production multipliers 2.2.5

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Jaimainsoyyo
Posts: 188
Joined: Thu Aug 07, 2008 2:47 pm

production multipliers 2.2.5

Post by Jaimainsoyyo »

1939 all major powers multipliers are wrong: Germany 1, Italy 0,75, CW 0,75 and so on, is there any solution to this issue?
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paulderynck
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Location: Canada

RE: production multipliers 2.2.5

Post by paulderynck »

It was previously reported and it is fixed in the public beta.
Paul
Jaimainsoyyo
Posts: 188
Joined: Thu Aug 07, 2008 2:47 pm

RE: production multipliers 2.2.5

Post by Jaimainsoyyo »

Please Paul, what Public beta are you talking about? Is it available?
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paulderynck
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RE: production multipliers 2.2.5

Post by paulderynck »

The current public beta version is 2.2.8. They are published in the top stickee of the main World in Flames forum.

tm.asp?m=4148283
Paul
Jaimainsoyyo
Posts: 188
Joined: Thu Aug 07, 2008 2:47 pm

RE: production multipliers 2.2.5

Post by Jaimainsoyyo »

Sorry but I´ve updated the game to 2.2.8 version and the issue hasn´t been fixed at all.
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ashkpa
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Joined: Thu Jan 16, 2014 3:11 am

RE: production multipliers 2.2.5

Post by ashkpa »

The correction will not be made till you start your next turn. The error in the earlier versions was along the lines that a bonus for having a unit attacked in your home country was given to all countries. When you load the fix, the program doesn't know which of the countries in the current turn should or should not have the bonus. So, you'll have to live with the error through the current turn.
Pat
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paulderynck
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Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: production multipliers 2.2.5

Post by paulderynck »

Yes I recall now that is was the same for us. We went to public beta version 2.2.7 (where it was also corrected) but still had to under-build for the turn we were on. Another (perhaps better way because I can't recall if we had to delete the extra saved BPs) is to override some factories or resources and set them to idle for a turn so that you get the number of BPs that are correct for the right PM.
Paul
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