Calling all Scenario Designers

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rico21
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Calling all Scenario Designers

Post by rico21 »

The idea is to create real asl campaigns for players TOTH because many players want, and it would be a plus to bring in new players,
Like this, is a daunting task, we must cooperate
So a scenario designer launches a campaign of their choice with a list of scenarios for other scenarios designer can achieve them,
Once a campaign is conducted every scenarios are mailed the same day,
If Paulus (goalkeeper scenarios) wants to create a campaign topic,
the world is Ours!

So I run the first campaign:
-to-The-Reichstag-Campaign-Game
with the list of requested scenarios:
-THE LAST BRIDGE (ASL TAC65)
-HIMMLER'S HOUSE (ASL TAC73)
-THE FINAL ASSAULT (ASL TAC66)
-RED FLAG (ASL TAC74)

I take the first scenario THE LAST BRIDGE (ASL TAC65)
and I count on you for the following
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DoubleDeuce
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RE: Calling all Scenario Designers

Post by DoubleDeuce »

Not really sure how this would work since forces cannot be carried over. Are you talking about a series of scenario along the same topic?
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

Not really sure how this would work since forces cannot be carried over. Are you talking about a series of scenario along the same topic?

Forces can not be carry-over but it can play several battles on the same operating theater,
and then I do not go losing in advance,
Thank you to contribute
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genesismwt
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RE: Calling all Scenario Designers

Post by genesismwt »

I would be glad to help rico, but I don't have many of the overlays. I don't have Croix de Guerre for the "X" overlays and I don't know what L10 is from.

The game is afoot!

Mike
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DoubleDeuce
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RE: Calling all Scenario Designers

Post by DoubleDeuce »

Are all of those fought over the same map? If so, it might be good to have a single map to be used for designing the scenarios on so there is some consistency.
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

I would be glad to help rico, but I don't have many of the overlays. I don't have Croix de Guerre for the "X" overlays and I don't know what L10 is from.



_____________________________


The game is afoot!

