Extend to 1942-43

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

User avatar
demyansk
Posts: 2871
Joined: Wed Feb 20, 2008 12:55 pm

RE: Extend to 1942-43

Post by demyansk »

I wonder if this system would work for a Vietnam type of game with military and political decisions?
User avatar
warspite1
Posts: 41916
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Extend to 1942-43

Post by warspite1 »

ORIGINAL: warspite1

ORIGINAL: rommel222

Future titles should stick to U.S. market appeal, as lancer and Orm point out, so the series sells and keeps going forward.
warspite1

What is the % split of war game sales US vs Rest of the World?
warspite1

?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Stryder
Posts: 188
Joined: Mon Oct 13, 2003 7:01 pm

RE: Extend to 1942-43

Post by Stryder »

ORIGINAL: wodin

With an engine this good I really can't see it being an issue if it was set during WW1. The engine will sell the game.

I can't imagine what part of any WW1 game would be interesting. The western front would be a complete snooze. On the Eastern front, there are several inept armies slogging it out until the non-decisive collapse of Russia.

I can't think of how this DC engine would have any marked difference. What decisions would need political points? -to not make an attack for several years? -or launch the completely futile attack doomed to failure?
rommel222
Posts: 729
Joined: Mon Sep 21, 2015 4:27 pm

RE: Extend to 1942-43

Post by rommel222 »

Greetings warspite 1,
2016 video/computer games breakdown for U.S. market: (only 6% are strategy games)
http://essentialfacts.theesa.com/Essent ... s-2016.pdf

Projected sales for US market 2016:
http://venturebeat.com/2016/08/16/u-s-g ... ne-growth/

CNBC worldwide projected sales 2015:
http://www.cnbc.com/2016/01/26/digital- ... eport.html

2016 Game Revenue by COUNTRY: China #1 & U.S #2 & Japan #3 then drops off quickly
https://newzoo.com/insights/rankings/to ... -revenues/

From wargamer.net:
http://wargaming.com/en/news/trends_in_game_industry/

Wargaming, especially strategy, is still a small niche market.
If I come across more detailed or specific reports I will post them.



User avatar
Vic
Posts: 9292
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Extend to 1942-43

Post by Vic »

Hey all,

There is also something as time being a limiting factor.

For the moment I am working on Shadow Empire, but when its finished I am defintely considering doing a new DC title. I love world war 2 history and it would be a nice switch to go back to it.

In the meantime I am supporting DC:Community Project (the editor) and willing to support (within reason) any promising scenario designer when specific extra features and / or libraries are needed.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Extend to 1942-43

Post by lancer »

Hi rommel,

That's an interesting PDF you've dug up.

According to it, sales for Strategy games on the PC are around 36% of the total (which would vary, I suppose, depending on how tightly you wanted to define 'strategy'). The 6% is for mobile devices.

Cheers,
Cameron
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Extend to 1942-43

Post by wodin »

Honestly lower the scale and Western front would be fantastic..even higher scale..it's the decision aspect which would be a major part of the game..I'm a WW1 obsessive so know what I'm talking about here. Who knows get the planning right, the right training the right planning and with abit of luck who knows you may get that hoped for breakthrough into open warfare!! or lower scale would work great maybe lowest unit is a platoon. Any period would be fine. It's a fascinating war with a constant supply of new tech and new tactics needed to be learned hence why it actually could be very interesting indeed.

Plus it wouldn't be political points as such..more like experience points maybe..loads of decisions and planning needed. It would easy work..if there weren't lots of decisions to be made and planning etc for something like the Somme battle then you wouldn't have the endless supply of books about it.You wouldn't stick to the Barbarossa rule set..it would be totally modified to fit in with WW1. The actual core mechanics is all that's need, then you reinterpret them in a different way.

ORIGINAL: jfarber

ORIGINAL: wodin

With an engine this good I really can't see it being an issue if it was set during WW1. The engine will sell the game.

I can't imagine what part of any WW1 game would be interesting. The western front would be a complete snooze. On the Eastern front, there are several inept armies slogging it out until the non-decisive collapse of Russia.

I can't think of how this DC engine would have any marked difference. What decisions would need political points? -to not make an attack for several years? -or launch the completely futile attack doomed to failure?
rommel222
Posts: 729
Joined: Mon Sep 21, 2015 4:27 pm

RE: Extend to 1942-43

Post by rommel222 »

Greetings lancer,
Thanks for the correction. But of that 36% the number of military strategy games, like titles at matrixgames, is a small fraction of that figure. I one had total sales figures fro matrix & slitherine that could be compared to U.S. total to get a very rough estimate of the %
A few titles made it in PC Gamer's top strategy games:
http://www.pcgamer.com/best-strategy-games-on-pc/

Online wargaming, such as world of tanks & warships, has greatly increased interest in wargames.

The computer/video industry worldwide sales from statista: (click show more & blue hotlinks)
https://www.statista.com/statistics/278 ... by-source/

lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Extend to 1942-43

Post by lancer »

Hi Rommel,

Yep, you're correct. Military strategy is a small subset of strategy games and hex and counter style wargames are a tiny subset of that.

Paradox sold around 150,000 copies of their latest iteration of Hearts of Iron so there's a market there but perhaps one for a more modern approach.

Cheers,
Cameron
User avatar
demyansk
Posts: 2871
Joined: Wed Feb 20, 2008 12:55 pm

RE: Extend to 1942-43

Post by demyansk »

This is a good thread. The dc3 seems to be a favorable system and many players like it. I think any title using it would probably work. Western Front of 1940 would be interesting along with Sea lion.

