Stacking

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dox44
Posts: 653
Joined: Sun May 07, 2000 8:00 am
Location: the woodlands, texas

RE: Stacking

Post by dox44 »

i didn't play the previous games. i bought this one not really knowing what i was getting. looked like old tabletop game 3R from AH so i bought it. I kind of like no stacking and it
makes sense-doesn't bother me at all. i can get all the stacking i want/need in WitW, TotH etc etc.

This a great game. plays smooth and fast but still demand enough strategy to give pause and variation to user.

job well done to everyone involved.

thanks!
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cdcool
Posts: 710
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RE: Stacking

Post by cdcool »

LOL..not having stacking doesn't make it a bad game. I own all the SC versions and this one, and a beta tester for SC WWII War in Europe., it is a very good game, well done and fun to play. The fun part is most important.
Stacking would have been nice, swapping units would work as well. The game is very well done and has It's own place in the Wargame genre.

If everything around you is blowing up..it's us
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OxfordGuy3
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RE: Stacking

Post by OxfordGuy3 »

ORIGINAL: aaatoysandmore

Ron Dockal games have some of the worst stacking rules I ever tried. It reminded me of Kampfgruppe back in the 80's when it first came out. You could stack every unit into one hex and run around the map slaughtering everything in sight because the AI didn't do that cheatin/exploity stuff. Then they fixed it in Battlegroup an only allowed 2 units per hex and that was a good game. Later came Panzer Strike and Typhoon of Steel and I think they dropped it back to just 1 unit per hex. Steel Panthers later came out and I forget how many units could bunch up in that game but I'm pretty sure it had limits as well.

I don't like Dockal games and I don't like large stacks. Games like Panzer General and Panzer Corp do it right. One infantry and one plane. I think that is enough. Whoever heard of guys getting up on their comrades shoulders so they all could stand on one piece of dirt? [:D]

Being able to Stack one land unit and one air unit together would seem like a reasonable compromise that I would be happy with
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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OxfordGuy3
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RE: Stacking

Post by OxfordGuy3 »

ORIGINAL: cdcool

LOL..not having stacking doesn't make it a bad game. I own all the SC versions and this one, and a beta tester for SC WWII War in Europe., it is a very good game, well done and fun to play. The fun part is most important.
Stacking would have been nice, swapping units would work as well. The game is very well done and has It's own place in the Wargame genre.

Commander Europe at War didn't have stacking either and was/is still a very good game. Would still be nice to have the possibility to stack an aur unit with a ground one, though
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
Hartmann
Posts: 883
Joined: Tue Nov 28, 2000 10:00 am

RE: Stacking

Post by Hartmann »

ORIGINAL: oxford_guy

ORIGINAL: cdcool

LOL..not having stacking doesn't make it a bad game. I own all the SC versions and this one, and a beta tester for SC WWII War in Europe., it is a very good game, well done and fun to play. The fun part is most important.
Stacking would have been nice, swapping units would work as well. The game is very well done and has It's own place in the Wargame genre.

Commander Europe at War didn't have stacking either and was/is still a very good game. Would still be nice to have the possibility to stack an aur unit with a ground one, though

Now that you mention CEAW, I remember there was the very same "stacking" discussion when it was still in development. I think it was even more vicious with people threatening to "boycot" the game if it wouldn't allow for stacking etc.
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cdcool
Posts: 710
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RE: Stacking

Post by cdcool »

ORIGINAL: oxford_guy

ORIGINAL: cdcool

LOL..not having stacking doesn't make it a bad game. I own all the SC versions and this one, and a beta tester for SC WWII War in Europe., it is a very good game, well done and fun to play. The fun part is most important.
Stacking would have been nice, swapping units would work as well. The game is very well done and has It's own place in the Wargame genre.

Commander Europe at War didn't have stacking either and was/is still a very good game. Would still be nice to have the possibility to stack an aur unit with a ground one, though

I agree
If everything around you is blowing up..it's us
Scook_99
Posts: 301
Joined: Wed Jun 20, 2007 2:33 pm

RE: Stacking

Post by Scook_99 »

I just don't think stacking will be part of this series. However, one thing I think could be interesting would be attachments.

Instead of the upgrades which affect mainly the attack and defense values, I was thinking of specialized attachments that would be pricey, and only one can be attached to a unit.

Some things would be, Combat Engineers, which would add one to the defensive value, add 10% more to De-moralization, and add 1 to De-entrenchment value.

Another would be Motor Pool, which makes your supply one louder (goes to 11), and adds 1 to movement value. And how about Corps Artillery, add one to attack value, higher De-moralization, but drops your readiness faster, as the cohesion and use of supply by artillery is high.

How about Long range Fighter Escort, add 2 to the defensive value to a strategic bomber. Something like this, very limited in quantity (one or two at the most), and would really beef up the unit it is attached to.

That would be a nice alternative to stacking. Heck, maybe even affect the strength of the unit by a point or two. Since experience is capped at 3 instead of 5 like the old days, with something like this you can achieve that scary 15 strength unit
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