Alea iacta est MrKane(J) KenchiSulla(A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Alea iacta est MrKane(J) KenchiSulla(A)
.
.
.
.
.
.
.
.
.
Well, this is so many way wrong, but I have just started yet another game after almost year long absence due to health problems.[:D]
Simple HR, improved a/c database and no altitude restriction. This time I am planning to play little more passive. Scenario 28C does no allow to play very aggressive for longer period of time in my opinion.
First is already in KenchiSulla's inbox.
Game settings:
DBB:C / DaBigBabes:C scenario 28
Latest beta
HOUSERULES AND GAME SETTINGS
REALISM OPTIONS
FOW ON
Advanced weather ON
Allied damage control ON
PDU ON
Historical first turn OFF
Dec 7 surprise ON
Reliable USN torps OFF
Realistic R&D ON
No unit withdrawals OFF
Reinforcements +/- 15
GAME OPTIONS
Combat reports ON
Auto sub ops OFF
TF move radius ON
Plane move radius ON
Facilities expand OFF
Auto upgrade ships and airgroups OFF
Air and ground replacements OFF
Turn cycle 1 TURN
1st turn rules:
Allied player only able to command TF already at sea
No transferring or loading of squadrons
Max 30% cap set per squadron
No Japanese invasion TF will finish the turn more than 15 hexes from a starting Japanese base + no Mersing Gambit on turn 1 (turn 2 is fair)
Game rules:
No 4e naval bombing below 10k
Sensible use of paratroopers
Pay full PP for units to cross national borders
No strategic bombing from or into China
Picket ships allowed if of the military type
.
.
.
.
.
.
.
.
Well, this is so many way wrong, but I have just started yet another game after almost year long absence due to health problems.[:D]
Simple HR, improved a/c database and no altitude restriction. This time I am planning to play little more passive. Scenario 28C does no allow to play very aggressive for longer period of time in my opinion.
First is already in KenchiSulla's inbox.
Game settings:
DBB:C / DaBigBabes:C scenario 28
Latest beta
HOUSERULES AND GAME SETTINGS
REALISM OPTIONS
FOW ON
Advanced weather ON
Allied damage control ON
PDU ON
Historical first turn OFF
Dec 7 surprise ON
Reliable USN torps OFF
Realistic R&D ON
No unit withdrawals OFF
Reinforcements +/- 15
GAME OPTIONS
Combat reports ON
Auto sub ops OFF
TF move radius ON
Plane move radius ON
Facilities expand OFF
Auto upgrade ships and airgroups OFF
Air and ground replacements OFF
Turn cycle 1 TURN
1st turn rules:
Allied player only able to command TF already at sea
No transferring or loading of squadrons
Max 30% cap set per squadron
No Japanese invasion TF will finish the turn more than 15 hexes from a starting Japanese base + no Mersing Gambit on turn 1 (turn 2 is fair)
Game rules:
No 4e naval bombing below 10k
Sensible use of paratroopers
Pay full PP for units to cross national borders
No strategic bombing from or into China
Picket ships allowed if of the military type
- Mike McCreery
- Posts: 4237
- Joined: Sat Jun 29, 2013 2:58 pm
- Grfin Zeppelin
- Posts: 1514
- Joined: Mon Dec 03, 2007 2:22 pm
- Location: Germany
RE: Alea iacta est MrKane(J) KenchiSulla(A)
Welcome back. Had been worried about your absence ...ORIGINAL: MrKane
after almost year long absence due to health problems...
Pax
RE: Alea iacta est MrKane(J) KenchiSulla(A)
Glad you hear you are better![:)]
Good luck!
Good luck!
RE: Alea iacta est MrKane(J) KenchiSulla(A)
Glad to see you back!
I just posted a few questions and concerns in your opponent's AAR and I will post them here to make sure you're aware of them as well. These are really about keeping good balance for a playable game that can go the distance.
-------------------------------------------------
A few questions and concerns. Is this with Symon's air mods? Mr Kane knows how to use PDU-ON to get 46 planes in 44, and with the better stats this will be virtually unmanageable for an Allied player. Any thoughts on that?
Also, no strat bombing into or from China seems too much. I get the part about none in China, but from China goes against what was entirely possible and in fact used in the war. This essentially takes an entire theatre off the map in 44-45 for the Allies, as strat bombing is the one most important goal of the late game. It also means he can stack up on the other spots where strat bombing is possible and simply leave China less well defended. I see this as a massive balance problem post-43.
