TM, RA, and BTS Re-Write

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John 3rd
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RE: As requested...

Post by John 3rd »

Last for tonight. We have an Owari-Class BB:


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John 3rd
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Recon

Post by John 3rd »

OK. Got back to work on this today.

After the discussion with El Cid and a few others, I have decided to add the Recon variant of the Nell then Betty. Japan will gain a total of five of these Chutai. Max is 12 planes in the unit. I've placed the initial ones where El Cid has them and added two Chutai training with the 9th Air Fleet in Kyushu. To allow plane construction a line of production is added building 2 planes. If the Japanese player wants these aircraft he will have to expand the line, build them, and pay for that. The Nell stays until superseded by the Betty variant in mid-43.

I went thoroughly thru the CD units added to the Japanese OOB and drew them back some. My numbers of guns taken off warships to those deployed in the new combined Naval Guard/CD Atoll Defense Regiment/Battalion was off so this is now corrected.
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John 3rd
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RE: Recon

Post by John 3rd »

Pulled back the CV Air Groups for KB. The four big CVs all start with three more planes then their capacity. Fixed that.

Continuing to examine George and Jack as well as Sam for possibilities.
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BillBrown
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RE: Recon

Post by BillBrown »

If you are doing a rewrite, here is a clean up item. BTS version 5.4, A24 upgrades to the A24B and then the A24B upgrades to the A24.
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John 3rd
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RE: Recon

Post by John 3rd »

Will gladly do some clean-up. Who else has issues they have found in any of the Mods? Please be specific.

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btd64
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RE: Recon

Post by btd64 »

John, did you get my email. Sent 2 weeks ago....GP
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John 3rd
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RE: Recon

Post by John 3rd »

ORIGINAL: General Patton

John, did you get my email. Sent 2 weeks ago....GP

This is what I got and will work on. Did you refer to this?

Hi John,

Brian here, AKA GP,
Michael and I are playing your BTSLite and I have a suggestion and a needed fix.


1. NZ had a 2nd New Zealand Expeditionary Force(2NZEF). This force operated in the Pacific and was made up of the 3rd NZ Div. All but 2 NZ units are in the game, unrestricted. They are; 14th Inf Brigade and 17th art reg. If you with to add them let me know and I'll locate the OOB's


2. The art for the G5N2 Liz, top and alpha are missing.


Anyways, Great scenario. I like the west coast buildup industry wise. I feel DEI's and OZ are restricted a little much, but I'm dealing with it.


Have a great Sunday.


Best Regards,
Brian
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John 3rd
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RE: Recon

Post by John 3rd »

Please send that info I will gladly make the addition/correction.
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btd64
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RE: Recon

Post by btd64 »

That's it and I'll look for the info. I have it some place....GP
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RE: Recon

Post by btd64 »

John, The NZ 3rd div gets its commanding general in Aug 42, so duplicate the NZ 8th inf brigade and name it 14th inf brigade and arrival in Aug 42. Then either add some organic Art to the 14th and 8th or duplicate a NZ art reg and call it 17th art reg. The 17th art was part of the 14th brigade. So you could just add art to the Battalions of the 8th so when combined back into the 8th, it will mirror the 14th. This is what my notes said....GP
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BillBrown
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RE: Recon

Post by BillBrown »

In BTs Oro Bay base has two different ID #. 987 and 994
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John 3rd
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RE: Recon

Post by John 3rd »

Will look at that.

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BillBrown
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RE: Recon

Post by BillBrown »

BTS scenario. 9th Australian inf division has toe #2706 which is a CMF Inf Bn TOE. Makes this unit very fragile, loses will not be made up. Should probably be a TOE # 2693 or 2694.
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John 3rd
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RE: Recon

Post by John 3rd »

Thanks Bill. Keep up the corrections and ideas.
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Frolix8
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CA Algerie

Post by Frolix8 »

CA Algerie (11859) is missing its air group in Scenarios 50, 55 and 57.
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btd64
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RE: CA Algerie

Post by btd64 »

You may want to list the scenarios your talking about. Numbers are good, but 2 or more modders may use the same number....GP
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RE: Allied Wessels

Post by Dali101 »

I admire your effort to make as many posts ... ... Dali
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RE: Allied Wessels

Post by Cavalry Corp »

In RA 7.9 BRITISH 2nd Division appears t be a some sort of support unit with air support etc, please check.
Should we be upgrading to any newer version and does it fix anything.
Lastly what maps work with RA I changed to a new one but its to fuzzy for my eyes now looking fir a very clear one - can you or someone advise. Much appreciated.

Cav
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John 3rd
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RE: Allied Wessels

Post by John 3rd »

Thanks Cavalry. Dan is gone for the week and I am going to be home Tues--Wed--Thurs without children or an opponent. Looks like a BUNCH of Mod work coming guys!

Gonna fix these unit issues as well as a few other things and update EVERY Mod.
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RE: Allied Wessels

Post by Cavalry Corp »

These are great provided we can retro fit to our games in progress.
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