So I thought...

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jolly_pillager
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So I thought...

Post by jolly_pillager »

...putting guys into TRACOM did not increase the skill of the trainees...just moved them through faster?

My Navy trainees are not following that paradigm at all.
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rustysi
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RE: So I thought...

Post by rustysi »

Just so you know (if you don't already) you need at least 10 in TRACOM in order for it to work. TBH I believe its not working any longer, but until I have something to back it up I can't take it any further. Right now I've downgraded my patch level to a point where I think it last worked. I thought it would be a simple operation to get to where I wanted to go. Just let the computer play itself. Stop it occasionally, put some pilots into TRACOM and check from there. Problem is every time I put pilots into TRACOM, the computer pulled them out.[:D]

So I decided to play the game at the lower patch and its taking longer than I expected to come to a point where I can post 'proof'. Not to mention my own hair pulling with losing all the little goodies that were added over time. Does make me appreciate Michaelms' efforts all the more though. In addition my own experimenting with game play is consuming more time. At least this way I'm learning more about the game and how I like to play. In addition to what will and what will not work, in game play that is.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
jolly_pillager
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RE: So I thought...

Post by jolly_pillager »

I can confirm it works...currently have 700 Navy pilots in my TRACOM pool and the guys in the 9 to 12 month cycle have an XP of 84 while the guys in the pool have a 77.

I just remember someone (The Elf?) saying that it wouldn't do that, just think of TRACOM as a place to stash pilots for later.
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rustysi
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RE: So I thought...

Post by rustysi »

Its not supposed to raise the level of experience in the training pool, its only supposed to advance some pilots to the next month in the training cycle. So if what you say its doing its doing then its wrong, and you are the only one I've heard say that pilots in the training cycle have an experience that high. In your case I'd say something else is wrong, although I could not even venture a guess as to what.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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PaxMondo
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RE: So I thought...

Post by PaxMondo »

+1

Are you playing a stock scenario or a mod?

I've seen where when I have pulled say 500 pilots from the school that I have gotten one or two that were >70 exp before, BUT the average for all 500 was what the national average was. For the IJ in most scenarios, that is ~35 exp.

Pax
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rustysi
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RE: So I thought...

Post by rustysi »

If you would post some screen shots that would be helpful, because really I gotta see this with my own eyes. (As bad as they are.[:D])
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
jolly_pillager
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RE: So I thought...

Post by jolly_pillager »

Sure...here you go. Note this is a stock scenario (the start 12/8/41 one) latest version of the game:

Pilots

Image


TRACOM

Image


A bunch of fresh pilots added to a group

Image
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Lokasenna
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RE: So I thought...

Post by Lokasenna »

That's....absurd.
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PaxMondo
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RE: So I thought...

Post by PaxMondo »

Assuming these are real shots, and they look it, then as JWE would say, you been bit by the bug.

What I mean is that WitPAE ran into memory problems on your machine and your game got corrupted. Some other program overwrote memory that WitPAE thought it had reserved ...

go back in your saves to where you don't see these exp's and replay your game from there. Be sure that you aren't running other software, try and turn as much off as possible and resume.

Sorry.
Pax
jolly_pillager
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RE: So I thought...

Post by jolly_pillager »

Not sure about the bug theory...XP has been steadily improving as I have been putting guys into TRACOM (though it really took off about January '44 when TRACOM reached ~500 men). It has not been 35 since...I don't know, maybe mid '42 or so.

Also note how the Army pilots have lower XP...this is because I was pulling as many men as I could into training units and had the Army pool beat down so there were only men in the 1-3 month pool through early '44 or so when I had to slow down and begin retraining the guys who were already in the Reserve in defense skill (I had been getting the guys to 70 air skill and then graduating them...this did not work out so well...).

In any event this is not a sudden change but something that has been noticeably tracking along with the number of TRACOM slots I have filled and has been going on for 2 to 3 game years.
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rustysi
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RE: So I thought...

Post by rustysi »

Holy crap!!!![X(][:D] That just doesn't look normal or WAD, but there it is.... ????

How on earth did you manage to get ~700 IJN pilots into TRACOM in the first place. Inquiring minds want to know.[&:]

I did a game out to Dec'42 and had only ~70-80. Though the fleet had many, many more.

AFAIK its really not intended to work that way, but have no idea as to why your game has. Is this the first time you've noticed this?
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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Encircled
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RE: So I thought...

Post by Encircled »

Is it possible that because he has so many pilots in TRACOM, thats why he is seeing these figures?
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Yakface
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RE: So I thought...

