War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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HybridSpyda
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War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch [OUTDATED]

Post by HybridSpyda »

[OUTDATED]

Hello Everyone,

We have a new update ready for Public Beta. If you have registered your copy of War in the Pacific: Admiral's Edition, you can download the latest beta update from our Members Area.

Change Log for Open Beta v1.01.26a:
(Game version shown as 1.8.11.26a)

Eighth Update – This release is a comprehensive release updating all previous versions to v1.01.26

Code Changes
1. Air attacks against TF with many small craft improved as game tended to go after only one of them.
2. City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
3. Correct hex control value if hexside is not truly 'blocked'
4. Fix offmap TF moving onmap without correct setting. Resulted in TF move direct to onmap hex
5. Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
6. Fix case where ‘surrounded’ units disappearing without VPs
7. Fix ‘surrounded’ units having disabled devices doubled each time checked (and then above bug kicked in and it disappeared)
8. Fix case where leading TF going off map resets destination of following ones
9. Changed CS-capable TF to ‘Human->CS:’ for control; speed remains as original TF
10. Fix case where same hex patrol not using endurance (randomise expenditure)
11. Tweaked ship repair screen; ‘$’/’%’ after days indicate refit after repairs
12. Fix issue with getting reserve planes from pool; reserves can only draw up to their limit
13. Tweaked group screen to add 2 manual replacement methods
14. Tweaked fire damage on ships with fuel cargo
15. Add back button to database aircraft and ship list
16. Fix ship repair screen that used ARD in calculations for all repair modes
17. Fix factory change on base capture by ‘occupation’
18. Changed unit TOE not to upgrade if unit upgrade is OFF (more control)
19. Add TOE name so as to the show on some TOE screens
20. Fix 'major repair by large port' setting when only one major type available
21. Add ops message when ARD being used for repairs
22. Fix level bomber and breakdown type toggles for base and list
23. Tweak repair logic for repair ship usage ( don't select AR/D if it can't be used by ship – it could be marked as used when not really)
24. Fix some columns not sorting in aircraft data list
25. Fix display of a/c in convoy LCU on reinforcement screen
26. Fix loss of national base on reinforcement screen (was defaulting to Aden*)
27. Tweak for reinforcement screen, filter out units with no arrival base by default
28. Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
29. Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
30. Tweak to allow refuel in TF if tankers present even if below safe endurance level
31. Fix case where TF endurance may be 0 causing TF not to refuel other ships present
32. Tweak to force ships with no fuel to try to get some from TF
33. Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
34. Fix AI supply distribution in Japan; ownership of bases being sent to not correctly check
35. Tweak exclude CVTF with no attack groups from closing with enemy CVTF
36. Tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL
37. Fix CVTF reported reacting to enemy CVTF more than once per phase
38. Fix the overflow in base list due to unexpected AV
39. Fix to show max torpedo in air hq if not a fragment
40. Fix where tf mission can be wrongly changed due to incorrect ship count in TF
41. Fix plane upgrade at national base not checking base supply level
42. Tweak to use number of attack planes rather than groups for CV closure
43. Fix position in aircraft database list not being restored 44. Tweak speed run-in to be consistent for missions where mission speed is set
45. Change to randomize the ship experience due to firing flak, with distinct between combat and non-combat surface ships
46. Fix for only ships actually firing AAA count to count towards experience
47. [allow AI to use replenish air groups on land]
48. Fix for ports with no potential to show 0 naval support/ shore parties
49. Fix to show balloon hit message in night phase air phase
50. Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
51. Tweak Minelay mission does not lay mines at home destination if withdrawing after combat
52. Tweak Escort TF with minelayers defaults to 'do not lay mines'
53. Tweak Don't override ESCORT mission of human TF if in a friendy base
54. Tweak Don't auto load mines unless in MINE mission (limited device pool can be drained)
55. Fix underway replenishment not working if total rearm cost too big
56. Fix fort construction incrementing when viewing base (build 99%+). Handle 100% in normal construction
57. Fix mark ship loading complete when supplies exceed capacity

Happy Gaming!
Matthew Ravenwood

QA & Operations Manager

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btd64
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by btd64 »

Oh Baby....GP
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by m10bob »

How will this affect on going games, or mods?...Thank you.[&o]
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PaxMondo
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by PaxMondo »

This is the just 'official' beta of the unofficial best from Tech Support. If you have been keeping up to date, no change. If not, this is only an exe update and generally is seamless for most players. For PBEM, search for the correct procedure to update.

