HPS vs. Battleground series

John Tiller's Battleground Series is a Hall of Fame lineup of games covering the Civil War and Napoleonic Wars. We've compiled these classic games into two new affordable collections, incorporating updated versions of these legendary titles. Incredible historical gameplay and great value!
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berto
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RE: HPS vs. Battleground series

Post by berto »

Panama Red, thanks so much for the HPS unit & map graphics add-ons you sent (via private email)!  They make a world of difference!  I can now enjoy playing HPS Vicksburg in 3D mode, while before the default HPS 3D graphics were too cheesy to bear.  The units are now sized to a very appealing and appropriate scale.  Strangely, the (much-improved) 3D graphics terrrain reminds me of the Talonsoft Campaign Series (Rising Sun et al) graphics.  Is this no coincidence?
 
Hmm, with these new graphics improvements, I'm considering purchasing all the other titles in the HPS Civil War series...
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Ranger-75
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RE: HPS vs. Battleground series

Post by Ranger-75 »

OK folks it is dumb question time - (because even smarta$$es like me have dumb questions).

What is HPS - was it another game publisher (that is now defunct)?? or an additional line of games?? or what???  [&:]

Still playing PacWar (but no so much anymore)...
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Adam Parker
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RE: HPS vs. Battleground series

Post by Adam Parker »

ORIGINAL: Ranger-75

OK folks it is dumb question time - (because even smarta$$es like me have dumb questions).

What is HPS - was it another game publisher

[:)] HPS simulations is indeed another game development house and can be found at www.hpssims.com

Started by a couple of guys in the days of DOS with some then pretty innovative WW2 small unit titles like Tigers on the Prowl, Panthers on the Shadows.

Dr John Tiller the programmer for Talonsoft become one of HPS's developers after the fall of Talonsoft. John runs his own software development business.

HPS's relevance in this forum is that since the days of Talonsoft's Battleground series, John Tiller took his programming work on the American Civil War, Napoleonics and has developed new game engines for these old series.

Accordingly, John's work for HPS now covers series in; ACW, Nap, Revolutionary Era, WW2 and Modern Era (btn level), ww2 and Modern Era (Squad level), Naval and Air.

As a side note, I was lucky to get involved with them a few years ago and have tested, contibuted art and written manauls touching just about all. As a collector and player of PC war games my library started with SSI and Talonsoft. Then moved to predominately HPS and Matrix releases. I have some Shrapnel titles, Ageod and assorted other bits n' pieces. My war gaming hobby started in 1976 with Avalon Hill. Ah see what a good question does for reminiscing [;)]
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1NWCG
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RE: HPS vs. Battleground series

Post by 1NWCG »

Atle Jensen's 3d Ground MODS for the HPS Napoleonics Series is worth looking into.  They edit the ground and the buildings to somewhat better styles.
 
http://www.xtreme-gamer.com/forums/downloads.php?do=file&id=851
 
http://www.xtreme-gamer.com/forums/downloads.php?do=cat&id=93
 
Also both series have their advantages.  For Napoleonics, my primary system, HPS has a far better engine, but right now MODS are not possible past the 1.01 patch, and all their good advances are in patch 1.09 and 1.10 for Eckmuhl. So Battleground allows the use/creation of MODS and there actually are files that run off of NIR (Napoleon in Russia 7) out there for many battles including Austerlitz, 1813 German Campaigns, 1814 France, Spain, and even a Waterloo Campaign. Some are better details than others.  Their part of the old NIR Project. For variety of many battles Talonsoft comes in handy due to existing ones. But the engine quality of HPS is tops, and will be even better once they unlock their maps.  That is the reason why you cannot MOD past 1.01. They locked the code so any MODS made past 1.01 cannot load in the game engine.
 
Give 'em both a try and if interested in Napoleonics, send me a message or follow the links in my signature.
 
IMHO the ACW and EAW series are wonderful as well, I have a special interest in the EAW series from HPS as it is a easy system to master and well balanced. The ACW offers a great wide variety of campaigns. HPS has wonderful huge maps as well. But again Battleground has the legacy of old MODS people have made, specifically from the ACWCO Cartography Group.
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ezjax
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RE: HPS vs. Battleground series

Post by ezjax »

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1NWCG
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RE: HPS vs. Battleground series

Post by 1NWCG »

Graphics MODS are definatly out there for HPS, too bad they locked the map though for MOD games. [:(]
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1NWCG
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RE: HPS vs. Battleground series

Post by 1NWCG »

Nice ground MODS you made BTW. [:)]
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Hertston
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RE: HPS vs. Battleground series

Post by Hertston »

ORIGINAL:  ezjax
HPS G-Mods are out there, just got 2 look 4 them.
 
It would be so much easier if you could just post a link.  Not all of us have infinite time to spare. [:(]
 
 
 
Panama Red
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RE: HPS vs. Battleground series

Post by Panama Red »

Hertston:
Unfortunately, ezjax has not finished his mod yet (he said only 65% on another forum), so it will still be awhile before we see the finished product.
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ezjax
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RE: HPS vs. Battleground series

Post by ezjax »

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Wilhammer
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RE: HPS vs. Battleground series

Post by Wilhammer »

I recall seeing a Chickimauga mod for Campaign Corinth - can it still be found?
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RE: HPS vs. Battleground series

Post by Panama Red »

Wilhammer:
Here it is the Chickimauga scenario (you will need the Corinth 1.01a patch to use it): http://www.brettschulte.net/ACWCGDC/1863west.htm

Corinth patch 1.01a site: http://home.comcast.net/~krmiller_cor/



gcbisset
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RE: HPS vs. Battleground series

Post by gcbisset »

Id like to try this commander control option by email, if anyone is interested!
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