Clarification: Ship scheduled to withdraw in Shipyard
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Clarification: Ship scheduled to withdraw in Shipyard
A point of clarification I posted in an AAR thread.
If my memory is correct when a (scheduled to be) withdrawing ship (i.e. in near future) is in shipyard repair mode - it is removed from the withdrawing ship lists and no further point penalties are incurred.... (??)
Can anyone confirm this ? Is my impression correct?
I am sadly away from my manual to confirm although I do not recall reading it there.
My memory is about a British CA (Emerald ?) with heavy SYS FLT damage scheduled to withdraw within 90 days - but placed in "Shipyard" in Ceylon.
Disappeared from my "All Ships">> "Scheduled to withdraw in 90 days" toggle
No PP penalties noted but they did occur on the very day it reactivated. I was able to immediately withdraw the CA and avoid further penalties.
Specifics:
Vanilla version of the game
Scenario 1
Vs the AI
A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.
RE: Clarification: Ship scheduled to withdraw in Shipyard
I don't think you're correct. It's just display, because it should be there when you use ships under repair toggle
RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: szmike
I don't think you're correct. It's just display, because it should be there when you use ships under repair toggle
Yes it was under ships under repair toggle.
No dispute.
But it disappeared from Ships "scheduled to withdraw" toggle at the same time.
That is the key here.
In the Rio Brovo AAR it was mentioned it took too long (weeks) to send a BB back to Capetown (due to damage speed) and it was overdue to withdraw incurring penalty daily.
My perspective / contrarian point is: You should of placed in Ceylon Ship yard. It was closer. The penalty would e negated because the ship is in shipyard.
You cannot withdraw a ship with too much damage and the game accounts for this while the ship is in shipyard mode.
Of course that could cause other issues.. no question but unless the shipyard was held by the enemy - better to get her into any port in a storm so to speak - to avoid the penalty for past withdrawl.
A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.
RE: Clarification: Ship scheduled to withdraw in Shipyard
Yes, you will need to have flotation damage down to 50 or below to withdraw a ship. Does not matter if it is in a shipyard or not. I just had two British BBs mending in Colombo and Capetown and had to wait until they hit 50 flotation but was able to withdraw them as soon as they hit that mark. One still had a little bit of sys damage but that did not prevent withdrawal once the flotation hit 50.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: crsutton
Yes, you will need to have flotation damage down to 50 or below to withdraw a ship. Does not matter if it is in a shipyard or not. I just had two British BBs mending in Colombo and Capetown and had to wait until they hit 50 flotation but was able to withdraw them as soon as they hit that mark. One still had a little bit of sys damage but that did not prevent withdrawal once the flotation hit 50.
Yes but did you experience a PP late withdrawl penalty while they were in shipyard?
Or did you leave them pier side and withdraw them as quickly as you could ?
Or were you able to get float damage < max amount allowed and withdraw them on time?
--
Sorry folks I must be expressing myself poorly. Rookie.[:D]
What I am asking/opining is:
When Ship X is overdue for withdrawal AND in damaged state (all/any type) >> withdrawal amount allows THEN placing Ship X in 'Shipyard' repairs in effect:
1) Suspends said ship from Withdrawal requirement temporarily as evidence by List of All Ships >> Toggle >> Ships withdrawing in 90 days
2) Negates the daily incurred penalty for late withdrawal.
3) Incurs the daily penalty once again immediately after leaving Shipyard status.
That is my experience I think. I opined as such on an AAR.
I was then doubting myself confirming the mechanics although I think I am correct.
A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.
- Bullwinkle58
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RE: Clarification: Ship scheduled to withdraw in Shipyard
I myself don't withdraw ships late [;)]
BUT, I've never seen it mentioned that the PP penalty stops due to the ship being in the yards. Maybe it does, but there's no free lunch when it comes out.
Ships in repair "leave" the OOB in various ways on various screens. You can find them, but they're not "active" in a sense. Doesn't mean the code doesn't see them.
BUT, I've never seen it mentioned that the PP penalty stops due to the ship being in the yards. Maybe it does, but there's no free lunch when it comes out.
Ships in repair "leave" the OOB in various ways on various screens. You can find them, but they're not "active" in a sense. Doesn't mean the code doesn't see them.
The Moose
RE: Clarification: Ship scheduled to withdraw in Shipyard
You still pay PP penalty for an overdue ship being repaired in a shipyard. I had a Brit CL that was almost -- but not quite -- sunk by a sub near Horn Island. It took a long time just to get it safely to Brisbane, and then about two months of repair before I got the float damage down to 50 and withdrew the blasted thing. All told, I lost about 1200 PP. [:@]
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RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: Bullwinkle58
I myself don't withdraw ships late [;)]
BUT, I've never seen it mentioned that the PP penalty stops due to the ship being in the yards. Maybe it does, but there's no free lunch when it comes out.
Ships in repair "leave" the OOB in various ways on various screens. You can find them, but they're not "active" in a sense. Doesn't mean the code doesn't see them.
This is one of those hard lessons I have learned. After spending about 80 PP's for not paying attention to the list of withdrawals, I'm now about 3 months ahead. The next two S class SS's that are due for withdrawal are already enroute to their port(s) of departure.
