I actually have a spreadsheet (who does not have one that plays Japan lol)
Me, no spread sheets, no tracker, no nutin'.[:D]
But then again I have all of you.[:'(]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
I actually have a spreadsheet (who does not have one that plays Japan lol)
I haven't arrived at quite this extreme, but I'm not far from it. A fighter, LB, recon, and transport for both IJN/IJA. Sure then a DB/TB/FP for IJN. But I also keep it simple and I pretty much only research fighters as by '44 nothing else matters that much ... YMMV.ORIGINAL: Numdydar
... Japan needs quantity and simplified production/research. This makes a huge difference when you get into '44+ as Japan.
ORIGINAL: PaxMondo
I haven't arrived at quite this extreme, but I'm not far from it. A fighter, LB, recon, and transport for both IJN/IJA. Sure then a DB/TB/FP for IJN. But I also keep it simple and I pretty much only research fighters as by '44 nothing else matters that much ... YMMV.ORIGINAL: Numdydar
... Japan needs quantity and simplified production/research. This makes a huge difference when you get into '44+ as Japan.
Understood. Num's argument and mine as well is pretty simple: multiple airframes make air group management more difficult. You run short of spares on one model because you have a bad day with a couple of groups. If they are all the same model, spares aren't an issue until there are literally no more spares period.ORIGINAL: obvert
ORIGINAL: PaxMondo
I haven't arrived at quite this extreme, but I'm not far from it. A fighter, LB, recon, and transport for both IJN/IJA. Sure then a DB/TB/FP for IJN. But I also keep it simple and I pretty much only research fighters as by '44 nothing else matters that much ... YMMV.ORIGINAL: Numdydar
... Japan needs quantity and simplified production/research. This makes a huge difference when you get into '44+ as Japan.
They all matter Pax in a PBEM playing for VPs!! [:)]
I'd also argue they do have an impact strategically in the endgame, even the ones arriving late, assuming the factories aren't getting burned down before they can build pools. I know against the AI the tactics and strategy are slightly different, and possible targets and things to defend are more spread out.
The Ki-83 and Frank "r" and Sam and N1K5 are a potent late war combo. If you are skilled/lucky enough to get the J7W1 or Ki-94 in the mix before something like the P-51H comes online then again you have some possible parity.
Yeah, understood, but I would never play a game for VP's with PDU On. My opinion only, but to me the VP system is based upon historical events and PDU ON distorts it too much. So, PDU ON in PBEM, it would only be did you make it to 4/46? If you are still standing, you won. If the allies own Tokyo/Osaka before that, you lose.ORIGINAL: obvert
They all matter Pax in a PBEM playing for VPs!! [:)]
I know that about you, and truthfully, maybe its one of those things that helps a player get through +3 years of a PBEM game. I don't know about that aspect, and the player psych is a big part. One of those things that I hope to find out about some day ...ORIGINAL: obvert
All good points.
I do like the slight difference between models, and I do build Georges and Jacks and Sam. Since all three use different engines it also helps if your engines are running short or getting burned down. Since I'm always having to rail groups out (on HI, PI, Formosa, China, Korea) to replenish and rotate other groups in, the difference in airframes is useful, not a hindrance. If my Georges got hit hard, maybe the Sam units are the next to rotate in and the George pool can recover a bit.
If I were building a lot more of one maybe my pool would never go down, but I also like the unpredictability of having equally useful but slightly different airframes available. It can make settings really hard to read and predict from the Allied side (if they're actually caring about that and not just setting the firehose on full blast).
Curious to see if the low CAP settings I've been seeing some success with are still useful in this late stage against the Allied best like P-47N and P-51H and late Spits.
ORIGINAL: PaxMondo
I know that about you, and truthfully, maybe its one of those things that helps a player get through +3 years of a PBEM game. I don't know about that aspect, and the player psych is a big part. One of those things that I hope to find out about some day ...ORIGINAL: obvert
All good points.
I do like the slight difference between models, and I do build Georges and Jacks and Sam. Since all three use different engines it also helps if your engines are running short or getting burned down. Since I'm always having to rail groups out (on HI, PI, Formosa, China, Korea) to replenish and rotate other groups in, the difference in airframes is useful, not a hindrance. If my Georges got hit hard, maybe the Sam units are the next to rotate in and the George pool can recover a bit.
If I were building a lot more of one maybe my pool would never go down, but I also like the unpredictability of having equally useful but slightly different airframes available. It can make settings really hard to read and predict from the Allied side (if they're actually caring about that and not just setting the firehose on full blast).
Curious to see if the low CAP settings I've been seeing some success with are still useful in this late stage against the Allied best like P-47N and P-51H and late Spits.
Eric,ORIGINAL: obvert
ORIGINAL: PaxMondo
I know that about you, and truthfully, maybe its one of those things that helps a player get through +3 years of a PBEM game. I don't know about that aspect, and the player psych is a big part. One of those things that I hope to find out about some day ...ORIGINAL: obvert
All good points.
