A Japanese Debacle - Sqz (J) vs. fcharton (A)

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

April 9/42:

Pegu falls easily. As a bonus, roughly 100 AV that was at Moulmein was caught in rail mode reinforcing Pegu. I've ordered all shipping to withdraw, but forgot to reset LRCAP over the TF. If anything happens tomorrow it's on me. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Pegu (55,53)

Japanese Deliberate attack

Attacking force 26810 troops, 211 guns, 121 vehicles, Assault Value = 873

Defending force 4534 troops, 24 guns, 7 vehicles, Assault Value = 165

Japanese adjusted assault: 825

Allied adjusted defense: 8

Japanese assault odds: 103 to 1 (fort level 0)

Japanese forces CAPTURE Pegu !!!

Combat modifiers
Defender: op mode(-), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
96 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
2447 casualties reported
Squads: 83 destroyed, 73 disabled
Non Combat: 79 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 11 (9 destroyed, 2 disabled)
Vehicles lost 7 (7 destroyed, 0 disabled)
Units retreated 3
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
Imperial Guards Division
5th Division

Defending units:
1st Burma Brigade
1st Gloucestershire Battalion
11th Burma Rifles Battalion
2nd Burma Brigade

Allied bombers try to disrupt the attack against Pegu. In what I think was an uncoordinated raid, Allied fighters arrived first and three H81-A3's were shot down. The 15 Blenheim bombers that followed were all shot down. Japan loses 1 Oscar and 3 Zero fighters. British HDML's sortie from Rangoon to try and disrupt the unloading of my transports, but two Japanese DD's sink all five enemy motor launches.

A secondary river assault near Toungoo didn't go well. I had poor recon and faced two Indian Bde.'s that held the line. My troops are heavily disrupted and if Francois counterattacks here, I could be thrown back. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 56,51 (near Toungoo)

Japanese Shock attack

Attacking force 5544 troops, 55 guns, 181 vehicles, Assault Value = 266

Defending force 5931 troops, 12 guns, 88 vehicles, Assault Value = 235

Japanese adjusted assault: 61

Allied adjusted defense: 249

Japanese assault odds: 1 to 4

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
30 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 43 (2 destroyed, 41 disabled)

Allied ground losses:
600 casualties reported
Squads: 4 destroyed, 72 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 1 destroyed, 5 disabled

Assaulting units:
14th Tank Regiment
6th Tank Regiment
4th RTA Division
1st RF Gun Battalion

Defending units:
44th Indian Brigade
45th Indian Brigade

A sloppy invasion, but I've now cut the Burma rail line and split the enemy forces. I hope the effectiveness of my fighters might scare away the bombers for the moment, but 53 enemy fighters are still indicated at Rangoon. They can now sweep my position to clear the CAP. I'm worried though as not enough supply was unloaded and I'm in a vulnerable position. The next few days will be tense as I try to hold my position. If Francois counterattacks at Pegu I could be in trouble. It will be a week until I can land additional reinforcements.


China:

The first assault against Tuyun is checked. I may regret not prepping any units for the base. The two armour units were not part of the assault. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Tuyun (74,51)

Japanese Deliberate attack

Attacking force 29614 troops, 259 guns, 169 vehicles, Assault Value = 967

Defending force 6580 troops, 38 guns, 0 vehicles, Assault Value = 232

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 433

Allied adjusted defense: 553

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker:

Japanese ground losses:
312 casualties reported
Squads: 1 destroyed, 28 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 3 disabled

Allied ground losses:
453 casualties reported
Squads: 7 destroyed, 61 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 7 (1 destroyed, 6 disabled)

Assaulting units:
9th Tank Regiment
51st Division
3rd Tank Regiment
104th Division
2nd Ind.Hvy.Art. Battalion
23rd Army
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion

Defending units:
6th Chinese Corps
7th Chinese Base Force

I've ordered another assault for tomorrow and I hope the armour carries the day. I've set LRCAP to try and interdict the daily enemy 4E raids, but expect heavy resistance from 50+ fighters based at Kweiyang. I can't linger here long, Chinese reinforcements are en route from Chihkiang, Changteh and even Changsha. Now the real fighting in China begins, as I think Francois must have finally come to the realization my main push is from the southeast.


Thoughts:

I'm rushing things now somewhat, but so far it's working. Lack of fuel for my transports in the DEI is slowing down my operations. I need to secure Makassar so I can LRCAP the route to Balikpapan so my shipping can refuel. I'm taking a risk tomorrow with KB, moving her west to where I should have a few days ago. The Allied SCTF continues to remain at Denpasar, so I hope to attack it tomorrow. Using KB in the DEI always makes me nervous. I try and provide some more screens soon to make the current situation clear.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

April 10-11/42:


Burma:

No Allied air attacks against my forces at Pegu either day. There is enemy movement out of both Moulmein and Rangoon, but I don't know if it is a full blown withdrawal. In either case, I'm sure a rearguard will be left.

