Current pwhexe.dat editor (and a newer one to come)

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el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

Current pwhexe.dat editor (and a newer one to come)

Post by el cid again »

Although it is five years old, I did not have the last version (so far) of the
pwhexe.dat editor. I didn't notice as long as I worked on map: version
0.5 worked fine for that. But I failed to permit changing critical bytes for
off map hexes. Once this was sorted out, Dave Bradley sent me version
0.7. The link to it apparently has "disappeared" on the Matrix site, so here
it is again.

https://onedrive.live.com/redir?resid=3 ... file%2cexe

This won't last very long. This editor, in common with three others, does not
work properly on new, wide displays. There is already a new pwzone.dat
editor which fixes that problem. This editor (and others) will get new versions
soon. There also is likely to be new, better documentation to support it,
again according to Dave, who thinks the original needs improvement.

This editor will permit fixing a few eratta in stock and extended map pwhexe.dat
files - for other mods (not RHS). And it will permit me to generate proper pwhexe.dat
files for RHS Level II. Unfortunately, I must redo all the existing standard files, and then do a set for Japan Enhanced Scenarios. RHS Level I files don't need to be
redone (except with respect to two on map hexes which wrongly have nation codes,
but I won't fix that unless working on something else, since they are not used and do
not matter). So Level I pwhexe.dat files will remain AS IS. But all Level II pwhexe.dat files will be changed. This is the final step to make the new off map hexes work properly. At the same time I do them I will issue a special, new Level II pwzlink.dat file - to link the new locations with the old ones - and an explanation of how the new locations work (which is in some respects different for technical reasons).
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