I just posted a few questions and concerns in your opponent's AAR and I will post them here to make sure you're aware of them as well. These are really about keeping good balance for a playable game that can go the distance.
-------------------------------------------------
A few questions and concerns. Is this with Symon's air mods? Mr Kane knows how to use PDU-ON to get 46 planes in 44, and with the better stats this will be virtually unmanageable for an Allied player. Any thoughts on that?
Also, no strat bombing into or from China seems too much. I get the part about none in China, but from China goes against what was entirely possible and in fact used in the war. This essentially takes an entire theatre off the map in 44-45 for the Allies, as strat bombing is the one most important goal of the late game. It also means he can stack up on the other spots where strat bombing is possible and simply leave China less well defended. I see this as a massive balance problem post-43.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Alea iacta est MrKane(J) KenchiSulla(A)
As for strategic bombing in China, China's HI and manpower are fair game in my opinion. HI represents the Chinese arsenals, and Manpower is attacked as a part of the Japanese aerial terror campaign.
RE: Alea iacta est MrKane(J) KenchiSulla(A)
ORIGINAL: obvert
Glad to see you back!
I just posted a few questions and concerns in your opponent's AAR and I will post them here to make sure you're aware of them as well. These are really about keeping good balance for a playable game that can go the distance.
-------------------------------------------------
A few questions and concerns. Is this with Symon's air mods? Mr Kane knows how to use PDU-ON to get 46 planes in 44, and with the better stats this will be virtually unmanageable for an Allied player. Any thoughts on that?
Also, no strat bombing into or from China seems too much. I get the part about none in China, but from China goes against what was entirely possible and in fact used in the war. This essentially takes an entire theatre off the map in 44-45 for the Allies, as strat bombing is the one most important goal of the late game. It also means he can stack up on the other spots where strat bombing is possible and simply leave China less well defended. I see this as a massive balance problem post-43.
Thanks.
To address you concerns, firstly I I like to point that all HR are my opponents requirements I did not ask for any.
However I see possible future issue with Symon's air mode too. But I do not have idea how to solve this problem yet. So any advice will be very useful.
However China problem will be solved anyway. I am planning to keep this country for myself even in '45 so this particular HR should not affect game-play at all
BTW: turn 1 is resolved, I have forgotten about one game issue(thread tolerance settings for all my TF) as result it is the very worst game opening I have ever done.
RE: Alea iacta est MrKane(J) KenchiSulla(A)
Alea iacta est ... Dec 7th 1942
Air loses:
Allied today 42, total 42
Empire: today 20, total 20
Ships sunk:
Allied - 1 xAK, 1 xAKL, 2 SS, 1 PT
Empire - 1 AK, 5 SSX
Philippines:
No landing yet except 91st NGU at Puerto Princesa.
Manila port was more than just disappointing. US fighters did good job breaking through over 90 Zeros and each time they managed to intercept bombing run.
--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 27 NM, estimated altitude 9,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 76
G3M2 Nell x 36
G4M1 Betty x 54
Allied aircraft
P-26A x 4
P-35A x 5
P-40B Warhawk x 5
P-40E Warhawk x 10
Japanese aircraft losses
G4M1 Betty: 1 destroyed, 6 damaged
Allied aircraft losses
P-26A: 1 destroyed
Allied Ships
SS Searaven, Bomb hits 1
SS Pike, Bomb hits 1, heavy damage
