Logic and Immersion Library Tutorial

The Community Project is a free wargame construction set to existing owners of DC: Barbarossa

Moderators: Vic, lancer

Post Reply
User avatar
Vic
Posts: 9292
Joined: Mon May 17, 2004 2:17 pm
Contact:

Logic and Immersion Library Tutorial

Post by Vic »

Hi all,

I have added a tutorial with some example of how to use the new Logic and Immersion libraries.

https://youtu.be/GcObEdfK718

A bit to many "uhms" but together with the WIKI it should help out to better understand how to use these new libraries.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
lion_of_judah
Posts: 2230
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Logic and Immersion Library Tutorial

Post by lion_of_judah »

Vic
thank you very much. Question- are you able to add VP as well as PP when you capture a hex and how do you make that happen only once. I have made the code for the capture of Abadan and the PP reward given only once.
User avatar
Vic
Posts: 9292
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Logic and Immersion Library Tutorial

Post by Vic »

Hi Lion,

VP's are as they are and they cannot be changed. (disclaimer: unless you would write your own event library of course)

I'll add the request to have more flexibility with the VP points to the CP to-do list. :) For the moment you'll have to work with whats there though.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
lion_of_judah
Posts: 2230
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Logic and Immersion Library Tutorial

Post by lion_of_judah »

Vic
thank you :)
User avatar
lion_of_judah
Posts: 2230
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Logic and Immersion Library Tutorial

Post by lion_of_judah »

Vic
those messages in the report window that I made, how can I make those a one time event so they will not keep showing up every turn. Thanks
User avatar
Vic
Posts: 9292
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Logic and Immersion Library Tutorial

Post by Vic »

Hi Lion,

Thats discussed in the video tutorial as well. Since I ran into the same issue.

Basically its simple.

You use the "SET" column to set a new flag to some value like flag101=1

Then in the "IF" column you add "flag101<1"

To have multiple tests in the if column you seperate them by "@" sign.

For example: "[round]>@flag101<1"

Hope that helps,

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
lion_of_judah
Posts: 2230
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Logic and Immersion Library Tutorial

Post by lion_of_judah »

Vic
is this example how I would make it so the message doesn't keep coming back each turn and would I do this after each message. Which table do I do this in, Thanks
User avatar
Vic
Posts: 9292
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Logic and Immersion Library Tutorial

Post by Vic »

@lion

check the video around 29:20

'temp2' flag is used to prevent the message showing more than once.

if you have multiple messages use different flag names for each like 'temp3' 'temp4' etc..

there is no limit to the number of flags you can use.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Scenario Design with the Community Project”