I've ordered IJA to remain at Pegu for now, while IJA Imperial Guards Division moves towards Toungoo to clear the Allied roadblock. I've got two divisions, IJA 18th and 33rd tied up marching through rough terrain near Chiang Mai, which in hindsight was dumb on my part. I should have just landed everything at Pegu by sea, instead I currently can only attack with half my forces.


China:

Tuyun falls easily to the second deliberate assault. I'm now going to risk a river shock attack northeast from Tuyun to keep the pressure on the Chinese. There could be two full Chinese Corps waiting on the other side though. The initial attack force of two divisions and two armoured regiments may get somewhat beat up and highly disrupted, but I'll have three follow up divisions to quickly reinforce. I'd take the long route through rough terrain if I had the time to do so, but I don't.

KB will reach Balikapapan tomorrow. Everything will be refueled and then I'll start preparations for the invasion of Java. I want to get KB back into the Central Pacific as quickly as possible, but once I'm ashore in Java, I also need to deal with Darwin before it's reinforced.


DEI:

KB's move is successful on the 10th and puts her in range of numerous small enemy TF's (the big fish are long gone) at and around Denpasar. I think watching the replay there is going to be some serious carnage among the AM's, AMc's and some small transports. Wait for it. The might of the Imperial Navy launches 20+ Kate torpedo bombers at a lone TF consisting of a xAKL. That's it. I really hate this game sometimes and the complete uselessness of KB, more often than not, when I commit it to battle. This was yet another joke of an attack by KB in my Japanese experience.


Southwest Pacific:

Allied taskforces are spotted at Ndeni and what appears to be a SCTF is heading northeast towards Tulagi. I suspect this is a bombardment TF. I have a lot of submarines in the area so maybe I'll get lucky. As predicted, with KB in the DEI the Allies will try to take advantage in the Solomons. I stick to the plan of securing the DEI first, then I plan a counteroffensive in the Solomons.


Economy:

I've depleted Port Arthur of both oil and resources. I'll stop exports from this base and see if Keijo and Fusan will start drawing more. I'll divert shipping to Shikuka in an effort to reduce the 500k stockpile. Fusan, so far, is just not drawing enough resources and it's taking forever to expand the port. I'm not exporting any fuel or resources from Singapore in an effort to draw it eastwards.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

The April 12th turn is away.

I continue to play cat and mouse with the Allied 4E's in China. I keep guessing wrong on the target. Last turn they targeted my troops at the base in clear terrain just west of Changsha. I've set a CAP over the base if they come again.

I've also ordered two sweeps and an escorted bombing mission against Kweiyang. I expect heavy losses as there are 45 enemy fighters at the base. I have not seen any P-38's yet, but I suspect I might see some tomorrow.

I'm closing in on Lanchow in the north. I just ordered recon of the base to see what I'm dealing with. I'll initially attack with two divisions and two armoured regiments. A third division is slowly making its way along the secondary road to reinforce. I wish I had Yenan as an airbase to allow bombing of the defenders. It's going to be tough relying on ground forces alone.

I've set a submarine screen around Tulagi in the Solomons in anticipation of the arrival of an enemy bombardment TF.

The last half of April will see action pretty much everywhere I'm guessing.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

April 12/42:

Makassar falls. Now to quickly consolidate the airbase and start air operations against Soerabaja. I've decided to use Balikpapan as the kick-off point for the amphibious operations against Java. The base stacking limit is 90k, so I'll be able to organize all the land forces from one location. There will be a week delay until I get all the troops in place.

No Allied air intervention in Burma the last few days, so my troops continue to move unmolested. I'll have a total of four divisions assigned to Burma right now, and may reinforce with IJA 55th if needed. Right now I've decided to use it for Port Blair.

The 4E's in China today target my forces approaching Lanchow. One B-17 is downed by FLAK. There is a strong Chinese garrison at Lanchow, but I'm going to risk the river crossing with two divisions. I'm going to be fully prepped for the base, so it may go better than I think.

There was no Allied naval bombardment against Tulagi today. I expect something to happen any day.

Thoughts:

I have much to do. Japanese forces are on the move everywhere as I try to recover my position. The sooner I deal with the DEI, the sooner I can look for ways to increase the pressure on Francois once again.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

It's been awhile since I've done this so my memory is fuzzy.

