Combat mechanics

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

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Khanti
Posts: 442
Joined: Tue Aug 28, 2007 3:02 pm
Location: Poland

Combat mechanics

Post by Khanti »

It looks like there's some working rule as "kill at least one human player's unit in every battle". It seems like this, because in many battles the odds are completely by my side (enemy has no readiness, little experience, no entrenches, etc). But even attacking with numerous advantage (100 vs.. 30 mostly) the result is loss of at least one our unit of infantry or tanks.
Where to change this?
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
Posts: 442
Joined: Tue Aug 28, 2007 3:02 pm
Location: Poland

RE: Combat mechanics

Post by Khanti »

Example of situation described above. 5 (my) German regiments attack 3 Soviet regiments (after air / artillery bombardment).
1 Pz regiment, 2 PzG regiments, 1 mot regiment, 1 infantry regiment vs 3 infantry regiments.
Results? They retreated with some losses, I lost 4 tank units ("20 tanks").
Detailed tables says "accident"

23rd Panzer

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29th Motorized

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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Vic
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RE: Combat mechanics

Post by Vic »

The accidents model mechanical failures, roadside incidents and what not. When on the offensive there is a certain wear and tear even if not being taken out directly by the enemy.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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