Ship withdrawl issue?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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anglonorman
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Ship withdrawl issue?

Post by anglonorman »

I had an AP ship that was scheduled to be withdrawn and on the day of withdrawl I attempted to withdraw the ship but the info screen would not let me do it. Then it went into overdue status and each day I tried to withdraw it but the area just said overdue in red and no option to select withdraw. After about 4 days of being overdue the withdraw button appeared and I was able to withdraw the ship at the cost of some VP of course.

Is this a bug???
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Jorge_Stanbury
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RE: Ship withdrawl issue?

Post by Jorge_Stanbury »

Question is, where is your ship located?

There are specific rules on ship withdrawal ports.
1. Any level 9 port.

2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)

3. Any level 7 or larger port on the US or Canadian West Coast.

4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)

5. Any level 7 or larger port in South Eastern Australia, plus Perth.

6. Any level 7 or larger port in New Zealand.
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btd64
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RE: Ship withdrawl issue?

Post by btd64 »

ORIGINAL: Jorge_Stanbury

Question is, where is your ship located?

There are specific rules on ship withdrawal ports.
1. Any level 9 port.

2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)

3. Any level 7 or larger port on the US or Canadian West Coast.

4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)

5. Any level 7 or larger port in South Eastern Australia, plus Perth.

6. Any level 7 or larger port in New Zealand.

7. Off map major bases; Eastern U.S., CapeTown, etc.

Nice list Jorge....GP
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anglonorman
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RE: Ship withdrawl issue?

Post by anglonorman »

The ship was located in Pearl with no damage. I think it was the H.L Scott, a US Transport.


...Probably being allocated to Operation Torch in North Africa???
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m10bob
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RE: Ship withdrawl issue?

Post by m10bob »

Pearl is not a large enough port for withdrawal IIRC. Further,ships cannot withdraw if you have people on them, or if ships have a lot of damage. (This is just generic info).

When withdrawing carriers, some players off load and keep the planes, which some consider "gamey", LOL
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anglonorman
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RE: Ship withdrawl issue?

Post by anglonorman »

Okay thanks.
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RE: Ship withdrawl issue?

Post by Denniss »

ORIGINAL: m10bob
When withdrawing carriers, some players off load and keep the planes, which some consider "gamey", LOL
If they are not associated with their histrical carriers they likely need a separate unit withdraw. This "workaround" is gamey indeed.
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btd64
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RE: Ship withdrawl issue?

Post by btd64 »

ORIGINAL: m10bob

Pearl is not a large enough port for withdrawal IIRC. Further,ships cannot withdraw if you have people on them, or if ships have a lot of damage. (This is just generic info).

When withdrawing carriers, some players off load and keep the planes, which some consider "gamey", LOL

Correct M10, Pearl is not a withdrawal port....GP
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Yaab
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RE: Ship withdrawl issue?

Post by Yaab »

Daviddas, just scuttle her.

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crsutton
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RE: Ship withdrawl issue?

Post by crsutton »

No choice but to run her to the West Coast at full speed. Make sure she has enough fuel to make it or you will have to run at slower speed for a while. No way around it. You just will have to eat the PP loss and remember it for next time.
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spence
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RE: Ship withdrawl issue?

Post by spence »


Just have to throw this into any thread dealing with ship withdrawal


Withdrawing one damaged transport that happens to be in the wrong place at the wrong time costs the Allied Player 20 PP/turn.

Sending a fully loaded carrier or undamaged BB sitting in Aden back to England/the Med/the Atlantic a month early doesn't earn the Allied Player any PP reward. Why not (other than WAD)?
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Bullwinkle58
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RE: Ship withdrawl issue?

Post by Bullwinkle58 »

ORIGINAL: spence


Just have to throw this into any thread dealing with ship withdrawal


Withdrawing one damaged transport that happens to be in the wrong place at the wrong time costs the Allied Player 20 PP/turn.

Sending a fully loaded carrier or undamaged BB sitting in Aden back to England/the Med/the Atlantic a month early doesn't earn the Allied Player any PP reward. Why not (other than WAD)?

Because WAD. [8D]

I normally withdraw ships pretty early. Right now I'm in the summer of 1944 and all I have left the rest of the war are six old subs. Some have 200 days left, but I'm sending them Home. One less thing to check every turn.
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geofflambert
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RE: Ship withdrawl issue?

Post by geofflambert »

Just be thankful you aren't suffering from premature withdrawal. In that case you either have an issue with the IRS or will need a physician's prescription.

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Bullwinkle58
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RE: Ship withdrawl issue?

Post by Bullwinkle58 »

ORIGINAL: geofflambert

Just be thankful you aren't suffering from premature withdrawal. In that case you either have an issue with the IRS or will need a physician's prescription.

It's a choice, son. Not a malady.
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Jorge_Stanbury
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RE: Ship withdrawl issue?

Post by Jorge_Stanbury »

I also withdraw subs very early on, as I tried not to babysit them... last thing I need is to have a submarine deep in Japanese waters when it needs to withdraw

Question to the audience: can someone can confirm the thresholds on damage allowed to withdraw?
there was this "no more than 50 damage on each category, no more than 100 total"...

but I was able to withdraw a ship under worst conditions; maybe something happened on a patch
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MakeeLearn
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RE: Ship withdrawl issue?

Post by MakeeLearn »

Ships can always be withdrawn from any offmap port or from any TF that is currently off map.



off map... Mombasa











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MakeeLearn
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RE: Ship withdrawl issue?

Post by MakeeLearn »

this was with the info on your post#2

Gameplay Change: Allow ship withdrawals at any on map level-9 port and some smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap port or from any TF that is currently off map. Ships that are not badly damaged can be withdrawn from some on-map ports or from TFs in certain on-map regions. For on map, ship may not be on fire, total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50. Ships may not be withdrawn from any on-map location where the enemy has air superiority. The intent is to prevent withdrawal as a method of saving a ship that stands a good chance of being lost or further damaged. On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:






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Jorge_Stanbury
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RE: Ship withdrawl issue?

Post by Jorge_Stanbury »

I don't remember seeing the withdrawal option while it was on transit to Mombasa, and I was really baby sitting it... I should had noticed

but anyway, it makes sense to allow to withdraw from off map even with high damage
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RE: Ship withdrawl issue?

Post by bush »

Since I only play against Jap AI I always withdraw ALL my ships immediately, regardless of how long I could keep them. The lone exception I allow myself is the QE. Just too cool of a ship not to make use of.
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RE: Ship withdrawl issue?

Post by btd64 »

ORIGINAL: bushpsu

Since I only play against Jap AI I always withdraw ALL my ships immediately, regardless of how long I could keep them. The lone exception I allow myself is the QE. Just too cool of a ship not to make use of.

A lot of those ships are very useful ie; subs. You can easily keep track of ship withdrawals thru the intellegents screen. Look for "Ship withdrawal schedule". Otherwise you reduce your capabilities, which are limited to begin with, even further....GP
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