Between the Storms
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Dutch small vessels
Thank you! Reluctant Admiral seems to be all good now, yep. You haven't uploaded a new Treaty Mod zip (Treaty 2.1.zip) though so that one is still missing the files I mentioned.
RE: Dutch small vessels
Good work!
I'm looking the aussie DDs which can be converted at DMs or DDs, but can't see the diference between DDs types..
BTW: Middle East off Map bases are at wrong dot, which map should I download? Thanks.
I'm looking the aussie DDs which can be converted at DMs or DDs, but can't see the diference between DDs types..
BTW: Middle East off Map bases are at wrong dot, which map should I download? Thanks.
RE: Dutch small vessels
You need the DBB Extended Map. Go to that website and download. JWE has a nice explanation of how to do that.
LIKE having those Aussie DDs? They are pretty cool. The Royal Australian Navy has some serious teeth in these Mods--Don't they? You get a CAV, the normal cruisers, useful DDs, and some SS. COOL! The SS names of Didgeridoo and Boomerang ROCK. Look at the NZ Navy. They have nice additional toys as well.
Have fun!
LIKE having those Aussie DDs? They are pretty cool. The Royal Australian Navy has some serious teeth in these Mods--Don't they? You get a CAV, the normal cruisers, useful DDs, and some SS. COOL! The SS names of Didgeridoo and Boomerang ROCK. Look at the NZ Navy. They have nice additional toys as well.
Have fun!
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Dutch small vessels
Yeah, i like minor navies.
Thanks.
Thanks.
RE: Dutch small vessels
HMS Hermes have 3500 endurance,(90 hex ), is it, ok?
edit: X-Paquebot upgrade cost 0.
edit2: Those Aussies SS looks like pretty interesting... [:D][:D][:D]
edit: X-Paquebot upgrade cost 0.
edit2: Those Aussies SS looks like pretty interesting... [:D][:D][:D]
RE: Dutch small vessels
Hi
Just loaded BTS lite 2.7 - first time with any of your mods (and quite a while since i started even a stock game),
and have a few queries.
1) Downloads
Sorry if i missed it but i couldn't see any note on the BTS lite page that you need downloads from your
other mods (maybe add some links on the BTS Lite downlaod page?) - i've only had a very quick look and
so far have only need the RA plane art - is there anything else i should be downloading?
2) Preplanned TF loads/moves etc on turn one
Basically i just ran the jap first turn without doing any manual moves/loads etc to see what was going on.
I have the following comments on a few TFs that look odd, though would be picked up if playing a proper turn.
a) TF90 moved to Batan but without its assult troops and there didn't seem to be any assult troops prepped for Batan.
b) TF22 moved toward Guam but didn't load the prepped troops (1st Saesbo).
c) TFs at Samah (120 and 121) were loaded but no destination set - i think this is the same as stock though so not a problem.
d) TF95 (Prachaup) and TF93 Chumphon both moved to their desinations but with no troops and i couldn't see
any AV troops in Saigon prepped for these invasions.
e) TF123 (@Hiroshima), TF130 (Wewak invasion), TF129 (Aitope invasion) all had no destination set, troops loaded or troops
at the base prepped.
f) TF124 left Sendai and moved towards Tokyo empty, whereas there were troops in Sendai prepped for Singapore,
Miri and Kota Bharu.
Anyway, thanks for the mod and all the work you and others have put in.
Cheers
RE: Dutch small vessels
sanderz,
I am in the middle of doing turn 1 for the same mod, Japanese side, PBEM, 2-day turns. Everything you wrote is true, but I will say this: a mod as complex as this would need many little tweaks even if the items you listed were not so. I would suggest to go through all force allocations and orders with a fine comb, in this mod, as in all mods.
One of the reasons the things you listed happen in this mod is that the SNLF units were consolidated into assault divisions (you have 4 amphibious and 1 paratroop at start, I think), which means less amphibious TFs are needed, but they need to be larger and thus to be reworked. I think this last is best left to the players, who dictate strategy anyway.
Another important factor to consider is that 4th Inf Div starts in Samah, and 21st Inf Div starts in Cam Ranh Bay. Although some juggling needs to be made regarding transport, they will actually arrive to their destinations earlier than in stock if you do things right.
