How to get rid of "poachers"?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
User avatar
dereck
Posts: 3014
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

How to get rid of "poachers"?

Post by dereck »

Here's the situation:

Another empire had a mining station in a system that I ended up colonizing a different planet in.

Even though I now control the system their mining station is still there. Is there anyway (short of me colonizing the planet) to remove the other empire's mining stations?

Thanks.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
Retreat1970
Posts: 1125
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: How to get rid of "poachers"?

Post by Retreat1970 »

Blow it up by ship or intelligence agent. Trade for it. Hire pirates to blow it up. Ignore it.
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: How to get rid of "poachers"?

Post by RogerBacon »

On a related note, is there any way to stop independent mining ships or gas miners from mining your planets? I've always assumed if I attacked one that no independent ship would trade with me again.
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
User avatar
SirHoraceHarkness
Posts: 522
Joined: Sun May 17, 2015 5:29 pm

RE: How to get rid of "poachers"?

Post by SirHoraceHarkness »

Take a single ship and blow it up. The offended empire will ask you to stop attacking them and come to blow up the ship you used to blow up their mine and that will be the end of it as the diplomatic hit is trivial. It might make a difference if you are very close to war but if that was the case something will happen to cross the line anyways if you use any level of automation.
Intel i9 11900k all core oc@5.3 - 32gb Crucial Ballistix 3600 DDR4 CL16 - EVGA RTX 3090 24gb FTW3 Ultra - MSI Z490 A-PRO Mobo
User avatar
dereck
Posts: 3014
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

RE: How to get rid of "poachers"?

Post by dereck »

I should also say that it's a mining site by the Ancient Guardians, with a cruiser protecting it because it is for Zentabia Fluid.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
Retreat1970
Posts: 1125
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: How to get rid of "poachers"?

Post by Retreat1970 »

re-read post 2. Only option now is a spy.
Post Reply

Return to “Distant Worlds 1 Series”