The Gamiest Game in Town - EL (J) vs Rio Bravo (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Here is part of Wave Three.
- Attachments
-
- minimek..102142.jpg (237.06 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
BURMA Oct 28, 1942 Turn 326
Looks like things are about to heat-up.
Looks like things are about to heat-up.
- Attachments
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- burma102842.jpg (482.82 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
CHINA Oct 29, 1942 Turn 327
I think the first DA at Kienko went well.
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Ground combat at Kienko (78,41)
Japanese Deliberate attack
Attacking force 139345 troops, 1890 guns, 1626 vehicles, Assault Value = 4263
Defending force 45198 troops, 206 guns, 0 vehicles, Assault Value = 1249
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 2402
Allied adjusted defense: 839
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
supply(-)
Attacker:
Japanese ground losses:
3690 casualties reported
Squads: 9 destroyed, 230 disabled
Non Combat: 1 destroyed, 45 disabled
Engineers: 8 destroyed, 80 disabled
Allied ground losses:
3625 casualties reported
Squads: 122 destroyed, 245 disabled
Non Combat: 3 destroyed, 57 disabled
Engineers: 1 destroyed, 7 disabled
Guns lost 22 (6 destroyed, 16 disabled)
I think the first DA at Kienko went well.
--------------------------------------------------------------------------------
Ground combat at Kienko (78,41)
Japanese Deliberate attack
Attacking force 139345 troops, 1890 guns, 1626 vehicles, Assault Value = 4263
Defending force 45198 troops, 206 guns, 0 vehicles, Assault Value = 1249
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 2402
Allied adjusted defense: 839
Japanese assault odds: 2 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
supply(-)
Attacker:
Japanese ground losses:
3690 casualties reported
Squads: 9 destroyed, 230 disabled
Non Combat: 1 destroyed, 45 disabled
Engineers: 8 destroyed, 80 disabled
Allied ground losses:
3625 casualties reported
Squads: 122 destroyed, 245 disabled
Non Combat: 3 destroyed, 57 disabled
Engineers: 1 destroyed, 7 disabled
Guns lost 22 (6 destroyed, 16 disabled)
- Attachments
-
- china102942.jpg (220.94 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
PRODUCTION QUESTION Oct 29, 1942 Turn 327
Should I be concerned about Fuel here?
Should I be concerned about Fuel here?
- Attachments
-
- resourceh..102942.jpg (265.6 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: el lobo
Oct 29, 1942 Turn 327
Should I be concerned about Fuel here? [/size]
Yes. At this stage of the war your fuel stocks should be growing, not shrinking. Almost a month with no large tanker TF arriving in the Home Islands is worrisome to me. You're always going to see a constant drain, but you should see net growth of the fuel stockpile, if you have large enough fuel TF's arriving on a regular basis.
Then again, it looks like you are concentrating on getting oil to the Home Islands which explains your fuel dropping. Perhaps a little more balance in what you ship if you're concerned about your fuel. There was a discussion years ago about whether fuel or oil should be shipped. I don't recall what the consensus was. It's probably in Mike Solli's AAR somewhere.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Oil looks about right, slow trend up.
Fuel is NOT good, also should be trending up.
Likely you are shipping fuel from Japan. Should NEVER do that after you own the DEI. Ship fuel from DEI to wherever you need it as in most cases that is shorter (uses less fuel) than shipping to Japan then to final dest.
Establish the habit now of not letting fuel pile up in the DEI ... get it moved out right away. Once the momentum swings, you won't have time or focus to fix that issue and you can lose +1M fuel easy ... and painfully ...
Fuel is NOT good, also should be trending up.
Likely you are shipping fuel from Japan. Should NEVER do that after you own the DEI. Ship fuel from DEI to wherever you need it as in most cases that is shorter (uses less fuel) than shipping to Japan then to final dest.
Establish the habit now of not letting fuel pile up in the DEI ... get it moved out right away. Once the momentum swings, you won't have time or focus to fix that issue and you can lose +1M fuel easy ... and painfully ...
Pax
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Thanks gentlemen. I will adjust.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Resources look good.
Supply also looks good and growing nicely. This is the one to watch the most from now until mid-44.
Supply also looks good and growing nicely. This is the one to watch the most from now until mid-44.
Pax
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
CHINA Oct 31, 1942 Turn 329
The results at Kienko frankly surprised me.
