The Good The Bad & The Indifferent

Post descriptions of your brilliant victories and unfortunate defeats here.

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jwolf
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RE: The Good The Bad & The Indifferent

Post by jwolf »

ORIGINAL: JohnDillworth

Great name [Banzai] for an Essex Class CV. Just sayin

Oh do it, do it!! [:D]
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AcePylut
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RE: The Good The Bad & The Indifferent

Post by AcePylut »

You can rename ships? If so, how?
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

You have the option of renaming newly arrived Essex class ships as the war goes on. For instance, in this game I had Yorktown II and Something Else II arrive a few months back. But I renamed them USS Olustee and USS Kettle Creek. The naming option is in the upper left hand corner on the ship's main screen.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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Encircled
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RE: The Good The Bad & The Indifferent

Post by Encircled »

The USS Stuck your neck out too far, didn't you? has a certain ring to it!
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Lecivius
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RE: The Good The Bad & The Indifferent

Post by Lecivius »

ORIGINAL: AcePylut

You can rename ships? If so, how?

Go to the info screen, ships due, and click on the name.
If it ain't broke, don't fix it!
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ny59giants
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RE: The Good The Bad & The Indifferent

Post by ny59giants »

If you go with a name it should be "Banzai Buster." [:D]
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Lecivius
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RE: The Good The Bad & The Indifferent

Post by Lecivius »

"Banzai Back At Ya"
If it ain't broke, don't fix it!
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AcePylut
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RE: The Good The Bad & The Indifferent

Post by AcePylut »

If so, how about this name “8CVE Sunk @ Wake Island” lol and it’s sister ships “4CV Sunk at Wake Island” and "12CV Sunk in 1 day" (or however many it was, I forgot). hahaha
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RE: The Good The Bad & The Indifferent

Post by Capt. Harlock »

It would be appropriate at some later point in the war to christen a new Essex class carrier USS Sumatra. That would be in harmony with the USS Corregidor.

For that matter, Bunker Hill was technically a British victory.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

9/30/43

John sent the turn with no explanation for his "disappearance" last night. I'll never know what was going through his head. :)

Flying Trapeze: A busy day but not quite as busy as expected due to operator error. I swear I did the necesary clicking so that the invasion TF was set to advance to Wake, but when I got the turn I discovered that it was still set to follow a combat TF that took station one hex from Wake (I wonder how Herbie would handle such a mistake in his AAR - navigational error? bad weather?). So the invasion will take place tomorrow.

But there was lots of pre-invasion activity that hopefully prepares the way. CA Baltimore TF under Bull Halsey reacted five hexes to intercept a small TF fleeing Wake (not sure why John waited so long). A 21-point AV and a PB are sunk. Then Halsey brings his ships back to Wake, right where they belong. West Virginia bombards Wake followed by BBs Alabama and North Carolina. Damage done to ground troops didn't seem overpowering, but hopefully disruption is high. Tomorrow Idaho will bombard, and I'm debating whether to create a new BB TF including Oklahoma and Tennessee (currently escorting the carriers, in which case they'd be replaced by Alabama and North Carolina).

The carrier divebombers didn't fly, ignoring secondary "ground strike" orders. Not sure why.

No signs of enemy combat vessels. No air strikes. Subs are in the vicinity.

CVE Sangamon has slightly more damage but is still afloat. John's subs may be closing on the big fleet at and near Wake, so I'm debating whether to send Sangamon to Midway, French Frigate or Pearl. She's damaged so badly that the odds of success are low, exacerbated by slow speed. But she does have a slim chance.

Thin Man: Judys escorted by Georges fly in large numbers against PT boats at Jaluit, sinking 1 or 2. I suppose John had these set to hit Wake, but they prefered a softer target.

Enterprise, Hornet and Princeton will all be ready at Pearl in less than two weeks. South Dakota (damaged during Roller Coaster) will be ready in 25 days. Sussex (also hit during Roller Coaster) is fully repaired. So, subject to any unexpectedly high attrition at Wake Island, the Allied invasion fleet could be ready to embark from Pearl in 20 to 25 days.

Big Tent: I've really narrowed down my options to two, although I began prep for one of them a week ago. I'm still not 100% certain. Yesterday I almost flipflopped to the altnerate. But I do think I'll stick with the first choice.

