City Refinery Attack and zero hits ??
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City Refinery Attack and zero hits ??
Good Sunday morning all,
Over the last couple of turns, I have concentrated air attacks on the refinery at Magwe. I have B-24's, B-26's, Blenheim's, A-24's, Vengeance I's involved, at several different attack altitudes. As yet, I have not observed a SINGLE hit on the refinery. Am I doing something wrong ? I set the groups to "city attack" and then select "Magwe", and then "refinery". Here's an excerpt from the combat report: TEN different attacks...... ZERO hits.
AFTER ACTION REPORTS FOR Dec 28, 42
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 29 NM, estimated altitude 13,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Vengeance I x 25
A-24 Banshee x 16
Allied aircraft losses
Vengeance I: 2 damaged
A-24 Banshee: 5 damaged
Aircraft Attacking:
6 x Vengeance I releasing from 2000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
3 x Vengeance I releasing from 4000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
2 x A-24 Banshee releasing from 3000'
City Attack: 1 x 1000 lb GP Bomb
6 x A-24 Banshee releasing from 4000'
City Attack: 1 x 1000 lb GP Bomb
8 x Vengeance I releasing from 3000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
8 x A-24 Banshee releasing from 2000'
City Attack: 1 x 1000 lb GP Bomb
4 x Vengeance I releasing from 4000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
4 x Vengeance I releasing from 2000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 34 NM, estimated altitude 7,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Blenheim VD x 15
No Allied losses
Aircraft Attacking:
15 x Blenheim VD bombing from 5000 feet
City Attack: 4 x 250 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
Blenheim IV x 12
No Allied losses
Aircraft Attacking:
12 x Blenheim IV bombing from 3000 feet
City Attack: 4 x 250 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 32 NM, estimated altitude 3,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Liberator II x 10
No Allied losses
Aircraft Attacking:
10 x Liberator II bombing from 4000 feet
City Attack: 8 x 500 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 33 NM, estimated altitude 6,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Liberator II x 10
No Allied losses
Aircraft Attacking:
10 x Liberator II bombing from 4000 feet
City Attack: 8 x 500 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 33 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
A-24 Banshee x 15
Allied aircraft losses
A-24 Banshee: 4 damaged
Aircraft Attacking:
4 x A-24 Banshee releasing from 3000'
City Attack: 1 x 1000 lb GP Bomb
7 x A-24 Banshee releasing from 2000'
City Attack: 1 x 1000 lb GP Bomb
4 x A-24 Banshee releasing from 4000'
City Attack: 1 x 1000 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 25 NM, estimated altitude 7,000 feet.
Estimated time to target is 8 minutes
Allied aircraft
B-24D Liberator x 22
No Allied losses
Aircraft Attacking:
10 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
12 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 35 NM, estimated altitude 5,000 feet.
Estimated time to target is 9 minutes
Allied aircraft
B-26 Marauder x 35
Allied aircraft losses
B-26 Marauder: 1 damaged
Aircraft Attacking:
12 x B-26 Marauder bombing from 3000 feet
City Attack: 6 x 500 lb GP Bomb
11 x B-26 Marauder bombing from 3000 feet
City Attack: 6 x 500 lb GP Bomb
12 x B-26 Marauder bombing from 3000 feet
City Attack: 6 x 500 lb GP Bomb
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 27 NM, estimated altitude 6,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
A-20A1 Havoc x 3
No Allied losses
Aircraft Attacking:
3 x A-20A1 Havoc bombing and strafing from low level
City Attack: 4 x 500 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 31 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes
Allied aircraft
B-24D Liberator x 12
No Allied losses
Aircraft Attacking:
12 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 39 NM, estimated altitude 8,000 feet.
Estimated time to target is 13 minutes
Allied aircraft
B-24D Liberator x 23
No Allied losses
Aircraft Attacking:
12 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
11 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
Over the last couple of turns, I have concentrated air attacks on the refinery at Magwe. I have B-24's, B-26's, Blenheim's, A-24's, Vengeance I's involved, at several different attack altitudes. As yet, I have not observed a SINGLE hit on the refinery. Am I doing something wrong ? I set the groups to "city attack" and then select "Magwe", and then "refinery". Here's an excerpt from the combat report: TEN different attacks...... ZERO hits.