Mike
THANKS BROTHER-IN-ARMS
List of Overlays:
Overlay Description ID Module / Publication Notes
Village, 13 huts 1 Code of Bushido
Wooded hill and stream 2 Code of Bushido
Village and rice paddies 3 Code of Bushido
Wooded Road 4 Code of Bushido
Stream with Bridge 5 Code of Bushido
Town on Level 1 6 Action Pack 2
Brush: 1 hex-5 hexes B1-B5 Code of Bushido
Beach: 5 x 11 hexes Be1-Be3 Gung Ho!
Beach: 12 x 7 hexes Be4-Be6 Gung Ho!
Beach with River Be7 Gung Ho!
Deir: 16 hexes with 1 scrub D1 West of Alamein
Deir: 15 hexes D2 West of Alamein
Deir: 4 hexes D3 West of Alamein
Deir: 5 hexes D4 West of Alamein
Deir: 36 hexes with 2 scrub D5 West of Alamein
Deir: 16 hexes with 3 scrub D6 West of Alamein
Deluxe: 1 hex open ground dx1 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 hex woods dx2 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 hex orchards dx3 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 2 hex woods dx4 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 3 hex open ground dx5 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 2 woods, 1 brush dx6 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 4 hex orchards dx7 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 woods, 4 orchards dx8 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Deluxe: 1 woods, 1 orchard, open ground dx9 ASL Annual 95W Errata: Too Small (Gen. 30/3)
Escarpment E West of Alamein
Effluent: 9 hexes Ef1 Gung Ho!
Effluent: 11 hexes Ef2 Gung Ho!
Effluent: 14 hexes Ef3 Gung Ho!
Grain: 1 hex-5 hexes G1-G5 Code of Bushido
Gaomi (Gavutu-Tanambogo Overlays) GT ASL Annual 93b
Gavutu (Gavutu-Tanambogo Overlays) GT ASL Annual 93b
Tanambogo (Gavutu-Tanambogo Overlays) GT ASL Annual 93b
Hillock: 45 hexes H1 West of Alamein
Hillock: 18 hexes H2 West of Alamein
Hillock: 11 hexes H3 West of Alamein
Hillock: 37 hexes H4 West of Alamein
Hillock: 31 hexes H5 West of Alamein
Hillock: 19 hexes H6 West of Alamein
1 hedge hex: 6 hexsides Hd1 ASL Journal 4
2 enclosed hexes Hd2 ASL Journal 4
3 enclosed hexes Hd3 ASL Journal 4
4 enclosed hexes Hd4 ASL Journal 4
5 hexes; 1 orchard Hd5 ASL Journal 4
3 hexes; 1 wood Hd6 ASL Journal 4
4 hexes, 1 wood Hd7 ASL Journal 4
7 hexes, 1 pond Hd8 ASL Journal 4
8 hexes, 1 wood building Hd9 ASL Journal 4
8 hexes, 4 orchard, 1 stone bldg. Hd10 ASL Journal 4
7 road hexes, 3 sunken Hd11 ASL Journal 4
Hill: 1 hex Hi1 Action Pack 2
Hill: 2 hexes Hi2 Action Pack 2
Hill: 3 hexes Hi3 Action Pack 2
Hill: 4 hexes Hi4 Action Pack 2
Hill: 5 hexes (1 Level 2) Hi5 Action Pack 2
Hill: 1 hex (cliffs) Hi6 Action Pack 2
Hill: Ridge Hi7 Action Pack 2
Hill: 24 hexes, 4 orchard, 3 brush, Level 3 Hi8 Armies of Oblivion
Hill: 9 hexes, 2 orchard, brush Hi9 Armies of Oblivion
Hill: 5 hexes, Level 1 straight ridge line Hi10 Armies of Oblivion
Hill: 5 hexes, Level 1 curved ridge line Hi11 Armies of Oblivion
Hill: 7 hexes, Level 2, 3 orchard, brush Hi12 Armies of Oblivion
Marsh: 1 hex-5 hexes M1-M5 Code of Bushido
Orchard: 1 hex-5 hexes O1-O5 Code of Bushido
Ocean: 12 x 13 hexes OC1-OC4 Gung Ho!
Open Ground: 1 hex-5 hexes OG1-OG5 Croix de Guerre
Orchard-Woods OW1 Doomed Battalions
Pond: 1 hex-5 hexes P1-P5 Gung Ho!
Rice Paddy 1 hex-5 hexes RP1-RP5 Code of Bushido
Railroad: 11 hex ground RR1-RR2 Doomed Battalions
Railroad: 6 hex ground RR3-RR4 Doomed Battalions
Railroad: 3 hex curved ground RR5-RR6 Doomed Battalions
Railroad: 11 hex elevated RR7-RR8 Doomed Battalions
Railroad: 3 hex curved elevated RR9-RR10 Doomed Battalions
Railroad: 6 hex elevated RR11-RR12 Doomed Battalions
Hill with sunken Railroad RR13 Doomed Battalions
Railroad double track siding RR14 Doomed Battalions
River: 2 hex wide, board length Rv1 Armies of Oblivion
Sand: 8 hexes S1 West of Alamein
Sand: 2 hexes S2 West of Alamein
Sand: 12 hexes (3 scrub) S3 West of Alamein
Sand: 6 hexes (2 scrub) S4 West of Alamein
Sand: 6 hexes (2 scrub) S5 West of Alamein
Sand: 4 hexes S6 West of Alamein
Sand: 4 hexes S7 West of Alamein
Sand: 6 hexes (1 scrub) S8 West of Alamein
Sand Dunes: 13 hexes SD1 West of Alamein
Sand Dunes: 19 hexes (1 scrub) SD2 West of Alamein
Sand Dunes: 19 hexes SD3 West of Alamein
Sand Dunes: 7 hexes (3 scrub) SD4 West of Alamein
Sand Dunes: 25 hexes SD5 West of Alamein
Sand Dunes: 18 hexes (1 scrub) SD6 West of Alamein
Sand Dunes: 7 hexes SD7 West of Alamein
Sand Dunes: 18 hexes SD8 West of Alamein
Stream: 12 hexes St1 Croix de Guerre
Stream: 14 hexes St2 Croix de Guerre
Stream: 15 hexes St3 Croix de Guerre
Wadi (Various) W1-W4 West of Alamein
Woods: 1 hex-5 hexes Wd1-Wd5 Code of Bushido
Woods: 12 hexes Wd12 Armies of Oblivion
Woods: Large wood hexes with trail Wd34 Armies of Oblivion
1 hex: stone; cliff X1 West of Alamein
1 hex: mausoleum X2 West of Alamein
1 hex: tents X3 West of Alamein
1 hex: stone X4 West of Alamein
1 hex: stone X5 West of Alamein
1 hex: pagoda X6 Code of Bushido
1 hex: stone X7 Croix de Guerre
1 hex: stone level 2 X8 Croix de Guerre
1 hex: wooden X9 Croix de Guerre
1 hex: wooden X10 Croix de Guerre
Two 1 hex: stone X11 Croix de Guerre
2 hex stone rowhouse X12 Croix de Guerre
2 hex: wooden X13 Croix de Guerre
2 hex and 1 hex: stone X14 Croix de Guerre
2 hex stone and 1 wood X15 Croix de Guerre
5 hex stone multistory X16 Croix de Guerre
5 hex stone two-story X17 Croix de Guerre
2 hex stone and 1 wooden X18 Croix de Guerre
3 hex steeple and graveyard X19 Doomed Battalions
6 hex rowhouse X20 Doomed Battalions
4 hex rowhouse X21 Doomed Battalions
1 hex steeple X22 Doomed Battalions
5 hex stone X23 Doomed Battalions
3 hex rowhouse and steeple X24 Doomed Battalions
2 hex graveyard and 1 hex steeple X25 Action Pack 2
3 hex hill and 5 huts X26 Action Pack 2
2 hex stone with steeple X27 Action Pack 2
2 hex huts X28 Action Pack 2
1 hex hut X29 Action Pack 2
I send you the file.
Cheers,
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

