQ was located at Kwajalein. Roi-Namur, which is at the other end of the atoll 1 hex way, is better suited for expanding an AF for basing Japanese medium bombers (Bettys and Nells). The Air HQ's usually have a command radius of 1. My questions relate to the extent which the Air HQ at Kwajalein exerts influence on the Roi-Namur base:
1. Does the command radius of "1" extend into adjacent hexes or just the hex in which it is located? Does it extend from Kwajalein to Roi-Namur to help by allowing more aircraft to fly and allowing more air units to be based there, coordinating aircraft
replacement/upgrades and supporting more groups at a base?
2. Can the Air HQ at Kwajalein provide torpedoes to Bettys and Nells at Roi-Namur?
3. Is it better to relocate the Air HQ to Roi-Namur or leave it at Kwajalein? I have always relocated the Air HQ's to Roi-Namur because it looked like the only way to provide the bombers with torpedoes. How do others deal with this situation?
1. Does the command radius of "1" extend into adjacent hexes or just the hex in which it is located? Does it extend from Kwajalein to Roi-Namur to help by allowing more aircraft to fly and allowing more air units to be based there, coordinating aircraft
replacement/upgrades and supporting more groups at a base?
2. Can the Air HQ at Kwajalein provide torpedoes to Bettys and Nells at Roi-Namur?
3. Is it better to relocate the Air HQ to Roi-Namur or leave it at Kwajalein? I have always relocated the Air HQ's to Roi-Namur because it looked like the only way to provide the bombers with torpedoes. How do others deal with this situation?
RE: Air HQ at Kwalalein
Don't assume, always check. IN this case, yes.ORIGINAL: OPilot
In most scenarios, in the GC, and I believe historically, an Air HQ was located at Kwajalein. Roi-Namur, which is at the other end of the atoll 1 hex way, is better suited for expanding an AF for basing Japanese medium bombers (Bettys and Nells). The Air HQ's usually have a command radius of 1. My questions relate to the extent which the Air HQ at Kwajalein exerts influence on the Roi-Namur base:
The first hex is the hex that it lives in, so command radius 1 is only for that hex.ORIGINAL: OPilot
1. Does the command radius of "1" extend into adjacent hexes or just the hex in which it is located? Does it extend from Kwajalein to Roi-Namur to help by allowing more aircraft to fly and allowing more air units to be based there, coordinating aircraft
replacement/upgrades and supporting more groups at a base?
I don't beleive they can.ORIGINAL: OPilot
2. Can the Air HQ at Kwajalein provide torpedoes to Bettys and Nells at Roi-Namur?
Player decision. for me, this unit generally moves in the first couple of days to more needy locations.ORIGINAL: OPilot
3. Is it better to relocate the Air HQ to Roi-Namur or leave it at Kwajalein? I have always relocated the Air HQ's to Roi-Namur because it looked like the only way to provide the bombers with torpedoes. How do others deal with this situation?
Pax
-
- Posts: 355
- Joined: Fri Sep 16, 2016 12:40 am
RE: Air HQ at Kwalalein
Recommend you read the newbie FAQ. Good stuff here:ORIGINAL: OPilot
In most scenarios, in the GC, and I believe historically, an Air HQ was located at Kwajalein. Roi-Namur, which is at the other end of the atoll 1 hex way, is better suited for expanding an AF for basing Japanese medium bombers (Bettys and Nells). The Air HQ's usually have a command radius of 1. My questions relate to the extent which the Air HQ at Kwajalein exerts influence on the Roi-Namur base:
1. Does the command radius of "1" extend into adjacent hexes or just the hex in which it is located? Does it extend from Kwajalein to Roi-Namur to help by allowing more aircraft to fly and allowing more air units to be based there, coordinating aircraft
replacement/upgrades and supporting more groups at a base?
2. Can the Air HQ at Kwajalein provide torpedoes to Bettys and Nells at Roi-Namur?
3. Is it better to relocate the Air HQ to Roi-Namur or leave it at Kwajalein? I have always relocated the Air HQ's to Roi-Namur because it looked like the only way to provide the bombers with torpedoes. How do others deal with this situation?
tm.asp?m=2260137
I also recommend you read the post history of Alfred:
showprofile.asp?memid=22406
He's a crotchety guy that probably spends his days yelling "GET OFF MY LAWN!", but his posts generally have good info in them. I know he posted on the details of how this works within the last 6 months, but I can't find it. (search on this forum sucks and the google search is not much better tonight - cannot seem to find the post I am thinking of. )
1. Supposedly, yes. See section 8 of the above link: "Command Radius 1 = One hex from the HQ.i.e. Hex HQ is in and all 6 Hexes around."
2. From memory of the post I have given up finding: Yes. Air groups in Command Radius of the HQ can supply torpedoes. Assuming appropriate supply, etc.
3. IMO, yes. While my understanding is that the HQ will provide torpedoes, the Aviation Support doesn't extend out in hexes afaik. I have seen suggestions where naval support had some effect upon things like port loading within their command radius. I have not seen anything suggesting Av Support extended beyond the base. So, why put aviation support where they have no, or fewer planes to repair?
