Public Beta v1.09.01 is Now Available!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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HybridSpyda
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Joined: Tue Mar 17, 2015 12:22 pm

Public Beta v1.09.01 is Now Available!

Post by HybridSpyda »

Hello Everyone,

We have an new update ready for Public Beta. If you have registered your copy of War in the East, you can download the latest beta update from our Members Club.

v1.09.01 November 24, 2016
    [b]New Features[/b] [ul]1. Optimized the speed of searching for common air army and army group/front HQs for the purposes of launching air missions. 2. Moved the “unit is reorganizing at x,y” message about understrength withdrawing units from “ARRIVED UNITS” to “UNIT WITHDRAWAL” section of the Logistics Phase Log. 3. Relocation of “Military District” and “Defense Zone” units is now allowed, even if frozen and/or insupply. 4. Voluntary relocation of units that are within 5 MP to rail will no longer cause retreat attrition and/or the possibility to lose a leader. 5. Updated and shortened text describing leader command restrictions. 6. Increased garrison multiplier for security units from 2 to 2.2, so a single regiment would be enough to garrison a city hex (two - a light urban hex, and full division - a heavy urban hex), without the need to add extra units, and with some margin for losses. A 41 Security Division has 5967 men, which was usually a few percent short of the desired value (4000 for a city hex, 8000 for light urban hex, and 12000 for a heavy urban hex). 7. If there is damaged rail in a working port, and no enemy units are adjacent, the rail will be automatically repaired during the logistics phase. 8. Changed efficiency of ground element repair after movement: [ul]a. reduced base efficiency from 25% to 15%, b. reduced penalty from weather (from -30% to -25% for mud, from -20% to -15% for blizzard, and from -10% to -5% for snow), c. reduced AFV class bonus from 10% to 0%, d. changed 0...25% bonus from reliability to a -25...0% penalty from unreliability, e. added 0...25% bonus from movement left percentage, f. added -5% penalty from failed admin roll, g. added 75% reduction of final efficiency for isolated units.
9. Ground element repair after movement will be less random, so that at most one element’s repair result (in each slot) will be determined by a random roll.
10. There will be no “to hit” bonuses for dive bombing and fighter sweeps at night.
11. Increased accuracy of flak at night (from 10% to 25% of daily values), and reduced accuracy of bombing at night (from 33% to 25% of daily values).
12. Support units attached to HQs will gain protection from terrain and fortifications when bombed or defending in battle, like all other units.
13. HQs and support units attached to them will gain a bonus to protection from terrain and fortifications when bombed, to take into account that they are dispersed over a large area.
14. Level bombers will be eligible for being attacked by flak when bombing units, in the same way as tactical (dive) bombers, fighters, and fighter-bombers. However, they now get an extra bonus to evade all flak.
15. Increased bonus for tactical (dive) bombers to evade all flak.
16. Adjusted bombing effectiveness, to take the same set of parameters into account for different plane types.
17. Added new ground element type: “Motor-Engr Squad”.
18. Made it easier to destroy, damage and/or disrupt elements that should be doing most of the fighting, by reducing their resistance against ground HE attacks (XM stands for eXperience Modifier, and is equal to element’s experience-70; final value may never be less than 20, and higher than 100):
    a. to 80+XM% of the original value for elements of type Rifle Squad, Cavalry Squad, SMG Squad, Ski Squad, Security Squad, Partisan Squad, and Naval Rifle Squad, b. to 85+XM% of the original value for elements of type Infantry-AT, Machinegun, Motor-Inf Squad, Engineer Squad, Airborne Squad, and Air Landing Section, c. to 90+XM% of the original value for elements of type Mech-Inf Squad, Airborne Engineer, Carrier-Inf Squad, and Motor-Engr Squad, d. to 95+XM% of the original value for elements of type Mech-Engr Squad, Special Forces, and Marine Commando.
19. Adjusted “too many attackers” penalty formulas to be more consistent as fort level changes. This penalty will never be applied in battles against partisans, and during hasty attacks the number of attacking stack points will be halved. For the purposes of this penalty, tank and mechanized corps combat units will count as having a size of 9 (like a division), while other corps combat units will count as having a size of 27 (like three divisions).
20. Support units will no longer protect brigade-sized (and smaller) stacks of on-map units involved in combat (including reserve units) from having greater chance to rout or shatter in combat. However, support units themselves will never have greater chance to rout or shatter in combat (as if on-map units involved in combat were larger than a brigade).
21. The tooltip about interdiction attacks will display the number of MP lost (if greater than 0) by the targeted unit.
22. The “WANTED” column in the replacement phase report table will now display true need of units, before it was reduced by MP to rail penalty.
23. Improved TOE matching, so that duplicate elements have a chance to be merged, instead of being sent away.
24. Improved sending back matched elements, taking into account possible shortage of their type and/or group in the whole unit.
25. Improved requesting new elements, taking into account possible abundance of their type in the whole unit.
26. When merging units, morale will be weighted by number of men rather than TOE%.
27. Number of men lost in combat will no longer be calculated as number of men in destroyed elements, rather from the actual number of men killed and captured from destroyed elements (as shown on the losses screen in the “Recent Battle & Non-Combat Casualties” column). Number of men “damaged” in combat will no longer be calculated as half the number of men in damaged elements, but more accurately according to the percentage of men that become disabled when damaged elements are lost or returned to pool (so 30% for the Axis, and 40% for the Soviet), as well as the actual number of men from destroyed elements disabled immediately.
28. No Axis attack on June 22nd 1941 will turn into a scouting attack.
29. Reworked experience and morale changes for partisan units recruiting new squads or receiving supplies from air. As for other units, influx of new elements will result in experience reduction, not increase. However, successful resupply or adding a ground element will always result in small morale increase, up to NM.
30. Updated “CDL Tank” ground element type, to be like “Engineer Tank” type, rather than a weaker version of “Medium Tank”.
31. Updated matching groups to better represent elements fulfilling the same role.
32. CV Mode will be now a game option, rather than a scenario parameter, so any of the six modes will be available for use in any scenario. “Alternate CV” means the value shown on counters will be a more accurate representation of the final CV in combat (it will show non-random, expected, value of randomly determined final CV, as usual without the impact of forts and terrain on the attacker’s CV, when outside actual combat). CV Mode also allows to decide whether artillery and support elements should have a small impact on unit CV value, or not. The modes are:
    a. Default: combat value of artillery elements is 0, combat value of support elements is 1, normal CV, b. Better CV Math: combat value of artillery elements is 0, combat value of support elements is 1, alternate CV, c. Art. 1, Sup. 0: combat value of artillery elements is 1, combat value of support elements is 0, normal CV, d. Art. 1, Sup. 0, Better CV Math: combat value of artillery elements is 1, combat value of support elements is 0, alternate CV, e. Art. 1, Sup. 1: combat value of artillery elements is 1, combat value of support elements is 1, normal CV, f. Art. 1, Sup. 1, Better CV Math: combat value of artillery elements is 1, combat value of support elements is 1, alternate CV.
33. Partisan unit’s morale will never drop below 20 as a result of being attacked by an Axis units.
34. Expected, instead of random, CV will be used when determining whether a hasty attack should turn into a scouting attack (just like for determining the need for air support during a battle).
35. Added manpower statistics for every active country on given side to logistics phase log. They show active manpower pool, transfer manpower pool, disabled manpower pool, actual number of men in units, number of men that should be in units according to their TOEs, and a difference between those two numbers. German totals include Hiwis. Those values are calculated at the end of the logistics phase, after replacements were dispatched.
36. Fort units will be treated as static units when calculating resource (supply, ammo, fuel, vehicles) needs.
37. It will be now possible to resupply support units to 200% of resource (supply, ammo, fuel) needs via air drops, if all units involved are above 100% of needs.
38. HQs will be resupplied via air drops just like other units, they will no longer accumulate supply and fuel dumps. HQ and attached support units will receive all resources directly.
39. Scrapped heavy tanks and heavy cavalry tanks will be no longer converted to vehicles. Scrapped light tanks, flame tanks, MSW tanks, engineer tanks, airborne tanks, and CDL tanks will be converted to vehicles.
40. Construction and fort units will be no longer eligible to get extra resources due to no movement in previous turn.
41. Increased German vehicle repair capability from 10k to 15k during mud turns after 1941.
42. Added the ability to navigate from unit to leader, and from leader to unit in the editor.
43. Added detailed information about frozen status to map mouse-over information, similar to the one presented for withdrawals and disbands. While in the editor, all three kinds of information will be always displayed, even if more than 30 turns remain until the event.
44. While in the editor, fog of war will be no longer applied to mouse-over information for units of the other side.
45. It will be now possible for reinforcing air groups to arrive at a predetermined air base unit, rather than to National Reserve. The specified air base must be present on the map, be of the same nationality as the group, and contain less than 9 air groups to be a valid target (at the moment of arrival). If those conditions will not be met, air group will arrive to National Reserve instead.
46. Added the ability to export some stats and data from the game to a csv file (tab separated). This function is accessible by clicking “Export” button, found in the lower right corner of Commander’s Report in the Units tab. This function creates a file Stats(Turn nnn yyyy-mm-dd ss).csv in Dat\save directory with data based on current game state. The data consist of a header (scenario name, turn, date, active side), army strength (per country), losses (per side), manpower details, vehicle details, resource details, unit details, air group details, leader details, city details, ground element details, and aircraft details.
47. Units in reserve mode will have their construction points reduced to 25%, and will get no construction support from HQ. Applies only to human player.
48. Updated a lot of leader, aircraft, and ground element images.
49. Reduced base chance for fighting withdrawal from 50% to 10%, and for counterattack from 25% to 20%. This base chance is still affected by the difference between average experience of combatants, and requires defender’s experience to be higher than attacker’s experience.
50. Increased the number of disabled men killed each logistics phase on the Axis side from 0.05% to 0.25%. This means returns will be reduced from 0.95% to 0.75%. Soviet ratios remain at 0.5%.[/ul]