I will divide these units and send some to Chengtu, leave some, and send the rest to Chungking. The bulk of the artillery will go to Chungking.
I have some Aviation Support that I have been lugging around for three months included in this group so as soon as supply comes up a little I will move air in.
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Ground combat at Kienko (78,41)
Japanese Deliberate attack
Attacking force 137024 troops, 1890 guns, 1626 vehicles, Assault Value = 4042
Defending force 42328 troops, 199 guns, 0 vehicles, Assault Value = 1063
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 2198
Allied adjusted defense: 621
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Kienko !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
4644 casualties reported
Squads: 14 destroyed, 263 disabled
Non Combat: 3 destroyed, 38 disabled
Engineers: 17 destroyed, 50 disabled
Guns lost 33 (5 destroyed, 28 disabled)
Vehicles lost 24 (3 destroyed, 21 disabled)
Allied ground losses:
13566 casualties reported
Squads: 514 destroyed, 75 disabled
Non Combat: 802 destroyed, 57 disabled
Engineers: 93 destroyed, 0 disabled
Guns lost 26 (22 destroyed, 4 disabled)
Units retreated 13
My flanking-blocking units did well also.
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Ground combat at 75,46 (near Chungking)
Japanese Deliberate attack
Attacking force 30856 troops, 328 guns, 560 vehicles, Assault Value = 1246
Defending force 11739 troops, 47 guns, 0 vehicles, Assault Value = 304
Japanese adjusted assault: 744
Allied adjusted defense: 169
Japanese assault odds: 4 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
639 casualties reported
Squads: 0 destroyed, 64 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 4 disabled
Allied ground losses:
4196 casualties reported
Squads: 131 destroyed, 28 disabled
Non Combat: 73 destroyed, 16 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 6 (3 destroyed, 3 disabled)
Units retreated 5
The results at Kienko frankly surprised me.
I will divide these units and send some to Chengtu, leave some, and send the rest to Chungking. The bulk of the artillery will go to Chungking.
I have some Aviation Support that I have been lugging around for three months included in this group so as soon as supply comes up a little I will move air in.
--------------------------------------------------------------------------------
Ground combat at Kienko (78,41)
Japanese Deliberate attack
Attacking force 137024 troops, 1890 guns, 1626 vehicles, Assault Value = 4042
Defending force 42328 troops, 199 guns, 0 vehicles, Assault Value = 1063
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 2198
Allied adjusted defense: 621
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Kienko !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
4644 casualties reported
Squads: 14 destroyed, 263 disabled
Non Combat: 3 destroyed, 38 disabled
Engineers: 17 destroyed, 50 disabled
Guns lost 33 (5 destroyed, 28 disabled)
Vehicles lost 24 (3 destroyed, 21 disabled)
Allied ground losses:
13566 casualties reported
Squads: 514 destroyed, 75 disabled
Non Combat: 802 destroyed, 57 disabled
Engineers: 93 destroyed, 0 disabled
Guns lost 26 (22 destroyed, 4 disabled)
Units retreated 13
My flanking-blocking units did well also.
--------------------------------------------------------------------------------
Ground combat at 75,46 (near Chungking)
Japanese Deliberate attack
Attacking force 30856 troops, 328 guns, 560 vehicles, Assault Value = 1246
Defending force 11739 troops, 47 guns, 0 vehicles, Assault Value = 304
Japanese adjusted assault: 744
Allied adjusted defense: 169
Japanese assault odds: 4 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
639 casualties reported
Squads: 0 destroyed, 64 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 4 disabled
Allied ground losses:
4196 casualties reported
Squads: 131 destroyed, 28 disabled
Non Combat: 73 destroyed, 16 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 6 (3 destroyed, 3 disabled)
Units retreated 5
- Attachments
-
- china103142.jpg (232.35 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Thanks Pax.ORIGINAL: PaxMondo
Resources look good.
Supply also looks good and growing nicely. This is the one to watch the most from now until mid-44.
PRODUCTION Nov, 1, 1942 Turn 330
Here is what accelerated in Oct '42
Tojo IIc 5/43
Tony 100-I 12/44
Oscar -4-IIIa 3/44
Oscar -43-IV 10/44
Ki-49-IIb Helen 7/43
D4Y1 Judy 11/42
Ha-45 1/43
The D4Y1 Judy went into production Nov 1st.
The Ha-35 has been holding steady between 502 and 512 units in the pool daily.
The Ha-33 hit 503 units in the pool this day.
