Stupid Idea: CS as Infiltration Carrier

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CyrusSpitama
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RE: Stupid Idea: CS as Infiltration Carrier

Post by CyrusSpitama »

I doubt that I'll ever have PP's to spend on SC's & PB's much less Aux vessels. Just not gonna happen. Too many other higher priorities.

Disclaimer: I am in no way considered a vet with this game.

Make no mistake, I never meant to change all those PBs in the fleet. I do glance them over and pick out the handful of combat commanders they already have assigned though. They are far too numerous and far too weak of a ship for me to bother with changing leaders. I was mentioning things like AMC, SCs, a select few CMs, some of the PC craft, LSDs, the APDs, and not to mention a good review of all the actual combat ships.

Seems to me, with the cost of a full ID being roughly 1800 PPs, we are looking at (being very generous here) say 600 PPs for these *aux* ships I mention. So we are discussing 1/3 of a full ID in question here? Is it the timing of this cost to you that is not appealing?

I would dare suggest to you, try and *dress up* a small number of these small ships and watch their crews and ship performance rise somewhat quickly. To me, it is worth preventing the small ship losses due to all those early subs harassing the lanes.


>>Back on topic, I recently *adopted* a CS into the KB to harass what remains of Singapore's defenses. I chose one of the smaller ones as the 24s are still moving around adjusting base float plane sizes. The crew is all in the high 50s and low 60s in ASW and about the same for Nav Search. Just waiting for a little more Jake production to upgrade them all from Petes.
"I'm sure the universe is full of intelligent life. It's just been too intelligent to come here." - Arthur C. Clarke
GetAssista
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RE: Stupid Idea: CS as Infiltration Carrier

Post by GetAssista »

Most of cargo and tanker ships have zero PP cost for captain change. This is where I do changes on turn 1. With vast Japan captain pools all those get 50+ naval
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rustysi
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RE: Stupid Idea: CS as Infiltration Carrier

Post by rustysi »

ORIGINAL: CyrusSpitama
I doubt that I'll ever have PP's to spend on SC's & PB's much less Aux vessels. Just not gonna happen. Too many other higher priorities.

Disclaimer: I am in no way considered a vet with this game.

Make no mistake, I never meant to change all those PBs in the fleet. I do glance them over and pick out the handful of combat commanders they already have assigned though. They are far too numerous and far too weak of a ship for me to bother with changing leaders. I was mentioning things like AMC, SCs, a select few CMs, some of the PC craft, LSDs, the APDs, and not to mention a good review of all the actual combat ships.

Seems to me, with the cost of a full ID being roughly 1800 PPs, we are looking at (being very generous here) say 600 PPs for these *aux* ships I mention. So we are discussing 1/3 of a full ID in question here? Is it the timing of this cost to you that is not appealing?

I would dare suggest to you, try and *dress up* a small number of these small ships and watch their crews and ship performance rise somewhat quickly. To me, it is worth preventing the small ship losses due to all those early subs harassing the lanes.


>>Back on topic, I recently *adopted* a CS into the KB to harass what remains of Singapore's defenses. I chose one of the smaller ones as the 24s are still moving around adjusting base float plane sizes. The crew is all in the high 50s and low 60s in ASW and about the same for Nav Search. Just waiting for a little more Jake production to upgrade them all from Petes.

A thousand players, a thousand ways to play. Not saying you should or shouldn't, its a player preference. I've played out to Dec '42 and haven't had PP's to spare for such things, but of course YMMV.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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rustysi
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RE: Stupid Idea: CS as Infiltration Carrier

Post by rustysi »

ORIGINAL: GetAssista

Most of cargo and tanker ships have zero PP cost for captain change. This is where I do changes on turn 1. With vast Japan captain pools all those get 50+ naval

Learn something new everyday, never even looked before. Oh great, now I have one more thing to do, just what i needed!!![:D]

Thanks for the info.[;)]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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Grfin Zeppelin
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RE: Stupid Idea: CS as Infiltration Carrier

Post by Grfin Zeppelin »

ORIGINAL: AW1Steve

The CS gambit is not a bad idea....EARLY in the game. Use them with the raiders (AMC's) or with cruisers. BUT not as a raider itself, but using it's planes to find targets for cruiser or raiders guns. Rufe's give a decent air defense . But only use these ships in this manner for the 1st couple of months of the game, when your opponent is totally disorganized and confused. The allies can't do much as their ships are scattered in the worst possible way , and pretty much confusion reigns. Then you can pick off unescorted ships and convoys as they try to flee. But once your opponent regroups , reorganizes and in general gets his head together , you need to pull ALL your raiders out. Or he will hunt you down and kill you.
There is sadly one fatal flaw in this plan. The Japanese player has no Rufes in the first few months :(

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PaxMondo
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RE: Stupid Idea: CS as Infiltration Carrier

Post by PaxMondo »

ORIGINAL: Gräfin Zeppelin

ORIGINAL: AW1Steve

The CS gambit is not a bad idea....EARLY in the game. Use them with the raiders (AMC's) or with cruisers. BUT not as a raider itself, but using it's planes to find targets for cruiser or raiders guns. Rufe's give a decent air defense . But only use these ships in this manner for the 1st couple of months of the game, when your opponent is totally disorganized and confused. The allies can't do much as their ships are scattered in the worst possible way , and pretty much confusion reigns. Then you can pick off unescorted ships and convoys as they try to flee. But once your opponent regroups , reorganizes and in general gets his head together , you need to pull ALL your raiders out. Or he will hunt you down and kill you.
There is sadly one fatal flaw in this plan. The Japanese player has no Rufes in the first few months :(
+1
Pax
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