Bug fixes
    1. Fixed a bug where Slovakian air-only leaders were using Hungarian ranks. 2. Fixed a bug where support units were destroyed after combat in a situation where on-map combat units would just rout. They should now shatter as often as combat units in the same conditions. 3. Fixed a bug where incorrect number of elements and harsher formula was used when bombing support units (compared to formula for on-map units), resulting in excessive losses to these units. This mostly affected HQs and on-map rail repair units, as these two kinds of units usually have a lot of support units attached. 4. Fixed a bug where there was no combat message for elements disrupted by bombing in support units. 5. Fixed a bug where disrupting elements in on-map units did not increase the chance for successful interdiction of movement, whereas disrupting elements in support units attached to them did increase that chance. 6. Fixed a crash bug in AI routine used to assign parts of the frontline to specific army/front HQs. 7. Fixed a bug where it was impossible to change air doctrines in human vs AI games, with the exception of first turn. 8. Fixed a bug where partisan experience could get out of hand and reach 90, regardless of partisan unit morale, making partisan units extremely efficient in combat. 9. Fixed a bug where a newly formed Soviet Tank or Mechanized Corps could get the same number as an existing corps, if that corps was divided into brigades when the new corps was created. 10. Fixed a bug where different rounding was used to represent tons of resources needed and on hand for unit(s) listed in the manual air drop mission screen, when a unit was selected as compared to no selection state. 11. Fixed a bug where resource needs of attached support units were not included in parent unit’s totals in the manual air drop mission screen, and in the tooltip shown for on-map units in air transport mode. 12. Fixed a bug in the editor where old leader wasn’t properly unassigned from his old unit, when a new leader was selected to replace him. 13. Fixed a bug where certain permanent manpower losses were not recorded for the purposes of “loss by phase” statistics: men lost when making an airborne attack without supply and without unit to leave non-transportable elements in (unlikely), men lost when units surrender because of country capitulation, men lost when resolving damage to elements in partisan units, men lost when recovering disabled manpower. First two cases are now recorded as surrender losses, the rest as attrition losses. 14. Fixed a bug where air group internal mission types were not set correctly when switching between all fighter plane types, even more so when doing this manually.