-
- Posts: 6975
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Air HQ at Kwalalein
ORIGINAL: PaxMondoThe first hex is the hex that it lives in, so command radius 1 is only for that hex.ORIGINAL: OPilot
1. Does the command radius of "1" extend into adjacent hexes or just the hex in which it is located? Does it extend from Kwajalein to Roi-Namur to help by allowing more aircraft to fly and allowing more air units to be based there, coordinating aircraft
replacement/upgrades and supporting more groups at a base?
That was WitP. In AE it is it's own hex and the surrounding 6 hexes.
ORIGINAL: PaxMondoI don't beleive they can.ORIGINAL: OPilot
2. Can the Air HQ at Kwajalein provide torpedoes to Bettys and Nells at Roi-Namur?
As the base is within range it can supply torps. Unlike other Air HQ functions it does not have to be within the same command to do so, just have it's torpedo ordinance set.
RE: Air HQ at Kwalalein
AV support is not the only thing an Air HQ does. It can help with getting replacement aircraft and upgrades, and with coordination of air strikes.ORIGINAL: InfiniteMonkey
Recommend you read the newbie FAQ. Good stuff here:ORIGINAL: OPilot
In most scenarios, in the GC, and I believe historically, an Air HQ was located at Kwajalein. Roi-Namur, which is at the other end of the atoll 1 hex way, is better suited for expanding an AF for basing Japanese medium bombers (Bettys and Nells). The Air HQ's usually have a command radius of 1. My questions relate to the extent which the Air HQ at Kwajalein exerts influence on the Roi-Namur base:
1. Does the command radius of "1" extend into adjacent hexes or just the hex in which it is located? Does it extend from Kwajalein to Roi-Namur to help by allowing more aircraft to fly and allowing more air units to be based there, coordinating aircraft
replacement/upgrades and supporting more groups at a base?
2. Can the Air HQ at Kwajalein provide torpedoes to Bettys and Nells at Roi-Namur?
3. Is it better to relocate the Air HQ to Roi-Namur or leave it at Kwajalein? I have always relocated the Air HQ's to Roi-Namur because it looked like the only way to provide the bombers with torpedoes. How do others deal with this situation?
tm.asp?m=2260137
I also recommend you read the post history of Alfred:
showprofile.asp?memid=22406
He's a crotchety guy that probably spends his days yelling "GET OFF MY LAWN!", but his posts generally have good info in them. I know he posted on the details of how this works within the last 6 months, but I can't find it. (search on this forum sucks and the google search is not much better tonight - cannot seem to find the post I am thinking of. )
1. Supposedly, yes. See section 8 of the above link: "Command Radius 1 = One hex from the HQ.i.e. Hex HQ is in and all 6 Hexes around."
2. From memory of the post I have given up finding: Yes. Air groups in Command Radius of the HQ can supply torpedoes. Assuming appropriate supply, etc.
3. IMO, yes. While my understanding is that the HQ will provide torpedoes, the Aviation Support doesn't extend out in hexes afaik. I have seen suggestions where naval support had some effect upon things like port loading within their command radius. I have not seen anything suggesting Av Support extended beyond the base. So, why put aviation support where they have no, or fewer planes to repair?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Air HQ at Kwalalein
ORIGINAL: InfiniteMonkey
2. From memory of the post I have given up finding: Yes. Air groups in Command Radius of the HQ can supply torpedoes. Assuming appropriate supply, etc.
But not through water hexes, unless neighbouring. So Air HQ in Kwajalein will supply torpedoes for Roi-Namur base, but assuming it had a radius of say 9, it wouldn't supply torpedoes to any other island in range.
RE: Air HQ at Kwalalein
Thank you for your responses.
I am still left with a question: Does command radius of "1" mean an HQ exerts influence in only the hex in which it is located or does it exert influence on the adjacent 6 hexes as well.
I am still left with a question: Does command radius of "1" mean an HQ exerts influence in only the hex in which it is located or does it exert influence on the adjacent 6 hexes as well.
- Chickenboy
- Posts: 24520
- Joined: Fri Jun 28, 2002 11:30 pm
- Location: San Antonio, TX
RE: Air HQ at Kwalalein
ORIGINAL: OPilot
Thank you for your responses.
I am still left with a question: Does command radius of "1" mean an HQ exerts influence in only the hex in which it is located or does it exert influence on the adjacent 6 hexes as well.
Command radius of 1 means HQ exerts influence on its hex and those hexes (6) adjacent to ("1 hex away from") it.
ETA: Think of it like setting your CAP to "0" hex range. CAP will fly in the hex of their air base and nowhere else-not adjacent hexes. Similar vein for command radius.
-
- Posts: 355
- Joined: Fri Sep 16, 2016 12:40 am
-
- Posts: 355
- Joined: Fri Sep 16, 2016 12:40 am
RE: Air HQ at Kwalalein
Really? I seem to recall reading that you just had to be in range as the crow flies... do you have a manual page or reference post where that was noted?ORIGINAL: szmike
ORIGINAL: InfiniteMonkey
2. From memory of the post I have given up finding: Yes. Air groups in Command Radius of the HQ can supply torpedoes. Assuming appropriate supply, etc.