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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by m10bob »

WARNING for MOD users..If you are playing a game using a non stock map...If you use a mod which has its' own customized PWHAX files for the map, (as RHS does), you may use this newest patch with its' fine new features, but (in the case of RHS), go into the RHS game folder and Sid deliberately created a separate folder containing the RHS PWhex files..Just go to that folder and find the three pwhex files and copy/paste them to your desktop, then drag/drop them into your RHS/WITP folder (A message will ask if you wish to patch over the existing pwhex file...Mark "yes"...The game will then work as intended and you will enjoy the new features..)
I have done this with an "ongoing" game of RHS...
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MakeeLearn
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by MakeeLearn »

After playing a turn the scrolling speed slows down. Not to a crawl but there is a noticeable difference. This was not happening pre update.






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BillBrown
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by BillBrown »

This is a comprehensive update, it has all of the accumulated updates from day 1. That includes map panels, art, official scenario files, etc.
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MakeeLearn
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by MakeeLearn »

Never had this happen before. update? Should I post this in tech also?

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Reg
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by Reg »


Devastators armed with 8" guns... Impressive. [:'(]

Have you tried the humble reboot. It looks like a screen update issue which generally comes back to memory allocation...

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
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MakeeLearn
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by MakeeLearn »

ORIGINAL: Reg


Devastators armed with 8" guns... Impressive. [:'(]

Have you tried the humble reboot. It looks like a screen update issue which generally comes back to memory allocation...



It goes away when enough clicking is done on the air group menu. Have not seen it before the update.






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JohnDillworth
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by JohnDillworth »

Update did not create a new desktop shortcut. I go to the game folder adn start the game and I see I am on version 1.8.11.26a Jul 10 2016. Where is hte shortcut or .exe for the new version? I tried reinstalling, same result
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by btd64 »

ORIGINAL: MakeeLearn

After playing a turn the scrolling speed slows down. Not to a crawl but there is a noticeable difference. This was not happening pre update.

Try this switch;
-dd_sw

I found that this switch helps with Lagging. Let me know....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

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btd64
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by btd64 »

ORIGINAL: MakeeLearn

ORIGINAL: Reg


Devastators armed with 8" guns... Impressive. [:'(]

Have you tried the humble reboot. It looks like a screen update issue which generally comes back to memory allocation...



It goes away when enough clicking is done on the air group menu. Have not seen it before the update.

As Reg suggested, Try restarting the game or a reboot....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DWU-Beta Tester
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btd64
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by btd64 »

ORIGINAL: JohnDillworth

Update did not create a new desktop shortcut. I go to the game folder adn start the game and I see I am on version 1.8.11.26a Jul 10 2016. Where is hte shortcut or .exe for the new version? I tried reinstalling, same result

Did you have a shortcut from the original install? If you didn't, the update will not create one. Go into your start menu and go to the AE folder. Click it and drag the AE quick start onto the desktop and you'll have a shortcut....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by LargeSlowTarget »

ORIGINAL: BillBrown

This is a comprehensive update, it has all of the accumulated updates from day 1. That includes map panels, art, official scenario files, etc.

However, it does not include the latest unofficial beta batch :

[17.09.2016] 1126b
Fix unloading rate from amphib TF in port (from Don B.)

If you are using mods, use the "exe only" updates of the unofficial beta thread in the tech forum.
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JohnDillworth
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by JohnDillworth »

Did you have a shortcut from the original install? If you didn't, the update will not create one. Go into your start menu and go to the AE folder. Click it and drag the AE quick start onto the desktop and you'll have a shortcut....GP

_____________________________
nothing called AEqucikstart do you mean "War in the Pacific Admiral Edition.exe" dated July 10?
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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btd64
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by btd64 »

War in the Pacific AE quick start. Last file in the list....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

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btd64
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by btd64 »

Go to the computer start menu....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DWU-Beta Tester
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by JohnDillworth »

looks good, thanks
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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MakeeLearn
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RE: War in the Pacific: Admiral's Edition v1.01.26a Open Beta Patch

Post by MakeeLearn »

ORIGINAL: General Patton

ORIGINAL: MakeeLearn

After playing a turn the scrolling speed slows down. Not to a crawl but there is a noticeable difference. This was not happening pre update.

Try this switch;
-dd_sw

I found that this switch helps with Lagging. Let me know....GP


Will try it.

Iam just using -SingleCpuOrders -deepColor -altFont at the moment.






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