New 1.01.31 Public Beta Now Available!

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

New 1.01.31 Public Beta Now Available!

Post by Andrew Loveridge »

Hello Everyone,

We have a new update ready for Public Beta. If you have registered your copy of War in the West, you can download the latest beta update from our Members Club.

This updates the base War in the West and the Operation Torch expansion.

Change History:

V1.01.31 – 9 April 2016
    New Features and Rule Changes[/b] [ul] 1. Interface change - Changed the way map zoom works. It will zoom around a mouse cursor position, not around current hex. 2. Interface change - Made the HQ unit selected when going to HQ from right panel. 3. Interface change - Lower level air HQs (ex. Fliegerkorps) will be listed after their parent air Hqs (LF) in air transfer mode (F10). 4. Rule Change - Allow regimental size non-support units to attach 1 support unit. 5. Rule Change - Added an extra delay for overrun air groups. They are put back to the national reserve in 3 turns (was immediate). 6. Rule Change - Withdrawing units are now set to supply priority 4 and this is not adjustable by the player. This is the one case where a combat unit can have a supply priority different from its HQ. This is necessary to allow the unit to build up to the 75% strength required for withdrawal. 7. Rule Change - Air Superiority AD’s now always execute before Naval Patrol flights. 8. Changes to Naval Interdiction missions: [ul] a. Reduced efficiency of non-naval air groups for NI b. Reduced efficiency of GP bombs for NI c. Increased efficiency of mines/torpedoes/ASW weapons for NI d. Improved automatic naval load out selection e. Made it easier to reach lower NI and harder higher NI values
9. Changes to air game:
    a. Increased high altitude fatigue gain. b. Reduced flight altitude evade on very high altitudes. c. Adjusted air flight altitude impact on air combat. d. Adjusted flak code.
10. Fixes and improvements for the air navigation panel. (Mouse clicking should be faster in F10 mode.

11. Rule clarification - Units in the East Front box require less vehicles to carry supplies/fuel/ammo. Rebuilding units in the editor with a delay of 2000 (units starting in the EF box) will reflect this and will have a lower vehicle need.

12. Editor – Now allows the TOE OB upgrade to be set to 0.

13. Editor – Added a few elements of data to several of the CSV files.

14. Editor - Added ability to rebuild air bases based on aircraft located at the base.
[/ul]
Bug Fixes
    1. Overrun air groups which fail to evacuate go to the national reserve with wrong pilot number setting, which is causing all planes to stay in reserve. Fixed. 2. Unit with insupply value of >=100 is not routing and surrendering instead. Fixed. 3. Fixed leader assignment bug where Germans saw Allied leaders in their list of leaders when replacing one of their leaders. 4. Fixed unit box display function. 5. Fixed factory filter bug. 6. Fixed inactive nationality names in editor. 7. Fixed unit box display function that could cause corrupted data. 8. Fixed unit selection bug in unit bar. 9. Fixed bug involving AD management features with r-click conflict with return path setting. 10. In some cases a units would not receive replacements in certain ground elements due to conflicts between the normal ground element upgrade function and the ground element swap out function (used when stockpiles are low and another element has high stockpiles of equipment). Case reported involved Canadian units not getting rifle squad or armored car replacements when they should have. Fixed. 11. Unit box items are not drawn in air directive setup mode. Fixed. 12. Fireback ground elements don't appear correctly on detailed combat screen. Fixed. 13. Fixed counter text overlap bug. 14. AFVs with build limit of 0 can get "produced" automatically out of ARM. Fixed. 15. Made a fix for the rail display in n-mode. 16. Editor CR screen - Resupplying airbases in Editor via Commanders Report "Editor functions" changes them to motorized status. Same happens to FBD units. Fixed. (Resupply function won't alter motorization status) 17. Flights can be intercepted by planes with insufficient max altitude. Fixed. 18. Bombing from extremely high altitude can get unexpected accuracy boost. Fixed. 19. Air group fatigue is not recalculated after air execution (display issue). Fixed. 20. The value being shown for “vehicles from pool” in the unit supply detail screen was being divided by 2000. Fixed.
Data and Scenario Changes
    1. General changes: Fixed damaged railyards spammed by existing depots, some invalid WA rail hexes in Bulgaria/Yugoslavia, neutral rail hexes in Soviet area, some ownership/control issues in soviet area, some locations with zero population and zero manpower fac (both set to 1), a polish location with pops but no manpower fac, addition of 3 railyards to Bratislava, Riga and Lvov. Also fixed Switzerland hexes in some scenarios to become Neutral again. 2. Many continuing general improvements, especially to production and to ground units, for the 45 Campaign, Westwall, Bulge to the Rhine, Op Dragoon and Breaching the Gothic Line scenarios. 3. Additional 1945 Campaign changes: [ul] 11th Army: set arrival hex in Germany XII Corps: set arrival hex in Germany XIII Corps: set arrival hex in Germany XXXIX Pz Corps: set arrival hex in Germany Barwalde Grenadier Div: renamed Baerwalde Hermann Goring Panzer Div: Goring -> Goering Koslin Inf Div: renamed Koeslin 2nd Hermann Goring PzG Div: Goring -> Goering 2nd Mountain Div: set arrival hex in northern Germany 34th Inf Div: fix links to parent unit 44th Grenadier Div: remove duplicate partial units 167th VG Div: set arrival hex in Germany 303rd Doberitz Inf Div: Doberitz -> Doeberitz 325th Jutland Inf Div: renamed plain 325th III/1st Sturm (90th) SP Light Flak Bn: renamed to 90th SP Light Flak Bn, change to motorized III/2nd Lehr Light Flak Bn: disabled, could not verify existence, likely duplicate of II/Lehr Light Flak III/2nd Sturm (80th) SP Light Flak Bn: renamed to 80th SP Light Flak Bn, change to motorized III/3rd Sturm (84th) SP Light Flak Bn: renamed to 84th SP Light Flak Bn, change to motorized 79th Light Flak Bn: change to motorized 87th Light Flak Bn: change to motorized 88th SP Light Flak Bn: disabled as duplicate of 88th Light Flak 95th Light Flak Bn: change to motorized 98th SP Light Flak Bn: change to motorized 99th SP Light Flak Bn: change to motorized
4. Breakout and Pursuit 44 changes:
    1st US Infantry Div: changed to temp motorized with 34 movement points Certain locations have damage removed from railyard or an undamaged size-1 railyard placed
5. Fixed two Allied air units in Battle to Tunisia scenario.