SS Saury, Bomb hits 1
SS Permit, Bomb hits 2, heavy damage
SS S-41, Bomb hits 3, and is sunk
SS Porpoise, Bomb hits 1, heavy damage
SS Seawolf, Bomb hits 1
SS Seal, Bomb hits 1, heavy damage
xAKL Palawan, Bomb hits 1, heavy fires, heavy damage
SS Sculpin, Bomb hits 1, heavy damage
xAK Cape Fairweather, Bomb hits 1, on fire
xAK Capillo, Bomb hits 1, heavy fires
AVD Childs, Bomb hits 1, on fire
SS S-40, Bomb hits 1, heavy damage
DD Peary, Bomb hits 1, heavy fires, heavy damage
SS S-38, Bomb hits 1
Port hits 4
Port fuel hits 1
Massive explosion on SS Searaven
Massive explosion on SS S-38
--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 9,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 31
Ki-21-IIa Sally x 18
Allied aircraft
P-35A x 5
P-40B Warhawk x 6
P-40E Warhawk x 15
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Ki-21-IIa Sally: 1 destroyed
Allied aircraft losses
P-35A: 1 destroyed
P-40B Warhawk: 1 destroyed
P-40E Warhawk: 1 destroyed
Allied Ships
xAK Si Kiang, Bomb hits 1, on fire
AV Langley, Bomb hits 1, on fire
SS S-38, Bomb hits 1, heavy damage
SS Sargo, Bomb hits 1
SS Sailfish, Bomb hits 1
SS Snapper, Bomb hits 1, heavy damage
SS Stingray, Bomb hits 1
PT-41, Bomb hits 1, and is sunk
SS S-37, Bomb hits 1
Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Port fuel hits 1
--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 9
D3A1 Val x 25
Allied aircraft
P-35A x 2
P-40B Warhawk x 4
P-40E Warhawk x 12
Japanese aircraft losses
D3A1 Val: 1 destroyed
No Allied losses
Allied Ships
xAKL Don Jose, Bomb hits 1
SS Searaven, Bomb hits 1, heavy damage
SS Porpoise, Bomb hits 1, heavy damage
xAKL Dona Nati, Bomb hits 1, on fire
AV Langley, Bomb hits 1, on fire
AVD Childs, Bomb hits 1, heavy fires, heavy damage
xAP Neptuna, Bomb hits 1, on fire
DD Pope, Bomb hits 1, heavy fires
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Massive explosion on AVD Childs
Malaya:
My G4M and G3M decided to go after POW and Repulse with bombs
Attack on Georgetown was not spectacular success either.
However Pilots of Yamada squadron did great job shooting down 9 Buffalo I over Singapore.
Either pilots of 1st, 11th and 77th Sentais did good job shooting down several of allied bombers over Kota Bharu.
Other raid did not meet oppositions in air and as result AF in Travoy, Victoria Point and Kota Bharu are disabled or at least heavily damaged.
56th Regiment supported by 1st Tank Regiment has landed at Kota Bharu.
41st & 42th Regiments are heading towards Mersing and they should land there at Dec 9 under cover Zeros form Akagi and Kaga.
Pacific theatre:
KB is on top secret mission on pacific however it was discovered on it way by allied merchant ship . I hope this will not result with fail to whole secret plan.
--------------------------------------------------------------------------------
Day Time Surface Combat, near Yasawa Islands at 130,157, Range 19,000 Yards
Japanese Ships
CV Hiryu
CV Soryu
CV Shokaku
CV Zuikaku
DD Isokaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Tanikaze
DD Arare
DD Kasumi
Allied Ships
xAKL Mapele
Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
Japanese TF attempts to evade combat
Range increases to 19,000 yards...
Both Task Forces evade combat
China:
I have bought some Tank regiments and now they are heading towards plains, however it looks like Chinese forces are already executing they master plan titled "run to the hills".
Air loses:
Allied today 42, total 42
Empire: today 20, total 20
Ships sunk:
Allied - 1 xAK, 1 xAKL, 2 SS, 1 PT
Empire - 1 AK, 5 SSX
Philippines:
No landing yet except 91st NGU at Puerto Princesa.
Manila port was more than just disappointing. US fighters did good job breaking through over 90 Zeros and each time they managed to intercept bombing run.