Scenario changes
    1. 1941-45 Campaign, 1942-45 Campaign, Case Blue - Phase I, Operation Blue, Stalingrad to Berlin Campaign, Winter 1942-43, Red Army Resurgent, Drama on the Danube: increased morale and experience of 1st Hungarian Armored Division to 50 (55 in Drama on the Danube). 2. 1943-45 Campaign: 1st Hungarian Armored Division unfreezes earlier in 9/44. 3. 1941-45 Campaign, 1942-45 Campaign, 1943-45 Campaign, Stalingrad to Berlin Campaign: rebuilt 2nd Hungarian Armored Division to new TOE (at 3%), with 55 morale and experience. Division arrival delayed to 10/43. 4. Stalingrad to Berlin Campaign, Winter 1942-43, Red Army Resurgent: changed Luftwaffe Kdo Don to Air HQ, and removed withdrawal (was created from I Fliegerkorps and renamed back in early 43). 5. Stalingrad to Berlin Campaign: disabled I Fliegerkorps (see above). 6. Operation Blue, Winter 1942-43: disabled 2nd Hungarian Armored Division (inactive as combat unit in this scenario's timeframe). 7. 1942-45 Campaign, Stalingrad to Berlin Campaign, Winter 1942-43: removed Axis Elite status from V Fin. Corps. 8. 1943-45 Campaign, Moscow 1941-42, Operation Typhoon: changed 1st SS Motorized Brigade from SS Elite to SS. 9. 1944-45 Campaign, Stalingrad to Berlin Campaign: changed Nederlands SS Motorized Brigade from SS Elite to SS. 10. Courland Pocket 44, Liberation of Leningrad 44, Retreat from Leningrad 44-45, Operation Bagration: changed III SS Panzer Corps from SS to SS Elite. 11. Operation Bagration: changed 78th Sturm Infantry Division from regular to Axis Elite. 12. Operation Konrad: changed 5th SS Panzer Division from SS to SS Elite. 13. Operation Sleigh Ride: changed 11th SS Panzergrenadier Division from SS Elite to SS. 14. 1942-45 Campaign: 702nd SP Infantry Gun Coy, 100th Flammpanzer Battalion, 101st Flammpanzer Battalion, and 1st Hungarian Motorized Brigade disband instead of withdrawing. 15. 1941-45 Campaign: added 1st Rum. Army led by Paraschiv, locked in Sibiu. 16. 1941-45 Campaign: replaced Toldi II with Toldi I in Hungarian Motorized/Cavalry Brigades. 17. 1941-45 Campaign, 1942-45 Campaign, 1943-45 Campaign: added some extra Toldi II and Turan I tanks to Hungarian pools. 18. 1941-45 Campaign: some changes to Soviet air units. 19. 1941-45 Campaign: reassigned many Rumanian combat and HQ units to different HQs. 20. Multiple changes to Hungarian air forces in various scenarios (mostly in 1941-45 Campaign). 21. Multiple changes to Rumanian artillery and MG support units in various scenarios (mostly in 194145 Campaign). 22. Rebuilt Rum. Air Command to standard TOE, and changed its leader to Jienescu, while Celareanu took command of Rum. Combat Air Command, in various scenarios. 23. All relevant scenarios: rebuilt 707th Static Division into a Security Division. 24. Solved issues with too numerous and too good Soviet SPAA vehicles. 25. 1942-45 Campaign, Operation Blue, Red Army Resurgent 42-43: fixed an issue with duplicate Soviet leader.

Device changes
    1. [5] .303 AN/M2 MG: name changed from .303 AN/M2 MG to .303 Browning MG. 2. [187] 7.92mm wz 35 AT-Rifle: name changed from 7.92mm wz 35 AT-Rifle to 7.92mm wz.35 ATRifle, penetration changed from 22 to 24. 3. [335] 75mm KwK37 L/24 Gun: penetration changed from 54 to 62, heat changed from 89 to 75. 4. [336] 75mm StuK37 L/24 Gun: penetration changed from 54 to 62, heat changed from 89 to 75. 5. [337] 75mm KwK40 L/43 Gun: penetration changed from 130 to 139, hvap changed from 170 to 176. 6. [338] 75mm StuK40 L/43 Gun: penetration changed from 130 to 139, hvap changed from 170 to 176. 7. [339] 75mm KwK40 L/48 Gun: penetration changed from 135 to 141. 8. [340] 75mm StuK40 L/48 Gun: penetration changed from 135 to 141. 9. [341] 75mm PaK39 L/48 Gun: penetration changed from 135 to 141. 10. [343] 75mm PaK40 L/46 Gun: penetration changed from 140 to 149. 11. [344] 75mm KwK42 L/70 Gun: penetration changed from 175 to 190. 12. [345] 75mm StuK42 L/70 Gun: penetration changed from 175 to 190. 13. [346] 76mm PaK36(r) L/51.5 Gun: name changed from 76mm PaK36(r) L/51.5 Gun to 76mm PaK36 L/51.5 Gun, hvap changed from 178 to 165. 14. [383] 90mm 90/53 AA Gun: penetration changed from 206 to 153. 15. [584] 75mm IG 37 Gun: heat changed from 80 to 100. 16. [585] 75mm K51 L/24 Gun: penetration changed from 54 to 62, heat changed from 89 to 100. 17. [633] 90mm 90/53 Gun: penetration changed from 206 to 153, heat changed from 0 to 100. 18. NEW [173] 9mm Orita SMG. 19. NEW [257] 40mm 40M L/51 Gun. 20. NEW [296] 25mm 72-K AA-Gun. 21. NEW [378] 76mm FK39 L/42.1 Gun. 22. NEW [445] 47mm Mle 1931 Gun. 23. NEW [526] 149mm M14/35 Howitzer.