2nd Inf Div starts in Sendai, unloaded, yes. But at least all of the sub units are there (in stock, III./4th Inf Bn starts in Iwaki, while 3 other sub units start in Sendai, unloaded). This mod gives the player the opportunity to decide on one target for the whole division, rebuild it, and get it to its destination quicker, should the player so wish.
Mods need a lot more work, especially on turn 1. But they also give very interesting what-ifs that, to me at least, make the additional effort worthwhile.
Just my 2 pennies, of course. Your naval mileage may vary
I am in the middle of doing turn 1 for the same mod, Japanese side, PBEM, 2-day turns. Everything you wrote is true, but I will say this: a mod as complex as this would need many little tweaks even if the items you listed were not so. I would suggest to go through all force allocations and orders with a fine comb, in this mod, as in all mods.
One of the reasons the things you listed happen in this mod is that the SNLF units were consolidated into assault divisions (you have 4 amphibious and 1 paratroop at start, I think), which means less amphibious TFs are needed, but they need to be larger and thus to be reworked. I think this last is best left to the players, who dictate strategy anyway.
Another important factor to consider is that 4th Inf Div starts in Samah, and 21st Inf Div starts in Cam Ranh Bay. Although some juggling needs to be made regarding transport, they will actually arrive to their destinations earlier than in stock if you do things right.
2nd Inf Div starts in Sendai, unloaded, yes. But at least all of the sub units are there (in stock, III./4th Inf Bn starts in Iwaki, while 3 other sub units start in Sendai, unloaded). This mod gives the player the opportunity to decide on one target for the whole division, rebuild it, and get it to its destination quicker, should the player so wish.
Mods need a lot more work, especially on turn 1. But they also give very interesting what-ifs that, to me at least, make the additional effort worthwhile.
Just my 2 pennies, of course. Your naval mileage may vary
Tenno Heika Banzai!
RE: Dutch small vessels
sanderz, Set "historical first turn" to OFF. Then you can modify those TF's and go about the business at hand....GP
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RE: Dutch small vessels
ORIGINAL: Kitakami
sanderz,
I am in the middle of doing turn 1 for the same mod, Japanese side, PBEM, 2-day turns. Everything you wrote is true, but I will say this: a mod as complex as this would need many little tweaks even if the items you listed were not so. I would suggest to go through all force allocations and orders with a fine comb, in this mod, as in all mods.
One of the reasons the things you listed happen in this mod is that the SNLF units were consolidated into assault divisions (you have 4 amphibious and 1 paratroop at start, I think), which means less amphibious TFs are needed, but they need to be larger and thus to be reworked. I think this last is best left to the players, who dictate strategy anyway.
Another important factor to consider is that 4th Inf Div starts in Samah, and 21st Inf Div starts in Cam Ranh Bay. Although some juggling needs to be made regarding transport, they will actually arrive to their destinations earlier than in stock if you do things right.
2nd Inf Div starts in Sendai, unloaded, yes. But at least all of the sub units are there (in stock, III./4th Inf Bn starts in Iwaki, while 3 other sub units start in Sendai, unloaded). This mod gives the player the opportunity to decide on one target for the whole division, rebuild it, and get it to its destination quicker, should the player so wish.
Mods need a lot more work, especially on turn 1. But they also give very interesting what-ifs that, to me at least, make the additional effort worthwhile.
Just my 2 pennies, of course. Your naval mileage may vary
thanks kitakami, useful info
in general pretty much as i expected, but may help if john ever gets time to tidy things up [:D] or indeed anyone new to the mod as points to note
cheers
RE: Dutch small vessels
CLV can't be upgraded to CVL ??
RE: Dutch small vessels
ORIGINAL: traskott
CLV can't be upgraded to CVL ??
Yes, if the upgrade is available....GP
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RE: Dutch small vessels
ORIGINAL: Kitakami
sanderz,
I am in the middle of doing turn 1 for the same mod, Japanese side, PBEM, 2-day turns. Everything you wrote is true, but I will say this: a mod as complex as this would need many little tweaks even if the items you listed were not so. I would suggest to go through all force allocations and orders with a fine comb, in this mod, as in all mods.
One of the reasons the things you listed happen in this mod is that the SNLF units were consolidated into assault divisions (you have 4 amphibious and 1 paratroop at start, I think), which means less amphibious TFs are needed, but they need to be larger and thus to be reworked. I think this last is best left to the players, who dictate strategy anyway.