--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 27 NM, estimated altitude 9,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 76
G3M2 Nell x 36
G4M1 Betty x 54
Allied aircraft
P-26A x 4
P-35A x 5
P-40B Warhawk x 5
P-40E Warhawk x 10
Japanese aircraft losses
G4M1 Betty: 1 destroyed, 6 damaged
Allied aircraft losses
P-26A: 1 destroyed
Allied Ships
SS Searaven, Bomb hits 1
SS Pike, Bomb hits 1, heavy damage
SS Saury, Bomb hits 1
SS Permit, Bomb hits 2, heavy damage
SS S-41, Bomb hits 3, and is sunk
SS Porpoise, Bomb hits 1, heavy damage
SS Seawolf, Bomb hits 1
SS Seal, Bomb hits 1, heavy damage
xAKL Palawan, Bomb hits 1, heavy fires, heavy damage
SS Sculpin, Bomb hits 1, heavy damage
xAK Cape Fairweather, Bomb hits 1, on fire
xAK Capillo, Bomb hits 1, heavy fires
AVD Childs, Bomb hits 1, on fire
SS S-40, Bomb hits 1, heavy damage
DD Peary, Bomb hits 1, heavy fires, heavy damage
SS S-38, Bomb hits 1
Port hits 4
Port fuel hits 1
Massive explosion on SS Searaven
Massive explosion on SS S-38
--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 9,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 31
Ki-21-IIa Sally x 18
Allied aircraft
P-35A x 5
P-40B Warhawk x 6
P-40E Warhawk x 15
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Ki-21-IIa Sally: 1 destroyed
Allied aircraft losses
P-35A: 1 destroyed
P-40B Warhawk: 1 destroyed
P-40E Warhawk: 1 destroyed
Allied Ships
xAK Si Kiang, Bomb hits 1, on fire
AV Langley, Bomb hits 1, on fire
SS S-38, Bomb hits 1, heavy damage
SS Sargo, Bomb hits 1
SS Sailfish, Bomb hits 1
SS Snapper, Bomb hits 1, heavy damage
SS Stingray, Bomb hits 1
PT-41, Bomb hits 1, and is sunk
SS S-37, Bomb hits 1
Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Port fuel hits 1
--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 34 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 9
D3A1 Val x 25
Allied aircraft
P-35A x 2
P-40B Warhawk x 4
P-40E Warhawk x 12
Japanese aircraft losses
D3A1 Val: 1 destroyed
No Allied losses
Allied Ships
xAKL Don Jose, Bomb hits 1
SS Searaven, Bomb hits 1, heavy damage
SS Porpoise, Bomb hits 1, heavy damage
xAKL Dona Nati, Bomb hits 1, on fire
AV Langley, Bomb hits 1, on fire
AVD Childs, Bomb hits 1, heavy fires, heavy damage
xAP Neptuna, Bomb hits 1, on fire
DD Pope, Bomb hits 1, heavy fires
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Massive explosion on AVD Childs
Malaya:
My G4M and G3M decided to go after POW and Repulse with bombs
Attack on Georgetown was not spectacular success either.
However Pilots of Yamada squadron did great job shooting down 9 Buffalo I over Singapore.
Either pilots of 1st, 11th and 77th Sentais did good job shooting down several of allied bombers over Kota Bharu.
Other raid did not meet oppositions in air and as result AF in Travoy, Victoria Point and Kota Bharu are disabled or at least heavily damaged.
56th Regiment supported by 1st Tank Regiment has landed at Kota Bharu.
41st & 42th Regiments are heading towards Mersing and they should land there at Dec 9 under cover Zeros form Akagi and Kaga.
Pacific theatre:
KB is on top secret mission on pacific however it was discovered on it way by allied merchant ship . I hope this will not result with fail to whole secret plan.
--------------------------------------------------------------------------------
Day Time Surface Combat, near Yasawa Islands at 130,157, Range 19,000 Yards
Japanese Ships
CV Hiryu
CV Soryu
CV Shokaku
CV Zuikaku
DD Isokaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Tanikaze
DD Arare
DD Kasumi
Allied Ships
xAKL Mapele
Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
Japanese TF attempts to evade combat
Range increases to 19,000 yards...
Both Task Forces evade combat
China:
I have bought some Tank regiments and now they are heading towards plains, however it looks like Chinese forces are already executing they master plan titled "run to the hills".
RE: Alea iacta est MrKane(J) KenchiSulla(A)
R&D aircraft models and deployment plans:
- A6M5-8 as main carrier base fighter to be replace in late '44 by A7M
- N1K2-J as main land base fighter for navy till end of war
- no Ki-44 due to Ha-34 engine use in this scenario
- Ki-45 KAIa Nick as main offensive army fighter until, to be replaced by Ki-84 in late '43
- no plans for K-83 or K-94 or J7W or jetts
- Ki-43 line as defender to time when Ki-100 arrive
- D4Y3 main dive bomber, no production of other models
- G3M no production, in use until pool is empty Ki-67b later in war
- G4M till end of war as level bomber
- P1Y2 as torpedo bombers
- Massive use
- B5N -> B6N -> B7A2, well no other choice
- Ki-49IIB as main army bomber + little support from
other airframes will be produced if need for them will occure
- A6M5-8 as main carrier base fighter to be replace in late '44 by A7M
- N1K2-J as main land base fighter for navy till end of war
- no Ki-44 due to Ha-34 engine use in this scenario
- Ki-45 KAIa Nick as main offensive army fighter until, to be replaced by Ki-84 in late '43
- no plans for K-83 or K-94 or J7W or jetts
- Ki-43 line as defender to time when Ki-100 arrive
- D4Y3 main dive bomber, no production of other models
- G3M no production, in use until pool is empty Ki-67b later in war
- G4M till end of war as level bomber
- P1Y2 as torpedo bombers
- Massive use
- B5N -> B6N -> B7A2, well no other choice
- Ki-49IIB as main army bomber + little support from
other airframes will be produced if need for them will occure
RE: Alea iacta est MrKane(J) KenchiSulla(A)
ORIGINAL: MrKane
ORIGINAL: obvert
Glad to see you back!
