naval bombardment - result

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Maulet
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naval bombardment - result

Post by Maulet »

hello, we are playing guadalcanal scenario (witp:AE) and I (jap) have bombarded this base (lunga), but my friend (allied) is not happy with the result and told me that is excessive. What is your opinion? thanks in advance.

Night Naval bombardment of Lunga at 114,138 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
F4F-4 Wildcat: 129 damaged
F4F-4 Wildcat: 33 destroyed on ground
PBY-5 Catalina: 63 damaged
PBY-5 Catalina: 11 destroyed on ground
Hudson III (LR): 42 damaged
Hudson III (LR): 6 destroyed on ground
SBD-3 Dauntless: 49 damaged
SBD-3 Dauntless: 12 destroyed on ground

33 Coastal gun shots fired in defense.

Japanese Ships
BB Mutsu
BB Hiei, Shell hits 1
CA Suzuya
CA Haguro
CA Myoko
CA Maya
CA Atago, Shell hits 1
CA Takao
CA Chikuma
CA Tone
DD Yugiri
DD Asagiri
DD Ariake
DD Yugure
DD Makigumo

Allied ground losses:
432 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 3 destroyed, 58 disabled
Engineers: 4 destroyed, 6 disabled
Guns lost 12 (1 destroyed, 11 disabled)
Vehicles lost 8 (4 destroyed, 4 disabled)

Airbase hits 34
Airbase supply hits 18
Runway hits 123

BB Mutsu firing at 1st USMC/5th Regiment
9th USMC Defense Battalion firing at BB Hiei
BB Hiei firing at 9th USMC Defense Battalion
CA Suzuya firing at Lunga
CA Haguro firing at 9th USMC Defense Battalion
9th USMC Defense Battalion firing at CA Haguro
CA Myoko firing at Lunga
CA Maya firing at Lunga
CA Atago firing at 9th USMC Defense Battalion
9th USMC Defense Battalion firing at CA Atago
CA Takao firing at Lunga
CA Chikuma firing at Lunga
CA Tone firing at 9th USMC Defense Battalion
9th USMC Defense Battalion firing at CA Tone
DD Yugiri firing at Lunga
DD Asagiri firing at Lunga
DD Ariake firing at Lunga
DD Yugure firing at Lunga
DD Makigumo firing at Lunga
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Yaab
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RE: naval bombardment - result

Post by Yaab »

60 aircraft destroyed... Overstack airfield at Lunga?
Maulet
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RE: naval bombardment - result

Post by Maulet »

ORIGINAL: Yaab

60 aircraft destroyed... Overstack airfield at Lunga?

I don't know...perhaps... I am the japanese player [:)]
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Leandros
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RE: naval bombardment - result

Post by Leandros »

ORIGINAL: Yaab

60 aircraft destroyed... Overstack airfield at Lunga?

And almost 300 damaged...! Did the allies have anywhere near that many a/c in that area at the time...? If they had
I'd say a naval bombardment effort of that magnitude could result in that much damage. OTH, if you rerun it couldn't
the results be miniscule...? Is that not how the game works?

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Yaab
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RE: naval bombardment - result

Post by Yaab »

Damages just mean number of hits i.e one aircraft can be hit multiple times.
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RE: naval bombardment - result

Post by wdolson »

You opponent needs to read up on what happened on the night of October 13-14, 1942. With two Kongos, one CL, and 9DDs, they destroyed more than half the aircraft at Henderson Field (48 total and damaged many of the rest), as well as torched most of the fuel supply, and killed six pilots. It looks like your opponent had more aircraft at Guadalcanal than the Allies did in the real war at that time, and you used a much larger force than the Japanese did.

Bill
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Yaab
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RE: naval bombardment - result

Post by Yaab »

Right, 8 CAs. Ouch!
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KenchiSulla
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RE: naval bombardment - result

Post by KenchiSulla »

The result does not seem that odd to me.. Your bombardment group was not contested (?) and fired a lot of shells into a fairly small area containing a lot of aircraft....

I can understand his unhappiness with the situation but the solution lies with defending his base better (or, for example, flying your aircraft to a secondary base behind the lines before the bombardment), not claiming a problem with the game engine...
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Maulet
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RE: naval bombardment - result

Post by Maulet »

thank to all very much. Last question: the problem was the overstock of airplanes? or not enough coastal batteries defense?
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Yaab
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RE: naval bombardment - result

Post by Yaab »

Did you set the bombardment range for the ships? Maybe the range was 0 and the ships bombarded with all their guns, including AA guns.
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KenchiSulla
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RE: naval bombardment - result

Post by KenchiSulla »

When battleships are involved, coastal defenses (unless of large caliber) will have no or almost no effect.. If you have to keep your aircraft at the base, the best solution is to have surface ships of your own to counter the bombardment... PT boats are a personal favorite against battleships, especially in low light conditions....
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Maulet
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RE: naval bombardment - result

Post by Maulet »

