Sovereignty 2.0.5 patch!

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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Lord Zimoa
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Sovereignty 2.0.5 patch!

Post by Lord Zimoa »

We’re releasing a new update for Sovereignty, bringing the game to version 2.0.5. The hunt for bugs continues!

Changelog:

• Fixed Levencourt river harbour not converting units to transport ships
• Fixed Elven Way spell not working on Forester units which lack Garrison
• Fixed crash on exit after a shader error has occured
• Fixed issue where tutorial locks up after purchasing a Dragonknight
• Fixed Fountain of Youth not working
• Fixed broken AI check causing negative gold
• Fixed crash on turn start if too many realms are dead
• Fixed AI causing crash by making invalid ship moves
• Fixed crash if unit due for promotion dies
• Fixed trade duplication bug
• Fixed trade ending up with negative turns remaining
• Fixed crash if occupier army is destroyed without battle
• Fixed end of battle crash if a unit died while packed into a transport/wagon
• Fixed prev/next unit shortcut keys triggering when no battle is ongoing
• Units are now deselected when ending turn in battle
• Added additional logging to EngineLog.txt
• Game no longer crashes if attempting to load a save which has been moved/deleted outside of the game
• Restored missing Valegorn Palatinate special conditions
• Should no longer be possible to get incorrect warning about unresolved events
• Speed/timing of combat status effects should now be consistent with the selected battle speed
• Unit promotion list no longer resets after each promotion is selected




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