I just posted a few questions and concerns in your opponent's AAR and I will post them here to make sure you're aware of them as well. These are really about keeping good balance for a playable game that can go the distance.
-------------------------------------------------
A few questions and concerns. Is this with Symon's air mods? Mr Kane knows how to use PDU-ON to get 46 planes in 44, and with the better stats this will be virtually unmanageable for an Allied player. Any thoughts on that?
Also, no strat bombing into or from China seems too much. I get the part about none in China, but from China goes against what was entirely possible and in fact used in the war. This essentially takes an entire theatre off the map in 44-45 for the Allies, as strat bombing is the one most important goal of the late game. It also means he can stack up on the other spots where strat bombing is possible and simply leave China less well defended. I see this as a massive balance problem post-43.
Thanks.
To address you concerns, firstly I I like to point that all HR are my opponents requirements I did not ask for any.
However I see possible future issue with Symon's air mode too. But I do not have idea how to solve this problem yet. So any advice will be very useful.
However China problem will be solved anyway. I am planning to keep this country for myself even in '45 so this particular HR should not affect game-play at all
Interesting. I would guess you will keep it into 45, (which is great for Japan) as if there is no strat bombing, there is less reason to invade there.
I have a similar no strat bombing into China HR in my current game, and again that was asked for by the first opponent in that game. I see how it can help the Allies a bit earlier, but once the Japanese take it all, it's a good supplement to the economy assuming the industry survives through the conquest.
With this air RnD plan Symon's mods shouldn't affect things too much. Looks like you're focused on the economy and streamlining production, not spending too much on RnD that could be used to produce fighters themselves and have supply stores to go late into the game. I like it. [:)]
BTW: turn 1 is resolved, I have forgotten about one game issue(thread tolerance settings for all my TF) as result it is the very worst game opening I have ever done.
Sucks. Turn 2 is just as important though, so I'm sure you'll reach your goals quickly.
You certainly wiped out a lot of subs on turn 1.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
- Capt. Harlock
- Posts: 5379
- Joined: Sat Sep 15, 2001 8:00 am
- Location: Los Angeles
- Contact:
RE: Alea iacta est MrKane(J) KenchiSulla(A)
KB is on top secret mission on pacific however it was discovered on it way by allied merchant ship . I hope this will not result with fail to whole secret plan.
--------------------------------------------------------------------------------
Day Time Surface Combat, near Yasawa Islands at 130,157, Range 19,000 Yards
Japanese Ships
CV Hiryu
CV Soryu
CV Shokaku
CV Zuikaku
DD Isokaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Tanikaze
DD Arare
DD Kasumi
Allied Ships
xAKL Mapele
Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
Japanese TF attempts to evade combat
Range increases to 19,000 yards...
Both Task Forces evade combat
That is one very lucky AK. Interesting that you don't seem to have any cruisers or Kongo-class escorting your carriers.[&:]
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?
--Victor Hugo
--Victor Hugo
RE: Alea iacta est MrKane(J) KenchiSulla(A)
Interesting. Will watch, as always with interest.ORIGINAL: MrKane
R&D aircraft models and deployment plans:
- A6M5-8 as main carrier base fighter to be replace in late '44 by A7M
- N1K2-J as main land base fighter for navy till end of war
- no Ki-44 due to Ha-34 engine use in this scenario
- Ki-45 KAIa Nick as main offensive army fighter until, to be replaced by Ki-84 in late '43
- no plans for K-83 or K-94 or J7W or jetts
- Ki-43 line as defender to time when Ki-100 arrive
- D4Y3 main dive bomber, no production of other models
- G3M no production, in use until pool is empty Ki-67b later in war
- G4M till end of war as level bomber
- P1Y2 as torpedo bombers
- Massive use
- B5N -> B6N -> B7A2, well no other choice
- Ki-49IIB as main army bomber + little support from
other airframes will be produced if need for them will occure
Your plan is to rely on 2nd Gen fighters except for Frank. Not seen this intentionally done before. Taking notes as it progresses.