Thanks Vic for making these games. I get tired of Battlefield 4.
User avatar
warspite1
Posts: 41916
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Extend to 1942-43

Post by warspite1 »

ORIGINAL: rommel222

Greetings warspite 1,
2016 video/computer games breakdown for U.S. market: (only 6% are strategy games)
http://essentialfacts.theesa.com/Essent ... s-2016.pdf

Projected sales for US market 2016:
http://venturebeat.com/2016/08/16/u-s-g ... ne-growth/

CNBC worldwide projected sales 2015:
http://www.cnbc.com/2016/01/26/digital- ... eport.html

2016 Game Revenue by COUNTRY: China #1 & U.S #2 & Japan #3 then drops off quickly
https://newzoo.com/insights/rankings/to ... -revenues/

From wargamer.net:
http://wargaming.com/en/news/trends_in_game_industry/

Wargaming, especially strategy, is still a small niche market.
If I come across more detailed or specific reports I will post them.
warspite1

Thanks for posting. Well the Chinese are as big a market but who knows what they want to war game.

So I guess that's clear... can't wait for the next Bulge game [:(]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: Extend to 1942-43

Post by Philippeatbay »

What I suspect a lot of people don't fully comprehend is that there are two neccessary components to the magic of the DC:3 engine.

The first is the brilliant Decisive Campaigns counter-shuffling engine which has been maturing over several years like a glorious red wine.

That part can be thrown at any game subject you want with a bit of tinkering, and that's what the Community Project seems to be about.

But the other part is the role-playing and logistics component which takes DC:3 outside the envelope.

That's a very labor-instensive component dependant on one designer's research and writing abilities, and can't be conjured out of a bottle ad libidem.

The best group of role-playing writers out there that I'm aware of is the small team that spent ten years putting together Age of Decadence, a CRPG masterpiece that has enough writing under the hood to rival Tolstoy's War and Peace.

But even if you could convince them to abandon their current project and handed them Vic's DC engine and carte blanche, they probably wouldn't be able to come up with an adequate successor because they simply aren't wargamers (quite fond of science fiction, though).

DC:3 is a hybrid, and a key component of it's engine is one man's writing talents.

I may not always agree with his aesthetics, but I don't think DC:3 could exist without his vision.




User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Extend to 1942-43

Post by wodin »

Philippe at bay: Fully agree. Such a crying shame we may never see another game using the engine. For me it's the future of wargames and all future wargames should have these features and even expand them. However I have a terrible feeling it's going to be a one off..a lone jewel. Probably years down the line it will be mentioned somewhere and hopefully spark development of games along similar lines.
rommel222
Posts: 729
Joined: Mon Sep 21, 2015 4:27 pm

RE: Extend to 1942-43

Post by rommel222 »

Greetings warspite1,
With Chinese propaganda, I would guess Conquest of Taiwan.
http://www.valuewalk.com/2015/10/china- ... onflict-1/
More realistic is probably Girls und Panzer magna
https://en.wikipedia.org/wiki/Girls_und_Panzer
User avatar
Remmes
Posts: 299
Joined: Fri Feb 11, 2011 8:10 pm
Location: NL

RE: Extend to 1942-43

Post by Remmes »

ORIGINAL: wodin

Such a crying shame we may never see another game using the engine.

Wodin, what drove you to this conclusion? In his post Vic stated that he will definitely consider a return to WWII after working on his latest title 'Shadow empire'. So it might be a while but there has been no definitive answer that there will never be another masterpiece like this one.

If I am not mistaken the latest version was made by Lancer with help from Vic. Maybe you could/should team up with Lancer to make a sequel? I can guarantee you guys one purchase already. Heck I might even consider a career switch to make it happen...

Just my 5 cents.....
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Extend to 1942-43

Post by wodin »

Ramses, Lancer told me he wasn't able to continue making any further games and as this was his baby things might not look to good..

I actually offered to work alongside him the other week but he just can't put the time in that's needed for so little return.
User avatar
Remmes
Posts: 299
Joined: Fri Feb 11, 2011 8:10 pm
Location: NL

RE: Extend to 1942-43

Post by Remmes »

ORIGINAL: wodin
I actually offered to work alongside him the other week but he just can't put the time in that's needed for so little return.

Ah, the money thing, the 'niche' thing. So sad that even the better games is 'our' niche get so little attention and revenues. I had hoped that this game being on Steam and all that there would be enough resources to keep things going, but apparently not so.
User avatar
Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Extend to 1942-43

Post by Templer_12 »

So no Tigers, no Manstein, no Stalingrad, no...
[:(]
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Extend to 1942-43

Post by wodin »

Only if someone takes up where Lancer left off!
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Extend to 1942-43

Post by Redmarkus5 »

ORIGINAL: lancer

Hi Rommel,

Yep, you're correct. Military strategy is a small subset of strategy games and hex and counter style wargames are a tiny subset of that.

Paradox sold around 150,000 copies of their latest iteration of Hearts of Iron so there's a market there but perhaps one for a more modern approach.

Cheers,
Cameron

Not meaning to knock Paradox, but as an enthusiastic wargame collector and player, even I shunned the latest iteration of HOI after struggling with earlier ones and reading the negative reviews about this new one on Steam.

I'm not saying the market is huge, but it's real and a well-designed game should still make money, IMHO.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “Decisive Campaigns: Barbarossa”