Ground element changes
    1. [2] Panzer IIc: symbol changed from 0 to [3] Panzer IIf. 2. [7] Panzer IIIg: symbol changed from 0 to [8] Panzer IIIh. 3. [10] Panzer IIIm: symbol changed from 0 to [9] Panzer IIIL. 4. [13] Panzer 35(t): type changed from Medium Tank to Light Tank, upgrade changed from [9] Panzer IIIL to [15] Panzer 38(t)E. 5. [14] Panzer 38(t): type changed from Medium Tank to Light Tank, symbol changed from 0 to [15] Panzer 38(t)E. 6. [15] Panzer 38(t)E: type changed from Medium Tank to Light Tank, upgrade changed from [221] Panzer IVg '1943' to 0. 7. [16] Panzer IVc: symbol changed from 0 to [17] Panzer IVe. 8. [18] Panzer IVf: symbol changed from 0 to [17] Panzer IVe. 9. [19] Panzer IVf2: symbol changed from 0 to [20] Panzer IVg. 10. [22] Panther D: symbol changed from 0 to [24] Panther G. 11. [23] Panther A: symbol changed from 0 to [24] Panther G. 12. [34] Panzerjaeger II: build limit changed from 14 to 10. 13. [51] Ostwind: symbol changed from 0 to 0. 14. [78] 120mm Mortar: photo changed from [77] 81mm Mortar to 0. 15. [125] Panzer IVj: symbol changed from 0 to [21] Panzer IVh. 16. [133] Labor Squad: symbol changed from 0 to [128] Labor Squad. 17. [135] T-28 M1932(F): symbol changed from 0 to [139] T-28 M1940(F). 18. [158] 76mm Infantry Gun: symbol changed from 0 to [147] 81mm Mortar. 19. [170] Stug IV: symbol changed from 0 to [31] Stug IIIg. 20. [186] Semovente M41M da 90: weapon 0 changed from [383] 90mm 90/53 AA Gun to [633] 90mm 90/53 Gun. 21. [187] AB41 Armored Car: weapon 3 face changed from FWD to REAR. 22. [204] 75mm Field Gun: symbol changed from [109] 75mm Field Gun to [205] 100mm Howitzer. 23. [211] L3/33 Flame Tank: photo changed from [177] L3/33 to 0. 24. [212] L6/40 Flame Tank: photo changed from [178] L6/40 to 0. 25. [214] Labor Squad: symbol changed from 0 to [128] Labor Squad. 26. [215] Motorized Rifle Squad: photo changed from [199] Rifle Squad to 0. 27. [219] Panzer IIIj: symbol changed from 0 to [8] Panzer IIIh. 28. [221] Panzer IVg '1943': symbol changed from 0 to [21] Panzer IVh, photo changed from [20] Panzer IVg to 0. 29. [253] Rifle Squad 44: weapon 3 changed from [134] 9mm MP38/40 SMG to [173] 9mm Orita SMG. 30. [259] 25mm Anti-aircraft Gun: max import changed from 0 to ALL, import from changed from 0 to [843] 25mm Anti-aircraft Gun, import cost changed from 0 to 1, minimum import changed from 0 to 1, import % changed from DEFAULT to 100%. 31. [263] 100mm Howitzer: last year changed from 1943 to 1942, scrap policy changed from DEFAULT (1 YEAR) to NONE. 32. [266] Motor Squad 44: max import changed from 0 to ALL, import from changed from [96] Motorized Rifle Squad 43 to [267] Motor Squad 39, weapon 3 changed from [134] 9mm MP38/40 SMG to [173] 9mm Orita SMG, import cost changed from 0 to 1, minimum import changed from 0 to 5, import % changed from 1% to 25%. 33. [267] Motor Squad 39: last year changed from 1945 to 1943, last month changed from 9 to 12, upgrade changed from 0 to [266] Motor Squad 44. 34. [268] 105mm Howitzer: first year changed from 1941 to 1943. 35. [270] Panzer IIIn(R): symbol changed from 0 to [232] T-3(n). 36. [278] Toldi II: last year changed from 1942 to 1941, last month changed from 2 to 12, first month changed from 5 to 4, build limit changed from 1 to 3, factory upgrade changed from [303] Toldi IIa to [279] Turan I. 37. [279] Turan I: first year changed from 1941 to 1942, last month changed from 1 to 2, first month changed from 11 to 4, build limit changed from 1 to 2. 38. [280] Turan II: first month changed from 2 to 3. 39. [290] 47mm Anti-tank Gun: weapon 0 changed from [323] 47mm Boehler L/32 Gun to [445] 47mm Mle 1931 Gun. 40. [303] Toldi IIa: symbol changed from 0 to [278] Toldi II, first month changed from 7 to 1, build limit changed from 1 to 0, build cost changed from 125 to 123, max import changed from 0 to ALL, import from changed from 0 to [278] Toldi II, weapon 3 changed from [278] 8mm Gebauer BMG to 0, weapon 3 number changed from 1 to 0, weapon 1 ammo changed from 1500 to 2000, weapon 3 ammo changed from 500 to 0, import cost changed from 0 to 10, minimum import changed from 0 to 1, import % changed from DEFAULT to 10%. 41. [309] 149mm Howitzer: weapon 0 changed from [417] 149mm vz.25 Howitzer to [526] 149mm M14/35 Howitzer. 42. [313] 75mm Howitzer: weapon 0 changed from [349] 75mm 75/27 Gun to [348] 75mm vz.15 Gun. 43. [314] Labor Squad: symbol changed from 0 to [128] Labor Squad. 44. [334] LT-40 - MG: symbol changed from 0 to [333] LT-38. 45. [335] LT-40: symbol changed from 0 to [333] LT-38. 46. [350] Elefant: photo changed from [43] Ferdinand to 0. 47. [353] Toldi I: symbol changed from [303] Toldi IIa to [278] Toldi II, last month changed from 4 to 3. 48. [359] 40mm Anti-tank Gun: weapon 0 changed from [248] 40mm 41M L/51 Gun to [257] 40mm 40M L/51 Gun. 49. [366] 76mm Anti-tank Gun ZiS: photo changed from [70] 76mm Anti-tank Gun F-22 to 0, weapon 0 changed from [346] 76mm PaK36(r) L/51.5 Gun to [378] 76mm FK39 L/42.1 Gun. 50. [367] 76mm Field Gun ZiS: photo changed from [169] 76mm Field Gun F-22 to 0. 51. [368] 76mm Field Gun ZiS: photo changed from [369] 76mm Field Gun F-22 to 0. 52. [381] T-26 M1931: symbol changed from 0 to [382] T-26 M1933. 53. [384] BT-2 M1931: symbol changed from 0 to [383] BT-2 M1932. 54. [385] T-28 M1932: symbol changed from 0 to [753] T-28 M1940. 55. [386] BT-7M M1939: symbol changed from 0 to [735] BT-7 M1937. 56. [450] 37mm Anti-aircraft Gun: photo changed from [124] 37mm Anti-aircraft Gun to 0. 57. [451] Stug IIIF/8: symbol changed from 0 to [31] Stug IIIg, photo changed from [30] Stug IIIf to 0. 58. [452] SdKfz-7/2 SP Flak: photo changed from [210] SdKfz-7/2 SP Flak to 0. 59. [453] SdKfz-223 Armored Car: photo changed from [54] SdKfz-221 Armored Car to 0. 60. [456] SdKfz-10/5 SP Flak: import cost changed from 2 to 4. 61. [457] Panzer T-34B 747(r): symbol changed from 0 to [458] Panzer T-34D 747(r). 62. [460] 47mm Infantry Gun: symbol changed from 0 to [248] 81mm Mortar. 63. [463] 75mm Field Gun: photo changed from [462] 76mm Field Gun to 0. 64. [470] 105mm Field Gun: last year changed from 1945 to 1942, last month changed from 9 to 12, photo changed from [269] 149mm Howitzer to 0. 65. [734] BT-5 M1934: symbol changed from 0 to [735] BT-7 M1937. 66. [737] T-26 M1937: name changed from T-26 M1937 to T-26 M1938. 67. [746] T-34 M1942: symbol changed from 0 to [745] T-34 M1941. 68. [750] KV-1s M1942: symbol changed from 0 to [756] KV-1 M1941. 69. [759] IS-2 M1944: symbol changed from 0 to [760] IS-3 M1945. 70. [767] SU-100: symbol changed from 0 to [766] SU-85. 71. [771] ISU-152: symbol changed from 0 to [770] SU-152. 72. [772] GAZ-AAMG: symbol changed from 0 to [773] GAZ-MM, last month changed from 12 to 6, build limit changed from 10 to 5. 73. [773] GAZ-AA-37: name changed from GAZ-AA-37 to GAZ-MM, first year changed from 1942 to 1941, last year changed from 1945 to 1941, last month changed from 9 to 12, speed changed from 20 to 23, first month changed from 1 to 7, build limit changed from 3 to 4, upgrade changed from 0 to [844] ZiS-AAMG, supply use changed from 597 to 300, max import changed from ALL to 0, import from changed from [772] GAZ-AAMG to 0, weapon 0 changed from [247] 37mm 61-K AA Gun to [296] 25mm 72-K AA-Gun, weapon 0 ammo changed from 300 to 500, import cost changed from 15 to 0, minimum import changed from 1 to 0, import % changed from 2% to DEFAULT, scrap policy changed from DEFAULT (1 YEAR) to NONE. 74. [816] M-30-4 Rocket Launcher: symbol changed from [825] BM-31-12 Rocket Launcher to 0. 75. [818] 152mm Field Gun: build flags changed from NONE to NO AUTO-BUILD. 76. [828] Valentine IX: symbol changed from 0 to [761] Valentine III, photo changed from [761] Valentine III to 0. 77. [829] IS-2 M1943: symbol changed from 0 to [760] IS-3 M1945. 78. [830] SU-85M: symbol changed from 0 to [766] SU-85, photo changed from [766] SU-85 to 0. 79. [840] T-34 M1943: symbol changed from [746] T-34 M1942 to [745] T-34 M1941, photo changed from [746] T-34 M1942 to 0. 80. [842] BM-13-16N Rocket Launcher: photo changed from [810] BM-13-16 Rocket Launcher to 0. 81. [1493] Support: symbol changed from [1490] Support to 0. 82. [1593] Air Support: symbol changed from [1590] Air Support to 0. 83. [1601] Air Support: photo changed from [1501] Support to 0. 84. NEW [843] 25mm Anti-aircraft Gun. 85.NEW [844] ZiS-AAMG.