- Bullwinkle58
- Posts: 11297
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RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: dave sindel
ORIGINAL: Bullwinkle58
I myself don't withdraw ships late [;)]
BUT, I've never seen it mentioned that the PP penalty stops due to the ship being in the yards. Maybe it does, but there's no free lunch when it comes out.
Ships in repair "leave" the OOB in various ways on various screens. You can find them, but they're not "active" in a sense. Doesn't mean the code doesn't see them.
This is one of those hard lessons I have learned. After spending about 80 PP's for not paying attention to the list of withdrawals, I'm now about 3 months ahead. The next two S class SS's that are due for withdrawal are already enroute to their port(s) of departure.
Yep. Mid-July 1944 and I have two subs left on the list. Then I never have to look again.
The Moose
- pontiouspilot
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RE: Clarification: Ship scheduled to withdraw in Shipyard
I keep the ships close to withdrawal outa the frying pan, sometimes even getting rid of them early so as not to get dinged any penalties. As far as I know the penalties continue if ship repairing.
RE: Clarification: Ship scheduled to withdraw in Shipyard
I wish I had scuttled it when I had the chance. I can't get it out of the harbor to do so now. The pp's keep going the wrong way...
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USMC 1976-80
RE: Clarification: Ship scheduled to withdraw in Shipyard
Exactly why I play with "No Unit Withdrawals" ON. The punishment is just too high for the crime.ORIGINAL: MuguNiner
I wish I had scuttled it when I had the chance. I can't get it out of the harbor to do so now. The pp's keep going the wrong way...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Clarification: Ship scheduled to withdraw in Shipyard
Simply withdraw the ships scheduled to withdraw a month earlier. Or keep them in Off-Map harbor when close to withdrawal. Or do not use them close to hot action if they are scheduled to withdraw in near future. Plan Forward! (You need to do that all the time, this is just one more thing to think about).
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: MuguNiner
I wish I had scuttled it when I had the chance. I can't get it out of the harbor to do so now. The pp's keep going the wrong way...
I don't understand why you can't get it out of the harbor.
The Moose
RE: Clarification: Ship scheduled to withdraw in Shipyard
Thank you for the definitive answer gents.
The PP Penalty does apply.
While I was very careful to scrutinize my ships withdrawing lists it does doubly make me pay attention.
One should reasonably argue that you should set a threshold on ships withdrawing... not to get into any action i.e. 30 days prior. Set it to safe port and / or withdraw early.
The PP Penalty does apply.
While I was very careful to scrutinize my ships withdrawing lists it does doubly make me pay attention.
One should reasonably argue that you should set a threshold on ships withdrawing... not to get into any action i.e. 30 days prior. Set it to safe port and / or withdraw early.
A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.
RE: Clarification: Ship scheduled to withdraw in Shipyard
IMO the game would be better if there was a PP reward for withdrawing the ship early the way there is with air groups. I am sure Mr. Churchill and Adm. King would be well disposed toward you if you made such a gift!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: Bullwinkle58
ORIGINAL: MuguNiner
I wish I had scuttled it when I had the chance. I can't get it out of the harbor to do so now. The pp's keep going the wrong way...
I don't understand why you can't get it out of the harbor.
I tried on a couple of turns to create an escort TF with the BB and set a course to the DEI. After the turns ran I found the BB back in port and in the repair yard...
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USMC 1976-80
RE: Clarification: Ship scheduled to withdraw in Shipyard
Did you change the home port to the new destination?ORIGINAL: MuguNiner
ORIGINAL: Bullwinkle58
ORIGINAL: MuguNiner
I wish I had scuttled it when I had the chance. I can't get it out of the harbor to do so now. The pp's keep going the wrong way...
I don't understand why you can't get it out of the harbor.
I tried on a couple of turns to create an escort TF with the BB and set a course to the DEI. After the turns ran I found the BB back in port and in the repair yard...
Did you set Direct/Absolute routing?
Did you change the BB skipper to one with poor leadership, inspiration and naval skills but very high aggression?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: BBfanboy
Did you change the home port to the new destination?
Did you set Direct/Absolute routing?
Did you change the BB skipper to one with poor leadership, inspiration and naval skills but very high aggression?
Nope
Nope
...wish I had thought of that... [:D]
USMC 1976-80
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Clarification: Ship scheduled to withdraw in Shipyard
ORIGINAL: MuguNiner
ORIGINAL: BBfanboy
Did you change the home port to the new destination?
Did you set Direct/Absolute routing?
Did you change the BB skipper to one with poor leadership, inspiration and naval skills but very high aggression?
Nope
Nope
...wish I had thought of that... [:D]
The flooding level is very high, and often that will force a ship to refuse orders to leave. Sometimes a change of CO will fix that. Even with that level of flooding, if System is zero the ship ought to move. A homeport off-map can help.
If your intention is to run at Full and try to force a sinking to stop the PP bleed the CO is probably most critical. At over 70 Fllod you'd only need a few days at Full to virtually guarantee a loss.
The Moose