ORIGINAL: Yaab

Did you set the bombardment range for the ships? Maybe the range was 0 and the ships bombarded with all their guns, including AA guns.

my range was 6 hexes and I put "escort bombard: yes"
Maulet
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RE: naval bombardment - result

Post by Maulet »

ORIGINAL: KenchiSulla

When battleships are involved, coastal defenses (unless of large caliber) will have no or almost no effect.. If you have to keep your aircraft at the base, the best solution is to have surface ships of your own to counter the bombardment... PT boats are a personal favorite against battleships, especially in low light conditions....

thanks!
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SuluSea
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RE: naval bombardment - result

Post by SuluSea »

ORIGINAL: wdolson

You opponent needs to read up on what happened on the night of October 13-14, 1942. With two Kongos, one CL, and 9DDs, they destroyed more than half the aircraft at Henderson Field (48 total and damaged many of the rest), as well as torched most of the fuel supply, and killed six pilots. It looks like your opponent had more aircraft at Guadalcanal than the Allies did in the real war at that time, and you used a much larger force than the Japanese did.

Bill
Yeah, you know when the men that endured it refer to it as "the bombardment" considering numerous times they were shelled, it had to be terrifying.
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Lokasenna
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RE: naval bombardment - result

Post by Lokasenna »

Looks like overstacking. The number of planes reported destroyed is always underreported in my experience, and 62 are shown destroyed here. So you got maybe around 80? With lots more damaged. Looks like he had perhaps 200+ planes there, and some of them with multiple engines? You should both read up on the mechanics of overstacking, however there has been a slight update since the information in the manual, which is that it is number of engines not the number of planes that matters for the "Aircraft Stack Level" line on the airfield information screen. Those Hudsons, for example, count twice as much towards the stacking limit as the Wildcats do.

The Catalinas, being amphibious, should not count towards the aircraft stacking level even if they are being supported by shore-based aviation support instead of a seaplane tender.
ORIGINAL: Yaab

Damages just mean number of hits i.e one aircraft can be hit multiple times.

Small quibble, but it is a "Fog of War"-ed number that is related to the number of hits on an aircraft that don't result in a destroyed plane (e.g., 1 hit that results in a destroyed plane will show "1 destroyed" and nothing for damaged).
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RogerJNeilson
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RE: naval bombardment - result

Post by RogerJNeilson »

Simple answer, don't park planes in a concentration on an airfield where the enemy can bombard, if you do it won't be pleasant.

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crsutton
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RE: naval bombardment - result

Post by crsutton »

It is the way it works. Been that way ever since the game came out. PT boats, mines and surface forces are the counter. It is either that or evac the base when you smell a bombardment.

It is to easy to do but it works both ways and will not change at this stage.
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rustysi
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RE: naval bombardment - result

Post by rustysi »

ORIGINAL: Maulet

ORIGINAL: Yaab

Did you set the bombardment range for the ships? Maybe the range was 0 and the ships bombarded with all their guns, including AA guns.

my range was 6 hexes and I put "escort bombard: yes"

The range you are referring to is probably the reaction range. Look just above it in a bombardment TF to see the bombardment range. I think the default is '0', and if that's what was set you hit him with everything, including the kitchen sink.[:D]
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wdolson
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RE: naval bombardment - result

Post by wdolson »

ORIGINAL: wdolson

You opponent needs to read up on what happened on the night of October 13-14, 1942. With two Kongos, one CL, and 9DDs, they destroyed more than half the aircraft at Henderson Field (48 total and damaged many of the rest), as well as torched most of the fuel supply, and killed six pilots. It looks like your opponent had more aircraft at Guadalcanal than the Allies did in the real war at that time, and you used a much larger force than the Japanese did.

Bill
ORIGINAL: SuluSea
Yeah, you know when the men that endured it refer to it as "the bombardment" considering numerous times they were shelled, it had to be terrifying.

I believe it was the first time BBs had ever been used for shore bombardment and the Japanese essentially gave the US ideas. The effect was so traumatic the USN risked their dwindling surface ships including two fast battleships to stop them. In two surface actions on two different nights the USN managed to sink both Japanese BBs, but the cost was high.

I think the Japanese also got lucky on their first bombardment and happened to hit the airfield with most of their rounds. Few bombardment missions during the war were quite as successful.

Bill
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Yaab
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RE: naval bombardment - result

Post by Yaab »

ORIGINAL: rustysi

ORIGINAL: Maulet

ORIGINAL: Yaab

Did you set the bombardment range for the ships? Maybe the range was 0 and the ships bombarded with all their guns, including AA guns.

my range was 6 hexes and I put "escort bombard: yes"

The range you are referring to is probably the reaction range. Look just above it in a bombardment TF to see the bombardment range. I think the default is '0', and if that's what was set you hit him with everything, including the kitchen sink.[:D]

Ah, the glorious night of IJN 25mm AA guns! So they can hit Allied aircraft after all!
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