Display Problem
Moderators: Peter Fisla, Paullus
Display Problem
I am unable to see the units when right clicking stacks on the right half of the map...
Also, is there a way to expand the message block?
Resolution is set correctly in the ini, and results are the same when windowed or full screen.
Also, is there a way to expand the message block?
Resolution is set correctly in the ini, and results are the same when windowed or full screen.
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- TigersDisplay1.jpg (220.63 KiB) Viewed 168 times
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
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RE: Display Problem
Have you installed the Day Zero Patch? Peter corrected some display errors in this quick update.
Otherwise it's located here: http://www.matrixgames.com/forums/tm.asp?m=4030153
You unzip the content and paste the files into their folders.
Otherwise it's located here: http://www.matrixgames.com/forums/tm.asp?m=4030153
You unzip the content and paste the files into their folders.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Display Problem
Yes I did, prior to posting about this.ORIGINAL: Paullus
Have you installed the Day Zero Patch? Peter corrected some display errors in this quick update.
Note that the problem gets worse the closer the right-clicked stack is to the center of the map (no counters are visible at all in the popup window). The example above was a best case scenario of right clicking the furthest right stack, as far to the right on the stack, as possible.
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
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RE: Display Problem
Good. What resolution are you running the game in? I know there are some corrections made the very very soon to be released UPDATE1.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Display Problem
1024 x 768 (the screencap is FULL size *grin*)ORIGINAL: Paullus
What resolution are you running the game in? I know there are some corrections made the very very soon to be released UPDATE1.
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
Friends Don't Let Friends Facebook.
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RE: Display Problem
That's good news. There is a solution for your problem in the UPDATE 1. Check out the forum for when it is released. It could be early next week [;)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Display Problem
But I want it NOW! (*grin*)ORIGINAL: Paullus
That's good news. There is a solution for your problem in the UPDATE 1. Check out the forum for when it is released. It could be early next week [;)]
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
RE: Display Problem
[:D]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Display Problem
BTW, will this patch give me the ability to expand the results/text window? (so I don't have to scroll it horizontally to read it)
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
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RE: Display Problem
Yes it does
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Display Problem
In that case, I want it YESTERDAY! *grin*
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
RE: Display Problem
ORIGINAL: Paullus
That's good news. There is a solution for your problem in the UPDATE 1. Check out the forum for when it is released. It could be early next week [;)]
No solution was in UPDATE 1. Help!!!!
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
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- Peter Fisla
- Posts: 2520
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: Display Problem
ORIGINAL: E
ORIGINAL: Paullus
That's good news. There is a solution for your problem in the UPDATE 1. Check out the forum for when it is released. It could be early next week [;)]
No solution was in UPDATE 1. Help!!!!
What resolution is your LCD when you run the game ?
RE: Display Problem
1024 x 768. I do appreciate less scrolling in the results window, and can work around the "new wrinkle."ORIGINAL: Peter FislaWhat resolution is your LCD when you run the game ?ORIGINAL: ENo solution was in UPDATE 1. Help!!!!ORIGINAL: Paullus
That's good news. There is a solution for your problem in the UPDATE 1. Check out the forum for when it is released. It could be early next week [;)]
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- TOTHDispl..roblem2.jpg (175.22 KiB) Viewed 169 times
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
RE: Display Problem
Whoops... I cannot work around the "new wrinkle!"
I cannot access the Start buttons for AFVs...
1) I select a tank on the Map.
2) I hit "Start" buttons that appears to overlay the Results window.
3) The tank is deselected in the Units window and a blinking cursor appears in the Results window.
4) The tank does not start and cannot be reselected.
I believe the Results windows is overlaying the AFV buttons in the logic, while the AFV buttons are overlaying the Results window in the graphics.
I cannot access the Start buttons for AFVs...
1) I select a tank on the Map.
2) I hit "Start" buttons that appears to overlay the Results window.
3) The tank is deselected in the Units window and a blinking cursor appears in the Results window.
4) The tank does not start and cannot be reselected.
I believe the Results windows is overlaying the AFV buttons in the logic, while the AFV buttons are overlaying the Results window in the graphics.
- Attachments
-
- TOTHDispl..roblem3.jpg (72.7 KiB) Viewed 168 times
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
- Peter Fisla
- Posts: 2520
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: Display Problem
I will take a look, in the meantime you can use keyboard shortcut - sorry about the mess
RE: Display Problem
That will work for the AFVs for now... thanks. IS THE NEWER PATCH READY YET? *grin*ORIGINAL: Peter Fisla
I will take a look, in the meantime you can use keyboard shortcut - sorry about the mess
...of course, I still don't know who is in a stack on the right side of map (You don't expect me to keep having to read the Units display do you?! *grin*).
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
RE: Display Problem
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
RE: Display Problem
Yes, that is the patch that didn't fix the stack display and caused the new problem with the Results window.ORIGINAL: zakblood
patch is released
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
Friends Don't Let Friends Facebook.
Twitter is for... (wait for it!) ...Twits!
RE: Display Problem
ah ok, sorry about that, it's still early[;)]
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)