AFTER ACTION REPORTS FOR Dec 28, 42
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 29 NM, estimated altitude 13,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Vengeance I x 25
A-24 Banshee x 16
Allied aircraft losses
Vengeance I: 2 damaged
A-24 Banshee: 5 damaged
Aircraft Attacking:
6 x Vengeance I releasing from 2000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
3 x Vengeance I releasing from 4000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
2 x A-24 Banshee releasing from 3000'
City Attack: 1 x 1000 lb GP Bomb
6 x A-24 Banshee releasing from 4000'
City Attack: 1 x 1000 lb GP Bomb
8 x Vengeance I releasing from 3000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
8 x A-24 Banshee releasing from 2000'
City Attack: 1 x 1000 lb GP Bomb
4 x Vengeance I releasing from 4000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
4 x Vengeance I releasing from 2000'
City Attack: 2 x 500 lb GP Bomb, 2 x 250 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 34 NM, estimated altitude 7,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Blenheim VD x 15
No Allied losses
Aircraft Attacking:
15 x Blenheim VD bombing from 5000 feet
City Attack: 4 x 250 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
Blenheim IV x 12
No Allied losses
Aircraft Attacking:
12 x Blenheim IV bombing from 3000 feet
City Attack: 4 x 250 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 32 NM, estimated altitude 3,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Liberator II x 10
No Allied losses
Aircraft Attacking:
10 x Liberator II bombing from 4000 feet
City Attack: 8 x 500 lb GP Bomb
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Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 33 NM, estimated altitude 6,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
Liberator II x 10
No Allied losses
Aircraft Attacking:
10 x Liberator II bombing from 4000 feet
City Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 33 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
A-24 Banshee x 15
Allied aircraft losses
A-24 Banshee: 4 damaged
Aircraft Attacking:
4 x A-24 Banshee releasing from 3000'
City Attack: 1 x 1000 lb GP Bomb
7 x A-24 Banshee releasing from 2000'
City Attack: 1 x 1000 lb GP Bomb
4 x A-24 Banshee releasing from 4000'
City Attack: 1 x 1000 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 25 NM, estimated altitude 7,000 feet.
Estimated time to target is 8 minutes
Allied aircraft
B-24D Liberator x 22
No Allied losses
Aircraft Attacking:
10 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
12 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 35 NM, estimated altitude 5,000 feet.
Estimated time to target is 9 minutes
Allied aircraft
B-26 Marauder x 35
Allied aircraft losses
B-26 Marauder: 1 damaged
Aircraft Attacking:
12 x B-26 Marauder bombing from 3000 feet
City Attack: 6 x 500 lb GP Bomb
11 x B-26 Marauder bombing from 3000 feet
City Attack: 6 x 500 lb GP Bomb
12 x B-26 Marauder bombing from 3000 feet
City Attack: 6 x 500 lb GP Bomb
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 27 NM, estimated altitude 6,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
A-20A1 Havoc x 3
No Allied losses
Aircraft Attacking:
3 x A-20A1 Havoc bombing and strafing from low level
City Attack: 4 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 31 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes
Allied aircraft
B-24D Liberator x 12
No Allied losses
Aircraft Attacking:
12 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky
Raid detected at 39 NM, estimated altitude 8,000 feet.
Estimated time to target is 13 minutes
Allied aircraft
B-24D Liberator x 23
No Allied losses
Aircraft Attacking:
12 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
11 x B-24D Liberator bombing from 5000 feet
City Attack: 10 x 500 lb GP Bomb
RE: City Refinery Attack and zero hits ??
Maybe the refinery is already 100% disabled? Can you fly airfield or ground attack ission at the same altitudes and see if you score any hits?
- KenchiSulla
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RE: City Refinery Attack and zero hits ??
What is the DL on target?
AKA Cannonfodder
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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RE: City Refinery Attack and zero hits ??
As per Kamerad Holländer, what was the detection level and did you launch some pre-strike reece and after-strike reece? Could also be what Kapitan Kloss said, the refinery is already disabled/a heap of rubble.
Klink, Oberst
Klink, Oberst
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- Joined: Mon Mar 13, 2006 7:51 pm
- Location: Millersburg, OH
RE: City Refinery Attack and zero hits ??
Here's an information screen on Magwe. DL looks pretty good. Does the 2 (99) indicate 99% damage on the refinery ? I thought it was the other way around, only 2 damage. Airfield is 100% damaged
- Attachments
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- MagweBase..ormation.jpg (254.95 KiB) Viewed 93 times
RE: City Refinery Attack and zero hits ??
2(99) means 2 refineries intact, 99 damaged. Your bombers try to hit the last two refinery... tanks? Derricks? Farms? I don't know.
And you whacked the airfield too - 100% damage. I wouldn't go to Magwe by land to liberate it. The locals may not be appreciative of your efforts.
And you whacked the airfield too - 100% damage. I wouldn't go to Magwe by land to liberate it. The locals may not be appreciative of your efforts.
RE: City Refinery Attack and zero hits ??
It is not 99% but 99 refineries damaged. The mouse over always seems to add 1 to the total, so you are trying to damage a single oil refinery and that is hard.
I think it is time to move on with your bombing campaign.
I think it is time to move on with your bombing campaign.
