4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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RE: 4 player E-mail: A

Post by Orm »

Reinforcements:

Nat China:
Kunming Warlord

CW:
MIL (Seville)
MECH (Spain)
INF (IND)
CP
2 x FTR2
FTR3
CVP0
CVP1

France:

USA:
CVP0
NAV2

Com China:
CAV

USSR:
INF
GARR
FTR2
MTN

Germany:
ENG
INF
INF Div
3 x MIL
FTR2
Bismarck

Italy:
NAV2
BB
CA
2 x SUB

Japan:
Shanghai Warlord
MIL (KOR)
FTR2
CP

New Allied trade agreements: USA give 1 resource to China and 2 build points to France. CW give one oil to China.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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RE: 4 player E-mail: A

Post by Orm »

All units for all nations were reorganized.


Oil Spent:
Japan: 1
Germany: 4
Italy: 2
USSR: 1
France: 1
CW: 6

USSR broke down one Army into two Divisions.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

I like the idea of the Chinese fighter [:)]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: warspite1

I like the idea of the Chinese fighter [:)]
[:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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RE: 4 player E-mail: A

Post by Orm »

Jul/Aug '40
New Turn: Initiative

Both sides rolled a '1' on the initiative roll and that means, unfortunately, that Axis has the initiative. (Axis had +1 on the die roll [:(])

The question now is whether Axis will move first or not. (More pictures later but I have to do some errands first)

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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Can you please post a picture of Bay of Biscay?

And where did you place Spanish Mech?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: Mayhemizer

Can you please post a picture of Bay of Biscay?

And where did you place Spanish Mech?
The Spanish Mech was placed in Bilbao. Allied Generals have apparently concluded that mechanized units works splendid in mountainous terrain.

And a picture of Bay of Biscay. [:)]

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Orm
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RE: 4 player E-mail: A

Post by Orm »

All 5 reinforcing CW pilots were based in Liverpool.

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Orm
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RE: 4 player E-mail: A

Post by Orm »

The Chinese Front.

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Orm
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RE: 4 player E-mail: A

Post by Orm »

The Soviet Army participate in a huge, humanitarian, research project: How Mosquitoes, and the Midnight Sun, affect Human Sleeping Habits.

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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

I would like to tell everyone before anyone gets confused that when Italy built synth plant game put wrong plant to production circle (the one that is placed to Africa). That one is going to be ignored/destroyed and another one is going to be built. This cannot be fixed using debug tool.

So Germany did not build pilot you see in AAR and sends 6 BP's to Italy. Italy did not build pilot and saved 2 BP's. Next turn Italy builds new plant. 6 + 2 BP's will be compensated to Germany and Italy. For example when pilot is killed we fix dice so that pilot is not killed.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: A

Post by warspite1 »

Hey! Brilliant idea. I just saw an update to the AAR thread so was keen to see the latest - except it wasn't the AAR thread. It said Warspite1 keep out! [:)]

Good one guys - and it worked [:)] [&o]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

Axis choose to go first [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: Mayhemizer

Axis choose to go first [:)]
Never had any doubt. [:)]

Save will be mailed shortly.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Mayhemizer_slith
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RE: 4 player E-mail: A

Post by Mayhemizer_slith »

I get online this evening.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: A

Post by Orm »

The new weather. Why there are not some nice summer storms eludes me. [;)]

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brian brian
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RE: 4 player E-mail: A

Post by brian brian »

ORIGINAL: warspite1

Hey! Brilliant idea. I just saw an update to the AAR thread so was keen to see the latest - except it wasn't the AAR thread. It said Warspite1 keep out! [:)]

Good one guys - and it worked [:)] [&o]

I quit reading the Axis thread weeks ago but my fat finger on the screen of my smartphone occasionally dumps me on to page 1 of that thread.

Some of my most enjoyable WiF gaming was in the early 90s when each side had a dedicated strategy discussion on the mainframe computer system we all used at University. It was password protected though, much simpler. Sometimes I thought this is one way Harry intended the game to be played - the major action of the war on board the USS Augusta, at Casablanca, Yalta, etc. Much more so than the tactical nuts and bolts of which bomber should ground strike which hex.
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Orm
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RE: 4 player E-mail: A

Post by Orm »

my smartphone occasionally dumps me on to page 1 of that thread.
Not so smart phone then. [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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Orm
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RE: 4 player E-mail: A

Post by Orm »

ORIGINAL: brian brian

Some of my most enjoyable WiF gaming was in the early 90s when each side had a dedicated strategy discussion on the mainframe computer system we all used at University. It was password protected though, much simpler. Sometimes I thought this is one way Harry intended the game to be played - the major action of the war on board the USS Augusta, at Casablanca, Yalta, etc. Much more so than the tactical nuts and bolts of which bomber should ground strike which hex.
You might very well be right. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
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AllenK
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RE: 4 player E-mail: A

Post by AllenK »

J/A 40 Axis 1

No DoW or alignments.

Germany and Japan Land. Italy, Naval.

Italians fly a Nav to Biscay 1-box and a Ftr to West Med 2-box.

Italian subs sail to Biscay 1-box and St. Vincent 2-box. 4 CA's sail to East Med. I decline the intercept on the Allies behalf and the CA's stay in the 3-box.

3 areas available for naval combat.

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