I do like the slight difference between models, and I do build Georges and Jacks and Sam. Since all three use different engines it also helps if your engines are running short or getting burned down. Since I'm always having to rail groups out (on HI, PI, Formosa, China, Korea) to replenish and rotate other groups in, the difference in airframes is useful, not a hindrance. If my Georges got hit hard, maybe the Sam units are the next to rotate in and the George pool can recover a bit.
If I were building a lot more of one maybe my pool would never go down, but I also like the unpredictability of having equally useful but slightly different airframes available. It can make settings really hard to read and predict from the Allied side (if they're actually caring about that and not just setting the firehose on full blast).
Curious to see if the low CAP settings I've been seeing some success with are still useful in this late stage against the Allied best like P-47N and P-51H and late Spits.
I hope I'm still having time to play PBEM when you do have time to give it a shot. I'd love to see what years of experimenting and iterating with the AI has done for you to refine what works and apply that against an experienced human player.
ORIGINAL: PaxMondo
Eric,ORIGINAL: obvert
ORIGINAL: PaxMondo
I know that about you, and truthfully, maybe its one of those things that helps a player get through +3 years of a PBEM game. I don't know about that aspect, and the player psych is a big part. One of those things that I hope to find out about some day ...
I hope I'm still having time to play PBEM when you do have time to give it a shot. I'd love to see what years of experimenting and iterating with the AI has done for you to refine what works and apply that against an experienced human player.
You will be my 3rd game. Assuming the 1st 2 are still around and that I manage that many more years myself. [8D]
ORIGINAL: obvert
ORIGINAL: PaxMondo
I know that about you, and truthfully, maybe its one of those things that helps a player get through +3 years of a PBEM game. I don't know about that aspect, and the player psych is a big part. One of those things that I hope to find out about some day ...ORIGINAL: obvert
All good points.
I do like the slight difference between models, and I do build Georges and Jacks and Sam. Since all three use different engines it also helps if your engines are running short or getting burned down. Since I'm always having to rail groups out (on HI, PI, Formosa, China, Korea) to replenish and rotate other groups in, the difference in airframes is useful, not a hindrance. If my Georges got hit hard, maybe the Sam units are the next to rotate in and the George pool can recover a bit.
If I were building a lot more of one maybe my pool would never go down, but I also like the unpredictability of having equally useful but slightly different airframes available. It can make settings really hard to read and predict from the Allied side (if they're actually caring about that and not just setting the firehose on full blast).
Curious to see if the low CAP settings I've been seeing some success with are still useful in this late stage against the Allied best like P-47N and P-51H and late Spits.
I hope I'm still having time to play PBEM when you do have time to give it a shot. I'd love to see what years of experimenting and iterating with the AI has done for you to refine what works and apply that against an experienced human player.
ORIGINAL: Numdydar
ORIGINAL: obvert
ORIGINAL: PaxMondo
I know that about you, and truthfully, maybe its one of those things that helps a player get through +3 years of a PBEM game. I don't know about that aspect, and the player psych is a big part. One of those things that I hope to find out about some day ...
I hope I'm still having time to play PBEM when you do have time to give it a shot. I'd love to see what years of experimenting and iterating with the AI has done for you to refine what works and apply that against an experienced human player.
It's quite a shock when you play against a competent AFB [:)] Even a not so good player will be hard to handle. The Allies just get soooo much stuff.
Like I said before, when you see a 600+ air strike you know your time has run out [:(]
ORIGINAL: Numdydar
To NY59Giants,
From looking at your research, I'd say your biggest mistake so far was playing as Japan [:D]. So quit now and play as the Allies and you will be fine [:)]
All kidding aside, once you get into '44, you will quickly realize that all your planning is pretty much useless. So pick whatever planes you think you will have fun with and do not worry about choosing the 'best'. Because Japan's best is going to do nothing to stop the Allies horde that you will face in '44. Much less '45.
So good luck and enjoy the ride [:)]
ORIGINAL: ny59giants
I've bumped this thread up and want to ask about very late war airframes (45 & 46).
NE turbojet go into Kikka (1-46) and Ki-201 Karyu (3-46).
Toko Rocket goes into J8M1 Shusei (12-45) and Ki-2-2 Shusei (1-46).
Do you use your limited R&D to produce any of these airframes and use up an engine factory to do so?
Any of the other late war 'wonder weapons' to invest R&D in??
ORIGINAL: ny59giants
I've bumped this thread up and want to ask about very late war airframes (45 & 46).
NE turbojet go into Kikka (1-46) and Ki-201 Karyu (3-46).
Toko Rocket goes into J8M1 Shusei (12-45) and Ki-2-2 Shusei (1-46).
Do you use your limited R&D to produce any of these airframes and use up an engine factory to do so?
Any of the other late war 'wonder weapons' to invest R&D in??