Are all of those fought over the same map? If so, it might be good to have a single map to be used for designing the scenarios on so there is some consistency.

interesting but too complicated for now

Cheers,
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genesismwt
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RE: Calling all Scenario Designers

Post by genesismwt »

The maps are the same two, but the overlays change from scenario to scenario. It appears they apply the damage to Berlin over time, which is very interesting.

The game is afoot!

Mike
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

-to-The-Reichstag-Campaign-Game
with the list of requested scenarios:
-THE LAST BRIDGE (ASL TAC65)----Rico21
-HIMMLER'S HOUSE (ASL TAC73)----genesismwt
-THE FINAL ASSAULT (ASL TAC66)
-RED FLAG (ASL TAC74
Half of the work,
Who wants to join the "brother in arms" team?
decaf
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RE: Calling all Scenario Designers

Post by decaf »

OK! I'm in!
Sign me up for The Final Assault -- ASL TAC66. [:)]
I'll figure out the overlays. Anyone know what overlay "Rt" is?
decaf
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Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

By the way, a quick question.

Since TOTH needs maps to be vertical, which map orientation should we use:

Map number on the top in TOTH (North will point left in TOTH)?

-- or --

Map number on the bottom in TOTH (North will point right in TOTH)?

Thanks!
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

OK! I'm in!
Sign me up for The Final Assault -- ASL TAC66.
I'll figure out the overlays. Anyone know what overlay "Rt" is?

Thanks to you and welcome to the "brother in arms" team!!!

"Rt" = "Reichstag"

I can't you send the file so I write it:

SSR:
1. EC are moderate with no wind at start. The only bridge is at X3. Woods are Shellholes. All buildings are Stone. Single story buildings are Stone Rubble. Orchards are out of season. Place the following overlays: X15 in 6Z7Z6, X16 in 23X0-W1, X14 in 23U3-U2, X18 in 23S4-R3, X17 in 23O4-O5, Rt in 6L10-K10, OG3 in 6N5-M6 and P5 in 23Q1-R1. Buildings 23Y7, X15 and X16 have playable rooftop locations. Buildings X14, X15, X16 and L10 (Reichstag) have all their locations (EXC: eventual rooftop) fortified (B23.9).
2. Place 4 Shellholes in 23P3, 23P4, 23Q4 and 23Q5. Place 6 AT-Ditches from 6Q5 to 6Q10. These AT-Ditches are flooded and the MF cost to enter/exit is 3MF + COT instead of 2 (see B27.56).
3. Because of the dust raised by the incessant shelling of the area, Mist (E3.32) applies.
4. The 88L is under Ammo Shortage. Germans have a Level B Booby Trap capability (B28.9) south of the Canal.