Aircraft changes
    1. [4] Bf 109E-7/U1: first month changed from 6 to 1. 2. [10] Bf 109G-14: durability changed from 31 to 30. 3. [11] Bf 109G-2: durability changed from 31 to 30. 4. [12] Bf 109G-6: durability changed from 31 to 30. 5. [13] Bf 109G-8: durability changed from 31 to 30. 6. [14] Bf 109G-6/N: durability changed from 31 to 30. 7. [15] Bf 109G-14/AS: durability changed from 31 to 30. 8. [28] Do 17P-1: durability changed from 39 to 35. 9. [29] Do 17Z-2: durability changed from 39 to 36. 10. [30] Do 215B-1: durability changed from 40 to 36. 11. [31] Do 215B-5: durability changed from 40 to 37. 12. [32] Do 217E-2: durability changed from 44 to 42. 13. [33] Do 217J: durability changed from 44 to 43. 14. [34] Do 217N: durability changed from 44 to 43. 15. [44] Fw 190F: maneuver changed from 31 to 32, durability changed from 35 to 33. 16. [46] Fw 200C-3/U4: durability changed from 30 to 34. 17. [58] He 177A-5: durability changed from 46 to 56. 18. [62] Hs 123A: maneuver changed from 21 to 24. 19. [63] Hs 126B-1: maneuver changed from 22 to 24, durability changed from 24 to 29. 20. [64] Hs 129B: durability changed from 40 to 36. 21. [83] Me 323: durability changed from 29 to 36. 22. [91] Fw 190F-8: photo changed from [44] Fw 190F to 0. 23. [93] Do 217K: durability changed from 44 to 42. 24. [95] He 111H-6: durability changed from 40 to 41. 25. [103] Bf 109G-2(F): durability changed from 31 to 30. 26. [104] Bf 109G-6(F): durability changed from 31 to 30. 27. [107] Do 17Z-2(F): durability changed from 39 to 36. 28. [110] Blenheim I(F): durability changed from 30 to 32. 29. [111] Blenheim IV(F): durability changed from 35 to 33. 30. [113] Gladiator II(F): max speed changed from 260 to 256, durability changed from 20 to 24. 31. [116] Lysander I(F): type changed from Fighter Bomber to Recon, sortie ammo changed from 360 to 60, weapon 2 changed from [59] 100 lb Bomb to 0, weapon 2 number changed from 4 to 0, weapon 2 face changed from EXT to FWD. 32. [118] Gladiator II Rcn(F): max speed changed from 260 to 256, durability changed from 20 to 24. 33. [121] Fokker C.X(F): maneuver changed from 20 to 24. 34. [125] M.S.406(F): sortie ammo changed from 90 to 70, weapon 0 changed from [31] 20mm HS404 Cannon to [23] .50 AN/M2 MG, weapon 1 changed from [6] 7.5mm MAC-M39 MG to [5] . 303 Browning MG. 35. [127] I-153(F): maneuver changed from 32 to 30, weapon 0 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG. 36. [128] Pe-2(F): first year changed from 1941 to 1942, durability changed from 39 to 35, first month changed from 1 to 6, type changed from Level Bomber to Recon, sortie ammo changed from 1400 to 80, weapon 0 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG, weapon 1 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG, weapon 2 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG, weapon 3 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG, weapon 4 changed from [61] 100kg GP Bomb to 0, weapon 4 number changed from 6 to 0, weapon 4 face changed from INT to FWD. 37. [129] SB-2(F): first year changed from 1941 to 1940, durability changed from 28 to 33, weapon 0 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG, weapon 1 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG, weapon 2 changed from [16] 7.62mm ShKAS MG to [5] .303 Browning MG. 38. [138] Ca.135bis: durability changed from 32 to 36. 39. [142] CR.32bis: durability changed from 20 to 24. 40. [143] CR.42 Falco: durability changed from 24 to 26. 41. [167] Bf 109G-2(R): name changed from Bf 109G-2(R) to Bf 109G-4(R), durability changed from 31 to 30. 42. [168] Bf 109G-6(R): durability changed from 31 to 30, build limit changed from 1 to 0, expansion rate changed from 1 to 0. 43. [170] Blenheim I Rcn(R): durability changed from 30 to 32. 44. [171] Blenheim I(R): durability changed from 30 to 32. 45. [176] He 111H-6(R): durability changed from 40 to 41. 46. [177] Do 17M(R): durability changed from 39 to 35. 47. [181] Hs 129B(R): durability changed from 40 to 36. 48. [182] IAR 39 Rcn: photo changed from [184] IAR 38 to 0. 49. [186] IAR 80A: maneuver changed from 31 to 32, durability changed from 26 to 28, build limit changed from 1 to 3, last month changed from 3 to 6. 50. [187] IAR 81A: name changed from IAR 81A to IAR 80B, max speed changed from 315 to 316, cruise speed changed from 200 to 203, range changed from 500 to 507, maneuver changed from 31 to 32, durability changed from 28 to 29, first month changed from 4 to 7, type changed from Fighter Bomber to Fighter, upgrade changed from [188] IAR 81C to [189] IAR 80C, sortie ammo changed from 515 to 140, build cost changed from 336 to 290, build limit changed from 3 to 2, weapon 2 changed from [63] 500 lb Bomb to 0, weapon 2 number changed from 1 to 0, weapon 2 face changed from EXT to FWD. 51. [188] IAR 81C: maneuver changed from 31 to 32, first month changed from 1 to 7, upgrade changed from [168] Bf 109G-6(R) to [169] Bf 109Ga-4(R), build cost changed from 340 to 336, build limit changed from 4 to 3, last year changed from 1943 to 1944, last month changed from 12 to 7, factory upgrade changed from [168] Bf 109G-6(R) to [169] Bf 109Ga-4(R). 