ORIGINAL: chaos45
with that opening hes in for a hard fight.
+1
Moderators: Joel Billings, Sabre21
ORIGINAL: chaos45
with that opening hes in for a hard fight.
ORIGINAL: sillyflower
Sorry Eric
ORIGINAL: Girshwin
I've read in some AARs that the Soviet paratroop units are important to save. I notice here they are screening the front line. I assume their strength and the annoyance factor of them retreating and not routing is the reason they are out in front?
I look forward to seeing how Manstein decides to break the wall.
ORIGINAL: HardLuckYetAgain
ORIGINAL: Girshwin
I've read in some AARs that the Soviet paratroop units are important to save. I notice here they are screening the front line. I assume their strength and the annoyance factor of them retreating and not routing is the reason they are out in front?
I look forward to seeing how Manstein decides to break the wall.
Save for what? There are no paradrops allowed by house rule. Not to mention these bad boys hardly ever route and if you were playing with paradrops you get a ton in Dec 41. Anything and everything is cannon fodder except for Armor & MOT units to delay the Germans. Armor/Mot should be saved/preserved since they have SOOOOO many trucks in them and to loose them by being surrounded is just bad play imho. Pull the Armor/Mot units out of the main line and have them 4th line or guarding cities. If you have to in the early game let the Germans eat open land instead of you armor/Mot units.
ule. Not to mention these bad boys hardly ever route and if you were playing with paradrops you get a ton in Dec 41. Anything and everything is cannon fodder except for Armor & MOT units to delay the Germans. Armor/Mot should be saved/preserved since they have SOOOOO many trucks in them and to loose them by being surrounded is just bad play imho. Pull the Armor/Mot units out of the main line and have them 4th line or guarding cities. If you have to in the early game let the Germans eat open land instead of you armor/Mot units.
ORIGINAL: chaos45
either way your fine, short of you making a massive mistake you are already in fine shape. He is further behind than most Germans already, time he can never make up for.
You opening the pocket in the north and his opening in the south that failed to pinch off Lvov were both massive mistakes he wont recover from.
The German opening needs to be flawless to really stress the Soviets. He will put some pressure on you but short of you letting him snag an entire Soviet front I doubt you will have much to worry about and thats just the honest truth of how the game plays out.
A flawless German opening is very hard for the soviets to recover from, but they still have the ability to recover. A flawed German opening almost seals the game as an auto German loss most likely sooner than historical.
His opening has most likely cost him 2 turns already.......which means you will have fewer losses and thus prevent more losses in the future by the time he stresses you again....the rich get richer as the game goes.
ORIGINAL: Hunter63
[I only play H vs AI and these changes effect all games not just HvH
As I understand it, the so-called bug causing the displacement of soviet HQs and SUs which was squashed in the last beta, just allowed the german player access to the russian army so it enabled the german player deliberately to mess with russian units.
ORIGINAL: Michael T
For some reason that escapes me my stack of units at the southern end of the Janis line refuse to dig. NKVD units are in transit….