Circus: A sub claimed a CM west of Adak. No signs of major enemy combat ships up here. I wonder if John is "standing down" a bit, convinced that I'm focusing on CenPac, with winter conditions just two months away.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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crsutton
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RE: The Good The Bad & The Indifferent

Post by crsutton »

ORIGINAL: Canoerebel
ORIGINAL: crsutton

Dunno if you have house rules but once I start to get a sufficient flow of aircraft I expand every 8 or nine plane TBF squadron that arrives on a CVE or CVL. They then are used to start a massive training program. Carrier aircraft pilots got to have some search and ASW skills as well so they take a little more training. I expand and go all out in mid to late 43. And yes, I use a lot of Marine squadrons on my carriers as well. Expand and train...That is the buzzword. If you have not got them yet, you are due to get reliable torpedoes soon. Makes those TBFs so much more useful. I really do not like small squadrons and prefer a small carrier to have one large type and then mix them up within the carrier TF.

I consider it a proplem in the game that the US has very few options for training torpedo pilots in 1942. Japan has plenty.

I've never expanded an aircraft squadron before. Never. Not because I can't or there's a house rule. It's because I've never tried before. I'll look for the buttons and see if I can figure it out (ought to be simple). Great suggestion.

Yes, training TBF pilots is a huge problem.

Pretty easy, just remove one of the two groups that you have on your CVEs or CVLs and then set the other to "expand to fit ship size" or you can manually select the size of the group. All naval carrier groups can do this and some but not all Marine.. You can even put a single group on a large carrier and expand it up to 90 planes but neither Viberpol and I do this. It does sort of become gamey at a point.
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RE: The Good The Bad & The Indifferent

Post by BBfanboy »

ORIGINAL: crsutton

ORIGINAL: Canoerebel
ORIGINAL: crsutton

Dunno if you have house rules but once I start to get a sufficient flow of aircraft I expand every 8 or nine plane TBF squadron that arrives on a CVE or CVL. They then are used to start a massive training program. Carrier aircraft pilots got to have some search and ASW skills as well so they take a little more training. I expand and go all out in mid to late 43. And yes, I use a lot of Marine squadrons on my carriers as well. Expand and train...That is the buzzword. If you have not got them yet, you are due to get reliable torpedoes soon. Makes those TBFs so much more useful. I really do not like small squadrons and prefer a small carrier to have one large type and then mix them up within the carrier TF.

I consider it a proplem in the game that the US has very few options for training torpedo pilots in 1942. Japan has plenty.

I've never expanded an aircraft squadron before. Never. Not because I can't or there's a house rule. It's because I've never tried before. I'll look for the buttons and see if I can figure it out (ought to be simple). Great suggestion.

Yes, training TBF pilots is a huge problem.

Pretty easy, just remove one of the two groups that you have on your CVEs or CVLs and then set the other to "expand to fit ship size" or you can manually select the size of the group. All naval carrier groups can do this and some but not all Marine.. You can even put a single group on a large carrier and expand it up to 90 planes but neither Viberpol and I do this. It does sort of become gamey at a point.
It doesn't happen instantly - the change in size you set for the squadron is just an authorization. It takes a day or two after that for the planes to arrive. You also need to be in a big enough port (or is it airfield?) with enough supply, and have the planes in your pools.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
GetAssista
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RE: The Good The Bad & The Indifferent

Post by GetAssista »

ORIGINAL: BBfanboy
It doesn't happen instantly - the change in size you set for the squadron is just an authorization. It takes a day or two after that for the planes to arrive. You also need to be in a big enough port (or is it airfield?) with enough supply, and have the planes in your pools.
Actually it does happen instantly. Try resize->disband CVTF in SanFran (Pearl might do too) then look at the AG size. Delay is there only because you need to get the AG off the CV and it takes a turn. No need for planes at the pools either, AG will resize with the initial planes.
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JohnDillworth
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RE: The Good The Bad & The Indifferent

Post by JohnDillworth »

Tomorrow Idaho will bombard, and I'm debating whether to create a new BB TF including Oklahoma and Tennessee (currently escorting the carriers, in which case they'd be replaced by Alabama and North Carolina).
Wow, this sounds like a great idea. you pick up speed and AAA in carrier task force. you don't really "hopefully" need the main gun ammo. must be something wrong with this but I can't see what
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RE: The Good The Bad & The Indifferent

Post by poodlebrain »

ORIGINAL: JohnDillworth
Tomorrow Idaho will bombard, and I'm debating whether to create a new BB TF including Oklahoma and Tennessee (currently escorting the carriers, in which case they'd be replaced by Alabama and North Carolina).
Wow, this sounds like a great idea. you pick up speed and AAA in carrier task force. you don't really "hopefully" need the main gun ammo. must be something wrong with this but I can't see what
The risk of your CV TF being caught in combat with the slow BBs before you swap them out for faster BBs. You are giving up over 10 knots of speed for maneuvering during combat. That is a big risk.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

The CV TFs and the fast BB TFs are only one hex apart, so the swap will be almost instantaneous (within the first phase of the turn). The swap has been ordered, which allows me to create another (slow BB) bombardment TF to hit Wake.