- Attachments
-
- production11142.jpg (283.13 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Keep building up your pilot reserves. These should be defined as minimum 70 skill and 50 exp pilots. Anything below that is really just fodder. You would like to have +5000 each IJN/IJA by mid 44 in place. At that point, for sure, you will be trading at less than 1:1 in pilots ... and when kami's kick in, you lose ~500/mo in just in volunteer kami's, doesn't even include your intentional kami attacks.
Pax
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Thanks again Pax,ORIGINAL: PaxMondo
Keep building up your pilot reserves. These should be defined as minimum 70 skill and 50 exp pilots. Anything below that is really just fodder. You would like to have +5000 each IJN/IJA by mid 44 in place. At that point, for sure, you will be trading at less than 1:1 in pilots ... and when kami's kick in, you lose ~500/mo in just in volunteer kami's, doesn't even include your intentional kami attacks.
I have recently started using koniu's method of harvesting pilots. That is, I go through my training units every three or four days and move the trained pilots out to make room for more trainees.
To facilitate this, I have organized all of my main training units so that I have one location training the same skill. This makes it quicker to go through each group. An example is shown below. All the units at Tokyo are training Army Fighters. All my main training units are in Korea or the HI which also makes it quicker to sort through. I cull my perimeter groups a little less often.
All of my reserves are skill seventy or above. I also have most of my training leaders with inspiration in the seventies.
I am about to "graduate" my first "class" of Low Nav.
- Attachments
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- trainingg..11242.jpg (95.16 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: el lobo
That is, I go through my training units every three or four days and move the trained pilots out to make room for more trainees.
I do that just twice a month. I wish I was disciplined to do it more often ... [&o]
[&o][&o]
Pax
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: el lobo
To facilitate this, I have organized all of my main training units so that I have one location training the same skill. This makes it quicker to go through each group. An example is shown below. All the units at Tokyo are training Army Fighters.
I use different aircraft for that. So, Nates would be SWEEP @10000, Oscar 1's would be sweep @100.
Ida might be ground bomb, Sonia Nav bomb .... etc.
Same results, just different flavor.
Pax
-
- Posts: 2818
- Joined: Sat Sep 19, 2009 6:13 am
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
With rampant resizing you have radically more broad training opportunities for IJN (oh, those floatplanes...). So do not shy away from training your fighters to 70 def, then on CAP until decent XP, and only then to frontline service.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Like you say, different flavor.ORIGINAL: PaxMondo
I use different aircraft for that. So, Nates would be SWEEP @10000, Oscar 1's would be sweep @100.
Ida might be ground bomb, Sonia Nav bomb .... etc.
Same results, just different flavor.
Maybe you do it this way also, but I have my Oscars,bombers, or whatever each at a different bases. That way once I am at the base and going my groups, I don't have to worry about which skill to sort. One click and they are all sorted.
I can go through all of my main training units in about ten-fifteen minutes.
Come-on now. You know its fun. [:)]
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[:D]ORIGINAL: GetAssista
(oh, those floatplanes...)
- Attachments
-
- trainingg..11242.jpg (102.05 KiB) Viewed 34 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
-
- Posts: 2818
- Joined: Sat Sep 19, 2009 6:13 am
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
[:D] you call this FP resize? this is FP resize!ORIGINAL: el lobo[:D]ORIGINAL: GetAssista
(oh, those floatplanes...)
- Attachments
-
- floats.jpg (67.43 KiB) Viewed 34 times
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
I only train to skill. For EXP, I use them.ORIGINAL: GetAssista
With rampant resizing you have radically more broad training opportunities for IJN (oh, those floatplanes...). So do not shy away from training your fighters to 70 def, then on CAP until decent XP, and only then to frontline service.
Fighters on CAP will gain exp pretty fast, and I always have rear areas needing CAP "just in case".
Bomber pilots get EXP by bombing those 'soft' targets that I always have ... those enemy remnants sitting somewhere in my rear areas. I don't want them moving around cutting my supply lines.
Only Recon/Transport pilots are sent out at low EXP initially, but they are so easy/fast to train I don't worry about them. By 4/42, all of them can train up to +60 exp so after that, no issue whatsoever.
Pax
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
The master has spoken.[&o]ORIGINAL: GetAssista
[:D] you call this FP resize? this is FP resize!ORIGINAL: el lobo[:D]ORIGINAL: GetAssista
(oh, those floatplanes...)
Pax, +1
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.