I have 2x30 size fully repaired R&D factories set to the Nick 'a' model that are showing blue. They start production in May. My question is: when I try to switch to the 'b' model they now switch to 0x21 fully damaged. Should they not go directly to the 'b' model and remain fully repaired? Did I do this too late and should have done the switch when the text was still grey?

For clarification, I don't want to switch to the 'b' model, I just want to refresh myself with when to switch a fully repaired R&D factory to the next model in the upgrade path. These are the only fully repaired factories I have to test with.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by FeurerKrieg »

If they don't start production until May, and you are still in April, they shouldn't get damaged on the switch. I thought the B was the upgrade for the A, but maybe I'm remembering wrong.

In any case, the only things I can think of is that you are in May, the production date is April or the B is not the upgrade in your scenario.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

April 13/42:

A frustrating turn in China.

No Allied Cap over Kweiyang, so the two Japanese sweeps and LRCAP I set don't bag any enemy fighters. I think great, the base is about to get hit by 60+ Sally's uncontested. Nope, only 16 fly despite operating from the same base. What could have been a great tactical success fizzles.

The Allied fighters on the other hand, sweep Tuyun and my LRCAP (I always forget to set range to zero after assigning a target, but don't know for sure if this will prevent bleeding LRCAP) set to Kweiyang reacts to Tuyun. My Zero LRCAP does well against Hurricane I's, but gets bounced by high sweeping P-40's on a second sweep. Almost every P-40 got a dive on my fighters while I didn't get a single one during the entire combat. I thought things were supposed to get mixed up more with the recent updates and tweaks. I lose 12 Zero fighters on the day for roughly the same number of Allied fighters. Considering I got completely bounced by the P-40's, my pilot's performance was fantastic. Still LRCAP burns me more often then not, once again despite setting a target my LRCAP still bleeds over to a base I didn't want defended. It's the game, I know, but I still don't have to like it. I'd feel better had all 60+ bombers hit Kweiyang hard, which would make my life easier.

I'm going to try two risky river assaults in China. The first against Lanchow where I will rely on 100% prep to soften the blow, and the second at Tuyun. I'm going to willingly sacrifice a division to cross first at Tuyun to meet the 1/3 requirement for river crossings, so that two more divisions, two tank regiments and three heavy artillery regiments can cross suffering no disruption. I may trash a division, but I gain weeks from not having to recover disablements and disruption on my entire force. If everything goes horribly wrong on both crossings, the Chinese just bought themselves a few months of respite.

I probably should hold off on the Lanchow river assault against six enemy LCU's and high forts, but I don't have the forces to flank the position. I could wait until Yenan is captured to free up additional troops, but that could be months away yet. I'm afraid I risk collapsing my entire northern offensive on the outcome of the rolls during the river assault.

No Allied bombardment in the Solomons again and the enemy TF is gone. Probing my air defence I guess.

I need to update with some screens, but I'm about to be conducting four offensives at once here. The ongoing Chinese campaign, and now Burma, Java and the Philippines. I have five divisions for Burma, three and a half for Java and four for Luzon. I have one division in New Guinea.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

April 15/42:

Disaster in China! My plan at Tuyun completely backfires and I run into a massive Chinese force defending the river line. Scratch one Japanese division. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 75,50 (near Kweiyang)

Japanese Shock attack

Attacking force 13224 troops, 104 guns, 24 vehicles, Assault Value = 416

Defending force 42470 troops, 238 guns, 0 vehicles, Assault Value = 1464

Japanese adjusted assault: 0

Allied adjusted defense: 3772

Japanese assault odds: 1 to 99

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
7648 casualties reported
Squads: 557 destroyed, 0 disabled
Non Combat: 3 destroyed, 256 disabled
Engineers: 36 destroyed, 4 disabled
Guns lost 66 (42 destroyed, 24 disabled)

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
104th Division

Defending units:
3rd Chinese Cavalry Corps
59th Chinese Corps
66th Chinese Corps

I can honestly say I have never seen anything like it before in China. I always find these all or nothing results hard to take, but against that defence I didn't stand a chance. I've never seen such a large Chinese Corps at this stage of the war before. I went into the scenario and looked at the OOB for the Chinese. No 66th Corps is shown in the starting OOB and it does not appear in the reinforcement queue. Where did this unit come from?

It was a risk, but damn, I was not expecting a disaster such as this. I didn't even make the 1/3 river crossing requirement to avoid future shock attacks. Looks like it is plan 'B' after all, I now have to flank the enemy position. At least I have a bargain of a division to buy out. [:D]




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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by PaxMondo »

A couple of CHI units start as frags that can be built up. If he puts supply to it, he can get it up to 720 squads of INF ... a good leader and he will have at least 45 exp by this time .... That all ties to what his modifiers were.

