Bombur vs. AI: Plasytesting Bombur mod 1.15

Post descriptions of your brilliant victories and bitter defeats here.

Moderator: Vic

Post Reply
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

Oct 1: 1933

The Republic (me) vs. Germania (AI)
Large map, normal world

Germania has 45 VP, The Republic 44, need 64 for Victory
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

Strategic map



Image
Attachments
Bomburplaytest.jpg
Bomburplaytest.jpg (388.42 KiB) Viewed 167 times
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

In the TOE, I created 5 kinds of Units

Engineers (40 Engineers 1)
Garrison (1 for each city-60 Light Rifles)
Infantry Div (50 Rifle + 10 Heavy Rifle)
Artillery (5 75mm Gun + 5 105mm Gun + 10 Horses)
Cavalry Rgt (15 Cavalry I)

For now, I won´t create armour or air units, I must fill my infantry units and start to create artilley for them
I intend Artillery units attached to Infantry Divisions
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

The TOE Screen
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

The TOE screen
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

Finally the TOE screen

Image
Attachments
Bombur.jpg
Bombur.jpg (381.05 KiB) Viewed 167 times
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

And Finally, the production screen

Image
Attachments
Bombur.jpg
Bombur.jpg (355.87 KiB) Viewed 167 times
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

I made a mistake, by setting 48 instead of 64 for victory, it will be a short game, it seems......well.....
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

Oct 31 1933, with only 3 HQ, the reinforcements and the reorganization of infantry divisions is going slowly, transports are being produced by they aren´t enough. If the Germans attack now I will be in trouble....
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

The Glorious Army of the Republic builds the first Artillery unit

Image
Attachments
Bombur.jpg
Bombur.jpg (59.57 KiB) Viewed 167 times
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

Nov 1933, the first Artillery unit is combat ready

Image
Attachments
Bombur.jpg
Bombur.jpg (46.89 KiB) Viewed 171 times
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur vs. AI: Plasytesting Bombur mod 1.15

Post by Bombur »

Dec 1933, I give up, the system seems to be working well, but the mistake I made in the VP setting (it must be set manually in small scenarios) is a serious one. I will start another one, in a smaller map, and I´m considering to make some editions (including in forces for both sides)
Post Reply

Return to “After Action Reports”