52. [190] Ju 52/3m(R): durability changed from 40 to 38. 53. [200] SM.79JR: name changed from SM.79JR to JRS 79B, factory upgrade changed from 0 to [169] Bf 109Ga-4(R). 54. [208] Bf 109G-10/U4(H): durability changed from 31 to 30. 55. [209] Bf 109F-4(H): upgrade changed from [231] Me 210Ca-1(H) to [211] Bf 109G-2(H). 56. [210] Bf 109G-14/U4(H): durability changed from 31 to 30. 57. [211] Bf 109G-2(H): durability changed from 31 to 30. 58. [212] Bf 109G-6(H): durability changed from 31 to 30, build limit changed from 1 to 2. 59. [213] Bf 109G-8(H): durability changed from 31 to 30. 60. [214] Ca.135bis(H): durability changed from 32 to 36. 61. [216] CR.32bis(H): durability changed from 20 to 24. 62. [217] CR.42(H): durability changed from 24 to 26. 63. [219] Fw 189A(H): maneuver changed from 24 to 28. 64. [225] Ju 52/3m(H): durability changed from 40 to 38. 65. [233] Do 215B-4(H): durability changed from 40 to 36. 66. [235] WM 21 Solyom: factory upgrade changed from 0 to [211] Bf 109G-2(H). 67. [237] Re.2000 Heja II: build limit changed from 3 to 2. 68. [244] Bf 109G-2(S): durability changed from 31 to 30. 69. [245] Bf 109G-6(S): durability changed from 31 to 30. 70. [251] Fw 189A(S): maneuver changed from 24 to 28. 71. [272] I-15bis: maneuver changed from 32 to 30. 72. [273] I-153: maneuver changed from 32 to 30. 73. [274] I-153BS: maneuver changed from 32 to 30. 74. [275] I-15bis: maneuver changed from 34 to 30. 75. [281] MiG-3: type changed from Fighter Bomber to Fighter, sortie ammo changed from 138 to 70, weapon 2 changed from [70] RS-82 Rocket to 0, weapon 2 number changed from 6 to 0, weapon 2 face changed from EXT to FWD. 76. [282] MiG-3 '1942': type changed from Fighter Bomber to Fighter, weapon 2 changed from [70] RS-82 Rocket to 0, weapon 2 number changed from 6 to 0, weapon 2 face changed from EXT to FWD. 77. [283] Yak-1: durability changed from 30 to 29. 78. [284] Yak-1B: durability changed from 31 to 30. 79. [286] Yak-7B: durability changed from 31 to 30. 80. [292] Yak-9U: durability changed from 32 to 31. 81. [293] Yak-3: durability changed from 28 to 30. 82. [298] LaGG-3 '11 Series': photo changed from [299] LaGG-3 to 0. 83. [306] La-7 '1945': photo changed from [305] La-7 to 0. 84. [313] SB-2: durability changed from 28 to 33. 85. [314] SB-2 Rcn: durability changed from 28 to 33. 86. [315] Ar-2: durability changed from 29 to 34. 87. [328] U-2VS: build limit changed from 21 to 16. 88. [329] Pe-2 '1943': durability changed from 39 to 36, build limit changed from 30 to 25, photo changed from [330] Pe-2 to 0. 89. [330] Pe-2: build limit changed from 30 to 22. 90. [332] Pe-3: type changed from Fighter Bomber to Night Fighter, sortie ammo changed from 760 to 100, weapon 3 changed from [61] 100kg GP Bomb to 0, weapon 4 changed from [61] 100kg GP Bomb to 0, weapon 3 number changed from 2 to 0, weapon 4 number changed from 2 to 0, weapon 3 face changed from EXT to FWD, weapon 4 face changed from INT to FWD. 91. [333] Pe-3bis: durability changed from 39 to 36. 92. [334] Pe-2R '1943': durability changed from 39 to 36, photo changed from [331] Pe-2R to 0. 93. [335] Yer-2: durability changed from 38 to 42. 94. [336] Yer-2 '1943': durability changed from 38 to 43. 95. [338] DB-3B: durability changed from 38 to 36. 96. [339] IL-4: durability changed from 40 to 38. 97. [340] IL-4 '1943': durability changed from 41 to 39, photo changed from [339] IL-4 to 0. 98. [347] Li-2: maneuver changed from 20 to 13. 99. [348] Li-2VV: maneuver changed from 20 to 13. 100. [350] A-20B: durability changed from 36 to 35. 101. [351] A-20G: durability changed from 38 to 36. 102. [353] B-25D: durability changed from 38 to 40. 103. [354] B-25J: durability changed from 40 to 41. 104. [441] Bf 109G-10: durability changed from 31 to 30. 105. [442] Bf 109G-6/R2: durability changed from 31 to 30. 106. [448] Bf 110G-4/R8: photo changed from [26] Bf 110G-4 '1944' to 0. 107. [455] Do 217E-4: durability changed from 44 to 42. 108. [470] He 177A-3: durability changed from 46 to 56. 109. [472] He 177A-1: durability changed from 46 to 54. 110. [479] Hs 126B-2: maneuver changed from 22 to 24, durability changed from 24 to 29. 111. NEW [169] Bf 109Ga-4(R). 112. NEW [189] IAR 80C.