Another important factor to consider is that 4th Inf Div starts in Samah, and 21st Inf Div starts in Cam Ranh Bay. Although some juggling needs to be made regarding transport, they will actually arrive to their destinations earlier than in stock if you do things right.
2nd Inf Div starts in Sendai, unloaded, yes. But at least all of the sub units are there (in stock, III./4th Inf Bn starts in Iwaki, while 3 other sub units start in Sendai, unloaded). This mod gives the player the opportunity to decide on one target for the whole division, rebuild it, and get it to its destination quicker, should the player so wish.
Mods need a lot more work, especially on turn 1. But they also give very interesting what-ifs that, to me at least, make the additional effort worthwhile.
Just my 2 pennies, of course. Your naval mileage may vary
Sorry I didn't jump on this earlier. Kitakami is dead-on with his thoughts. These Mods are not AI friendly.
You cannot run these Mods as 'automatic Day ONE' set-ups. You have a number of TF that have only a single ship in them for YOU to then decide what it is to load and send out. We worked to maximize choices for the players in this. The Japanese Player has HUGE changes and opportunities for creative use of TF (witness the three Cargo TF in the Home Islands that have the 'warp speed' move bonus. These were created to allow yo the chance to load extra fuel and supply and ship it anywhere in the Pacific to reflect Convoys 'at sea' on Dec 7th. You'll also note that those Convoy TF are located when you cannot load any significant LCUs. That is purposefully done.
The 4th, 21st, and Sendai are immediately available for action once you have your shipping strait. I moved a TON of shipping to different locations so it makes better sense but gave up after moving about 150 vessels.
It requires more work but Turn ONE for Japan can truly be the PLAYERS TURN and not trying to modify 20-30% of the historical Turn ONE.
Hope that makes sense...
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Dutch small vessels
ORIGINAL: traskott
CLV can't be upgraded to CVL ??
You can upgrade any of the Hybrid Crusiers as soon as their date comes around. Remember you have two Japanese, two American, one Australian and one New Zealand hybrid. They are very unique ships based on the actual designs...
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Dutch small vessels
ORIGINAL: traskott
CLV can't be upgraded to CVL ??
The G6s can be upgraded to class 1746 on 8/42. Once that is done, they can be converted to class 1750 with a conversion delay of 270 days. Aircraft capacity increases to 60 planes, 20cm rifles are removed, and DP armament is upgraded to 8 double turrets sporting the 10cm/65 T98.
Tenno Heika Banzai!
RE: Dutch small vessels
Sorry, I was talking about Melborne, Vindictive.. the allied CLVs, I see at the DB there IS CVL, but in game the option of conversion ( greyed ) doesn't appear.
RE: Dutch small vessels
ORIGINAL: traskott
Sorry, I was talking about Melborne, Vindictive.. the allied CLVs, I see at the DB there IS CVL, but in game the option of conversion ( greyed ) doesn't appear.
Same thing.
The Melbournes can upgrade to class 966 on 1/43. Then on 6/43 they can convert to class 969, with 36 A/C capacity and a conversion delay of 180 days.
The Vindictives can upgrade to class 959 on 1/43. Then on 6/43 they can convert to class 962, with 36 A/C capacity and a conversion delay of 180 days.
The reason the CVL conversion option is unavailable is that they must first upgrade to the class that can convert to (on or after 1/43). Before then, you will not be able to see it.
Hope that helps!
Tenno Heika Banzai!
RE: Dutch small vessels
Thank you VERY much![:)]
RE: Treaty Mod
Hi John, thanks for all your good work in updating the mods. I was going to try the Treaty Mod but it appears to be missing the aei045.dat file
- Revthought
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RE: Between the Storms
Just started a PBEM using BTS lite as the Allies. Can someone give me a low-down on which ship classes can be converted to what, so I know what to look for and what to hide until I can produce some more CVLs and CVEs?
Playing at war is a far better vocation than making people fight in them.
RE: Between the Storms
ORIGINAL: Revthought
Just started a PBEM using BTS lite as the Allies. Can someone give me a low-down on which ship classes can be converted to what, so I know what to look for and what to hide until I can produce some more CVLs and CVEs?
The AKV Kittyhawk class, AV Wright class, and the top speed 18knt AO's. This list is from my cobweb infested mind so reader beware.[:D]....GP
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