WitP vs. WitP:AE
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Rising-Sun
- Posts: 2141
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
WitP vs. WitP:AE
Wondering what the different between these two games, like the map over there, that showing realistic under water depths.
But it feel that the map is slightly smaller than Admiral Edition.
Though about getting back in the game for another try, looking for a good overall map than default one.
But it feel that the map is slightly smaller than Admiral Edition.
Though about getting back in the game for another try, looking for a good overall map than default one.
RE: WitP vs. WitP:AE
AE version includes a LOT of the player improvements offered by plank owners and grognards of the original game to enhance the game itself.
These improvements are meant to be more historic in some cases and to amplify certain "what-ifs" in some scenarios.
The map itself is enhanced with some of the "off map" ports of entry.
Many historical units have been put into AE which were excluded from vanilla WITP.
These improvements are meant to be more historic in some cases and to amplify certain "what-ifs" in some scenarios.
The map itself is enhanced with some of the "off map" ports of entry.
Many historical units have been put into AE which were excluded from vanilla WITP.
- Rising-Sun
- Posts: 2141
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: WitP vs. WitP:AE
ORIGINAL: m10bob
AE version includes a LOT of the player improvements offered by plank owners and grognards of the original game to enhance the game itself.
These improvements are meant to be more historic in some cases and to amplify certain "what-ifs" in some scenarios.
The map itself is enhanced with some of the "off map" ports of entry.
Many historical units have been put into AE which were excluded from vanilla WITP.
I agreed, didn't think they put much efforts into the old War in the Pacific. Believe the map on the other one is slightly smaller.
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: WitP vs. WitP:AE
If I understand your question correctly, yes, AE hexes are smaller in size at 46 miles per hex whereas WitP covered 60 miles per hex (IIRC). So the AE map is considerably "bigger" and more detailed.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: WitP vs. WitP:AE
AE is 40 nautical miles (46 statute miles).ORIGINAL: Canoerebel
If I understand your question correctly, yes, AE hexes are smaller in size at 46 miles per hex whereas WitP covered 60 miles per hex (IIRC). So the AE map is considerably "bigger" and more detailed.
WITP was 60 nautical miles.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: WitP vs. WitP:AE
Definitely!ORIGINAL: m10bob
At any count, AE is a grander investment and a certain "must have".
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- Rising-Sun
- Posts: 2141
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: WitP vs. WitP:AE
They did a great job on that map though, can see underwater, etc. But the Admiral Edition, look like spray paint with paint tool. Maybe someday I can try trim the edge what they did. Only sample I can get is from google image and screenshot, unless someone can provide me those original maps in that game. But I am not going to pay 59.99 for that lol.
RE: WitP vs. WitP:AE
See if you like these maps designed for AE:
chemkid’s Topo Map Thread:
tm.asp?m=3599038
Ref Page 4 post 109 for downloads:
fb.asp?m=3611473
JATM Project:
'Just Another Topo Map'
tm.asp?m=3696410
"A man's got to know his limitations" -Dirty Harry
RE: WitP vs. WitP:AE
Hey Risingsun,ORIGINAL: RisingSun
They did a great job on that map though, can see underwater, etc. But the Admiral Edition, look like spray paint with paint tool. Maybe someday I can try trim the edge what they did. Only sample I can get is from google image and screenshot, unless someone can provide me those original maps in that game. But I am not going to pay 59.99 for that lol.
Just an OT quote: I was standing at Itsukushima Shrine last Monday and saw your signature pic in the flesh. it was even low tide and I got to walk out to the gate. Cool!
RE: WitP vs. WitP:AE
In the beginning I paid something like $90.....ORIGINAL: RisingSun
They did a great job on that map though, can see underwater, etc. But the Admiral Edition, look like spray paint with paint tool. Maybe someday I can try trim the edge what they did. Only sample I can get is from google image and screenshot, unless someone can provide me those original maps in that game. But I am not going to pay 59.99 for that lol.
Col. Mussbu
The long arm of the law - "The King of Battle"
The long arm of the law - "The King of Battle"
- Rising-Sun
- Posts: 2141
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: WitP vs. WitP:AE
ORIGINAL: Trugrit
See if you like these maps designed for AE:
chemkid’s Topo Map Thread:
tm.asp?m=3599038
Ref Page 4 post 109 for downloads:
fb.asp?m=3611473
JATM Project:
'Just Another Topo Map'
tm.asp?m=3696410
Trugrit, chemkid did a great job on that map too, but left out one major flaw is the terrain types. Most of you probably don't care, but when fighting on the battlefield, need good information on the terrains.
So there are open/clear, farmland, hills, etc. Some time ago I had this realistic photo mapping going and believe it was a lot of work to be done and decided to abort it. Just want to test it and the hard part is showing the terrain features. But on the other hands, if the system (ingame) shows that infos about the terrains it would be a great help, unfort it doesn't have that options at the moment.
Right now just want to change the water details to be more comfortable while playing it for many hours.
ORIGINAL: Delaware
Hey Risingsun,ORIGINAL: RisingSun
They did a great job on that map though, can see underwater, etc. But the Admiral Edition, look like spray paint with paint tool. Maybe someday I can try trim the edge what they did. Only sample I can get is from google image and screenshot, unless someone can provide me those original maps in that game. But I am not going to pay 59.99 for that lol.
Just an OT quote: I was standing at Itsukushima Shrine last Monday and saw your signature pic in the flesh. it was even low tide and I got to walk out to the gate. Cool!