6. Ground element changes: M12 now upgrades to M40, German 105mm Flak load cost reduced from 9999 to 50.

7. Artillery type ground elements (generally those from 105mm to 155mm) have their combat value weight factor set to 1
(previously incorrectly set to 0).

8. Fixed the HT Mor (halftrack mortar) description and stats in the wfgtype.dat file.

9. Fixed weapon class of device 163 in the device file.

10. One revised photo.

11. Some updates to photos to be used by different equipment.

12. Aircraft data changes:
    Most german Bf 110s and other multi-engine german fighters/night fighters changed to 'GE M-E Fighter' air profile [ul] 0002 He 111H-11: invalid weapon positions in unused slots removed, change F5W torpedo to F5B 0004 He 111H-16/R1: invalid weapon positions in unused slots removed 0006 Bf 109E-4/B: air profile changed from light bomber to S-E Fighter 0028 Do 17P: air profile chaned from Tac Recon to Strat Recon 0053 He 111H-6: invalid weapon position in set 2-4 slot 2, change F5W torpedo to F5B 0085 Ju 88A-17: delay F5W weapon sets to 9/43, invalid weapon positions in unused slots removed 0221 Potez 63 (RU): maxload up to 884, crew -1 (two-seater), fuel and speeds adjusted 0457 Ju 88C-6a - add Mine layouts 0459 Ju 188A-3 - some weapon set changes 0460 Ju 188F-2 - add another Mine layout, invalid weapon positions in multiple sets/slots 0473 He 111H-20: invalid weapon positions in unused slots removed 0569 Mustang I - maneuver +1 to 35 (undervalued) 0570 Mustang IA - maneuver +1 to 35 (undervalued) 0571 Mustang III: cruise speed -5 to 260 (sync with P-51B-10) 0613 Boston IV/V: delayed to 1/44 0614 Marauder III: delayed to 4/44 0618 Marauder I: add 19 more imports, upgrades to new Marauder II, ends 12/42; fwd guns to 1x .303, rear guns to 1x .50, side guns to 2x .303 in BR 0619 Mitchell II: delayed to 10/42, extended to 12/43, imports increased to 500 (all were at least initially used in ETO) 0620 Mitchell III: imports increased to 250, ends 1/45 now 0639 Halifax GR.II: remove imports from Halifax II 0664 Dakota - renamed Dakota III, delayed to 3/43, ends 8/44, upgrades to new Dakota IV, max alt down to 24100k feet, cruise speed +5 to 180, endurance +55 to 575 0666 Mustang I (PR): maneuver +1 to 35 (undervalued) 0686 P-38G: available 9/42, build limit -5 to 25 0687 P-38J: build limit +2 to 37 0689 F-5C Lightning:imports +200 to 600 0693 P-47D-25: ends 7/45, build limit +8 to 40, expansion +2 to 3 0694 A-36A: build limit -3 to 17, expansion -1 to 2 (reduced by in-unit aircraft arrivals) 0699 F-6A: invalid weapon positions in unused slots removed, maneuver +1 to 35 (undervalued), maxload increased to 1800 0700 F-6D Mustang: delayed to 6/44 0701 F-6C Mustang: delayed to 10/43, extended to 5/44, imports +50 to 130 0707 A-20G/K: ends a month earlier in 8/44, build limit +3 to 21 0709 B-25C: extended to 1/44, build limit +6 to 20 0710 B-25J: build limit -10 to 26 (main use in PTO), expansion -2 to 1 0712 B-26B/C: extended 4 months to 1/44, expansion +1 to 2, build limit +10 to 25 0713 B-26F/G: ends in 3/45 now, build limit +3 to 21 0715 A-26: available a month earlier, build limit +6 to 32 0717 B-17F: expansion -9 to 1 (slowly rising production reaching peak near end of run) 0718 B-17G: extended a month to 6/45, build limit +4 to 75, expansion -9 to 1 (starts at B-17F level, slowly rising to reach peak in ~12/43) 0720 B-24D: extended to 5/43, build limit -2 to 25, expansion -4 to 1 0721 B-24H/J - delayed to 6/43, build limit +6 to 50, expansion -4 to 1 0725 P-38F: available 5/42, ends 8/42, build limit +4 to 12 0731 C-47/53: renamed C-47A Skytrain, upgrades to new C-47B Skytrain, ends 5/44, endurance +55 to 575, cruise speed +5 to 180, max alt -1900 to 24100 0748 F-8 Mosquito: remove date from weapon set 3, set 5 had just one cam instead of 5
Minor updates to some french potez aircraft
    xx NEW xx 0605 Marauder II - 123 B-26C imported in later 43 0665 Dakota IV - C-47B in CW service service, 350 imports 0732 C-47B Skytrain - C-47A with two-speed-supercharged engines and better alt performance albeit lower maxspeed
[/ul][/ul][/ul]
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: New 1.01.31 Public Beta Now Available!