You had a disruption modifier and low supply on your unit .... pushing too hard? Lack of supply on attack is always a huge malus ... that is likely where your ZERO adjusted AV came from. ouch.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

ORIGINAL: PaxMondo

A couple of CHI units start as frags that can be built up. If he puts supply to it, he can get it up to 720 squads of INF ... a good leader and he will have at least 45 exp by this time .... That all ties to what his modifiers were.

You had a disruption modifier and low supply on your unit .... pushing too hard? Lack of supply on attack is always a huge malus ... that is likely where your ZERO adjusted AV came from. ouch.

That must explain why I couldn't find the unit in the OOB.

As to the supply hit, I think that was rather bad luck. I was only short around 20 supply, so to get a (-) modifier for it is rather steep in my opinion. My force was disrupted as a result of the river crossing. My troops are not fatigued or suffering from supply shortages anywhere in China. This was almost a 100% series of bad rolls with one of my best divisions and leaders. I took a risk, it backfired, I move on. I'm not complaining, just shocked at such a huge Chinese Corps and lopsided result.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

I found the 66th Corps. From the Central Reserve at Chungking. Oh well. It appears I'll be facing other massive Chinese Corps in a few areas. I'll just have to be more careful and not take any further unnecessary risks in China.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by FeurerKrieg »

I haven't tried the 1/3 first and the rest later. I've generally stayed with moving the whole stack across the river. Sometimes I'm surprised and I win the combat outright, saving me a turn. And even when I have high disruption it rarely takes me more than 3-5 days to lose it from the whole stack.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

ORIGINAL: Feurer Krieg

I haven't tried the 1/3 first and the rest later. I've generally stayed with moving the whole stack across the river. Sometimes I'm surprised and I win the combat outright, saving me a turn. And even when I have high disruption it rarely takes me more than 3-5 days to lose it from the whole stack.

I forgot to post a screen shot showing the AV involved. I've added it to the original AAR above.

The biggest factor was the poor recon. At only three enemy LCU's being shown with less than 40k of troops, I didn't expect to run into 1400 AV. More along the lines of 1000 maybe. Hard to say what would have happened had I attacked with my entire force, which included armour. I could just have easily had my entire force decimated. A steep price to pay, but the 66th Corps was a nasty surprise and the low numbers from my recon fooled me into thinking I was dealing with a smaller force. Still, to have one of my best divisions get wiped out is a bitter pill to swallow. I expect experience and leadership to count for something in this game, but if you fail your rolls this kind of thing happens.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

ORIGINAL: PaxMondo

A couple of CHI units start as frags that can be built up. If he puts supply to it, he can get it up to 720 squads of INF ... a good leader and he will have at least 45 exp by this time .... That all ties to what his modifiers were.

You had a disruption modifier and low supply on your unit .... pushing too hard? Lack of supply on attack is always a huge malus ... that is likely where your ZERO adjusted AV came from. ouch.

One thing though that you don't account for Pax. The Japanese unit was 76 exp, the leader one of the best in the Japanese army. It's clear to me that I failed every roll in this combat. There's no way I should have suffered an adjusted AV of 0 considering the situation. That disruption came from some failed roll. This was a 1 in a 100 outcome in my opinion, coupled with bad recon that led to a bad decision to continue the crossing.

Again, I'm not complaining. This isn't the first time I've gotten my ass handed to me in land combat. Considering the defence, this attack had a low probability of success, but the rolls certainly made it the worst outcome possible. Some better rolls and I'd still have come out on the short end, but perhaps not completely wiped out.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

ORIGINAL: PaxMondo

You had a disruption modifier and low supply on your unit .... pushing too hard? Lack of supply on attack is always a huge malus ... that is likely where your ZERO adjusted AV came from. ouch.

This is starting to bug me (not your post Pax, but the modifiers for both sides) so I went back to the situation just before the attack to provide all the details on my side. I was never short of supply. I was wrong there and it was support lacking, but that isn't rare in this game. Here is the exact condition of the IJA 104th Division just prior to the assault. Tell me I didn't fail every roll in this one? And where does the (-) supply modifier come from if I have a 60% unit surplus?

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by Lokasenna »

ORIGINAL: SqzMyLemon
ORIGINAL: PaxMondo

You had a disruption modifier and low supply on your unit .... pushing too hard? Lack of supply on attack is always a huge malus ... that is likely where your ZERO adjusted AV came from. ouch.