It will be very interesting to see how this invasion goes. Wake is important from two aspects - it outflanks the Marshalls a bit, probably taking off some of the heat that John would otherwise turn up there. Also, it sits astride important sea lanes for many of the invasion LOCs I'm considering - meaning, I don't want an enemy stronghold sitting astride my LOC, snooping with NavSearch or otherwise creating problems. So I want it, but if things turn sour I don't have to have it, if that makes sense.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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BBfanboy
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RE: The Good The Bad & The Indifferent

Post by BBfanboy »

ORIGINAL: GetAssista
ORIGINAL: BBfanboy
It doesn't happen instantly - the change in size you set for the squadron is just an authorization. It takes a day or two after that for the planes to arrive. You also need to be in a big enough port (or is it airfield?) with enough supply, and have the planes in your pools.
Actually it does happen instantly. Try resize->disband CVTF in SanFran (Pearl might do too) then look at the AG size. Delay is there only because you need to get the AG off the CV and it takes a turn. No need for planes at the pools either, AG will resize with the initial planes.
I don't understand this. "Resizing" is just changing the TOE of the squadron to a new size, and whenever I have done it, it takes one turn for the message "Squadron XXX resizes to size YYY". That does not give them planes, it just updates the database on the squadron size. You still need to get planes into the squadron (and add pilots) to fill it out.

I have only done this with the squadron on board. Are you saying that offloading the squadron to the base will instantly update the database AND fill out the squadron without touching the pools?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: The Good The Bad & The Indifferent

Post by Bearcat2 »

If you resize a group first and disband the ship in a port in the same turn, the group will have the new limit without waiting a turn; you do not get any additional planes, just whatever the SQ had.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

10/1/43

Flying Trapeze: Clunk. The trapeze artist had some trouble with his dismount.

Today is D-Day for the invasion of Wake Island. It begins auspiciously, with BBs switching TFs, followed by pre-invasion bombardments that again don't have a dramatic impact on the garrison. Then the amphibs disgorge their troops, apparently in good order (no troops left aboard ships, lots of supply landed, and no real indication of disruption or disablement.

The garrison turns out to be a naval guard unit, part of another, and a CD unit. As the auto shock attack commences it is clear that the enemy garrison has been pretty battered - showing a raw AV of 0 adjusted upward into the 40s, with six forts present. The Allied units show 200+ AV. I know both units are 100% prepped, so I think things look pretty good. But the adjusted AV drops to 37, meaning it's a 1:2 attack that doesn't touch the forts.

Arg!

The Canadian brigade is in good shape as far as AV, though it will need three or four days to recover from disruption. But the American RCT is trashed, with something like 78 disabled squads. It will recover as long as I don't shock attack anytime soon, meaning no further landings (I have some tanks on the way, but prep is low and now is not the time to trigger a shock attack.

I think the best thing to do is to continue the bombardments for a few days (rotating some combat TFs back to Midway to replenish). Then, in perhaps four or five days, the Canadians will give it a shot. But with six forts, this is going to be a bear. I have other units 100% prepped, but they are restricted and back at San Fran.

My dive bombers again declined to fly. All the settings are right, so I'm not sure what happened here. I'll fiddle with the setting a bit to see if I can shake them loose. But I don't want to take them off naval strike primary just in case John sends in combat ships.

The carriers will remain on station to prevent John from reinforcing. Perhaps the bombardments will elevate disruption and wipe out supply. That sounds like the only way to crack this nut short term. I'll look at Pearl to see if any combat engineers are present. But lack of prep will be an issue.

No contact today with enemy aircraft, ships or subs.

CVE Sangamon continues to steam slowly east without any further damage.

"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

Well, a bit of good news. I cast about to find a combat engineer unit that might be thrown into the battle. Lo and behold, at Wake there is a unit 53% prepped for Wake Island. Let's see what I can do about getting her into action.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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