Post by Yakface »

D'oh - being dumb. Didn't spot date
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Yakface
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RE: So I thought...

Post by Yakface »

Something very wrong going on........ some of those pilots you just pulled can go straight into Tracom. Now that's a positive feedback system if ever I saw one.

[Edit] Looking at the pictures you posted there are already a number of pilots in Tracom with 0 missions under their belt.
jolly_pillager
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RE: So I thought...

Post by jolly_pillager »

ORIGINAL: rustysi

Holy crap!!!![X(][:D] That just doesn't look normal or WAD, but there it is.... ????

How on earth did you manage to get ~700 IJN pilots into TRACOM in the first place. Inquiring minds want to know.[&:]

I did a game out to Dec'42 and had only ~70-80. Though the fleet had many, many more.

AFAIK its really not intended to work that way, but have no idea as to why your game has. Is this the first time you've noticed this?

On Day 0 (Dec 8, 1942...remember we chose the scenario that starts on this date) I went through every single air unit on the map and transferred everyone available to TRACOM.

After that I would transfer anyone eligible when I did my monthly pilot checks (on the 1st of every month I check every air unit and bring in new pilots, promote to TRACOM, bring in newbies to training units, etc.).

Additionally I check all my units that are engaged in combat each turn (combat increases XP a lot).

As to why there are 700 some odd Navy guys vs. only a hundred Army that's basically because of the carriers...leaving a fighter unit on a carrier at 30% CAP increases XP quickly...and the Navy pilots on the carriers don't have very far to go to get to 81. Also the new build carriers come in with air groups filled out with a lot of guys above 81, so there's that source too.

As to why I did this, there were two reasons...first I wanted to save HI as much as possible and I figured a guy who makes it through training in 9 months instead of 12 costs 75% of the HI. The second reason is that I wanted a large pool of excellent pilots available in '45 to fly my Shindens and Sams.

So that got me to about 500 total in TRACOM (100 Army and 400 Navy) by the beginning of 1944. At that point I had already noticed that XP for the trainees was going up...this started in mid '42 and was up into the 60's by the beginning of '44.

What really tipped things over was by July '44 or so, the trainees broke 70 XP...at that point some percentage of newly drafted pilots came in at 81 XP and could immediately be cycled back into TRACOM. Even without abusing this (I didn't change how I was pulling new guys into units) I was able to add a whole lot of TRACOM guys in a few months. As Yak noted there are a bunch of guys in TRACOM with zero missions...a bunch are the guys brought in on 12/8/41 but a bunch (more? less? I don't know) are guys who came in in the second half of '44 with an 81 xp.

What prompted me to post was the 84 xp in my 10-12 month guys this December...that's the first time they have broken 80. Last month it was pool at 75 and 10-12 month guys at 71...so a big jump in one month.

Anyways just thought it was neat that my plan to save HI by stashing a bunch of guys in TRACOM also lead to an actual increase in skill of my trainees to the point where the secondary objective of maintaining a pool of good pilots for home defense in '45 seems to be not really needed.

***EDIT***

I am somewhat proud to note that it is 12/4/44 and I have a grand total of three KIA pilots on the list with xp 81 or higher...everyone else either didn't make it to the leader board or got promoted to TRACOM.
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PaxMondo
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RE: So I thought...

Post by PaxMondo »

So, maybe it is a bug. I would take your data and screenshots and post in tech forum. Maybe Michael can look into it ... i've never had that many tracom pilots ... he'll need a save as well as some point.
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rustysi
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RE: So I thought...

Post by rustysi »

I get what you're saying, but highly doubt that's WAD. I recommend what Pax says. Are you playing PBEM or AI? If AI finish it out and have fun. I'd still post a save to Michael though.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
paradigmblue
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RE: So I thought...

Post by paradigmblue »

If this is WAD this is potentially game-changing.
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Marshall
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RE: So I thought...

Post by Marshall »

Perfectly possible to get that amount of pilots in your TRACOM, i just added the 650th pilot to my TRACOM in my game against admiral Dadman.
I have over 2000 pilots in my reserve as well, my training schedule is ruthless and working like clockwork.

The Question is always how many pilots do you need until the end of the war, i personally calculate 2000 casualties a year for 45 and 46 (5 a day on average)
1944 will be less harsh, with 1250 casualties, due to the fighters available.

PBEM game numbers that is.
DR
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rustysi
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RE: So I thought...

Post by rustysi »

Perfectly possible to get that amount of pilots in your TRACOM, i just added the 650th pilot to my TRACOM

OK, but it still should not be running up the experience numbers as shown. If you would check yours and report back.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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