TOE (OB) changes
    1. [274] 41 Rum. Machine Gun Battalion: element 1 changed from [248] 81mm Mortar to [247] 60mm Mortar, element number 0 changed from 36 to 12, element number 2 changed from 12 to 32, element number 3 changed from 35 to 23. 2. [294] 41 Rum. Howitzer Battalion: name changed from 41 to 43, first year changed from 1941 to 1943. 3. [342] 43 Slov. Mobile Division: element 9 changed from [326] 100mm Howitzer to 0, element number 8 changed from 24 to 35, element number 9 changed from 11 to 0. 4. [371] 41 Rum. Infantry Brigade: element 5 changed from [242] 20mm Anti-aircraft Gun to [259] 25mm Anti-aircraft Gun. 5. [577] HQ Rum. Air Command: element number 0 changed from 250 to 1000. 6. [667] 41 Security Regiment: name changed from 41 to 41a. 7. [687] 41c Panzer Division: upgrade changed from [35] 42a Panzer Division to [638] 42c Panzer Division. 8. [710] 41 Fortress Rum. Infantry Brigade: element 5 changed from [242] 20mm Anti-aircraft Gun to [259] 25mm Anti-aircraft Gun. 9. [712] 41a Rum. Infantry Brigade: element 5 changed from [242] 20mm Anti-aircraft Gun to [259] 25mm Anti-aircraft Gun. 10. [713] 41 Rum. Artillery Battalion: last year changed from 1945 to 1943, last month changed from 9 to 5, upgrade changed from 0 to [294] 43 Rum. Howitzer Battalion. 11. NEW [637] 42d Panzer Division. 12. NEW [638] 42c Panzer Division. 13.NEW [644] 41 Security Regiment.