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- Posts: 488
- Joined: Mon Mar 13, 2006 7:51 pm
- Location: Millersburg, OH
RE: City Refinery Attack and zero hits ??
Thanks @BillBrown and @Yaab. Yes indeed, time to focus on another target.
RE: City Refinery Attack and zero hits ??
Is this against the AI? The AI constantly rebuilds destroyed industry. That would explain why the refinery hasn't been totally destroyed yet. Otherwise, this seems like a bug.
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- Joined: Mon Mar 13, 2006 7:51 pm
- Location: Millersburg, OH
RE: City Refinery Attack and zero hits ??
PBEM game.
- geofflambert
- Posts: 14887
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- Location: St. Louis
RE: City Refinery Attack and zero hits ??
ORIGINAL: BillBrown
It is not 99% but 99 refineries damaged. The mouse over always seems to add 1 to the total, so you are trying to damage a single oil refinery and that is hard.
I think it is time to move on with your bombing campaign.
BillBrown, why'd you shave off your beard?
RE: City Refinery Attack and zero hits ??
ORIGINAL: Yaab
Is this against the AI? The AI constantly rebuilds destroyed industry. That would explain why the refinery hasn't been totally destroyed yet. Otherwise, this seems like a bug.
That would be my question too. I know as a IJN player I would go straight into that hex and turn of all repairs on industry, not worth the supply you'd spend to repair industry in a base that will be recaptured by the Allied player soon.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: City Refinery Attack and zero hits ??
Only fires will totally, permanently destroy industry, or the destruction caused by engineers when a base changes hands.ORIGINAL: Yaab
Is this against the AI? The AI constantly rebuilds destroyed industry. That would explain why the refinery hasn't been totally destroyed yet. Otherwise, this seems like a bug.
To get damaging fires you need to bomb Manpower and there has to be enough of that to create a firestorm that lasts for days.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- RagingKrikkit
- Posts: 29
- Joined: Mon Oct 19, 2015 12:14 am
RE: City Refinery Attack and zero hits ??
ORIGINAL: BBfanboy
Only fires will totally, permanently destroy industry, or the destruction caused by engineers when a base changes hands.ORIGINAL: Yaab
Is this against the AI? The AI constantly rebuilds destroyed industry. That would explain why the refinery hasn't been totally destroyed yet. Otherwise, this seems like a bug.
To get damaging fires you need to bomb Manpower and there has to be enough of that to create a firestorm that lasts for days.
And personally, that's something I really don't like doing in occupied turf. Even if you don't have that particular qualm, population is reduced to 10% when a base is taken.
RE: City Refinery Attack and zero hits ??
ORIGINAL: BBfanboy
Only fires will totally, permanently destroy industry, or the destruction caused by engineers when a base changes hands.ORIGINAL: Yaab
Is this against the AI? The AI constantly rebuilds destroyed industry. That would explain why the refinery hasn't been totally destroyed yet. Otherwise, this seems like a bug.
To get damaging fires you need to bomb Manpower and there has to be enough of that to create a firestorm that lasts for days.
Sorry, I meant damaged, not destroyed outright.
RE: City Refinery Attack and zero hits ??
I think it interfered with his .... other assets!ORIGINAL: geofflambert
ORIGINAL: BillBrown
It is not 99% but 99 refineries damaged. The mouse over always seems to add 1 to the total, so you are trying to damage a single oil refinery and that is hard.
I think it is time to move on with your bombing campaign.
BillBrown, why'd you shave off your beard?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: City Refinery Attack and zero hits ??
ORIGINAL: geofflambert
ORIGINAL: BillBrown
It is not 99% but 99 refineries damaged. The mouse over always seems to add 1 to the total, so you are trying to damage a single oil refinery and that is hard.
I think it is time to move on with your bombing campaign.
BillBrown, why'd you shave off your beard?
I changed genders in my avatar.
RE: City Refinery Attack and zero hits ??
And, bomb oil not refineries. Japan actually runs a surplus in refineries, not a bad target to hit but oil is better.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: City Refinery Attack and zero hits ??
ORIGINAL: crsutton
And, bomb oil not refineries. Japan actually runs a surplus in refineries, not a bad target to hit but oil is better.
Or just target everything but the light industry, its the one thing that can't be turned off, and will eventually eat up the dwindling resource stockpiles. And if playing as Japan, NEVER repair light industry that is damaged.
That's been my experience at least. [;)]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
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RE: City Refinery Attack and zero hits ??
There is little point in strategically bombing anything other than oil (preferable) or heavy industry against Japan, unless on later stages and pummelling Home Islands. Resources are abundant in mainland Asia, refineries are in surplus, as crsutton noted, LI is hard to hitORIGINAL: Shark7
Or just target everything but the light industry, its the one thing that can't be turned off, and will eventually eat up the dwindling resource stockpiles.