More DBB
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
More DBB
Getting new legs switched out from the old ones at Pensacola. Going to be here for a while. John is just 40 miles away and brings me Glenfiddich and cigars. When I am not in PT, I don't have much to do. How about I finish up Op-SF?
Matt
Matt
- AlessandroD
- Posts: 381
- Joined: Sun Dec 28, 2014 8:29 pm
- Location: Italy
RE: More DBB
It would be great, I love DBB mods [:)]
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- Posts: 1514
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: More DBB
Matt-
Am deeply appreciative of your generous offer. Would really love to see Op-SF; I know that it will reflect the Babes Team's attention to detail and historical accuracy.
While I play (and enjoy!) AE Stock and the other fine Mods that are available in the forums, my heart lays with the Babes Scenarios.
And: Tell John that his presence is missed- with all the incredible amount of fascinating historical minutiae, information and a clear understanding of how the AE executable and programming interacts and works, that he has on call.
And:
I am, at least from my perspective, very aware that John was the driving force behind a very talented Team, making it all happen- posting the Babes Scenarios so that I, and the other Babes enthusiasts could enjoy them.
Again- am just delighted that we have a "Babes Guy" (TM) back on the scene!
Mac
Am deeply appreciative of your generous offer. Would really love to see Op-SF; I know that it will reflect the Babes Team's attention to detail and historical accuracy.
While I play (and enjoy!) AE Stock and the other fine Mods that are available in the forums, my heart lays with the Babes Scenarios.
And: Tell John that his presence is missed- with all the incredible amount of fascinating historical minutiae, information and a clear understanding of how the AE executable and programming interacts and works, that he has on call.
And:
I am, at least from my perspective, very aware that John was the driving force behind a very talented Team, making it all happen- posting the Babes Scenarios so that I, and the other Babes enthusiasts could enjoy them.
Again- am just delighted that we have a "Babes Guy" (TM) back on the scene!
Mac
LAV-25 2147
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- Posts: 1514
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: More DBB
LAV-25 2147
RE: More DBB
YES YES YES.
RE: More DBB
ORIGINAL: Mac Linehan
Hi Dili-
Here is the link:
tm.asp?m=3678596&mpage=1&key=Op%2DSF�
Hope this helps, Sir.
Mac
Thanks. interesting scenario.
- LargeSlowTarget
- Posts: 4800
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: More DBB
ORIGINAL: Mac Linehan
Tell John that his presence is missed- with all the incredible amount of fascinating historical minutiae, information and a clear understanding of how the AE executable and programming interacts and works, that he has on call.
+1 - well said, Mac.
RE: More DBB
I'm not John. I have my own take on things.
There is a rule book for this scenario. Think of it as serving the same purpose as a booklet of rules for miniatures. Just because the computer makes something physically possible does not mean the rules allow it. Not a rule, but a difference, the scenario is at brigade(regiment)/battalion level. There are no divisions; there is no breaking down and no recombining. We don’t have rules for fragments because none of us would be so lame as to cheat that way. But this should address the issue: any intentional creation or use of a fragment results in an automatic victory for the other side – game over.
Naval Rules:
IJN and Allied: CV-TFs can only operate in “cardivs”. A cardiv is defined as a maximum of 2 Fleet CVs with associated escort vessels. Multiple CV-TFs may operate in a hex, but no individual CV-TF may have more than 2 CVs.
IJN and Allied: Amphibious TFs may only be comprised of AP and AK type ships. These are the only vessels that troops may load on for amphibious landings and the only vessels that may carry supply in amph-TF mode. Period. For the IJN, specific xAKs are denoted xAK-t and are considered AK for the scenario. A player may not use the conversion option to avoid/expand this restriction.
IJN and Allied: Troops may be transported from point-to-point in a transport TF, never an amphib TF, using xAPs only. These vessels are never available for amphib ops.
You people willing to play under these conditions I'll go forward. Otherwise ....
Matt
There is a rule book for this scenario. Think of it as serving the same purpose as a booklet of rules for miniatures. Just because the computer makes something physically possible does not mean the rules allow it. Not a rule, but a difference, the scenario is at brigade(regiment)/battalion level. There are no divisions; there is no breaking down and no recombining. We don’t have rules for fragments because none of us would be so lame as to cheat that way. But this should address the issue: any intentional creation or use of a fragment results in an automatic victory for the other side – game over.
Naval Rules:
IJN and Allied: CV-TFs can only operate in “cardivs”. A cardiv is defined as a maximum of 2 Fleet CVs with associated escort vessels. Multiple CV-TFs may operate in a hex, but no individual CV-TF may have more than 2 CVs.
IJN and Allied: Amphibious TFs may only be comprised of AP and AK type ships. These are the only vessels that troops may load on for amphibious landings and the only vessels that may carry supply in amph-TF mode. Period. For the IJN, specific xAKs are denoted xAK-t and are considered AK for the scenario. A player may not use the conversion option to avoid/expand this restriction.
IJN and Allied: Troops may be transported from point-to-point in a transport TF, never an amphib TF, using xAPs only. These vessels are never available for amphib ops.
You people willing to play under these conditions I'll go forward. Otherwise ....
Matt
RE: More DBB
Matt, I'm seeing an issue in DBB-C regarding the ship type LCS(L).
It's one of the rocket ships. It can only be placed in a transport or support task force -- not an amphib group. This pretty much neuters the ship as it can't really be used. I'm guessing this is set up in the scenario and not the game engine.