Interesting, glad you like it
RE: WitP vs. WitP:AE
Toggle the "1" hotkey. It's use is vital!when fighting on the battlefield, need good information on the terrains.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: WitP vs. WitP:AE
So there are open/clear, farmland, hills, etc. Some time ago I had this realistic photo mapping going and believe it was a lot of work to be done and decided to abort it. Just want to test it and the hard part is showing the terrain features. But on the other hands, if the system (ingame) shows that infos about the terrains it would be a great help, unfort it doesn't have that options at the moment.
Right now just want to change the water details to be more comfortable while playing it for many hours.
Move along, move along... nothing to see here. Sorry, but if you want eye candy its not here. The beauty of this game is its depth, nuance, and detail. There is not another game like this on the market today, and at $59.99 its a steal. That said its not for the faint of heart. IOW its not everyones' cup of tea.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: WitP vs. WitP:AE
And toggle the "f6" hotkey for hex side info. Also vital!ORIGINAL: witpqs
Toggle the "1" hotkey. It's use is vital!when fighting on the battlefield, need good information on the terrains.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
-
- Posts: 784
- Joined: Mon Sep 15, 2014 10:44 pm
- Location: Fairbanks, Alaska
RE: WitP vs. WitP:AE
ORIGINAL: RisingSun
Trugrit, chemkid did a great job on that map too, but left out one major flaw is the terrain types. Most of you probably don't care, but when fighting on the battlefield, need good information on the terrains.
So there are open/clear, farmland, hills, etc. Some time ago I had this realistic photo mapping going and believe it was a lot of work to be done and decided to abort it. Just want to test it and the hard part is showing the terrain features. But on the other hands, if the system (ingame) shows that infos about the terrains it would be a great help, unfort it doesn't have that options at the moment.
Just press the "1" key on your keyboard with Chemkids map, it will display the terrain type. Once you get used to just hitting the "1" key every so often when you place troops, you won't miss the old map at all.
Most of you probably don't care....
Knowing your terrain is invaluable when playing WitP:AE. Trust me, we care. And while the old WitP map may have shown underwater details, there are really only two ocean depths modeled in game - deep and shallow, which both the stock WitP:AE map and Chemkids map model well.
- Rising-Sun
- Posts: 2141
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: WitP vs. WitP:AE
Interesting, I wasn't aware there is keys that will do that. I looked everywhere for this and didn't find anything, when was this added to the game? it does help a lot though. Maybe I should get back on my project and continue working on that map.
Happy Fourth of July guys
Happy Fourth of July guys
RE: WitP vs. WitP:AE
I did like old WIP. That one had the "UV" campaign scenario, which I played tirelessly.
I think supply was more generous in that game. In the campaign I had, the best ace I had was a Chinese I-16 pilot. (15 kills)
I think supply was more generous in that game. In the campaign I had, the best ace I had was a Chinese I-16 pilot. (15 kills)
RE: WitP vs. WitP:AE
ORIGINAL: paradigmblue
ORIGINAL: RisingSun
Trugrit, chemkid did a great job on that map too, but left out one major flaw is the terrain types. Most of you probably don't care, but when fighting on the battlefield, need good information on the terrains.
So there are open/clear, farmland, hills, etc. Some time ago I had this realistic photo mapping going and believe it was a lot of work to be done and decided to abort it. Just want to test it and the hard part is showing the terrain features. But on the other hands, if the system (ingame) shows that infos about the terrains it would be a great help, unfort it doesn't have that options at the moment.
Just press the "1" key on your keyboard with Chemkids map, it will display the terrain type. Once you get used to just hitting the "1" key every so often when you place troops, you won't miss the old map at all.
Most of you probably don't care....
Knowing your terrain is invaluable when playing WitP:AE. Trust me, we care. And while the old WitP map may have shown underwater details, there are really only two ocean depths modeled in game - deep and shallow, which both the stock WitP:AE map and Chemkids map model well.
I'm torn between the maps. If in the future there was a way to add forrest/jungle to ChemKids map, we'd have peace in or times...
Col. Mussbu
The long arm of the law - "The King of Battle"
The long arm of the law - "The King of Battle"
- Rising-Sun
- Posts: 2141
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: WitP vs. WitP:AE
ORIGINAL: mussey
ORIGINAL: paradigmblue
ORIGINAL: RisingSun
Trugrit, chemkid did a great job on that map too, but left out one major flaw is the terrain types. Most of you probably don't care, but when fighting on the battlefield, need good information on the terrains.
So there are open/clear, farmland, hills, etc. Some time ago I had this realistic photo mapping going and believe it was a lot of work to be done and decided to abort it. Just want to test it and the hard part is showing the terrain features. But on the other hands, if the system (ingame) shows that infos about the terrains it would be a great help, unfort it doesn't have that options at the moment.
Just press the "1" key on your keyboard with Chemkids map, it will display the terrain type. Once you get used to just hitting the "1" key every so often when you place troops, you won't miss the old map at all.
Most of you probably don't care....
Knowing your terrain is invaluable when playing WitP:AE. Trust me, we care. And while the old WitP map may have shown underwater details, there are really only two ocean depths modeled in game - deep and shallow, which both the stock WitP:AE map and Chemkids map model well.
I'm torn between the maps. If in the future there was a way to add forrest/jungle to ChemKids map, we'd have peace in or times...
I agreed.