Pax
RE: Alea iacta est MrKane(J) KenchiSulla(A)
Malaya Theatre.
- Attachments
-
- 8thDec42Malaya.jpg (491.26 KiB) Viewed 176 times
RE: Alea iacta est MrKane(J) KenchiSulla(A)
ORIGINAL: PaxMondo
Interesting. Will watch, as always with interest.ORIGINAL: MrKane
R&D aircraft models and deployment plans:
- A6M5-8 as main carrier base fighter to be replace in late '44 by A7M
- N1K2-J as main land base fighter for navy till end of war
- no Ki-44 due to Ha-34 engine use in this scenario
- Ki-45 KAIa Nick as main offensive army fighter until, to be replaced by Ki-84 in late '43
- no plans for K-83 or K-94 or J7W or jetts
- Ki-43 line as defender to time when Ki-100 arrive
- D4Y3 main dive bomber, no production of other models
- G3M no production, in use until pool is empty Ki-67b later in war
- G4M till end of war as level bomber
- P1Y2 as torpedo bombers
- Massive use
- B5N -> B6N -> B7A2, well no other choice
- Ki-49IIB as main army bomber + little support from
other airframes will be produced if need for them will occure
Your plan is to rely on 2nd Gen fighters except for Frank. Not seen this intentionally done before. Taking notes as it progresses.
In my opinion With symon A/C mod 2nd gen should be enough to fight allies. all 3rd gen aircrafts are SR 3 or 5. It will be very hard to keep flaying those beast at the end. Additionally J7W, Karyu are very short range with bad climb rate, so are useless for offensive and defensive actions. Ki-83 it very nice but expensive 2 - engines , K-94 very nice, too but hard to obtain due late introduction date.
RE: Alea iacta est MrKane(J) KenchiSulla(A)
The Ki-100 is much better, the Georges are a lot better, and the Jacks (which I would also build, but I understand you're being lean).
A7M is better, turning into a great LBA plane too.
The Frank is not much better than stock IIRC.
A7M is better, turning into a great LBA plane too.
The Frank is not much better than stock IIRC.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Alea iacta est MrKane(J) KenchiSulla(A)
ORIGINAL: obvert
The Ki-100 is much better, the Georges are a lot better, and the Jacks (which I would also build, but I understand you're being lean).
A7M is better, turning into a great LBA plane too.
The Frank is not much better than stock IIRC.
Jack is using engine Ha-32, usually I am always short on this one and priority are bombers and patrol boats: Frances, Betty, Emily, Norm, Jill. Additionally Gorge has advantage at every parameter except max celling.
A7M looks cool, however seems to me that more wise will be continue production of N1K and adding extra A7M than just drop production of first one and build a completely new huge A7M's factories Sam's, not mention of need different engine.
RE: Alea iacta est MrKane(J) KenchiSulla(A)
Not disagreeing with your plan, only observing... and keenly at that. Looking forward to this one in '44.ORIGINAL: MrKane
In my opinion With symon A/C mod 2nd gen should be enough to fight allies. all 3rd gen aircrafts are SR 3 or 5. It will be very hard to keep flaying those beast at the end. Additionally J7W, Karyu are very short range with bad climb rate, so are useless for offensive and defensive actions. Ki-83 it very nice but expensive 2 - engines , K-94 very nice, too but hard to obtain due late introduction date.
Pax
RE: Alea iacta est MrKane(J) KenchiSulla(A)
ORIGINAL: MrKane
ORIGINAL: obvert
The Ki-100 is much better, the Georges are a lot better, and the Jacks (which I would also build, but I understand you're being lean).
A7M is better, turning into a great LBA plane too.
The Frank is not much better than stock IIRC.
Jack is using engine Ha-32, usually I am always short on this one and priority are bombers and patrol boats: Frances, Betty, Emily, Norm, Jill. Additionally Gorge has advantage at every parameter except max celling.
A7M looks cool, however seems to me that more wise will be continue production of N1K and adding extra A7M than just drop production of first one and build a completely new huge A7M's factories Sam's, not mention of need different engine.
Don't really understand your comment on the Ha32 engine. You can start building them from day 1...so you can in effect stockpile lots before the Jack even arrives, and they are both single engine so you need the engine production no matter what. Also easier to get the final Jacks than the final George.
But Jack is not a great offensive plane where the George really does well.
But you know what you are doing, and I think you really have deep insight into the planes here.[&o]
I am curious to see what the KB is up to. I have my guesses, a pity you ran across an xakl.