But not through water hexes, unless neighbouring. So Air HQ in Kwajalein will supply torpedoes for Roi-Namur base, but assuming it had a radius of say 9, it wouldn't supply torpedoes to any other island in range.
- Revthought
- Posts: 523
- Joined: Wed Jan 14, 2009 5:42 pm
- Location: San Diego (Lives in Indianapolis)
RE: Air HQ at Kwalalein
ORIGINAL: Chickenboy
ORIGINAL: OPilot
Thank you for your responses.
I am still left with a question: Does command radius of "1" mean an HQ exerts influence in only the hex in which it is located or does it exert influence on the adjacent 6 hexes as well.
Command radius of 1 means HQ exerts influence on its hex and those hexes (6) adjacent to ("1 hex away from") it.
ETA: Think of it like setting your CAP to "0" hex range. CAP will fly in the hex of their air base and nowhere else-not adjacent hexes. Similar vein for command radius.
I honestly was unaware that command radius of HQs actually made it into the game. It always seemed to me that a lot of the functionality of HQs never made it past the drawing board.
Incidentally, if there is one drawback of the PP system, it's this. It's too expensive to organize LCUs in a reasonable and rationale way sometimes because the cost of moving LCUs between HQs stops you from being able to do the other things you need to do with those PPs.
Playing at war is a far better vocation than making people fight in them.
RE: Air HQ at Kwalalein
ORIGINAL: InfiniteMonkey
Really? I seem to recall reading that you just had to be in range as the crow flies... do you have a manual page or reference post where that was noted?ORIGINAL: szmike
ORIGINAL: InfiniteMonkey
2. From memory of the post I have given up finding: Yes. Air groups in Command Radius of the HQ can supply torpedoes. Assuming appropriate supply, etc.
But not through water hexes, unless neighbouring. So Air HQ in Kwajalein will supply torpedoes for Roi-Namur base, but assuming it had a radius of say 9, it wouldn't supply torpedoes to any other island in range.
Just my experience. I was as surprised, when my torpedoes weren't supplied to an island in range of HQ full of them. The only explanation that occurred to me was that. See attached screenshot, my other squadron in Hilo has got torpedoes supplied from PH.
- Attachments
-
- torps.jpg (149.37 KiB) Viewed 199 times
RE: Air HQ at Kwalalein
What is the supply situation at VP-51's base? I think you need the minimum 2X supply to draw torpedoes, and each torp is 10 supply points.ORIGINAL: szmike
ORIGINAL: InfiniteMonkey
Really? I seem to recall reading that you just had to be in range as the crow flies... do you have a manual page or reference post where that was noted?ORIGINAL: szmike
But not through water hexes, unless neighbouring. So Air HQ in Kwajalein will supply torpedoes for Roi-Namur base, but assuming it had a radius of say 9, it wouldn't supply torpedoes to any other island in range.
Just my experience. I was as surprised, when my torpedoes weren't supplied to an island in range of HQ full of them. The only explanation that occurred to me was that. See attached screenshot, my other squadron in Hilo has got torpedoes supplied from PH.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Air HQ at Kwalalein
Ach, yeah. When I was writing my response it didn't look right ... [X(][:o][X(]ORIGINAL: InfiniteMonkey
1. Supposedly, yes. See section 8 of the above link: "Command Radius 1 = One hex from the HQ.i.e. Hex HQ is in and all 6 Hexes around."
Pax
-
- Posts: 6975
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Air HQ at Kwalalein
ORIGINAL: InfiniteMonkey
Really? I seem to recall reading that you just had to be in range as the crow flies... do you have a manual page or reference post where that was noted?ORIGINAL: szmike
ORIGINAL: InfiniteMonkey
2. From memory of the post I have given up finding: Yes. Air groups in Command Radius of the HQ can supply torpedoes. Assuming appropriate supply, etc.
But not through water hexes, unless neighbouring. So Air HQ in Kwajalein will supply torpedoes for Roi-Namur base, but assuming it had a radius of say 9, it wouldn't supply torpedoes to any other island in range.
Your correct it is as the crow flies.
To all it doesn't take very much effort to prove any of this. Find an HQ and fly in torp carrying a/c to bases in and out of it's command range. Hawaii is a good place for the allies. Note you don't need av support but you do need supply at the base.
RE: Air HQ at Kwalalein
The base has over 2k supplies, so it needs more than that.ORIGINAL: BBfanboy
What is the supply situation at VP-51's base? I think you need the minimum 2X supply to draw torpedoes, and each torp is 10 supply points.ORIGINAL: szmike
ORIGINAL: InfiniteMonkey
Really? I seem to recall reading that you just had to be in range as the crow flies... do you have a manual page or reference post where that was noted?
Just my experience. I was as surprised, when my torpedoes weren't supplied to an island in range of HQ full of them. The only explanation that occurred to me was that. See attached screenshot, my other squadron in Hilo has got torpedoes supplied from PH.
-
- Posts: 4839
- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
- Contact: