The Gamiest Game in Town - EL (J) vs Rio Bravo (A)

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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

Here is part of Wave Three.

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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

BURMA Oct 28, 1942 Turn 326

Looks like things are about to heat-up.


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

CHINA Oct 29, 1942 Turn 327

I think the first DA at Kienko went well.


--------------------------------------------------------------------------------
Ground combat at Kienko (78,41)

Japanese Deliberate attack

Attacking force 139345 troops, 1890 guns, 1626 vehicles, Assault Value = 4263

Defending force 45198 troops, 206 guns, 0 vehicles, Assault Value = 1249

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 2402

Allied adjusted defense: 839

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
3690 casualties reported
Squads: 9 destroyed, 230 disabled
Non Combat: 1 destroyed, 45 disabled
Engineers: 8 destroyed, 80 disabled

Allied ground losses:
3625 casualties reported
Squads: 122 destroyed, 245 disabled
Non Combat: 3 destroyed, 57 disabled
Engineers: 1 destroyed, 7 disabled
Guns lost 22 (6 destroyed, 16 disabled)

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china102942.jpg
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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

PRODUCTION QUESTION Oct 29, 1942 Turn 327

Should I be concerned about Fuel here?


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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SqzMyLemon
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by SqzMyLemon »

ORIGINAL: el lobo

Oct 29, 1942 Turn 327

Should I be concerned about Fuel here? [/size]

Image

Yes. At this stage of the war your fuel stocks should be growing, not shrinking. Almost a month with no large tanker TF arriving in the Home Islands is worrisome to me. You're always going to see a constant drain, but you should see net growth of the fuel stockpile, if you have large enough fuel TF's arriving on a regular basis.

Then again, it looks like you are concentrating on getting oil to the Home Islands which explains your fuel dropping. Perhaps a little more balance in what you ship if you're concerned about your fuel. There was a discussion years ago about whether fuel or oil should be shipped. I don't recall what the consensus was. It's probably in Mike Solli's AAR somewhere.


Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by PaxMondo »

Oil looks about right, slow trend up.
Fuel is NOT good, also should be trending up.

Likely you are shipping fuel from Japan. Should NEVER do that after you own the DEI. Ship fuel from DEI to wherever you need it as in most cases that is shorter (uses less fuel) than shipping to Japan then to final dest.

Establish the habit now of not letting fuel pile up in the DEI ... get it moved out right away. Once the momentum swings, you won't have time or focus to fix that issue and you can lose +1M fuel easy ... and painfully ...
Pax
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

Thanks gentlemen. I will adjust.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by PaxMondo »

Resources look good.
Supply also looks good and growing nicely. This is the one to watch the most from now until mid-44.
Pax
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

CHINA Oct 31, 1942 Turn 329

The results at Kienko frankly surprised me.

I will divide these units and send some to Chengtu, leave some, and send the rest to Chungking. The bulk of the artillery will go to Chungking.

I have some Aviation Support that I have been lugging around for three months included in this group so as soon as supply comes up a little I will move air in.

--------------------------------------------------------------------------------
Ground combat at Kienko (78,41)

Japanese Deliberate attack

Attacking force 137024 troops, 1890 guns, 1626 vehicles, Assault Value = 4042

Defending force 42328 troops, 199 guns, 0 vehicles, Assault Value = 1063

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 2198

Allied adjusted defense: 621

Japanese assault odds: 3 to 1 (fort level 1)

Japanese forces CAPTURE Kienko !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
4644 casualties reported
Squads: 14 destroyed, 263 disabled
Non Combat: 3 destroyed, 38 disabled
Engineers: 17 destroyed, 50 disabled
Guns lost 33 (5 destroyed, 28 disabled)
Vehicles lost 24 (3 destroyed, 21 disabled)

Allied ground losses:
13566 casualties reported
Squads: 514 destroyed, 75 disabled
Non Combat: 802 destroyed, 57 disabled
Engineers: 93 destroyed, 0 disabled
Guns lost 26 (22 destroyed, 4 disabled)

Units retreated 13

My flanking-blocking units did well also.
--------------------------------------------------------------------------------
Ground combat at 75,46 (near Chungking)

Japanese Deliberate attack

Attacking force 30856 troops, 328 guns, 560 vehicles, Assault Value = 1246

Defending force 11739 troops, 47 guns, 0 vehicles, Assault Value = 304

Japanese adjusted assault: 744

Allied adjusted defense: 169

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
639 casualties reported
Squads: 0 destroyed, 64 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 4 disabled

Allied ground losses:
4196 casualties reported
Squads: 131 destroyed, 28 disabled
Non Combat: 73 destroyed, 16 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 6 (3 destroyed, 3 disabled)

Units retreated 5

Image
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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

ORIGINAL: PaxMondo

Resources look good.
Supply also looks good and growing nicely. This is the one to watch the most from now until mid-44.
Thanks Pax.

PRODUCTION Nov, 1, 1942 Turn 330

Here is what accelerated in Oct '42

Tojo IIc 5/43
Tony 100-I 12/44
Oscar -4-IIIa 3/44
Oscar -43-IV 10/44
Ki-49-IIb Helen 7/43
D4Y1 Judy 11/42

Ha-45 1/43

The D4Y1 Judy went into production Nov 1st.

The Ha-35 has been holding steady between 502 and 512 units in the pool daily.
The Ha-33 hit 503 units in the pool this day.



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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by PaxMondo »

Keep building up your pilot reserves. These should be defined as minimum 70 skill and 50 exp pilots. Anything below that is really just fodder. You would like to have +5000 each IJN/IJA by mid 44 in place. At that point, for sure, you will be trading at less than 1:1 in pilots ... and when kami's kick in, you lose ~500/mo in just in volunteer kami's, doesn't even include your intentional kami attacks.
Pax
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

ORIGINAL: PaxMondo

Keep building up your pilot reserves. These should be defined as minimum 70 skill and 50 exp pilots. Anything below that is really just fodder. You would like to have +5000 each IJN/IJA by mid 44 in place. At that point, for sure, you will be trading at less than 1:1 in pilots ... and when kami's kick in, you lose ~500/mo in just in volunteer kami's, doesn't even include your intentional kami attacks.
Thanks again Pax,

I have recently started using koniu's method of harvesting pilots. That is, I go through my training units every three or four days and move the trained pilots out to make room for more trainees.

To facilitate this, I have organized all of my main training units so that I have one location training the same skill. This makes it quicker to go through each group. An example is shown below. All the units at Tokyo are training Army Fighters. All my main training units are in Korea or the HI which also makes it quicker to sort through. I cull my perimeter groups a little less often.

All of my reserves are skill seventy or above. I also have most of my training leaders with inspiration in the seventies.

I am about to "graduate" my first "class" of Low Nav.


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trainingg..11242.jpg
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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by PaxMondo »

ORIGINAL: el lobo

That is, I go through my training units every three or four days and move the trained pilots out to make room for more trainees.

I do that just twice a month. I wish I was disciplined to do it more often ... [&o]
[&o][&o]
Pax
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PaxMondo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by PaxMondo »

ORIGINAL: el lobo

To facilitate this, I have organized all of my main training units so that I have one location training the same skill. This makes it quicker to go through each group. An example is shown below. All the units at Tokyo are training Army Fighters.

I use different aircraft for that. So, Nates would be SWEEP @10000, Oscar 1's would be sweep @100.
Ida might be ground bomb, Sonia Nav bomb .... etc.

Same results, just different flavor.
Pax
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by GetAssista »

With rampant resizing you have radically more broad training opportunities for IJN (oh, those floatplanes...). So do not shy away from training your fighters to 70 def, then on CAP until decent XP, and only then to frontline service.
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

ORIGINAL: PaxMondo

I use different aircraft for that. So, Nates would be SWEEP @10000, Oscar 1's would be sweep @100.
Ida might be ground bomb, Sonia Nav bomb .... etc.

Same results, just different flavor.
Like you say, different flavor.

Maybe you do it this way also, but I have my Oscars,bombers, or whatever each at a different bases. That way once I am at the base and going my groups, I don't have to worry about which skill to sort. One click and they are all sorted.

I can go through all of my main training units in about ten-fifteen minutes.

Come-on now. You know its fun.
[:)]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

ORIGINAL: GetAssista

(oh, those floatplanes...)
[:D]

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trainingg..11242.jpg
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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
GetAssista
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by GetAssista »

ORIGINAL: el lobo
ORIGINAL: GetAssista
(oh, those floatplanes...)
[:D]
[:D] you call this FP resize? this is FP resize!



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PaxMondo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by PaxMondo »

ORIGINAL: GetAssista

With rampant resizing you have radically more broad training opportunities for IJN (oh, those floatplanes...). So do not shy away from training your fighters to 70 def, then on CAP until decent XP, and only then to frontline service.
I only train to skill. For EXP, I use them.
Fighters on CAP will gain exp pretty fast, and I always have rear areas needing CAP "just in case".
Bomber pilots get EXP by bombing those 'soft' targets that I always have ... those enemy remnants sitting somewhere in my rear areas. I don't want them moving around cutting my supply lines.
Only Recon/Transport pilots are sent out at low EXP initially, but they are so easy/fast to train I don't worry about them. By 4/42, all of them can train up to +60 exp so after that, no issue whatsoever.
Pax
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el lobo
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

Post by el lobo »

ORIGINAL: GetAssista
ORIGINAL: el lobo
ORIGINAL: GetAssista
(oh, those floatplanes...)
[:D]
[:D] you call this FP resize? this is FP resize!

Image
The master has spoken.[&o]

Pax, +1
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
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