ORIGINAL: PyleDriver
We would need a new color outline and key for it.
Jon
minkbrown [:D]
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: PyleDriver
We would need a new color outline and key for it.
Jon
ORIGINAL: morvael
If reversed, then no. They should start at NM 40, and every ??00000 lost should increase morale by 1 point
Perhaps having NM tied to total losses for the Axis powers/Germans?
There might also need to be some tie in due to how things are going on the western front as well. 1943- wasnt only a bad year for the Germans because of Stalingrad surrendering in January, it was also bad for them due to Tunisia and Sicily and the italians leaving the war---all these had affects on the German military outside the eastern front. You listen to some interviews with German Soldiers that were fighting during that time period, and I remember one specifically saying once they realized they were fighting Americans they knew the war lost because Germany couldnt fight the whole world. So keeping things isolated to just the eastern front will be hard to do IMO as the whole war effort is what brought down Germany so some timelines maybe could make it quicker or slower but fighting on several fronts drained the Germans massively over time.
Production wise the Germans made up for in after the massive 1942 drafts by using more and more forced/slave labor from occupied territories---however quality of equipment was prolly alittle worse off when they began to use more and more massed slave labor. The German economy and war effort was never as unified or seamless as what the allies managed to do and one of the big reasons they lost. Everything they did was a rob peter to pay paul effect, not to mention the extreme amounts of political in-fighting Hitler instigated to ensure no-one else could challenge him in power. Basically the Nazis system helped to cause its own downfall with in-built in-inefficiencies. The German army did an amazing job of the term "doing more with less" but that only works for so long before your system breaks under the strain. Soldiers arent machines and the longer you stress them no matter how effective or highly trained they eventually snap. You see this as the war drag on for the Germans in many ways. You make the same guy fight for longer and longer periods of time and watch all his friends die around him and eventually he doesnt care as much anymore and gets himself killed through not caring anymore.....Allies studied this effect extensively and its one of the reasons they rotated and tried to rest units more than the Germans...not to mention the allies usually had the units/men to spare for these rotations.
You are confusing something. National morale is on the macro scale encompassing the doctrinal proficiency of an army. The experienced men you are talking about are on the micro scale and don't affect the macro scale all that much. One can easily diffuse the issue you raised by saying:ORIGINAL: EwaldvonKleist
NM getting better with losses makes hardly sense IMO. You of course learn from mistakes but you also lose experienced man when taking losses.
ORIGINAL: EwaldvonKleist
I have no idea where you have your points for the war exhaustion of german soldiers from. Please give me a source for this.
Martin van Crefeld is saying exactly the opposite at least for the American army what you state. Germans (as a lesson of WW1) were very good to keep unit cohesion and to rest soldiers.
ORIGINAL: EwaldvonKleist
But lets assume the current system remains in place:
NM getting better with losses makes hardly sense IMO. You of course learn from mistakes but you also lose experienced man when taking losses. Both factors counterbalance.
ORIGINAL: EwaldvonKleist
@Capitaine: The suggestion was that losses-->more NM My point is that it is not that simple and high losses does not have to lead to improvements. Please explain how Kiev Pocket changed doctrine of lower level commanders? Maybe of high level commanders but this is players business anyway so not influenced by NM.
ORIGINAL: Flaviusx
All this nitpicking about pockets is losing sight of the purpose for doing this in the first place: to keep Sovs from running away. Speaking bluntly, we are right back to square one here if we decide arbitrarily that pockets don't count here. Okay, I'll just go ahead and run then when it becomes clear that I'll get pocketed.
So let's do stop being turbonerds about this, please. Some degree of abstraction is unavoidable and even helpful.