If you need help, "brother in arms" team is here.


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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

-to-The-Reichstag-Campaign-Game
with the list of requested scenarios:
-THE LAST BRIDGE (ASL TAC65)----Rico21
-HIMMLER'S HOUSE (ASL TAC73)----genesismwt
-THE FINAL ASSAULT (ASL TAC66)----javafiend
-RED FLAG (ASL TAC74)
3/4 of the work,
Who wants to join the "brother in arms" team and become the hero of the making of the last scenario that will, at TOTH players, play a real campaign ASL?

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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

By the way, a quick question.

Since TOTH needs maps to be vertical, which map orientation should we use:

Map number on the top in TOTH (North will point left in TOTH)?

-- or --

Map number on the bottom in TOTH (North will point right in TOTH)?

Thanks!

It is better to use the bottom number to avoid possible bugs inverted maps

Cheers,
decaf
Posts: 102
Joined: Fri Aug 01, 2008 6:44 pm

RE: Calling all Scenario Designers

Post by decaf »

OK. I've made a dummy scenario. This is to hold the maps.
I've got numbers at the bottom, North will point to the right. (By the way, rico21, I made the rotated maps and they are
in very good shape.)
I've corrected a number of map errors I've discovered in 6 and 23.
I've attached the plain, vanilla maps to this message.

Next step will be to start applying the SSR's. For example:
"All buildings are stone"
"All single story buildings are Stone Rubble"

I will share a map version with the SSR's (but not overlays) as soon as possible. This will help everyone quickly develop
their scenarios.

Then I'll make one with my overlays. I've never seen the "Rt" overlay, but it looks like a 2-hex stone building. I can
work with that. [:)]

Let me know if anybody wants any fixes.
Attachments
NoSSR.zip
(22.28 KiB) Downloaded 28 times
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rico21
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RE: Calling all Scenario Designers

Post by rico21 »

I've got numbers at the bottom, North will point to the right. (By the way, rico21, I made the rotated maps and they are
in very good shape.)
I've corrected a number of map errors I've discovered in 6 and 23.
I've attached the plain, vanilla maps to this message

That's all right for me
I join the picture map if it can help you
bye,
Attachments
CaptureTAC66.zip
(804.65 KiB) Downloaded 29 times
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KhanDam2
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RE: Calling all Scenario Designers

Post by KhanDam2 »

For all of us i can help in any maner for modding or mapping in your scenarii campaign

Don't hesitate pm me.

sorry i working very busy this week-end but i be there, steady on monday

Cheers

Regards from France
Semper Fi - Sicut Aquila
decaf
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RE: Calling all Scenario Designers

Post by decaf »

Here is a dummy scenario with the maps as altered by SSR#1 (which is mostly the same for everyone)

I've applied:
All Woods are Shellholes.
All buildings are Stone.
Single story buildings are Stone rubble.

Also, I destroyed all the bridges except 23X3. Everyone will need to check their SSR's closely.
rico21, you only have one destroyed bridge, for example.

I did not apply any overlays in this version. And, I still have more shellholes to add for my scenario.

This should be a help for everyone.
Attachments
SSR1.zip
(20.5 KiB) Downloaded 22 times
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KhanDam2
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RE: Calling all Scenario Designers

Post by KhanDam2 »

I Download your Map Javafiend and

I Cant make a mod to change graphic for Rubble, Orchad Building and maybe some general things, if everybody would

as i say i can start monday

so i look quickly your map and it's not match the map post by Rico21 but i have to find my old Tactic Scen

Cheers
Semper Fi - Sicut Aquila
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DoubleDeuce
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RE: Calling all Scenario Designers

Post by DoubleDeuce »

Sorry I don't have time to participate as I am working on another campaign atm. I will definitely be following this thread though.
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