This is starting to bug me, so I went back to the situation just before the attack. I was never short of supply, I was wrong there, it was support lacking, but that is common. Here is the exact condition of the IJA 104th division just prior to the assault. Tell me I didn't fail every roll in this one?

Image

They had 1593 supplies - did they get bombed or anything prior, to make them use up some on AA?

I'm also wondering if any of the pre-attack bombardment phase stuff actually subtracts the supply used from the unit's stockpile prior to the assault value/odds being calculated. On a shock attack, doesn't the bombardment stuff happen twice? Also, the 1593 supply they had is more than they need at rest (952, presumably), but almost certainly less than their requirement when in combat. Nothing you can really do about that, but if a lot of supply got burned in the pre-assault bombardment(s), then perhaps that's where that came from. What were their supplies after the battle?

The disruption penalty happens just because of it being a forced shock attack, so seeing the (-) for that is not at all uncommon.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

ORIGINAL: Lokasenna

ORIGINAL: SqzMyLemon
ORIGINAL: PaxMondo

You had a disruption modifier and low supply on your unit .... pushing too hard? Lack of supply on attack is always a huge malus ... that is likely where your ZERO adjusted AV came from. ouch.

This is starting to bug me, so I went back to the situation just before the attack. I was never short of supply, I was wrong there, it was support lacking, but that is common. Here is the exact condition of the IJA 104th division just prior to the assault. Tell me I didn't fail every roll in this one?

Image

They had 1593 supplies - did they get bombed or anything prior, to make them use up some on AA?

I'm also wondering if any of the pre-attack bombardment phase stuff actually subtracts the supply used from the unit's stockpile prior to the assault value/odds being calculated. On a shock attack, doesn't the bombardment stuff happen twice? Also, the 1593 supply they had is more than they need at rest (952, presumably), but almost certainly less than their requirement when in combat. Nothing you can really do about that, but if a lot of supply got burned in the pre-assault bombardment(s), then perhaps that's where that came from. What were their supplies after the battle?

The disruption penalty happens just because of it being a forced shock attack, so seeing the (-) for that is not at all uncommon.

They were not bombed so that was the supply available. If that's the case regarding the supply, well that is completely out of my control. If the land combat routine used up all my supply then that is 100% bad luck and I couldn't have done anything differently to change it. Like I said, I think this was a 1 in a 100 result and it went against me this time.

I agree on the disruption and shouldn't have said it was a bad roll. You always suffer disruption conducting a river crossing.
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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

Here's the unit immediately following the attack.

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SqzMyLemon
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Joined: Fri Oct 30, 2009 2:18 pm
Location: Alberta, Canada

RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

ORIGINAL: Lokasenna

I'm also wondering if any of the pre-attack bombardment phase stuff actually subtracts the supply used from the unit's stockpile prior to the assault value/odds being calculated. On a shock attack, doesn't the bombardment stuff happen twice? Also, the 1593 supply they had is more than they need at rest (952, presumably), but almost certainly less than their requirement when in combat. Nothing you can really do about that, but if a lot of supply got burned in the pre-assault bombardment(s), then perhaps that's where that came from. What were their supplies after the battle?

If what you say about the supply is true, then that is BS. Since the player has no control over the amount of supply in a unit, the fact that the AI doesn't ensure enough supply is provided to a force about to make a river crossing assault is completely unfair. Thinking on this further, it also doesn't make sense that the artillery should be able to use up the supply for the non-artillery components of the unit. Those 1600 supply units were for the whole division, not just the artillery component. If the arty used up all the division's supply, that's not right.

The result of this combat is what it is. I just faced too strong of a defence and for whatever reason my force was severely handicapped even further by under the hood game mechanics, that I have ZERO control over.

Now I'm complaining. [:D]
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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SqzMyLemon
Posts: 4239
Joined: Fri Oct 30, 2009 2:18 pm
Location: Alberta, Canada

RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)

Post by SqzMyLemon »

Ok, I need to move on and forget about this. I think the combat model needs its pound of flesh during river crossings, and because I only sent one unit against a strong defence it has to get wiped out. That's how it works and disputing the result is a waste of time. I don't agree it should work that way, but who am I to question it.

Anyway, the real reason I posted is I confirmed my earlier question about upgrading R&D factories. I just had a Tojo IIa factory fully repair at 1x30. It is still greyed out, so I switched it to the IIb model and it switched with no damage. If you wait until the text turns blue, you've waited too long to switch for free. I really don't have the patience to remember every little detail to this game anymore, and it explains why I'm playing so badly and getting frustrated all the time.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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