ORIGINAL: Iain McNeil
But create a superior AI for what? It has to be game specific and would be of no use in the next game. That's the biggest issue. You try getting the Go AI to play chess - I know what will happen!
Well, if i were a Programmer, coding the AI would be the most interesting part of the game developement i think. I agree that it does not make sense to Put that much effort in a not recycable AI, and i dont contest that super AIs make no economic sense for wargames.
So it is more a scientific exercise. Maybe the basic methods like neuronal networks can be recycled.
To the game aspects: I just like to look for bugs and exploits in strategy games. I played a lot Android wargames from joni nuutinen and reported dozens of exploits. I also do not feel good until i squeeze out everything (exploit free) out of the system. That's why i have so much troubles with monster games cause you need a long time to unterstand them entirely.
I myself would like to play an ai which is a challenge with equal ressources after you have mastered the ruleset. But i also know this makes zero economic sense so i dont complain