Ed
It's one of the rocket ships. It can only be placed in a transport or support task force -- not an amphib group. This pretty much neuters the ship as it can't really be used. I'm guessing this is set up in the scenario and not the game engine.
Ed
- AlessandroD
- Posts: 381
- Joined: Sun Dec 28, 2014 8:29 pm
- Location: Italy
RE: More DBB
I like these restrictions but I have a question: can you explain to me the fragments issue?
Thanks
Thanks
RE: More DBB
@Mundy, my brief is to finish the scenario. It is not to address issues. Sorry.
@Alessandro, fragments are cheats that unscrupulous computer people like to use. If you are not familiar with fragments, it means you play clean. The rule is only there to show the toilet to unethical players.
Matt
@Alessandro, fragments are cheats that unscrupulous computer people like to use. If you are not familiar with fragments, it means you play clean. The rule is only there to show the toilet to unethical players.
Matt
- AlessandroD
- Posts: 381
- Joined: Sun Dec 28, 2014 8:29 pm
- Location: Italy
RE: More DBB
Matt, maybe I play in the wrong play ignoring the fact.
I.e. I have a badly mauled unit that I want to save from complete destruction, sending some barge/SS/ship to recover it before the final assault, would this situation be wrong? I hope not.
When exactly it will be a gamey move, create a fragment even if your unit is in perfect shape and not in immediate danger, can be the case?
Thanks again
I.e. I have a badly mauled unit that I want to save from complete destruction, sending some barge/SS/ship to recover it before the final assault, would this situation be wrong? I hope not.
When exactly it will be a gamey move, create a fragment even if your unit is in perfect shape and not in immediate danger, can be the case?
Thanks again
RE: More DBB
So is he in Ft Walton Beach/Destin area?ORIGINAL: US87891
John is just 40 miles away and brings me Glenfiddich and cigars.
Pax
RE: More DBB
@Alessandro, Perhaps a better reading of it is no intentional fragment creation and use thereof to acquire an operational advantage.
Fragments have been used to arbitrarily close off hex side ownership, block supply routes, force unrealistic retreat/movement vectors, etc. In a big game I can understand their utility for rescuing a cadre when it hits the fan and it’s a sauve qui peut. I also understand their necessity for loading/air-dropping the light echelons of a para unit, while the heavier echelons are subsequently air-transported to the captured base.
The rule itself can get quite complex if we try to define the different aspects of it. So we don’t try. Instead, our games/matches/exercises/problems are moderated through an umpire. Since umpires are not possible for the Babes AE scenarios, the simplest rule is no fragments. But if you understand the concept differentials expressed above, and your heart and mind are pure, I see no impediment to an intelligent/realistic use of fragments.
One proviso .. our umpires require a cadre fragment to be transported directly to a main rear-area base, where it must sit till at least 50% reconstituted. If the parent somehow survives, it must be reunited with the fragment at the first opportunity. The fragment must sit till either reconstituted or reunited. See how complex the rule can get? I hope this explains our paradigm a bit better.
@PaxMundo. The other direction, southern part of the eastern shore of Mobile Bay in Point Clear, AL.
John says hello to all and wishes you well.
Matt
Fragments have been used to arbitrarily close off hex side ownership, block supply routes, force unrealistic retreat/movement vectors, etc. In a big game I can understand their utility for rescuing a cadre when it hits the fan and it’s a sauve qui peut. I also understand their necessity for loading/air-dropping the light echelons of a para unit, while the heavier echelons are subsequently air-transported to the captured base.
The rule itself can get quite complex if we try to define the different aspects of it. So we don’t try. Instead, our games/matches/exercises/problems are moderated through an umpire. Since umpires are not possible for the Babes AE scenarios, the simplest rule is no fragments. But if you understand the concept differentials expressed above, and your heart and mind are pure, I see no impediment to an intelligent/realistic use of fragments.
One proviso .. our umpires require a cadre fragment to be transported directly to a main rear-area base, where it must sit till at least 50% reconstituted. If the parent somehow survives, it must be reunited with the fragment at the first opportunity. The fragment must sit till either reconstituted or reunited. See how complex the rule can get? I hope this explains our paradigm a bit better.
@PaxMundo. The other direction, southern part of the eastern shore of Mobile Bay in Point Clear, AL.
John says hello to all and wishes you well.
Matt
- AlessandroD
- Posts: 381
- Joined: Sun Dec 28, 2014 8:29 pm
- Location: Italy
RE: More DBB
Hello Matt,
I think I now understand what you mean, thanks for the explanation!
And glad to have played fair so far.
I think I now understand what you mean, thanks for the explanation!
And glad to have played fair so far.
RE: More DBB
Two quick questions.
What's the latest AE Michael update download number? I should work and test with what people are using. My old install has 1123 from 2014.
Where did you people get those pretty map graphics files? My notes say they come from Timothy Leary??
J's diving the Oriskany this weekend so I can't ask him. I have to depend on you all to bring me up to speed with your latest AE install and visual graphics.
Thanks. Matt
What's the latest AE Michael update download number? I should work and test with what people are using. My old install has 1123 from 2014.
Where did you people get those pretty map graphics files? My notes say they come from Timothy Leary??
J's diving the Oriskany this weekend so I can't ask him. I have to depend on you all to bring me up to speed with your latest AE install and visual graphics.
Thanks. Matt