Post by swkuh »

Want to say, "thanks," but downloaded, extracted, updated and "project file missing" or some such message when icon clicked. Earlier version still working. Will try again later.

Aha... entry in "Start" menu gets error message, as well as icon dropped onto desktop. These removed. But, success using earlier entry from "C" disk. Invoked 1.01.31.

Alas, start icon is back to the tank and not soldier w/field glasses.

Oh, well. Only a game.
JamesM
Posts: 1024
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: New 1.01.31 Public Beta Now Available!

Post by JamesM »

There may be a graphic issue with this patch. I seems to happen when you moves units, there seems to be a graphic flash on some or all of the hexes. I first noticed this when I first installed this patch and starting a new game, I reinstalled it as well as DirectX.
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Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New 1.01.31 Public Beta Now Available!

Post by Helpless »

This is not a graphic glitch. Hex shading fluctuation reflects ongoing off rail value recalculation running in separate thread - new WITE2 code to fasten unit movement in full map scenarios. Will be adjusted in the future patches.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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quertice
Posts: 248
Joined: Sun Sep 09, 2007 4:53 pm
Location: Italy

RE: New 1.01.31 Public Beta Now Available!

Post by quertice »

it's running well on my PC

thanks for new patch
JamesM
Posts: 1024
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: New 1.01.31 Public Beta Now Available!

Post by JamesM »

ORIGINAL: Helpless

This is not a graphic glitch. Hex shading fluctuation reflects ongoing off rail value recalculation running in separate thread - new WITE2 code to fasten unit movement in full map scenarios. Will be adjusted in the future patches.

Thank you for your reply. Is there any way it can be toned down as it gets a bit disconcerting sometimes when you are trying to work out where to move a unit?
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Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New 1.01.31 Public Beta Now Available!

Post by Helpless »

You can disable "Show Allowed Movement" in the preference.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: New 1.01.31 Public Beta Now Available!

Post by LiquidSky »



I notice that when I want to assign a flak gun to a city, it will bring up the list of available units to be moved....when I click on one, the whole list disappears and I have to hit assign so I can move another one into the city.

I click Assign.

Scroll down to an RR gun (usually)

click on it. List disappears.

Hit Assign and repeat.

It used to be the list remained and I could click the next gun I wanted to move.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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Toby42
Posts: 1629
Joined: Sat Aug 09, 2003 11:34 pm
Location: Central Florida

RE: New 1.01.31 Public Beta Now Available!

Post by Toby42 »

I'm getting confused on these version numbers! I think that I'm running 1.04.8? does that sound right?
Tony
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Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New 1.01.31 Public Beta Now Available!

Post by Helpless »

Sounds that you have 1.00.48 (pre-Torch version).
Pavel Zagzin
WITE/WITW/WITE-2 Development
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