Leader changes
    1. [5] Helge Auleb: last year changed from 1942 to 1945, last month changed from 1 to 9. 2. [25] Heinrich Clossner: last name changed from Clossner to Cloessner. 3. [29] Karl-Maria Demelhuber: first name changed from Karl-Maria to Karl. 4. [37] Hans von Falkenstein: first name changed from Hans to Sigismund. 5. [104] Friedrich Kochling: last name changed from Kochling to Koechling. 6. [274] Anton-Reichar von Mauncheim und Bechtlheim: last name changed from von Mauncheim und Bechtlheim to von Mauchenheim, rank changed from Generalmajor to Generalleutnant, last year changed from 1944 to 1945, last month changed from 8 to 9, promo 1 year changed from 0 to 1945, promo 1 month changed from 0 to 3, promo 1 day changed from 0 to 1, promo 1 rank changed from 0 to General. 7. [1021] Fyodor Michudin: last name changed from Michudin to Michugin. 8. NEW [648] Paraschiv Dobre. 9. REMOVED [1200] Fyodor Michugin.
[/ul]

Happy Gaming!
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atheory
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RE: Public Beta v1.09.01 is Now Available!

Post by atheory »

Awesome, thanks for the continual updates.

Question though, has anyone else noticed a drastic change in first turn airfield bombing efficiency? In my 3rd attempt now, but the results just are not anywhere close to games prior to v1.09.01

Thoughts?
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morvael
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

Interesting, tests and testers didn't report that.
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

I'll take a look. If need be, there'll be a hotfix in a few days.
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Dinglir
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RE: Public Beta v1.09.01 is Now Available!

Post by Dinglir »

Running detailed attack reports (eg at level 4) will now have the firing side no. of damaged men change with every shot. It seems more or less random with the number going up or down with up to 5 men for every shot but always keeping around the same initial value.

Eg playing Soviet I atatcked a German division.

1) First the artillery fired, giving the Germans 60 damaged men
2) Then the defender fired (short range), causing the Soviet to take casualties. But the german damaged men numbers kept going up and down around that value of 60 damaged men.
3) Finally, the Soviets fires and now it was their turn to have the number of damaged men going up and down consistenly.

The end result seems to be correct, but I think that firing your gund should not change the number of damaged men.

Why is this?
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Icier
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RE: Public Beta v1.09.01 is Now Available!

Post by Icier »

Well guys, there goes Christmas!

I wanted to get away from the game until WITE 2 came out..but there is enough there to entice me back
& try out....My wife hates you!
Already downloading it.

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RE: Public Beta v1.09.01 is Now Available!

Post by JamesM »

ORIGINAL: GrauWolf80

Awesome, thanks for the continual updates.

Question though, has anyone else noticed a drastic change in first turn airfield bombing efficiency? In my 3rd attempt now, but the results just are not anywhere close to games prior to v1.09.01

Thoughts?

I noticed the same thing when I started a new game playing the soviets. I ran the first term 8 times to check, the highest lost was 1636 aircraft while the lowest was 1484 aircraft.
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RE: Public Beta v1.09.01 is Now Available!

Post by Denniss »

The airfield bombing problem may be related to HQ bombing fix as these airfields are technically HQs.
BTW as anyone ever seen the loss of AAA or support squads during AF bombing?
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

I tested it once, and it is possible.
RoflCopter4
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RE: Public Beta v1.09.01 is Now Available!

Post by RoflCopter4 »

38. HQs will be resupplied via air drops just like other units, they will no longer accumulate supply and fuel dumps. HQ and attached support units will receive all resources directly.

Wait what? WHY? How on earth am I supposed to use air supply then? I thought the whole point of air supply was to supply corps/army HQs with supply and fuel dumps which are then distributed to attached units. If you can't accumulate dumps in HQs then air supply is effectively rendered utterly useless, since it is practically impossible to supply every unit requiring it by air. This is even worse if you're on the offensive, because a unit that's in captured territory can't use an airbase next to it to receive the supply, meaning you get like 10% of the load to the unit (IE a total waste).

I don't understand why this change was made. I used this feature extensively, it's safe to say I can't imagine playing without it.
WilliSaenger
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RE: Public Beta v1.09.01 is Now Available!

Post by WilliSaenger »

Morvael, thank you for the export option, one of the most valuable upgrades in this patch!!

We can now use this data to track development and display it in very different and useful ways..
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RE: Public Beta v1.09.01 is Now Available!

Post by Denniss »

HQ air supply was misused by pumping them up, then moving it close to the front and rotating it with undersupplied HQ which was commanding the units there.
You may now only use direct supply to a single unit or, by having an airbase nearby, to multiple units.
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

Yes, sorry RoflCopter4, this was necessary to prevent an exploit. You have to focus on supplying units directly.

Alas, someone's workflow will always be affected when such changes are made:

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chemkid
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RE: Public Beta v1.09.01 is Now Available!

Post by chemkid »

.
charlie0311
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RE: Public Beta v1.09.01 is Now Available!

Post by charlie0311 »

How about a hq may only get air supply IF it is fully or partially loaded with combat units and within 5 or so hexes of the front?
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RE: Public Beta v1.09.01 is Now Available!

Post by stefankollers »

Not being the best player in the world. I tried airfield bombing 1st Turn as Axis and found I had less success. Usually I destroy about 3500 Russian planes, now only around 1500/1600 with new patch. How many were actually destroyed during the actual opening of Barbarossa ?
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RE: Public Beta v1.09.01 is Now Available!

Post by ncc1701e »

ORIGINAL: stefankollers

How many were actually destroyed during the actual opening of Barbarossa ?

A quick search is indicating 2000 planes destroyed the first day.
https://en.wikipedia.org/wiki/Axis_and_ ... ir_strikes
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

ORIGINAL: Dinglir

The end result seems to be correct, but I think that firing your gund should not change the number of damaged men.

Why is this?

I will fix that. During calculating how many men become "damaged" remainder is rounded up or down randomly. This shouldn't be used during battle, because the number fluctuates with each refresh of the numbers. I will use rounding down in this case (so the number will go up some once the battle ends and final number is calculated).
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RE: Public Beta v1.09.01 is Now Available!

Post by stefankollers »

Thanks for posting the link..........Interesting reading. It seems with the new patch the numbers are "reasonable". I know when I started playing the game in June. I was surprised by the numbers of Russian planes being lost, also the Ground formations, Rifle and Tank Divisions.The sheer losses and amount of captured troops. It is no wonder Goering wanted the numbers checking, especially the Luftwaffe claims.

I will play the Beta some more when I have time.........Given that Christmas is coming up, and still much to do. Trying hard not to get side-tracked.
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RE: Public Beta v1.09.01 is Now Available!

Post by morvael »

I'm afraid we should move closer towards previous number. First turn is 3 days long.
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